Drifting Physics - Different in Drift Trial/Practice?

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first of all. the main score of drifting is to hit the cliping point and then drift as wide as possible in a real drift contest. in gt5 its drift as tight,slow and wide as possible to score points.
im still able to adapt but its kinda lame rule. since its much more prestige being at the very tip of the corner all way around. just my imo tho.
 
Drift Radials are tires that drifters use for better performance. I assume they have a harder compound, but I've never actually used them. I could be wrong.

You're assuming wrong, they have softer compound for more grip!
And that "drift radial" term is pretty lame, theres no drift pre-made tires to date!
 
I never really noticed a difference in the practice/Drift (full lap, i don't do the sector, so maybe thats different), compared to online. Only thing i noticed is online you have tire wear, which definitely makes it more slippery when they are hot and worn down. I play with a G25. Maybe i just make the transition easily but my entries, and technique feel all the same. :dunce:
 
False !! there are plenty of drift specific tyres made Kumho even make some that produce coloured smoke

check it....

http://www.youtube.com/watch?v=Pl_fARtVT18

http://www.youtube.com/watch?v=sGUsOVQNsRQ

try using google before you spout nonsense



Spout non sense? Then show me one tire brand that sells tires labelled as "drifting tires".
Even the kuhmo tires you talk about (that aren't even still in production).
Andthey weren't labelled as drift tires. You can use any tires as long as they provide enough grip compared to the amount of power your car have, using the term drift radials is relevant only when speaking about R/C drift.
 
There used to be a tires list of legal d1gp tires a few seasons ago. I don't know if the list is still up or has changed by now, but I think any dot spec tires are allowed now. There isn't really a "drift radial". Not that i've seen anyway. Just regular ole tires.

Me and a friend used to order tires at the same time to save on shipping. I ordered nittos for racing, he ordered them to drift :)

Those colored smoke tires aren't allowed for competing as far as I know though. Unless everything has changed.
 
Good info.


(wheel user G27)

I found settings I was happy with in drift trial, and once I moved over to
a-spec, they went into the garbage.

I was happy with gt5p physics.

Why is A-spec physics in gt5 so different
from drift trials?

Which is more realistic? I just want what is most realistic because Im building up a real life 240, and I'd like to be somewhat prepared for real life physics.
 
Good info.


(wheel user G27)

I found settings I was happy with in drift trial, and once I moved over to
a-spec, they went into the garbage.

I was happy with gt5p physics.

Why is A-spec physics in gt5 so different
from drift trials?

Which is more realistic? I just want what is most realistic because Im building up a real life 240, and I'd like to be somewhat prepared for real life physics.

the A-spec practice is more realistic:tup:
 
I was drifting my Subaru Race Mod... my fav drift car today using the full lap drift on Suzuka East. I must have done at least 15 laps in a row without getting under 10k points or spinning out. Then I join a lounge with my buddy and all of sudden I can't get past one turn with the same car on the same track with the same technique I was using in Full Lap Drift Practice. After about five minutes, my technique changed and I was able to drift, albeit with much less extreme angles to avoid the snap countersteer in the regular race physics.

Now I don't know why the physics would be different but... they certainly seem that way. Does anyone else feel this way?

And... to point number 2: If the physics are different, then why aren't we able to set up a Drift specific type lounge/race online? I don't see why it would be difficult to do something like a full lap drift with the best points in one lap going to the victor. Several other games have had this before.

And yes, I know drifting isn't about just getting points but about fun and I agree but... it is a little disappointing that the thing I was most excited about - the online component - is even more lacking then prologue. Lounge is very fun and all, but without any kind of reward or any kind of public races, there is not much of a point. At least in prologue we had strictly regulated races with a cash prize for our time. I miss that.

I think that is because online the ''realistic'' mode is on, which causes you to slip easier like in real life. It frustrates me to though.
 
