Do we care for modeled, covered engine bay (ala Forza's AutoVista)

  • Thread starter daus26
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Should PD model every car's engine bay for next generation?

  • Yes, it should be the standard for next generation consoles.

    Votes: 50 22.8%
  • No, I rather they focus on modeling more cars.

    Votes: 169 77.2%

  • Total voters
    219
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Word is out that Forza Motorsport 5 will have a little bit over 200 cars. However, every one of those cars feature Autovista, which means every engine bay is modeled, even the ones that are covered by the hood. For them to jump down hundreds of cars from Forza Motorsport 4, even with the outsourcing they're known for, tells me that it's a lot of work.

Question is, should PD follow suit? The big problem is that PD does everything themselves, so if they were to do this, that would mean significantly less cars, which I'm guessing would be cut by about half. Personally, I rather get more cars, than getting each to have a detailed engine bay. More cars mean more game-play and that's more important to me.

If PD doesn't follow suit though, they may be repetitively criticized. I think there will be a point where they have to follow the competition's standard. Again, unless they can outsource the work, there's no way I want them to sacrifice a lot of cars just to model the engines of existing and future cars.

What do you think?
 
Word is out that Forza Motorsport 5 will have a little bit over 200 cars. However, every one of those cars feature Autovista, which means every engine bay is modeled, even the ones that are covered by the hood. For them to jump down hundreds of cars from Forza Motorsport 4, even with the outsourcing they're known for, tells me that it's a lot of work.

Question is, should PD follow suit? The big problem is that PD does everything themselves, so if they were to do this, that would mean significantly less cars, which I'm guessing would be cut by about half. Personally, I rather get more cars, than getting each to have a detailed engine bay. More cars mean more game-play and that's more important to me.

If PD doesn't follow suit though, they may be repetitively criticized. I think there will be a point where they have to follow the competition's standard. Again, unless they can outsource the work, there's no way I want them to sacrifice a lot of cars just to model the engines of existing and future cars.

What do you think?
If PD is smart they will keep the car count for GT7 under a couple of hundreds like T10 does now, so they can focus on making a truly next gen game. And truly next gen means "yes, they should make all the car models as detailed and complete as T10 can".

Also it's not only the engine bay in autovista, the trunk, the interior, working doors practically everything is modelled.
 
It's a nice feature for photomode, but other than that, it is completely 100% useless. In other words, I'd rather PD spend time elsewhere. Like on making more premium models.

this.
Pd should make every car premium and add night and weather conditions to every tracks and then comes the less significant things
 
Auto Vista is a joke and they can keep it. Why would anyone want to have a mode where you use a kinect interface to walk around a car open doors and such. Waste of time and space IMO.

They even brag that now all cars are viewable in Autovista and is likely the reason they chopped the car count by such a drastic amount. I would much rather have the cars and trash the Vista mode.

There are many many things that PD could add/improve that are much more desirable than a useless mode to look at the cars.
 
Word is out that Forza Motorsport 5 will have a little bit over 200 cars. However, every one of those cars feature Autovista, which means every engine bay is modeled
I call this destroying the game. It's completely pointless and defeats the purpose of even being on a next gen system, which to me is improving the name and not wasting resources.

Until we hit a barrier with graphics, it seems likely that game quality will suffer. Next gen means nothing if the only change is how things look.
 
Auto vista is cool and all, but it's a gimmick.
you're not gonna be like "oh, I'm gonna start my game and play some auto-vista"
it's just something that if your friends are over you would want to play a little of it to impress them. would be awesome to have but whatever.

I personally would rather see the quality in cars to increase instead. For example, when the bugatti is breaking hard the rear spoiler would come up for air brake. But after seeing the Hauyra gameplay for GT6 on youtube I think they will implement this because I noticed the hauyras aerodynamics parts were moving accordingly as the car was being driven.
 
Auto Vista is a joke and they can keep it. Why would anyone want to have a mode where you use a kinect interface to walk around a car open doors and such. Waste of time and space IMO.

They even brag that now all cars are viewable in Autovista and is likely the reason they chopped the car count by such a drastic amount. I would much rather have the cars and trash the Vista mode.

There are many many things that PD could add/improve that are much more desirable than a useless mode to look at the cars.

In 10 years all games will have that feature and GT7/GT8 will not, among cars being modeled taking into account having a good damage model. That means the current GT6 cars aren't as future-proof as Forza's.

