Driveclub

  • Thread starter Waheed
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People would use anything to ram and use it as a weapon for destruction rather than getting it to the finishing line.

Well, if you're going to ram, you might as well be in a luxurious car.
 
I remember driving online months ago, there was a Maserati vs Bentley event. Every single player took the Bentley due to its higher top speed while I took the maserati. The track was trotternish so, despite their initial effort to ram me at the start of the race, I managed to avoid them, took the lead and literally slaughtered them thanks to the GT MC superior handling.
 
I'll even say that they focus on what makes a racing game a racing game.
When DC was released, it was compared to Forza Horizon 2 in so many reviews. "No open world, no special atmosphere of a festival, just boring races from point A to point B". I understand that DC wasn't in its prime back then. But since when open world and atmosphere statrted to be such a defining criteria for racing games?
I'm not saying that FH2 is a bad game, really want to try it out one day, but back then a lot of reviewers compared two games which shouldn't be compared.

DC kinda reminds me of my first racing game, NFC Porsche Unleashed, I suppose that's one of the reasons I love the game so much. Beautiful scenery, nice music, simple races on any track in any car.

Atmosphere has always been important to me, even in a racing game; it's why Ridge Racer Type 4 and Wip3out had such a profound effect on me growing up. I've played both FH2 and DC, and if anyone told me FH2 had a more defined atmosphere or style, I'd laugh in their face. The world is sparse and extremely bland compared to the lush environments and amazing roads of DC, and once you've beaten the objectives, there's little depth in FH2's racing or handling model to keep you coming back for more. FH2 has more objectives and things to do to bide your time, but as far as gameplay, feel, and style, DC trounces it. It's sad cause I feel like people didn't figure that out until long, long after both came out, and after the review landslide in Forza's favor.
 
Tomorrow I'll host the next lobby of my program. It'll revolve around the bikes, and will be up starting 4 PM (GMT +1). If anyone is interested... :P
 
It's about time we eventually had the option to turn the assists off. Taming the Venom GT and One:1 just got a lot harder.
 
Perhaps I can finally pull off some proper drifts. However, the car in that video appeared to straighten out more easily than I expected. Is it a LaFerrari?
 
"Hardcore" mode: traction control, stability control and other assists off



Awesome! I didn't think that was something we'd ever see, figuring that such aids were baked into the single handling model.

I wonder if other aspects of the game - AI, tour difficulty, perhaps separate leaderboards - have been adjusted to line up with the hardcore mode, or if it's only for the truly masochistic or incredibly quick players, going up against AI (and potentially other online players) with much better grip and brakes.

Edit: No separate leaderboards for now according to Rushy's post in the NeoGAF thread. But I guess that's really no different from most other racers that feature selectable driving aids.
 
This new Hardcore mode is great and all, but I feel that this should have been in the game from the get go.

Judging by a few tell-tale signs (dash lights) I knew they were planning on it but to Evo I think it was low priority. But hey, we shouted, they heard, they did something, which is good.

Don't get me wrong though, I love this game to bits but I have to be honest.

I wonder how this will feel with a wheel now.
 
I can't wait to drive the Audi A1 quattro without assists, that thing is a joy to throw around in the rain and now there won't be any electronic nanny to contain her.
 
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