Back when I had GT5P, I test ran the OneVia 240 on a dirt road, and it felt alot like the game.
Before I hit the actual road, I still need to weld the diff and install a new suspension kit.

I just want to be prepared and to be able to practice while im not out there in the real world.

Anyone else who does real drifting that could tell me which Mode in GT5 is more realistic?
 
Drift is the most realistic, from my experience in real life and this game. A-spec drifting is a joke.

Dear PD,

If you could truly make the ultimate driving simulator, why do you need two physics models to pull off two driving events. Real life doesn't have two physics???

Drifting in A-spec feels like LFS on red hot tires where as drifting in Drift Trail mode feels like drifting in LFS on fresh tires.
 
Thanks for your response!!

I've been so eager to find out the truth!!

If thats the case, why on earth does PD have to make 2 different modes for real like physics!?!??!

IF they must, why not make a Drift mode open lobby update patch?
 
Thanks for your response!!

I've been so eager to find out the truth!!

If thats the case, why on earth does PD have to make 2 different modes for real like physics!?!??!

IF they must, why not make a Drift mode open lobby update patch?

PD doesn't have a good tire model, or they could use a way better force feedback engine. It's tough to really say for sure.

GT5P felt better all the way around.


EDIT: May also have to do with steering rate and angle being different in the modes. If this is the case, it could be a simple coding change away by allowing us to change such details.
 
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Yeah I noticed this too, in my G35 I can get over 12000 points on sector mode on tsukuba, when online just cant drift the thing :(
 
And the absence of clutch flatshifting?

it makes upshifting terrible!!!!

Haven't we been tortured enough in having to wait so long for this game?
 
I thought you guys sucked when I first read this..Then I tried to rank nicely in the seasonal drift events; I did well. Rank 87th on Trial Mountain. Then I drifted online with a few people and WOW...I couldn't get my line for 3 laps on autumn mini. This needs to be addressed!
 
You come from a real drifting background?

:)

I just want to know the real deal.

I drift regularly in real life, and GT5 Online drift physics are terrible to say the least, feels nothing like real life, very grippy and snappy, and just unpredictable.

The drift mode physics are far more reprisentative of how drifting is in real life.

In real life: drifting feels smooth, the steering feels smooth, and the car dont snap like crazy when transitioning. GT5P Definantly felt closer to real life although it was still far to snappy.

Would be nice to get the physics to be same all around. It almost feels like NFS:S at the moment with 2 different types of physics. We dont have 2 types of physics in real life so i dont see why there is in GT5.

Heres a video of me drifting http://www.youtube.com/watch?v=j35G31r4PqM for any one who thinks im a keyboard warrior ;)
 
Has this apparent difference in physics been confirmed by a credible source or is it just speculation? That's not to say I don't notice a difference because I think I do but not s much as some of you.
 
Has this apparent difference in physics been confirmed by a credible source or is it just speculation? That's not to say I don't notice a difference because I think I do but not s much as some of you.

It's not speculation, but there's no credible source. The physics are more so flawed in grip mode then drift mode, from what I can tell. First start with the tires. Heated tires feel like the gain a ton of side to side grip. Example? Say you're doing a drift, and the front tires glow red because they are getting hot, which might be a lack of steering angle more then anything, then when the front tires go hot, the car should develop an understeer and the whole car should wash off the track sideways. Instead, the car gains a ton of front end side grip and goes around in a circle, which is not at all realistic when it comes to a loss of grip.

Now as I'm writing this, I can't really be to sure if its the actual physics are different, or rather the amount of steering angle and the rate at which it steers. The lack of steering angle could easily be why a ton of angle almost instantly develops red hot front tires despite cranking the wheel.

Regardless, the tire model defiantly feels flawed in both, but everything feels better in drift mode as a whole.
 
Iam saying the grip mode is more real than the drift mode crap. Drift mode is easier to drift in tho which is most likely why people say its better.

