Agreed, but these are not hardware limitations, and the game didn't break any promises. It just didn't offer a good menu or tuning system to begin with.
A little perspective on the whole breaking promises thing here, first off while GT4 did miss out some of the promised features, a lot of what people wanted in in was little more than the product of internet speculation and wishes (something that we here at GT Planet are masters at creating for the GT series). Take release dates as a classic example, how many people moaned about GT4 slipping from a release date, when the reality was that Sony and PD rarely actually issue fixed dates.
This was something that Enthusia didn't have to contend with, being a clean sheet attempt, lets be honest about it Enthusia didn't have anything close to the same level of speculation that an established series has. Imagine if Enthusia 2 was announced today, the level of speculation and discussion here (along with wish-lists, etc) would be far, far greater than existed for the original.
In regard to system limitations, well Enthusia ran into similar walls to GT4 (limit of cars on track, reduced number of cars on rally or wet tracks, etc), the difference is that Konami had room to scale back in areas that PD couldn't (due to the precedents set in GT3 graphics wise) to accommodate a more details physics model.
I would also disagree that Konami didn't hit everything promised, yes the list is smaller (again due to the lack of speculation), but I do remember the promise of a randomly generated desert course, and while I do like the course, randomly generated is a generous description at best (moving the course endge about a few meters is a more accurate one).
As for the argument that they deliberately wanted an RPG levelling system and easy tuning, well I acknowledge that in regard to the levelling side of things (doesn't mean it worked well). However the tuning side was a total and utter mess, claim it was simplified to make it more accessible if you want, but that doesn't meet Konami's own claim about it...
Enthusia Website
Changing your car's settings alone does not increase the car's ability. But the truth is that it does have an effect on your lap times. The car's characteristics can differ with even the slightest change in the springs and wheel alignment.
This means the grip of the tires will change. The most important point in changing your car's settings is how well you can work up the tires. The right settings should make your car faster.
..they talk of the cars characteristics differing with even the slightest change to the settings, yet the settings have no scale on them at all. Meaning that you have no idea at all of easily getting back to a setting if you change it and discussing set-up with other people is impossible. Sorry but Konami dropped a big one with tuning on Enthusia, regardless of what they intended to do.
I'm not so much bothered by the series-consistent limitations (eg. the six-car grid) as I am the "new" limitations. The development time wasted on pushing too hard, then scaling back, then bug-testing after the scaling back, could have been used to improve the physics engine, which as you're well aware I think could have used all the help it could get.
"Could have, should have , would have", as I say hindsight is a wonderful thing. I'm not excusing GT4 for some of its mistakes, but they are not as widespread as many would believe (nor as unrealistic in all areas as some would believe).
GT4 has a huge issue with very low speed physics, but the high-speed physics are a big more forward over the majority of console racers. I've mentioned it many times before, none are perfect.
Not at all. I really do hope GT5 demonstrates, as you said, a return to form. I'm just exercising a bit of trepidation, not unlike the old saying that our president screwed up -- "Fool me once, shame on you. Fool me twice, shame on me."
A degree of trepidation needs to be applied to everything, however its then a thin line between that and bias.
Just to make sure we're on the same page here, I was merely responding to the fact that Badsight assured me that GT5 will be "just as complete as GT4 is." Considering my opinion of GT4, that's rather amusing.
Quite aware, not a problem at all.
what id prefer has nothing to do with the point i made
GT4 runs at a high quality - & it does it smoothly . something that RBR rally doesnt do on the PS2
sure it fudges with generic algorithms all over the place . doesnt alter the fact that Polyphony got a classy product running nearly bug free on Sonys architecture . GT5 will probablly be delayed to hell - & it will probablly be for good reason
who hasnt brought a game recently that wasnt rushed in some way or another ?!?
I've asked you once and I will ask you again, provide specific examples of how RBR doesn't run at high quality (and an explanation of what you actually mean by that would not go amiss) and doesn't run smoothly.
I've played RBR to death on the PC and PS2 and while the PS2 version does not have the same visual prowess as the PC version run on a descent machine its far from the low quality, glitchy product you seem to be implying it is. Point blank RBR walks all over any other rally sim and the rally modes offered in the likes of GT4, Enthusia, TRD3, etc.
Regards
Scaff