The same goes about modelling tracks without laser scanning them, besides Bathurst which is the only one we aren't sure of. Someday all GT5/GT6 tracks (besides that one) will have to be remade because PD chose not to use future proof methods.
 
I personally would rather see the quality in cars to increase instead. For example, when the bugatti is breaking hard the rear spoiler would come up for air brake. But after seeing the Hauyra gameplay for GT6 on youtube I think they will implement this because I noticed the hauyras aerodynamics parts were moving accordingly as the car was being driven.

I'm pretty sure it already does this in GT5. The wing definitely changes position when driving in general, although I can't remember completely if it works as the airbrake but I thought I remember it working.
 
Leave the engine bays, livery editor etc for Driveclub. It can be Forza's rival on next gen.

I think all of the developers are getting it wrong.

GT7. 14 cars, 200 tracks. I'd happily wait 3 years for that
 
At some point people are going to stop noticing or caring how good the outside of a car looks because

2486940-0248877224-ChsSw.png


At that point the next logical step is to tidy up the interior, and the main components of the car, like the engine bay or underfloor. This is something PD will have to do at some point in time.

However I do not want them to scrap loads of currently 'premium' cars like the other guys just to reach this extremely high quality level. In fact, I wouldnt miss it at all on PS4, but its something Id like to see standard down the road
 
Do it on a handful of iconic cars in GT7 just to say you did and you can make a pretty trailer to show off your work and wow casual fans. Take the other 90% of those resources and put them into the meat of the game that has suffered for years. Win/win.
 
Do it on a handful of iconic cars in GT7 just to say you did and you can make a pretty trailer to show off your work and wow casual fans. Take the other 90% of those resources and put them into the meat of the game that has suffered for years. Win/win.

I was thinking about that, but that would make it to what a lot of people here would say "half-baked" feature. Forza Motorsport 4 had like 12 or so I think, so it may work, but we'll all be going back to the consistency argument as were the standard vs. premium in GT5. Now that FM5 has made it a standard to model everything, GT will be dogged down even more for it.

So, I rather they don't do it at all.
 
I was thinking about that, but that would make it to what a lot of people here would say "half-baked" feature. Forza Motorsport 4 had like 12 or so I think, so it may work, but we'll all be going back to the consistency argument as were the standard vs. premium in GT5.

IMO opinion the consistency argument is a red herring. Modelling engine bays has nothing to do with gameplay like standards and premiums do. I have to look at a car in a race or a replay therefore standard matters. I don't have to look in the engine bay it's a novelty feature. I think ignoring this altogether is a mistake and it's inevitable Kaz is going to do it if only for the challenge and because it's pretty. Might as well go with the flow and cut the resource loss associated with it.
 
IMO opinion the consistency argument is a red herring. Modelling engine bays has nothing to do with gameplay like standards and premiums do. I have to look at a car in a race or a replay therefore standard matters. I don't have to look in the engine bay it's a novelty feature. I think ignoring this altogether is a mistake and it's inevitable Kaz is going to do it if only for the challenge and because it's pretty. Might as well go with the flow and cut the resource loss associated with it.

True, but I don't think the actual modeling of the insides of a car is something that's a challenge to Kaz/PD, but rather the amount they can accomplish. With everything done first hand from PD vs. the outsourcing method of Turn 10, there's no point in approaching that challenge. There's nothing to prove with being able to model the inside of a car.
 
i think its more important for its implications on damage modeling...if the engines are not modeled...there is no way PD is ever going to allow a hood to become damaged enough (fly off even) that i can see into the engine bay...
 
True, but I don't think the actual modeling of the insides of a car is something that's a challenge to Kaz/PD, but rather the amount they can accomplish. With everything done first hand from PD vs. the outsourcing method of Turn 10, there's no point in approaching that challenge. There's nothing to prove with being able to model the inside of a car.
You're forgetting the ego, the inner fire that drives Kaz. If he looks at Forza and sees an engine bay and it pops into his head, "I've gotta have that in GT7" it's a done deal no matter what advice he gets or what the critics say. Kaz marches to his own drummer, I just hope if he takes this on, it's limited to a few iconic cars, Super Premiums if you will. There is so much else that needs work.
 
