Driveclub

  • Thread starter Waheed
  • 9,290 comments
  • 597,771 views
I'm delighted to start seeing teasers for new cars. The Skyline R34 GT-R will be a nice addition to the roster but I'm really holding out for the Lexus LF-A and Maserati MC12. They are 2 of my all-time favourites.

A Bugatti Veyron SuperSport WRE would be most appreciated too.

The LFA, the MC12 and the Veyron SS are the three cars that I'm dying to see here too! :D
 
There should not be a single reason why the MC12 (and the 8C Competizione) should not feature. Also, are we ever going to see Ford in Driveclub?
 
Driveclub.

About time I say.

Having recently obtained a PlayStation 4 system, I decided to acquire a copy of Driveclub yesterday. With arcade racers, let alone decent ones, being something of a rarity nowadays, one could say it was an immediate purchase upon discovery. I can't believe I forgot about this game, its absolutely brilliant.

Visually its beautiful. Could one say that Driveclub is graphically gamings greatest achievement? Definitely. There are times when the game can look almost one to one in photorealism, especially under severe rain.

Content-wise its not only generous in its current selection but also ever-expanding. Having completed the default tour in several hours on the day of purchase, I quickly turned my attention towards the additional tours, which look rather enticing given the presence of a well picked spectrum of DLC vehicles. Speaking of vehicles, the default selection is also rather substantial. Almost everything one would expect to find in a Google search of the word "Supercar" is there.

They've hit what can only be described as the sweet spot with the physics model. Seemingly they've tailored it to my particular driving style, I love it. There is elastic aura to the way cars move, its very satisfying and the general handing model is well rounded. Each car has a distinctive feel and present is also an immense sense of speed.

The UI is clear and elegant. Navigation is of ease and the club concept is well presented. I've yet to encounter problems online, which, might I add, is also an avalanche of fun.

I'm impressed with the work of Evolution Studios, and will be putting potentially hundreds of further hours into Driveclub. Both online and offline.

My opinion on the game after around 20 hours.
 
Driveclub.

About time I say.

Having recently obtained a PlayStation 4 system, I decided to acquire a copy of Driveclub yesterday. With arcade racers, let alone decent ones, being something of a rarity nowadays, one could say it was an immediate purchase upon discovery. I can't believe I forgot about this game, its absolutely brilliant.

Visually its beautiful. Could one say that Driveclub is graphically gamings greatest achievement? Definitely. There are times when the game can look almost one to one in photorealism, especially under severe rain.

Content-wise its not only generous in its current selection but also ever-expanding. Having completed the default tour in several hours on the day of purchase, I quickly turned my attention towards the additional tours, which look rather enticing given the presence of a well picked spectrum of DLC vehicles. Speaking of vehicles, the default selection is also rather substantial. Almost everything one would expect to find in a Google search of the word "Supercar" is there.

They've hit what can only be described as the sweet spot with the physics model. Seemingly they've tailored it to my particular driving style, I love it. There is elastic aura to the way cars move, its very satisfying and the general handing model is well rounded. Each car has a distinctive feel and present is also an immense sense of speed.

The UI is clear and elegant. Navigation is of ease and the club concept is well presented. I've yet to encounter problems online, which, might I add, is also an avalanche of fun.

I'm impressed with the work of Evolution Studios, and will be putting potentially hundreds of further hours into Driveclub. Both online and offline.

My opinion on the game after around 20 hours.
Good review, did you get the season pass? Best bucks I've ever spent...it takes ages to download it all though!
 
Driveclub.

About time I say.

Having recently obtained a PlayStation 4 system, I decided to acquire a copy of Driveclub yesterday. With arcade racers, let alone decent ones, being something of a rarity nowadays, one could say it was an immediate purchase upon discovery. I can't believe I forgot about this game, its absolutely brilliant.

Visually its beautiful. Could one say that Driveclub is graphically gamings greatest achievement? Definitely. There are times when the game can look almost one to one in photorealism, especially under severe rain.

