Goshin2568You are comparing a 605 hp car against a 475 hp car. Of course it's faster.
Ya.... And Forza is biased towards american cars, so your whole point is null.
Haha ya, but American cars do drive like go-karts. And I'm american.
What?? The Enzo is alot of things, but understeery is not one of them. It jumps around like the chipmunk from hoodwinked after they gave him coffee. (Obscure reference anyone?)
Anyway, in response to the OP, I think they are biased in numbers, which is totally acceptable, but not really in performance. I would be pissed if they made japanese cars drive better.
I just leave those times there for anyone interested in testing it. Theres much more times in the page, but from my experience the GT-R is too fast, just like in all 4 previous games. Like it or not just watch some real times and do some testing. You can read car magazines for some comparisons too
But the GT-R is fast, that's my point. If you have a problem with the GT-R being too fast, take it up with Nissan.
You can't just say "it's too fast because I think it is".
I can say "from the limited data that i gathered about lap times and car comparisons the GT-R seems too fast in comparison with other cars, such as ACR, scuderia and others". Of course i can be wrong because i don't have such cars in my garage
RobGT81I think some people wrongly believe that american cars handle well. that is all
My point is that you haven't posted any comparison numbers. Unless I've missed it, you've said that you think the GTR is too fast in the game, and then posted the real world times.
If you were to post your game times that show the GTR is faster in the game than it is in reality, and compare those to times from a different car that are more similar in game vs reality, then you'd have a case.
I can say "I think the miata is too slow in the game, a real one around laguna seca takes about 1:50 a lap" That doesn't say anything useful at all. If I add "my GT5 lap time is only 2:00" then you can see that there may be something wrong. If I then show that I have the driving skill to match lap times for many other cars on the track, there is more evidence.
Extremely bias.
Japanese Cars drive like formula 1
American Cars drive like goKarts
TheGerman03I think this is 1 of the dumbest statements ever...I love how people play "racing" games and become subject matter experts. Drive something in real life. I can tell you first hand that americans do make cars that turn. Ever seen a corvette carbon?
They always have been. Throughout the GT franchise Japanese cars have performed better than they should. While American and some German cars perform significantly worse.
It's just something I accept when I buy a Gran Turismo game.
I apologize, I missed the post where you said that.Erm as i have said in previous posts ACR 1.32 GT-R 1.33-1.34 ( dont have my Ps3 at the moment). Real life ACR is 7 sec faster.
I agree-way too many armchair experts. I laugh until they bust on Americans, or anyone really.
Not to mention in GT5 there are examples of American cars that turn just fine.
Embarrassing levels of ignorance.
Too many people watch top gear and treat it as gospel.
World economy doesn't leave you with any real choices then.
Isn't it possible Japanese cars are actually quite good? Isn't it common knowledge American cars weren't as sophisticated (they are catching up quickly in recent years) as their European and Japanese counterparts for decades?
So no, I don't believe they are biased, they did put Japanese cars in the spotlights whereas before GT, Japanese cars were almost nowhere to be seen in videogames (and thus not being experienced and comparable with European and American cars) or even much appreciated within Western car culture itself, at least not in a game this succesful.
Even when they were to be biased in earier games (which I doubt) they simply can't afford to be biased now with all the licenses and relationships (and the opportunities they offer) of non-Japanese brands at stake.
Yep they did some development work for Nissan with the GT-R, they also jointly developed a concept car with Citroën.
They for example spend an enormous amount of time and resources creating the NASCAR vehicles in GT5 (if you think they're a simple copy and paste job think again, maybe the outside but each NASCAR has a unique interior, not just between the brands but even between cars of the same brand), so why would they spoil all that by deliberately making the Toyota NASCAR cars handle much better than the American ones if that isn't the case in real life?
They might accidentally not get it spot on or fully accurate, that's different from being deliberately biased as that would have consequences.
Gran Turismo/PD is an internationally recognised and respected brand based in Japan, selling the most copies in Europe.
If you want to believe some conspiracy they're a lobby group initiated by the Japanese car industry to promote their products you're ofcourse free to do so.
Otherwise it wouldn't make much sense to create an artificial difference, neither for their reputation or their business.