You're forgetting the ego, the inner fire that drives Kaz. If he looks at Forza and sees an engine bay and it pops into his head, "I've gotta have that in GT7" it's a done deal no matter what advice he gets or what the critics say. Kaz marches to his own drummer, I just hope if he takes this on, it's limited to a few iconic cars, Super Premiums if you will. There is so much else that needs work.

I'm not forgetting the ego. To be honest, I don't find Kaz very egoist, but that's just me personally. He has big visions, but like you said he seems to go at the pace he prefers. I mean if it was really an ego thing, GT6 would probably have a few since Forza 4 introduced it back in 2011.
 
Like most here, given that PD has intentionally limited resources to game making, I would rather the time be spent on the game being well rounded (single player modes, sounds, online multiplayer, more tracks with improved trackside details that make the experience more realistic). Adding that level of detail is making the work involved rise exponentially. The can't even get the specs of the cars right sometimes (lol, could you see the arguments that would take place here over whether the correct engine parts are modelled, "that car has a straight 6 modeled when clearly after '04 they switched to the V6 turbo" etc etc) . I am also getting tired of the next gen letdown where I expect all these great leaps in gameplay possibilities and realism of interaction/experience, and then all the systems just push out more of the same games with prettier graphics (the bigger name titles anyway).
 
I'm not forgetting the ego. To be honest, I don't find Kaz very egoist, but that's just me personally. He has big visions, but like you said he seems to go at the pace he prefers. I mean if it was really an ego thing, GT6 would probably have a few since Forza 4 introduced it back in 2011.
By ego I'm not talking about the negative expressions associated with an out of control ego, I'm talking more about the clinical definition of it, related to ones perception of self. Kaz's vision is derived from his ego, his sense of self and who he is. It's that inner drive that creates the whole GT vision and while I'm sure he enjoys his earnings from the game, most of his satisfaction is derived from making his personal vision come to life. If that personal vision, fueled by his ego and inner drive, includes engine bays, we'll have engine bays:lol:
 
Modeling the interior of the engine bay and the trunk is important to recreate properly car damages.

I think Polyphony know very well that and, even for models created for GT5, include some cars with engine bay and doors as separate elements.

I have little doubt that for Polyphony it is a logical step increase the inner detail for all cars.

gran-turismo-5-damage.jpg



Remember also that the FT86 debut trailer showed the engine compartment and that one of the vids of the GT5 home screen is a piece by piece recreation of a motor (I think it was the GTR RB26)
 
If PD is smart they will keep the car count for GT7 under a couple of hundreds like T10 does now, so they can focus on making a truly next gen game. And truly next gen means "yes, they should make all the car models as detailed and complete as T10 can".

Also it's not only the engine bay in autovista, the trunk, the interior, working doors practically everything is modelled.

I'm not going to play in Sherlock mode...

HolmesS.jpg


... so I'd be ok with them keeping the current level of car detail for next gen and using the extra power for something else instead.
 
I honestly don't care about the standard/primium car qualities, as long as there are a good amount of new/interesting cars I'm fine.
 
AutoVista is great as a technology demo - something to show off to your friends or the media for a few minutes. It does nothing for gameplay.
My total time spent in AutoVista in FM4 was 27 minutes. Just enough time to hear Jezza's narratives.
Visual showcase and nothing else in my opinion.
 
We're at a point where we're hoping that 70% of the cars won't look attrocious from up close. I'd rather they focused on that first instead of hoods that pop. They can barely keep up with modeling new cars as it is.
 
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I'm pretty sure it already does this in GT5. The wing definitely changes position when driving in general, although I can't remember completely if it works as the airbrake but I thought I remember it working.

I've probably only touched the Veyron twice in GT5 since I have no interest in standard cars (for the most part), but I know the wing changes position for premium cars (I remember the premium SLR's air brake working quite well), but I don't think standards ever had that
 
I've probably only touched the Veyron twice in GT5 since I have no interest in standard cars (for the most part), but I know the wing changes position for premium cars (I remember the premium SLR's air brake working quite well), but I don't think standards ever had that

They had that already in GT4 (maybe GT3 as well but I can't think of any examples right now), and it remains the same in GT5 with standard cars. I'm 100% the Veyron wing moves up once you reach like 70 mph, then it lowers all the way down except for a crack once you reach like 150 mph or something like that. As for the air brake, like I said I'm not completely sure about that one but I think I do recall it working. I'm going to check when I get home for my own interest, but I'm sure someone else here knows in the meantime.
 

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