Content-wise its not only generous in its current selection but also ever-expanding. Having completed the default tour in several hours on the day of purchase, I quickly turned my attention towards the additional tours, which look rather enticing given the presence of a well picked spectrum of DLC vehicles. Speaking of vehicles, the default selection is also rather substantial. Almost everything one would expect to find in a Google search of the word "Supercar" is there.

They've hit what can only be described as the sweet spot with the physics model. Seemingly they've tailored it to my particular driving style, I love it. There is elastic aura to the way cars move, its very satisfying and the general handing model is well rounded. Each car has a distinctive feel and present is also an immense sense of speed.

The UI is clear and elegant. Navigation is of ease and the club concept is well presented. I've yet to encounter problems online, which, might I add, is also an avalanche of fun.

I'm impressed with the work of Evolution Studios, and will be putting potentially hundreds of further hours into Driveclub. Both online and offline.

My opinion on the game after around 20 hours.
I think you have summed DC up perfectly. For me it is one of PS4's triumphs.
 
About time I say.

Having recently obtained a PlayStation 4 system, I decided to acquire a copy of Driveclub yesterday. With arcade racers, let alone decent ones, being something of a rarity nowadays, one could say it was an immediate purchase upon discovery. I can't believe I forgot about this game, its absolutely brilliant.

Visually its beautiful. Could one say that Driveclub is graphically gamings greatest achievement? Definitely. There are times when the game can look almost one to one in photorealism, especially under severe rain.

Content-wise its not only generous in its current selection but also ever-expanding. Having completed the default tour in several hours on the day of purchase, I quickly turned my attention towards the additional tours, which look rather enticing given the presence of a well picked spectrum of DLC vehicles. Speaking of vehicles, the default selection is also rather substantial. Almost everything one would expect to find in a Google search of the word "Supercar" is there.

They've hit what can only be described as the sweet spot with the physics model. Seemingly they've tailored it to my particular driving style, I love it. There is elastic aura to the way cars move, its very satisfying and the general handing model is well rounded. Each car has a distinctive feel and present is also an immense sense of speed.

The UI is clear and elegant. Navigation is of ease and the club concept is well presented. I've yet to encounter problems online, which, might I add, is also an avalanche of fun.

I'm impressed with the work of Evolution Studios, and will be putting potentially hundreds of further hours into Driveclub. Both online and offline.

My opinion on the game after around 20 hours.[/QUOTE]



-------------------------------------------------------------------------------------------

Fantastic review there. Without question one THE best racing games i've ever played
 
So far, I'm loving this game after buying it earlier today, but I'm having a lot of issues getting through Dam Busters on the Pacesetter Tour Pack. The top two AI cars seem way faster than me, and can cut through the rain without issue. Don't get me wrong -- I love a challenge, but it is so hard to get in front of them and complete the challenges around the track, with slippery roads and my vision getting blurred. Is there anything I can do to make this race easier without adjusting the difficulty? I know this is frowned upon by many, but I can get to the top 3 positions in the first lap if I drive very dirty. It's just keeping up and staying ahead that is proving to be just outside my skill level right now.

I don't settle for second or third place. I go for the gold.
 
So far, I'm loving this game after buying it earlier today, but I'm having a lot of issues getting through Dam Busters on the Pacesetter Tour Pack. The top two AI cars seem way faster than me, and can cut through the rain without issue. Don't get me wrong -- I love a challenge, but it is so hard to get in front of them and complete the challenges around the track, with slippery roads and my vision getting blurred. Is there anything I can do to make this race easier without adjusting the difficulty? I know this is frowned upon by many, but I can get to the top 3 positions in the first lap if I drive very dirty. It's just keeping up and staying ahead that is proving to be just outside my skill level right now.

I don't settle for second or third place. I go for the gold.
There are alot of laps to complete there in deteriorating weather so it's tough. My only advice would be to learn the circuit first in good conditions. Once you know the circuit you will get round ahead of the rest regardless of the conditions. I got to know Glenmorgan very well before trying dambusters and as a result breezed through it without driving particularly well. I guarantee if you know the circuit well you won't have a problem, otherwise the poor conditions will cause havoc!
 
