Drift!

  • Thread starter JohnBM01
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They included another drift car in...??what?
Is their already a car list for GT5?

JohnB, those are pretty extreme ideas and I think it will take along time for PD to ask every manufacturer if it's allowed. The thought of some extreme modifications is really.....REALLY cool though:drool:
 
I love drifting more than anything. Well, I do own an AE86, so you can imagine what I do everytime it rains. But seriously, I'd rather see a usable drag strip (2 cars actually drag racing).
 
Formula D 2006 is back on TV after a number of rounds were complete, thank GOD! The Long Beach event features the eastern end of the course which features the area after the long backstretch into the tight right-hander. The right-hand turn leads into a sweeping left leading onto the challenging hairpin. It is a tough course for road racers AND drifters alike. Ken Gushi was pretty unfortunate in the Long Beach round. Sam Hübinette won the battle of the American power players as he downed Rhys Millen's lovely Red Bull GTO. There were no "ONE MORE TIME!" calls in this one.

Round 2 featured Road Atlanta. The course utilized the end of the backstretch into the tough left-right complex of the wonderful Road Atlanta course. After the left-right complex is an added loop. This added loop is an extra right turn which sweeps back onto the regular course (called "The Lollipop"). Afterwards, it's just a reverse run around the regular course. Cars get into about 81 mph heading into the first clipping point. Tanner Foust actually ripped 88 mph and nearly took his car off the track. Meet the first lady of Formula D. Hiromi Kajikuma (or Kajikuma Hiromi in Japanese, since the surname comes first) became the first lady to qualify in the Sweet Sixteen in tandem battle. Unfortunately, she didn't get to go past the first turn as she spun out her old Corolla. She may not know much English, but she knows the language of sideways drift. There was a Mitsubishi Lancer drifting around Road Atlanta for the first time. This was converted to rear-wheel drive much like the Blitz Skyline in the D1GP. Tanner Foust was money in his battle against Rhys Millen. He had a lot of speed (Rhys Millen ripped 87 into the first turn) heading into the first turn all night. But Foust maintained his drift lovingly out of the "lollipop." He stayed in opposite lock as he treated the short straight as a sweeping left turn after another going past the "lollipop" sweeping left. The Final was Foust vs. Hubinette. 350Z vs. Viper. Foust was on point all the way to the win. He was cash money at Road Atlanta. His sideways speedfreaking earned him a lovely win. You can't ask for much more.

As we look at drifting in general, I had a weird vision. Imagine seeing something like the final few turns of the Nürburgring Nordschleife being used for a drift course. After you get past the easiest part of the track (the long straights), you encounter a series of turns GUARANTEED to slow your car down before heading down to the Start/Finish line of the Nürburgring Nordschleife. I can probably think of sections of the northeastern ends of the course as some drifting stages. The 13+ mile-long course is basically a touring car track with almost the narrowness of a rally course. Well, the northeastern end of the course IS a rally course. I consider the northeastern end of the Nürburgring Nordschleife as Kesselchen down to before heading into Schwalbenschwanz. Karussell into Sprunghügel can be its own rally course and maybe event its own drift course as well. Better have good tires, boys!
 
Here's what I would like to see in GT5 as far as drifting gose

1. Tandom Battles
2. Drift Tracks
3. More Drift Cars
4. More Tuning Opitions
5. Custom Paint & Stickers

I would love to have tandom battles in GT5 and have freestyle drifting along with that. More tracks like drift pads in japan to choose from and have damage that looks even more real and drifting that looks even more real. Also skid marks on the road like on Forza Motorsports


I think more drift spec cars would be cool to see with drift setup already in the car so we don't have mess around with setup. Tuning and more of it and I
would like to see tuning have an even more impact on the cars. I would like to be able to set tire pressure and something else I want is to change the steering angle. Steering angle instead of having to settle with the standard angle I would like to put as much angle as I want. I know that Formula D Drifter Rhys Millen's Pontiac GTO has 65 or 70 Degrees of steering angle in it.
That would help so much with drifting I think.
 
JohnBM01
Formula D 2006 is back on TV after a number of rounds were complete, thank GOD! The Long Beach event features the eastern end of the course which features the area after the long backstretch into the tight right-hander. The right-hand turn leads into a sweeping left leading onto the challenging hairpin. It is a tough course for road racers AND drifters alike. Ken Gushi was pretty unfortunate in the Long Beach round. Sam Hübinette won the battle of the American power players as he downed Rhys Millen's lovely Red Bull GTO. There were no "ONE MORE TIME!" calls in this one.

