Crashes for days mate.Hardcore mode...... in the wombat typhoon..... oh boy
No, it's just that I'll be crashing regularly at first.
It's a Friday, don't worry about it.Ohhh, now I get it. Sorry, I was slow there.
It's an FXX K
One of my favorite things about Driveclub is that there's no aids or handling options to fiddle with, like TCS or STM or optional "simulation" physics, etc. ... I'm so glad I can just jump into DC and have the time of my life and not have to worry about stuff like that for one moment, because the game handles brilliantly right out of the box.
Literally two days after
Ugh well everybody, have fun. I won't be using it.
Same here...just the word ' Hardcore' makes me roll my eyes in exasperation, I'm enjoying Driveclub as it is right now, the greatest racing game bar none and the handling physics for me are just the perfect balance...I'm sure the racing nutters on here are gonna love it
Apparently not according to Rushy's post in the NeoGAF thread. I get the impression that it's only there for those who want it and of course the boasting rights....Now they'll probably have to update the leaderboards to differentiate between assists used, and add hardcore-only lobbies.
they should have a new set of stars (platinum?) for the tours so you could redo all of them in hardcore mode venom hot lap 2 will be interesting, haha
I think hardcore mode needs to be integrated into the current leaderboards in some way or have their own seperate ones to give the it some relevance in the game.A huge part of Driveclub is the competition,so if you're putting in the work to post a great time,you want to see how you're stacking up against fellow drivers using the same mode.
Holy crap this is freaking awesome 👍
Lambo and a Fezza did a ballay.Can anybody tell me what that is? I can't view it on my browser.
Lambo and a Fezza did a ballay.
Driveclub mp at it's finest.
Started last with 3 secs waiting to avoid ramming, still finished first.
Driveclub mp at it's finest.
Started last with 3 secs waiting to avoid ramming, still finished first.
You'd be surprised...I've rolled about 4 or more times in some very horrific crashes. Usually with the Hypercars after making a bad mistake.How is it even possible to crash that hard? I thought cars had emphasized gravity so they wouldn't be able to go airborne.
I rolled and successfully landed on all four wheels with my Ferrari 488 in nicks lobby. I drove over a bump or a hill and it instantly rolled. I never rolled myself in a accident or anybody else because I tried to prevent it.You'd be surprised...I've rolled about 4 or more times in some very horrific crashes. Usually with the Hypercars after making a bad mistake.
It's very fun, in a **** your pants way I suppose.
Not a 360 video, the cars did a 360 nsync loloh the 360 video, yeah that was awesome.
I'm looking forward to hc mode though I do think some of your concerns are valid (but hopefully baseless )So, if I could add my 2 cents...
Just many other Driveclubers, I've seen what the game has become since the release fiasco. Every update helped the game grow bigger and better. However the Hardcore update in my opinion is a step forward into something DC is not.
We all know that DC is an arcadey game, easy to pick up and play with great visuals. For those who want to go depper, DC has its secrets waiting to be found. (E.g how to better handle the cars, the shortcuts - in a good way - in each track, the correct/funnier vehicle match ups, etc)
Having such tweaks avaiable will add variants the game doesn't need. DC is all about how the driver handles the car the way it's given. That's what makes the game acessible. Besides that, it will divide (I think) the community between Hardcore drivers and non Hardcore.
And I know we'll always be able to toggle off the Hardcore mode, but if I wanted something more simulaton oriented I'd be playing Project Cars instead.
To finish my post, on the other hand this Hardcore mode will serve to us to see and wonder what Evo could potentialy do if they wanted to make a racing game more Sim like.