real sound vs ingame sound
http://blog.eu.playstation.com/2014/05/29/driveclub-realistic-sounding-racing-game-ever/
"So John, how many trees do you have in your track?"Some tracks boast over 1.2 million road-side trees – and this number keeps going up as the artists try to out-do each other as development progresses.
Saw a gamepsot preview and they said it was an arcade racer.
It was never advertised as a sim game. I thought that was general knowledge by now.
I played it last year at a few different conventions and I definitely got simcade feels from it. It kinda reminded me of Need for Speed: The Run's handling, if a tiny bit more sim like. You can't just drift around corners, but you don't need to be perfect with your braking.
I'm fairly sure The Stig Farmer was just enjoying putting some exuberant sarcasm out thereIt was never advertised as a sim game. I thought that was general knowledge by now.
#CraigItUpI think it's that since they recently fine-tuned the handling to allow a more "pick-up-and-play" feel, it's got people like me worried. Hopefully the handling offers a decent challenge and actually makes a drift feel good and not doing it at 150mph laughing my 🤬 off around the corners.
Oh nooo Gamespot... It's like they believed DriveClub was going to be another sim racer. Honestly.....Saw a gamepsot preview and they said it was an arcade racer.
I doubt the can move that thing real time with PS4 hardware and decent frame rate.Even with a low bitrate stream it looks really good.
I doubt the can move that thing real time with PS4 hardware and decent frame rate.
That rain looks next next gen.
They will probably use a simplified rain for the final game and complex rain for trailers and pics.