Round 2 featured Road Atlanta. The course utilized the end of the backstretch into the tough left-right complex of the wonderful Road Atlanta course. After the left-right complex is an added loop. This added loop is an extra right turn which sweeps back onto the regular course (called "The Lollipop"). Afterwards, it's just a reverse run around the regular course. Cars get into about 81 mph heading into the first clipping point. Tanner Foust actually ripped 88 mph and nearly took his car off the track. Meet the first lady of Formula D. Hiromi Kajikuma (or Kajikuma Hiromi in Japanese, since the surname comes first) became the first lady to qualify in the Sweet Sixteen in tandem battle. Unfortunately, she didn't get to go past the first turn as she spun out her old Corolla. She may not know much English, but she knows the language of sideways drift. There was a Mitsubishi Lancer drifting around Road Atlanta for the first time. This was converted to rear-wheel drive much like the Blitz Skyline in the D1GP. Tanner Foust was money in his battle against Rhys Millen. He had a lot of speed (Rhys Millen ripped 87 into the first turn) heading into the first turn all night. But Foust maintained his drift lovingly out of the "lollipop." He stayed in opposite lock as he treated the short straight as a sweeping left turn after another going past the "lollipop" sweeping left. The Final was Foust vs. Hubinette. 350Z vs. Viper. Foust was on point all the way to the win. He was cash money at Road Atlanta. His sideways speedfreaking earned him a lovely win. You can't ask for much more.

Ugh, I watched that yesterday on G4TV. The drifting was good, but the commentators and just about everybody who appeared on-screen with a G4 logo on their person was unbearable(and stupid!). They even invented their own form of measurement by combining two existing ones! "400 pounds of horsepower." Not to mention they called the GTO a "domestic." :dunce:
(offtopic)

Back to topic:
I think a drift mode would be way too frustrating against the A.I.. The A.I. is much too slow to react now, and unless they find some way to make a dramatic change in this, I don't see it being able to drift, let alone in tandem events. I think drifting would definitely be better if saved for online play, where the best players could drift against eachother and have the most enjoyment. I don't think drifting against the A.I. would be very fun(or challenging, for that matter).
 
I just noticed in JDM Option vol. 25 that Gran Turismo was a sponsor for the March 4th 2006 D1 Grand Prix event at Irwindale. I wonder if this is a sign of things to come.
 
As long as the AI doesn't bump into me while I drift, It's all good.

By the way JohnBM01, since you have been bitten by the drift bug, I suggest you check out the Vigorade RX-7 FC. You can win it in the Turbo sports races. That car is a regular on the D1 scene :)
 
Vigoras? You mean the BP Energy RX-7? That was a car in which I struggled with in the RX-7 One-Make races until I eventually fought back to win. I still think the easiest Drift car for me was the Blitz Skyline. I was able to get simple and sweet drifts. But when I tried to drift in Arcade Mode with the same car, I had more time spinning out than controlled drifts. So I usually turn off ASM and tone TCS down to 1.

Something like drifting isn't going to be too easy to implement. Many of you may not like the game series, but this is one of the times where you side with somethig less popular and less-liked. I'm talking about the Need for Speed Underground and Most Wanted series (I think Drifting is featured in NFS:MW). The reason is just to get an idea as to see what it's like getting another car on the track. The AI would have to be aggressive drivers. I'm not talking about the ToCA RD 3 slam-into-your-ass-and=-spin-you-out thing that people would rather have over GT4's AI. I'm talking about aggressive in terms of being sideways like a rally car. I'm probably one of the few people who think there is a correlation between drifting and rally racing. Only difference is that you aren't racing againts time. I say there is a correlation because in both series, you normally see yourself in opposite lock. You aggressively swing out your rally machine to try to get control into the corners as well as looking good taking corners (admit it! ^_^). The thing you have to be careful of is making sure you don't carry too much speed or over pursue the corner. Otherwise, you lose speed and control. You have to be careful carrying speed and control in the corners. And I'm likely able to agree that drifting will have to be better with an enhanced driving model. The best-case scenario would be a drifting model similar to "Ridge Racer Type 4" or "Ridge Racer V." That's even though the Ridge Racer series is completely arcadish. But think about taking corners in either game while sideways. I even like to bring up the Project Gotham Racing series. There has to be a lot of sufficient additions to make drifts satisfying and sweet. I still remember that GT Concept video of someone taking a Jaguar S-Type and drifting all the way around the long, sweeping left turn at Apricot Hill. So that almost ANYONE can unleash a sick drift with proper set up, a lot needs to be done. There has to be a driving model to give as many fans as much freedom as possible to do whatever the heck they want.