Artic I dont know how your making the car spin when the front tires go hot. Everytime they get hot the car always wants to wash out on me. Could be the tires your using or how you turn the wheel when they do get hot.
 
Iam saying the grip mode is more real than the drift mode crap. Drift mode is easier to drift in tho which is most likely why people say its better.

Artic I dont know how your making the car spin when the front tires go hot. Everytime they get hot the car always wants to wash out on me. Could be the tires your using or how you turn the wheel when they do get hot.

I'm referring to how tire grip acts when they get hot. It acts different in each mode. In drift mode the car will wash wide. In practice it seems to have no effect and in aspec or online you spin out. The point is, the game should be exactly the same in all modes, period.
 
I drift regularly in real life, and GT5 Online drift physics are terrible to say the least, feels nothing like real life, very grippy and snappy, and just unpredictable.

The drift mode physics are far more reprisentative of how drifting is in real life.

In real life: drifting feels smooth, the steering feels smooth, and the car dont snap like crazy when transitioning. GT5P Definantly felt closer to real life although it was still far to snappy.

Would be nice to get the physics to be same all around. It almost feels like NFS:S at the moment with 2 different types of physics. We dont have 2 types of physics in real life so i dont see why there is in GT5.

Heres a video of me drifting http://www.youtube.com/watch?v=j35G31r4PqM for any one who thinks im a keyboard warrior ;)

If that is what you think then you've never drifted anything with decent grip :) I instruct at pod and it's a terrible place to learn and has low grip, making cars feel VERY prograssive and smooth. In reality, a good car with decent grip can be VERY snappy especially if you want to be competetive in competition.
And so you know I'm not a keyboard warrior, here's two vids of me ;)
On board:

2nd half of this one:
 
@TwinturboCH

I'll admit, ive never drifted in a proffesional drift car or used proper drift tyres. Ive only ever used £10 worn road tyres, and my s13 only has around 200hp.
However i still stand by what i said the physics are totally different in the two modes and that the drift mode feels far closer to real life than drifting in an open lobby.

Also glad to see there some other drifters here from pod, say hey next time you see me and give me a few tips eh ;)

Whats your opinion on the physics and which mode do you prefer more?

Also bear in mind folks the Physics changes are far more noticable if you are using a steering wheel rather than pad.
 
@TwinturboCH

I'll admit, ive never drifted in a proffesional drift car or used proper drift tyres. Ive only ever used £10 worn road tyres, and my s13 only has around 200hp.
However i still stand by what i said the physics are totally different in the two modes and that the drift mode feels far closer to real life than drifting in an open lobby.
That's the problem, 'pod' tyres are the least grippy tyres you'll find as they are old, hard and part worn. Real drifting ona track can be VERY snappy and is incredibly hard compared to drifting at pod. It's one of the reasons a lot of 'dwyb'ers have trouble when they go to other venues.



Also glad to see there some other drifters here from pod, say hey next time you see me and give me a few tips eh ;)
I'll try but doubt I'll have time, I'm on ever at Pod when I'm instructing for DriftRacing or JDM Academy, and so tend to be flat out with clients all day


Whats your opinion on the physics and which mode do you prefer more?
Personally, I think the standard mode is the most realistic depiction of physics I've ever seen in a console game. The drift mode is like someone has fitted diesel sprays on the rear tyres or sent me to pod with ****e tyres LOL I could be wrong, but I learned to drift on games and have driven in EDC, Eurodrift, JDm Allstars, D1GB and D1GP, so I tend to trust my instincts. Normal mode is realistic, drift mode is artificial. :) Also, I'm currently top ranked UK drifter in two of the seasonal time trial drift challenges, so there is definately a correlation between the game and real life ;)

Also bear in mind folks the Physics changes are far more noticable if you are using a steering wheel rather than pad.
I know, I've had a DFP since they came out, and have been running a G25 on a VisionRacer rig for the last two years, so I don't have any hardware issues.
 
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