Driveclub

  • Thread starter Waheed
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I never heard anything about the AI. So far, from what i see in E3 demos is that it looks like chase the rabbit from GT.
How is that even similar? The car grouping in all vids seems far closer, same make cars in many cases. GT has a quite widely diverse field, including racecars and there is usually the one (the so called Rabbit) that is far, far ahead. I honestly don't see the comparison.
 
Ai actually looks great in that video the car was fighting back and everyone was close and the car in front was being defensive. I can't wait for this game.i will be buying disc version not getting free ps plus.
 
Yes they have talked about gameplay and you can see from the videos the car behaves, moves pretty good. There is new thrustmaster wheel to try in Sony booth at E3 which is also a good sign and this is not like nfs or burnout style arcade

That's the thing, MotorStorm had a USP.

DriveClub really doesn't.

I'm far less excited by this then I was originally...

Driving beautiful cars in country side sounds good to me :)

Moreover the game has points system how you drive. Like clean driving, overtaking, drafting etc. I was more worried that it is online only and not much SP. That was my only worry. If I had or will get a PS4 this year which is unlikely this would definitely be one of the games
 
Have the devs talked much about gameplay? Seems to me menu's and 1 million tress are more important than gameplay or even cars.
The tree thing was mentioned once in the 51 driveclub facts article, I would hardly call that milking the feature.

The gameplay?

Well, we can drive 50 cars on 55 tracks over 5 countries, while experiencing a revolutionary day to night and lighting system, with rain and snow to join the experience shortly after release in an update. The physics are balanced between gran turismo and need for speed. The tracks are split between circuits and point to point.

I would safely say yes, they've talked a lot about gameplay.
 
Exactly what I was thinking. NFS.

Yeah because if I think about this game as a real contender for other strong upcoming titles like Horizon 2 and The Crew I just completely lose all interest in it but if I think about it as nothing more than a fun , very nicely done NFS type game then it looks very impressive.

It's like NFS's original idea but without annoying cops and just fun gameplay, nothing too complicated or too open that you lose all sense of direction, just the pleasure of driving fast cars on beautiful roads with your mates.

Kinda like the TG episode where they were looking for the best road in the world.
 
Yeah because if I think about this game as a real contender for other strong upcoming titles like Horizon 2 and The Crew I just completely lose all interest in it but if I think about it as nothing more than a fun , very nicely done NFS type game then it looks very impressive.

It's like NFS's original idea but without annoying cops and just fun gameplay, nothing too complicated or too open that you lose all sense of direction, just the pleasure of driving fast cars on beautiful roads with your mates.

Kinda like the TG episode where they were looking for the best road in the world.
Yep. Nothing wrong with a bit of good old fashioned need for speed shenanigans.
 
How is that even similar? The car grouping in all vids seems far closer, same make cars in many cases. GT has a quite widely diverse field, including racecars and there is usually the one (the so called Rabbit) that is far, far ahead. I honestly don't see the comparison.
Vehicle selection has nothing to do with AI. "Chase the rabbit" could even very much occur in a game with the best AI ever implemented. One 600bhp car against 11 450bhp cars, all with ground breakingly brilliant AI.... and bingo, still chase the rabbit.

It's about time we started being clear on what we're requesting in these games. Difficulty does not equal good AI. Car selection does not equal good AI. Good AI is solely about achieving human-like behaviour.

Perhaps we need to start using the term NPD. As in, non player driver, to differentiate between AI and what is using the AI. NPDs too fast? Might be a car selection issue. NPDs too slow? Might be a difficulty issue. NPDs driving robotically, not reacting to other drivers, and nonsensically pitting with 1 of 76 laps to go? Probably an AI issue.
 
Why do you mean is dead?

I foresee about 1 million sells from all the marketing push, plus the PS+ subscribers that might upgrade, so where are you coming with this kind of statement?
Umm, duh? Forza Horizon 2, Project CARS and The Crew. Bad year for DriveClub that doesn't have enough content to others occupied with it. Sure it selling 1m will be good, no doubt about that. However, I don't see it lasting for too long. :)

Still gonna get it though, I think. :D
 
Umm, duh? Forza Horizon 2, Project CARS and The Crew. Bad year for DriveClub that doesn't have enough content to others occupied with it. Sure it selling 1m will be good, no doubt about that. However, I don't see it lasting for too long.
Not everyone has Xbox Ones, and thus Far FM2 has shown nothing new other than a new setting, and weather which racing games have been doing for the last 4 years. The Crew is something I would buy but not play for the same reasons I would this, and finally none of those titles have come out, so playability wise and experience wise everything is unknown.

We don't know how small FH2 is, we don't know the driving model for this or The Crew, so stop starting with poorly justified assumptions. Yes we all know both games will probably outsell it, but what's the point of a statement we all know. Is taking the piss for taking the piss' sake, and I have no idea as to why.
 
Not everyone has Xbox Ones, and thus Far FM2 has shown nothing new other than a new setting, and weather which racing games have been doing for the last 4 years. The Crew is something I would buy but not play for the same reasons I would this, and finally none of those titles have come out, so playability wise and experience wise everything is unknown.

We don't know how small FH2 is, we don't know the driving model for this or The Crew, so stop starting with poorly justified assumptions. Yes we all know both games will probably outsell it, but what's the point of a statement we all know. Is taking the piss for taking the piss' sake, and I have no idea as to why.
Not trying to start anything, but this is how I feel after seeing DriveClub and what it will have. Honestly it should've been at least an open world game IMO. It's just another generic racer we all I seen before but with clubs... Not only that. I feel Evo is trying waaaay too hard to make this game the prettiest thing on PS4. We don't need that.
 
