mafia_boy
(Banned)
- 5,570
- GTP_Mafiaboy
So you have a fast veyron, do you know RAWGUN, he said he could beat gmes veyron...
Tell him to bring it.
So you have a fast veyron, do you know RAWGUN, he said he could beat gmes veyron...
Ok, i will text him, he said he beat everybody on drag
I know, but just the fact that he is beeing molested by you guys makes me happy , because he run his mouth to much. And as far as i know, you like to crush people like him.
I just told him to add you. But nevermind, some times i feel like a hooker, not that i sell myself, but i sell information, hahaoh yeah we do tell him to be on in 6 hrs!
I know, but just the fact that he is beeing molested by you guys makes me happy , because he run his mouth to much. And as far as i know, you like to crush people like him.
oh yeah we do tell him to be on in 6 hrs!
I just told him to add you. But nevermind, some times i feel like a hooker, not that i sell myself, but i sell information, haha
You're going to be 6hrs too late bro. Tell the dude to be on in 20 minutes and I'll have Cherry Ripe (that's my Veyron's name ) send his Veyron to a sweet burning hell full of ownage.
Onboy, I hope you enjoy that new tune, and you're more than willing to take it up against me but remember my friend you're running a gearbox we USED to run so if you did wholesale changes to bring it up to our current level I will be impressed. 👍
hey mafia i think last time we dragged i beat your veyron. hehehe
I have done som testing and tuning for the past month, and i have come up with basic drag settings that works quite well, and are commonly used. From sources like gtplanet, different forums etc, i have come up with this:
*Suspension*
RWD
Height: F (0), R (all way up)
Spring Rate: F (all way down), R (all way down)
Extension: F (1), R (10)
Compression: F (10), R (1)
Anti Roll: F (default), R (default) - This can be tuned too
Camber: F (0.0), R (0.0) - And this...
Toe: F (0.0), R (0.0) - And possibly this...
AWD (use with 50/50 torque split) - I have done many trials of this and I know for a fact 50/50 isn't the best way to split your power. Try giving the rear wheels a bit more
Height: F (10), R (all way up)
Spring Rate: F (50% of max rate), R (75% of max rate)
Extension: F (10), R (1)
Compression: F (1), R (10)
Anti Roll: F (default), R (default)
Camber: F (0.0), R (0.0)
Toe: F (0.0), R (0.0)
FWD
Height: F (??), R (??)
Spring Rate: F (??), R (??)
Extension: F (??), R (??)
Compression: F (??), R (??)
Anti Roll: F (??), R (??)
Camber: F (??), R (??)
Toe: F (??), R (??)
*Drivetrain*
LSD can be set to 60-60-5, it works quite well on both rwd and awd cars. Fwd cars i don not know. Torque Split for awd cars can be set to 50/50, i have found that prety good for reduced wheelspin. On lower hp cars, i set it like 20/80, because i want a little bit wheelspin so i dont bogg down when launching, and i dont want to make 1st gear shorter either .
*Transmission*
This is complex according to me, but my basic rule is that i set 1st gear so when i launch, and if the wheels are spinning, i never redline. If the revlimiter jumps up and down while launching, then your 1st gear is to short, that is my basic rule. On awd cars, i set the 1st gear so when i launch, i accelerate from 0 to what ever with just a little bit wheelspin, hardly noticed though. You got to have a good balance, short gear enough to get good acceleration, and not bogg down when launching, but long gear enough to not spin your tires to much. Note, on lower hp awd cars, you can either make 1st gear shorter so you dont bogg down, or you could do the tourque split trick, explained above.
Last gear, usually 6th, i make it long/short enough, so when i exit the ssr7 tunnel im at redline, or im on a suitable top speed . This can be hard to determine though. The basic rule is, that the shorter gears, the faster acceleration. It isnt uncommon that the top tuners exit the tunnel in a lower speed (due to shorter gears), but they come there alot faster. That is what is important. Ask around for your specific car, and you get a hint on a suitable top speed you should hit.
My previous advice that you should not follow, was that you should exit the tunnel at peak hp rpm. This is good for ultimate top speed on a certain distance, but you come there much slower, due to longer gears, specially if the hp peaks on a low rpm, like 4000 rpm. On some car i had to decrease the top speed a couple of mph, just to be competitive enough. The acceleration and the launch in the beginning is crucial, and hence verry important. I have raced cars that exit the tunnel on much lower speed than me, but due to their fast acceleration, i couldnt keep up with them.