Your comments are always welcome. Carry on this bad boy.
 
I'm against it. I mean, I like drifting, and it really is fun, in GT4 as well as in Arcade-games. But, it is way too hard for it to be included as a must for the 100%, plus, many don't like it. I like to drift occasionally, but not when forced to. Drift races in NFS:U2 were a pain. In GT4, I drift around a corner, occasionally, but having to race for points would suck, at least in my case. Having tracks for drifting (a la Citta di Aria, but somewhat wider and curvier), but not as a drift-points-only race. Or, simply as something similar to the Family Cups and Photo-Drives.
 
I agree Gingiba but I wish there was driftingtracks and driftingcars anyway. It is soo much cooler and fun to take a corner in drift! I wish there were tracks like the smooth roads up the japanese mountains! :)
 
That's what I meant - I'd love it if Drift-cars and Drift-tracks would be in the next game (something similar to Costa di Amalfie, only wider, as an example), but not as drift-competitions (a la NFS:U2) that are required for the 100%.
 
The Chicago round of Formula D was televised on G4 this past weekend. It seemed like a pretty boring course compared to something like Road Atlanta or that tricky Houston event from last year. Ken Gushi took a nice, unintentional whack at Calvin Wan during the tandem battles. Wan was done, and Gushi was done in the next round. I usually seen some drifters take off the front bumper and even the rear bumper for drifting. Something I've noticed with some cars was no rear windshield. An example is that wild drift-bound Dodge Viper. I don't know if that's to keep temperatures down in the car or what. I like the Red Bull Pontiac GTO drift car, the crimson-colored Ford Mustang by Ken Gushi, and of course... the wild Viper by Samuel Hübinette, the "Crazy Swede."

Only D1 star I know best is Daisuke Ito. I don't have a single Option DVD in my DVD library, so I don't know my drift stars all that well. I can sort of remember some names, but to no avail. I'm not mentioning the D1GP simply because I don't know D1GP and don't want to make an ass out of myself for simply not knowing about D1GP to a certain level of professionalism and confidence. That's why I have some of you guys to set a brother straight on the D1GP. So set me straight!
 
If they do put Drifting in GT5 then I want to be able to Swap DriveTrans on
Front Wheel Drive and 4WD cars. Also I would more Smoke with Tire
Screeming Real Looking Drifts and the option to change the Steering Angle
on the cars. Like if a car has 30 Degrees of Steering Angle I want to be able
to change it to 60 or 70 Degrees of Angle.
 
JohnBM01, you can relax. I've never seen ONE single drift-footage or race or anything like that. I barely know what the D1GP is, and that's only from reading on IGN... Not to mention that "Initial D" stuff. What's that?
 
Dunno. I've never heard of Initial D until I came here. And John was the first thing of G1GP I've ever heard of. Drifting is kinda fun in GT, as I've only been doing it a week (and I SUCK I can't even get through 2 corner But It's fun because it's different.
 
Drifting competitions that are required for 100% game complete, I'm against...unless they could make it fun and NON-LABORIOUS. :crazy:

GT5 will be used for drifting regardless. PD could please the community by adding tracks, more smoke, persistent skid marks, more accurate physics and cars that could be tuned and modified further...which seem like obvious things to add/enhance in any auto racing game.
 
wipplewits
Drifting competitions that are required for 100% game complete, I'm against...unless they could make it fun and NON-LABORIOUS. :crazy:

GT5 will be used for drifting regardless. PD could please the community by adding tracks, more smoke, persistent skid marks, more accurate physics and cars that could be tuned and modified further...which seem like obvious things to add/enhance in any auto racing game.

i agree completley GT4 wasnt a drift game, but still people drifted on it. I drift on it because im bored with it now:ouch: but if GT5 had all those added physics then and added graphic enhancments then it would certainly be much better for drifting regardless if it had scoring systems, drift track etc etc. but i would love to have drifting tracks:dopey:
 
ummm... drifting shouldnt be in a racing game, for 2 reasons. 1. drifting isnt racing. 2. drifting isnt racing. and thats about it.
racing is going from point a, to point b. or, around a track for longer races, and whoever gets there first, wins. Drifting is about making it look like you're going really fast, when in reality, you're just driving a car set-up to handle badly.
BUT, some drift tracks, parking lots, whatever they're doing now, could be fun, in arcade mode, with some more drift cars, and the ability to change things, as mentioned above, like steering angles.
just don't dare make it mandatory, racing fans will drop GT before they accept drifting as racing.
 
sure drifting isnt racing, but it is a form of motorsport is it not? hmm i dont know about setting the car up to handle badly, alot of tuning goes into drift cars and they are a fine peice of work. Im sure if u set up a drift car for track use it would go rather well. Im sure driftin can be incorporated in racing some way like when they test the cars on the touge on the best of motoring series half of the time the cars are speed drifting around the corners.
 
