It's hard to argue with you Wolfe: you're the most articulate, dedicated & unyielding of Enthusia footsoldiers out there. I have no idea what prompted you to take up the Enthusia crusade, but boy are you committed!
I don't have any problem with you touting the positive elements of Enthusia, but is it impossible for you to concede that there might exist any flaw in the Ethusia universe?
Do you see me trying to refute the claim that Enthusia has a poorly-designed and rather unattractive menu/GUI? Or that its tuning system is too simplistic and limited? Or that the Enthusia Life mode is hard to understand, lacks direction, refuses to give you reward cars too often, and is inundated with useless statistics? Or that its graphics aren't the best the PS2 has to offer? Or that it lacks real-world tracks and has a few too many outlandish fictional ones? Or that its lack of online play is just as much of a bone-headed move as with GT4? Or that the sense of speed is a bit on the slow side? Or that its physics are also imperfect -- including the insane amount of grip and unrealistically friendly grip/slip transitions that the R-class tires have, the overabundance of traction in snow/dirt/gravel, the relative inability to spin a car by throwing it too hard into a drift, the relative ease with which you can avoid overcorrection, the inability to roll over or lift a wheel from cornering, the apparent lack of lift that can be generated from high-speed driving, and the generally high level of grip that the game offers compared to a PC sim like Live for Speed? Or that the game limits/helps you in a few unrealistic ways, including a computer-controlled clutch that minimizes wheelspin, the inability to do a brakestand burnout, and a steering model that responds too slowly (at least with the controller) to do a 180 spin from reverse to forward? Or that, in general, most people find the game too difficult to play with a controller?
Yes, I know full well that Enthusia isn't perfect. Nothing is. But for me it represents a far closer approximation of reality than GT4 does, and I enjoy the game. On top of that, several of the flaws listed above and mentioned by others are negligible to me (menu/enthusia mode/fictional tracks/etc), and I find others to be acceptable given the format of the game and the fact that it was
still considered to be "way too hard" by the general gaming public (oversteer a bit too easy to control/clutch that minimizes wheelspin/high grip compared to Live for Speed).
So no, I'm not going to go out of my way to point out the game's flaws. But don't think that means I'm blind to them.
When I was talking about adults trying GT4 for the first time (as opposed to video-obsessed youts) I wasn't talking about just-out-of-their-teens twenty year olds, I was talking about adults who have never played a video game before, but have driven for years.
Actually, unless you let this hypothetical adult spend plenty of time with each and every driving sim, a video-game-playing 20+year old is the more credible source. Bear with me here...
The problem with giving an older adult a go on GT4 and then asking them about it is this -- they don't know what to compare it to, they don't know what to expect, and unless they have experience with high-speed/near-the-limit driving, they're barely a more credible source than someone with half as much time spent behind the wheel.
All they'll do is play for a while, notice that there aren't any turbo boosts or crazy jumps or other such nonsense as seen in arcade-style racing games, and go "yeah, this game is pretty realistic." And even if you let them try other driving sims, they'd have trouble noticing the difference because they aren't used to videogames either way.
Meanwhile, a video-game-playing 20+year old
knows what else is out there, knows what to expect, has been playing videogames long enough to easily discern small differences between two similar games, and has been driving just long enough to know what a car should feel like, especially if their earlier years involved immature stunts at greater-than-legal speeds.
The best of both worlds, and the most credible source of opinion, would be an older adult who not only has plenty of experience with videogames and driving sims but also experience with driving various real-world cars at high speeds, particularly as a professional.
That reminds me of someone...
If you disagree with the above, well, all I can say is that the 27-year-old roommate I mentioned in the last post has very little experience with driving sims (or anything made for a console newer than the Sega Genesis), and he found GT4 awful yet enjoys Enthusia. Take what you will from that.