The gears between, that is 2nd to 5th gear, you could adjust them, so when you are changing gears, you dont get any delay in acceleration. For example, if the 2nd gear is to short compared to 3rd gear, you will get an interrupt in acceleration when changing gears. Soulution? Well, make 2nd gear a little bit longer, or make 3rd gear a little bit shorter. As told before, tune your gears, so when you are changing gears you get equal rpm drops. This is a good rule, all though, i make my 2nd gear very close to 1st gear, because i want good acceleration and jump of the line in the beggining.
*Body/Chassi*
For high power rwd cars, you could use ballast position 50, and 0 weight. That helps you gain a little bit of traction. On awd cars, i dont use ballast, and on fwd cars, i dont know.
On my drag cars i use 0 aerodynamics what so ever, that is no rear wing, no body kit, diffusers etc. I know the rear wing decreases the top speed, but i have been told lately that front lips, rear diffusers etc. affects the acceleration as well. So no fancy bodykits for me
*Fun facts*
On certain cars, you could gain a bit of top speed and acceleration by making the front a little bit higher. I have tested that on several cars, and i exit the tunnel 1-2km/h faster. My trick is to make the front a little bit higher, so i hit a certain top speed a little bit faster, then i shorten my gears, so i hit the previous top speed again. By doing this, i get better acceleration all the way, and still beeing able to hit a decent top speed. Some people do the extreme, that is making the front all way up, and the rear all way down, but that could hurt the launch as well...
Okay, this is my basic drag tuning advice, feel free to comment and discuss.
Thanks, hope this will enlighten some of the new draggers..Good advice overall 👍
Thanks, hope this will enlighten some of the new draggers..
I think that quite good, when i run GMEs or other team members cars, there are slot more then 2 car lenghts between us Then again, what is your goal? Have decent drag cars, or ultimate ones that can compete with pros?Liek me! noob question inbound, is 2 car lengths a lot? Cuz D2's Veyron beat mine by 2 car lengths and I don't know whether I should be happy or in tears
I think that quite good, when i run GMEs or other team members cars, there are slot more then 2 car lenghts between us Then again, what is your goal? Have decent drag cars, or ultimate ones that can compete with pros?
The tuning isnt that effective in gt5 either, i wish you could just pause and enter the tuning screen, and then unpause like in forza 3.
i see 3-4 different levels of fast in drag racing
new drag racers - just getting started and really need help
fast - they know a thing or 2 about tuning but need to brush up on some settings
faster - usually the fastest "non team" racers. cars are well tuned and very competitive and can probably beat 80% the people drag racing online
fastest - faster taken to another level because they are part of a team and can accurately tune against teammates to pinpoint exact settings they need to work on
as an individual, it can get frustrating running people in teams because its makes you scratch your head wondering how to make your tune that much faster.
these individuals eventually team up with other people and make their own group
i see so many teams now
yumadbroskii see 3-4 different levels of fast in drag racing
new drag racers - just getting started and really need help
fast - they know a thing or 2 about tuning but need to brush up on some settings
faster - usually the fastest "non team" racers. cars are well tuned and very competitive and can probably beat 80% the people drag racing online
fastest - faster taken to another level because they are part of a team and can accurately tune against teammates to pinpoint exact settings they need to work on
as an individual, it can get frustrating running people in teams because its makes you scratch your head wondering how to make your tune that much faster.
these individuals eventually team up with other people and make their own group
i see so many teams now
I have seen similar quotes that camber and toe is important, any more information about that, and how it affects the car while launching?If it's anything like GT3 & GT4 have been it's been like this:
FF: min height front, max height rear, hard dampers and a spring rate that's double the rear compared to the front.
FR: Opposite to FF.
4WD: Very similar to FR, just factor in FF toe & camber.
That's the simplest way I'm doing it without getting into big figures.
I have seen similar quotes that camber and toe is important, any more information about that, and how it affects the car while launching?
I have seen similar quotes that camber and toe is important, any more information about that, and how it affects the car while launching?
Well I was racing a quick GTR last night, but for some reason he had some extreme camber on his front wheels. This was costing him the race EVERY time, so I guess lots of camber isn't gonna help.
Well, that a good question. Usually i test my launch to se how much i spin, and how fast i accelerate. You can also ask fellow veyron tuners what speed you should hit in 1st gear so you get a hint. On awd cars, i want to accelerate from 0 to what ever without wheelspin, still not bogging down while launching.Okay, I finally got my veyron hit ~430.5kmh at the end of the tunnel and I think my launch is better too. i guess no one can give me tips how to go even faster, but could anyone tell me what's a good way to test my launch alone? it's easy to compare when you have someone race against you but that's not always possible.
Okay, I finally got my veyron hit ~430.5kmh at the end of the tunnel and I think my launch is better too. i guess no one can give me tips how to go even faster, but could anyone tell me what's a good way to test my launch alone? it's easy to compare when you have someone race against you but that's not always possible.