So far, I'm loving this game after buying it earlier today, but I'm having a lot of issues getting through Dam Busters on the Pacesetter Tour Pack. The top two AI cars seem way faster than me, and can cut through the rain without issue. Don't get me wrong -- I love a challenge, but it is so hard to get in front of them and complete the challenges around the track, with slippery roads and my vision getting blurred. Is there anything I can do to make this race easier without adjusting the difficulty? I know this is frowned upon by many, but I can get to the top 3 positions in the first lap if I drive very dirty. It's just keeping up and staying ahead that is proving to be just outside my skill level right now.

I don't settle for second or third place. I go for the gold.
You are at the Pacesetter tour already, after a few hours? Or are you just picking random events that appeal to you? Like @Mcpartyman suggests though, that is one of the tougher events to get first place in, precisely due to the close matched competition and length of it all on a tight track with terrible weather. Getting to know that track is the key really.

EDIT: most folks don't get to that one until after they've driven it for months ;) It's also in the Startline Tour and for those who dive into that one first, it can be a bit of a shock. On the Viudeo thread there are at least two runs from this event, but as it can be a slow loading thread, here's a link to my run:

Clean, apart from an unintentional bump on the second corner - also, not ideal as it's all racetrack view and doesn't show gearing or any other info, but it does give you an idea.
 
Last edited:
You are at the Pacesetter tour already, after a few hours? Or are you just picking random events that appeal to you? Like @Mcpartyman suggests though, that is one of the tougher events to get first place in, precisely due to the close matched competition and length of it all on a tight track with terrible weather. Getting to know that track is the key really.

EDIT: most folks don't get to that one until after they've driven it for months ;) It's also in the Startline Tour and for those who dive into that one first, it can be a bit of a shock. On the Viudeo thread there are at least two runs from this event, but as it can be a slow loading thread, here's a link to my run:

Clean, apart from an unintentional bump on the second corner - also, not ideal as it's all racetrack view and doesn't show gearing or any other info, but it does give you an idea.


I was just playing random races to see what there is to do. I have the season pass, so things might be unlocked early for me. I don't know what the base game is like and how long it takes to progress.
 
I was just playing random races to see what there is to do. I have the season pass, so things might be unlocked early for me. I don't know what the base game is like and how long it takes to progress.

My advice for you is to start off with the original Tour. It's the longest, with 225 stars, and is a good training ground. I'd also suggest to tackle each of the DLC tours from right to left - the hardest Season Pass tours are those which got released for last.
 
My advice for you is to start off with the original Tour. It's the longest, with 225 stars, and is a good training ground. I'd also suggest to tackle each of the DLC tours from right to left - the hardest Season Pass tours are those which got released for last.

Thanks for your advice. I'll be sure to use it later today.

When I played around with the liveries on some of the cars, most of them were quite disappointing. I'm glad I got those for free. Don't get me wrong - the graphic design team probably spent a very long time getting these to work on all cars, but some of them just look tacky, except for a few retro designs. I made a Martini-esque livery, although I'm not 100% satisfied, so I made a custom one from hexagons. Looking forward to unlocking the paint options with special effects. Can anyone change my mind about the other designs, though? I'd like to see what you all have come up with.
 
One of my favourite events in Driveclub is the final round of the Elements Trophy, because of how incredibly hard the snow started falling at night, it suddenly becomes painful to look at the screen, regardless of camera view. However the AI seem to slow down as well when the conditions got worse, which is an advantage. I think the tour designers did this intentionally as a climatic event to their "Elements" tour which is essentially all about rain events.
 
...Can anyone change my mind about the other designs, though? I'd like to see what you all have come up with.
Not all liveries are suited to every vehicle, some are better 'form-fitting' than others, which is why we now have a lot more custom pre-set slots available to us (it used to be four plus the club livery...)