I've played through my second rental session of Enthusia. As a big update, I've finally unlocked RII in Enthusia Life mode. One of the new courses you get is Dragon Range, which is Enthusia's touge proving ground. You know the saying "don't bring a knife to a gun fight?" Well, I brought a Grip car to a Drift fight. The ride that has been my latest money-maker was the Mercedes SLR McLaren. The alluring V8 Supercharged German beast has been my car to make sure I don't lose in a blowout. It probably would have been more fun for a slide-happy, yet controllable car. One of the first things I've noticed about the track is that the city view is beautiful. Only problem is that it sort of seems like the tack was missing a few sky bitmaps. Pay attention to the city view when you unlock this course. The edges of the city view seems to look like the rest of the view below is missing. The track itself is almost perfect for drift battles. So imagine taking your drifting sweetheart in GT4 and sliding it around the two-lane mountain roads consisting of high-speed sections and decisive hairpin turns. I can almost imagine taking my Blitz Skyline around the corners of Dragon Range. The track (for some reason) seems to remind me of the Pikes Peak Hill Climb course, only much shorter. The Pikes Peak event usually is smooth early, then becoming much harder with more decisive hairpins.

This is off the topic of drifting in GT5. Enthusia has a wonderful feeling of atmosphere. Dragon Range feautres a sparkling city background when you get to see the city below. You normally don't see cities sparkle up like the sun shining over an ocean. I haven't seen most media where cities sparkle up like that. Enthusia is lovely in the environmental department, even if its graphical quality isn't up to Gran Turismo 4 standards. The sun sparkles off of glass lovingly. The game is really amazing in this department. So check this game out and advance as far as you can.

One last thing... I was looking at "Street Fury" earlier today (Sunday, 5PM CDT). Two things that someone mentioned is that (insert your comments here) America's too conservative with drifting. It is also said that American drifters focus too much on power and speed. I still say that while Formula D isn't exactly the best drifting sanction in the world, at least this is drifting us Americans can be proud to see. I don't think us Americans take ANY motorsport conservatively for the record. Only thing we MAY take conservatively is that we don't kill ourselves trying to win a race.

Okay, you're up in this tandem battle. Reply on and make sure you attack the clipping points successfully.
 
Enthusia is a great game, maybe not up to the standards to GT but still an awsum racing game to have. That touge track is a mighty fine track to drift wouldnt you say? The game has also some of the best lighting effects, like when you can see the reflection off the guard railes, thats jus crazy. I must say that i play it more than GT4, i reckon its more fun. All i do is go down the touge with the tail way out haha. If GT had hardcore point A to B touge track maybe i would still be playing. Enthusia is definantly a game to have!
Ive never really seen any drift competions from America or Japan. Here down in Australia drifting has only become popular maybe half way this year, and is sometimes shown on the TV. We've got nothing like Americas drift cars or Japanese drift cars, half the time its privateer drifting but some sponsers are coming through. I guess Australia were growing into drifting, but we've still got a looooonnnggg way to go to catch up.
 
Monteclaro
sure drifting isnt racing, but it is a form of motorsport is it not? hmm i dont know about setting the car up to handle badly, alot of tuning goes into drift cars and they are a fine peice of work. Im sure if u set up a drift car for track use it would go rather well. Im sure driftin can be incorporated in racing some way like when they test the cars on the touge on the best of motoring series half of the time the cars are speed drifting around the corners.

SuperStreet released some Tsukuba times last year, in which the D1 cars took part, they couldn't change anything, since they did it immediatly before the qualifying rounds for the final. The HKS S15 lapped the circuit in 59 seconds, with most of the other cars in the 1'01 to 1'03 range, so they arent ment to handle badly. ;)

Cheers,
Matt.
 
Woah 59 second on tsukuba is really fast. Thats just like i think 3 seconds off the GTRs that compete in super street. It just shows how good these drift cars can be driven using grip.
 
well the next ridge-racer has drift physics in it, im sure you'll have fun with that.. and nfs:carbon
 
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