While splitting PD into two divisions might imply an expansion of employees, and it could be a strong implication, Kaz mentioned in an interview a couple of months ago that he made the decision because he wanted his employees with families, and those that were worried about it, relocated to Fukuoka because it was a more stable part of Japan seismically, and because of the radiation potential from the Fukushima reactor leaks.
*whew* One sentence paragraphs.
Plus, someone dug up a webpage devoted to PD looking to hire a number of employees. Before someone draws a connection, I don't think it has much to do with the issue of DLC, though it could. It seems that from the rabid fanbase here, DLC is a matter of interest, but more so, people want the team to complete the work envisioned for GT5 to start with. More A-Spec events, perhaps even more B-Spec events too. More modification options, such as bodykits, and deeper mod potential as seen in Forza. A better online implementation, again like Forza offers, or your basic online first person shooter. Leaderboards. An Event Maker tool, for producing races or entire race series off- or online. The dreaded Livery Editor which made Forza so popular, or at least templates we can choose from, as well as a massive increase in Race Moddable cars. More DLC is in the list, but I'm not sure where it would lie in importance.
Increasing the size of the team is pretty much a given, but we don't know how much SONY will fund. They know that Gran Turismo means instant profit any time a game is released, and big productions sell much better than weaker ones, which kind of describes GT5 to more than a few of us.
I'm happy with it as it is, but even I want more work done on it.
And then there's the issue of when new team members will be up to speed and cranking out content. Who knows? It could be weeks, or it could be months. As next year unfolds, we'll have a better idea of how PD is handling their franchise, though I doubt we'll have to wait long to see what they're up to.
Well, then you're going to have to get him to clarify just what the heck he's arguing, because everything he and a few others have said boils down to one premise:
"Polyphony made a ton of money, therefore they should be hiring a ton of new employees to do... something (DLC or whatever their beef is)."
I'd like to know how I'm changing the topic at all. This is my assertion, as others have echoed themselves in this thread:
First party developers such as Polyphony Digital and Turn 10 are reliant on their parent companies, SONY and Microsoft respectively, to operate and continue to exist.
The parent companies reap the cash rewards of the game software they produce, the first parties do not. I have seen no indication of Dan Greenawalt or Kazunori Yamauchi buying immense mansions, or having them built, as Bill Gates has. Yes, Kaz has money, is quite possibly a millionaire, but that's to be expected with someone so successful and a member of the board of SONY. How PD gets funded isn't completely his decision, which is clear if you guys know anything about Japanese business attitude.
As a result, the many hundreds of people working on Forza have no bearing whatsoever on how much Forza has sold. Rather, it's an indication of how insanely rich Microsoft is, and how willing it is to use that wealth to their advantage. Note: by all indications, SONY Corp is not rich.
Now, if you have something more substantial to add to the discussion, I'm all eyes.