Well they did make the Lister Storm race car 125-300kg heavier in all games it appeared in, they also made the XJ220 race car(LM Edition in the game) heavier than it was in real life by 150kg.
Another silly PD mistake(they are full of em but this is most likely a purposeful favoritism choice in their part) is that only Skyline GT-R's and Mini Coopers could accept Displacement up mods in GT2 and GT3. There were muscle cars in GT2 and they have engine block walls way bigger than needed and are know to be great candidates for increasing displacement in reality.
They even made a mistake in ALL GT games is appears in with the 787b they ridiculously made the car be able to accept after market turbos when it was naturally aspirated by nature with a variable trumpet intake system... interesting lack of research there PD and it's from their country hahaha.
What I'm getting at is that in no GT ever has a programming error ever handicapped a Japanese car but has to nearly every other nations manufacturers. That's clearly Japanese bias.
Also, no you are wrong as American cars can handle well. Look into the recent Viper ACR, Chevrolet Corvette, and Camaro nurb laptimes and then say that.
The weight for the Storm is the manufacturer-provided figure from GT2. The mistake was that they switched from the roadcar to the racecar in GT3 and didn't change the weight.
The XJ220 LM is a fictional car, and it's not like there's a history of the LM Edition cars being anything like real racers in terms of performance - the Cerbera LM in GT1 was something like 300kg underweight, as was the Viper GTS-R.
This one is just limited local knowledge more than anything else - they represented the Reinik stroker kit for the Skylines as used in the 400R they featured, the B18 bottom end for the B16-powered Hondas as used in the Integra they featured, and something like a 1380 kit for the Mini, presumably because someone at PD owned one or knew someone who did. They missed tons of common Japanese displacement increases, never mind European or American, I would assume because that sort of thing was nigh on impossible to research heavily in 1998 when none of these tuning companies had websites. I doubt many Japanese-language car magazines were featuring stroked Hemis at the time either.
The turbo kit for the 787B comes from GT3, where it was mistakenly featured as a turbo car like most of its earlier Group C competitors, when the later rules actually restricted it to being N/A. The power upgrades for the racecars are complete fantasy either way, plus there are quite a few turbo 4-rotors in the aftermarket, and the level of power when tuned makes more sense for a turbo car.
This is far from a complete list, but just a few off the top of my head...
In GT1:
- The RX-7 A spec is missing all of its downforce.
- The Evo 3, Pulsar GTi-R, Galant VR-4, and Celica GT-Four all have broken AWD that makes them behave like understeery FWD cars.
- The Mitsubishi GTO has broken flywheel settings that heavily limit its top speed.
In GT2:
- The HKS R33 AWD drag car has skinny front tyres like a RWD drag car, so spins its front wheels constantly.
- The Accord SiR '96 is 200kg too heavy.
- The Accord Wagon SiR '96 is missing NA Tune stage 3.
- Most of the Honda models carried over from GT1 have the wrong weight.
- The Impreza typeRA is permanently reduced to 96% of its actual power.
- The Impreza WRX '94 is 40hp down on power.
In GT4:
- The Trueno BZR '98 has a typo in its reverse gear that makes it barely able to move.
There are also many mistakes making non-Japanese cars much faster than they should be, like the ultra-lightweight Cerbera LM and Viper GTS-R in GT1, the '82 Corvette in GT2 having 30hp more than it should, the 327ci Corvette in GT4 making 600hp stock, and so on.
You're replying to a post from over a decade ago, when the Camaro had only just re-entered production after a long absence. Of course they hadn't heard of the laptimes it ran years later.
Why does the 905 have shift lag and no other race car does? Well I'm sure pd seen how lightweight the 905 was and figured they need a way to handicap it for it's power to weight ratio so they purposefully implemented shift lag...
I suspect you're over-thinking this a lot - it will be a simple typo somewhere in the physics data. So many of the other quirks and bugs in the data throughout the GT series are as basic as that, a tiny mistake that wasn't spotted before release. They're not even minor things either - in GT2 none of the Acura cars have racing modifications... because someone typed an 'r' where it should have been an 'n'. The Audi TT in GT3 is hopelessly slow... because someone typed 0 where it should have been 1.
PD have always had to rush to finish development of each GT game, and games developers are just as fallible as anyone else. None of these bugs are malicious, they're just mistakes.