Back to the Dam Busters event though, like @nick98 suggests, start with the main tour (upper left) which will build you up through the classes, helping you unlock cars and then scroll back to the right to work through the DLC tours - that should keep you busy for a month or two ;)
 
One of my favourite events in Driveclub is the final round of the Elements Trophy, because of how incredibly hard the snow started falling at night, it suddenly becomes painful to look at the screen, regardless of camera view. However the AI seem to slow down as well when the conditions got worse, which is an advantage. I think the tour designers did this intentionally as a climatic event to their "Elements" tour which is essentially all about rain events.
here is a shameless video plug of the race lo. Its not the cleanest run but when you have that weather to contend with and it seems faster when you are not watching a replay, I'm happy with it.

 
Last edited:
When I played around with the liveries on some of the cars, most of them were quite disappointing. I'm glad I got those for free. Don't get me wrong - the graphic design team probably spent a very long time getting these to work on all cars, but some of them just look tacky, except for a few retro designs. I made a Martini-esque livery, although I'm not 100% satisfied, so I made a custom one from hexagons. Looking forward to unlocking the paint options with special effects. Can anyone change my mind about the other designs, though? I'd like to see what you all have come up with.

Back in the spring there was a thread started but not many posted their livery designs. I spend a while as others do in the garage before taking photos (You have to try the photo mode it is like a game in itself:sly:) -Click the right hand side of the touch pad at any time in a race or use it via a replay ;) I agree the livery mode is no Forza or NFS but it is all about the 'quick start, loading times and racing' so I guess they decided just on paint designs (quick and easy to use before a race).

Here are quite a few I done back in Feb.March 2015 but I have done a few hundred ;) different ones since then on photomode! I am really pleased there are still new comers to the game long after release and also great to read the positive feedback as I love this game and I am sure everyone in here does and it's on going dlc and support by Evolution :cheers::cheers:

https://www.gtplanet.net/forum/threads/livery-show-case-thread.324004/
 
Sooooo.... I guess Evo decided not to throw us eagerly anticipating fans a bone by implementing tyre deformation in a January update? Given that it's been worked on for almost two months, this new mechanic is possibly going to warrant a rather sizeable change in gameplay.

Still, I can't help feeling that something's not right when Evo aren't lining up anything for the end of this month (and no, I haven't got the Bikes DLC yet.) Maybe they are struggling to live up to their own standards. :lol:
 
I have been playing assetto corsa like 4-5 days and I played this game since I haven't played it for a while and driving in this game is way easier. The cars have a lot more grip. It seems like the newer sims makes me a better driver.
 
I have been playing assetto corsa like 4-5 days and I played this game since I haven't played it for a while and driving in this game is way easier. The cars have a lot more grip. It seems like the newer sims makes me a better driver.
Driveclub is an arcade racer though. It'd be worrying if it was harder than AC. :scared: That being said, it's interesting that presumably the handling traits in AC have honed your skills in Driveclub too, more fuel to when Evo said it was a 'semi-sim' then! :P
 
Sooooo.... I guess Evo decided not to throw us eagerly anticipating fans a bone by implementing tyre deformation in a January update?

Still, I can't help feeling that something's not right when Evo aren't lining up anything for the end of this month (and no, I haven't got the Bikes DLC yet.) Maybe they are struggling to live up to their own standards. :lol:
Tyre deformation is here already, both bikes and cars - came in for the latter in December.
DRIVECLUB™_20151204134347.png
DRIVECLUB™_20151227180845.png


Okay, this one has sunk into the tarmac slightly, but you can definitely see the more pronounced tyre wall flex under the heavy impact of landing after a jump.
DRIVECLUB™_20160102000319.png


I wouldn't be expecting to see any sim-like changes as a result though.

I just think the shift to February is due to a larger than usual update - don't forget, more info is due.
 
I have just started this game a few days ago sorry.

It's alright.

On an unrelated note, in my opinion, drifting does not make sense in this game. It is easier to pull off a drift, maintain it, and transition from corner to corner in GT6, than in this. You would expect it to be harder in a simulator, but it's incredibly easy for me. I can complete these events after multiple tries, but I'm still spinning out in every corner, and the cars don't feel like they carry any speed and want to straighten out, rather than slide.
 
Back