- 15,532
- Cairo, Egypt
- GTP_SEMS
@LeastResistance It's actually a rather clever solution for an arcade racer, they'll be competitive regardless of your skill, which means to some extent everyone with some skill has a chance to win.
It may not actually be rubber banding, but one way or another it certainly feels like it. My view is that, whatever you call it, it's basically the same thing that's being discussed. If you're slow they are slow, if you're fast they're fast. From a game-experience point of view it doesn't make a lot of difference what the actual mechanism behind it is.
Overall (if I do say so myself) I'm more fast than slow, and it's frustrating that when you're in the pack they're so slow that you can cut through them all within a few corners, but then they dramatically raise their game as you get to the front, and getting away from the pack takes a brilliant drive - it's difficult. It may be drafting and not 'impossible-speed-advantage', but when you are passed towards the end of a long fast section which you have taken pretty much perfectly and in a high top-speed car, and the passing car is an Exige S for instance (which is quick overall but has a significantly lower top speed then most), then it feels just the same as it does when they are actually cheating.
Having said that, I'm not actually bothered because one of my favorite things about DC is the difficulty - it's not afraid to set a tough challenge in the single player game. A refreshing change from GT6; where the single player game and the seasonals generally treat you like someone who doesn't know what they're doing. I accept that there is the odd exception to this rule, but mainly GT6 doesn't expect you to have skill - if you want a challenge you have to race humans. Not so for DC.
ClassicI don't mean to sound like an idiot (a sentence which usually is a pre-cursor for sounding like an idiot) but 95% of the time I don't mind the AI at all.
Classic
I must admit that I view the AI the same - in fact, as has been said by a few folks already, I prefer a fair fight, with them giving as good as they get. I may also have said a while ago that I liked GT6's AI because if you got ahead of them quickly, they started fighting back. Driveclub's AI start off fighting for their position straight off the bat and that for me is a far better version of the same idea.
Yeah, according to some, I'm sure I just know I haven't enjoyed a driving game like this in a while...apart from GT6Maybe it is because we're used to GT's AI that our standards are very low
I got GT3 after getting Driveclub and did a few Arcade races on hardest difficulty and all I can say is AI are really fast and you had to fight all the way to the last lap to win, shame GT6 is not like this. Driveclub for me is easier than races in GT3 on Hard.Maybe it is because we're used to GT's AI that our standards are very low
^ I beg to differ on the physics, especially for the very fast cars. Have you even unlocked them yet ?
Customisation - The livery customisation is a bit of a let down, most of the designs are terrible, so far I've only come across a few that I kind of like but I'm still not 100% happy with them. Only having one manufacturer paint per car is a bummer too.
Once you've set your photo up, press the 'share' button on your controller. It took me some research to work that one out too. 👍How do we take the photos in photomode? I can find a button for everything but that final click.
......
I somehow can't get a uniform body color despite choosing the same color and type for each layer. Maybe I'm doing something wrong but I can only get rid of the livery if select the factory color.
Make sure each layer that you paint is the same colour and same type of paint Metallic, Matte, Gloss etc.
Done right and it will be seamless, you won't be able to tell it is actually layers.
Look in the photo mode section of this thread, alot of the guys have down just that and achieved some nice results.
Actually I think I saw something that they plan to add more factory colours anyway.