Not everyone has Xbox Ones, and thus Far FM2 has shown nothing new other than a new setting, and weather which racing games have been doing for the last 4 years. The Crew is something I would buy but not play for the same reasons I would this, and finally none of those titles have come out, so playability wise and experience wise everything is unknown.

We don't know how small FH2 is, we don't know the driving model for this or The Crew, so stop starting with poorly justified assumptions. Yes we all know both games will probably outsell it, but what's the point of a statement we all know. Is taking the piss for taking the piss' sake, and I have no idea as to why.
First, IGN has exclusivity over showing the game, not restricting the showcase of it's content.

Second:



First jab at DriveClub (@1:28, going about clubs of a thousand members, a clear jab to DC), second jabs (@1:45/3:25, going on about Road tripping and open worldness) to The Crew.

Not grasping at straws when they showcase a Lambo going off-roading in a random field, when basically The Crew showed exactly the same, they are both open world racing games and even with a month of difference between releases the games are far too similar, all pretensions of simulations are lost when they show an exotic car going offroading and everything is going sideways.

I honestly really liked the first Horizon and I honestly expected this to be a more realistic approach to the concept, instead what is shown is what basically The Crew showed, only in a smaller scale (and granted) prettier graphics.


Having to choose between the 3 games I'll just go with the one that seems more complete, basically they are releasing an arcade racing game, which is what Forza Horizon 2, DC and The Crew are. I can hardly see Forza Horizon being it's own type of game while there is stuff like Test Drive Unlimited doing the same type of thing. First Horizon kinda shake up the formula and I liked for that, but now is basically the same game in other setting, which in itself is not bad but is not as impressing when something like The Crew is showcased.

Call it potshots if you want but I was excited for it and now I'm detracting from it. I was like "cool, Monaco, northern Italy and maybe Corsica", but all I saw was Rally di Positano open world, and that wont cut it for me having stuff like Stelvio Pass being possible within it's realm.

Announcing a thousand member car clubs = done directly because of DriveClub.
Announcing Open World Environment (no barriers) = done directly because of The Crew.
Supercars going off road in trailer = done directly because of the The Crew.

Who are you to be telling others to stop making poorly justified assumptions or taking the piss when you did the exact same thing?
 
Announcing a thousand member car clubs = done directly because of DriveClub.
Announcing Open World Environment (no barriers) = done directly because of The Crew.
Supercars going off road in trailer = done directly because of the The Crew.

Who are you to be telling others to stop making poorly justified assumptions or taking the piss when you did the exact same thing?
Well, I take the piss because Playground games or it's marketing department take the piss with Horizon 2.

Remember how Forza Horizon 1 was announced? It had it's own setting, it showcased it's own features and it's own distinctive aspects (prime example of this was the night setting, the Mustang race vs the P51 was an actual showcase of the game unique selling points, like the Energy Drink themed events, and exploration to get some barn finds).

Horizon 2 took the "I want part of that cake approach", never in the series the concept of club was addressed until the competition basically made it a mechanic, never in the series the whole "off road driving" was sold as a unique selling point until their marketing department saw how good the public reacted with The Crew's off road gameplay(mind you the game already did this in some respects, and didn't made a fanfare about it).


Also, I'm not saying that Horizon 2 will do poorly, so what, one is not allow to show the marketing fanfare that these companies do with each other, like ignoring the whole Sony E3 show last year?



And don't get me started on how you are purposely defensive of T10, blaming nearly everything on MS while some of their decisions are purely design flaws and not pre production planning.
 
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Well, I take the piss because Playground games or it's marketing department take the piss with Horizon 2.

Remember how Forza Horizon 1 was announced? It had it's own setting, it showcased it's own features and it's own distinctive aspects (prime example of this was the night setting, the Mustang race vs the P51 was an actual showcase of the game unique selling points, like the Energy Drink themed events, and exploration to get some barn finds).

Horizon 2 took the "I want part of that cake approach", never in the series the concept of club was addressed until the competition basically made it a mechanic, never in the series the whole "off road driving" was sold as a unique selling point until their marketing department saw how good the public reacted with The Crew's off road gameplay(mind you the game already did this in some respects, and didn't made a fanfare about it).
I already responded to this nonsense in the other thread.
https://www.gtplanet.net/forum/threads/forza-horizon-2.310564/page-18#post-9753786

Maybe if you'd stop making these posts & then running away, you'd see your responses.

And don't get me started on how you are purposely defensive of T10, blaming nearly everything on MS while some of their decisions are purely design flaws and not pre production planning.
This has nothing to do with defending T10 or blaming MS, so don't attempt to change the topic. You're sitting here telling people not to make assumptions or take the piss when you just did it in the other thread days ago.

For Christ's Sake, you think the mentioning of a 1,000 member car club is taking the piss at Drive Club when obviously, it couldn't possibly be in reference to the first Horizon having a 100 member car club in it, could it? No, the mentioning of going from 100 to 1,000 is stupid. They clearly just said it to make fun of Drive Club's 5-person limited clubs.
http://kotaku.com/5954697/join-the-...rizon-and-get-these-six-cars-for-free-sort-of
Forza Horizon, which released yesterday, introduces a "car club" concept to the game, and it isn't just a leaderboard of your friends. You may share your best rides with anyone else who joins up, and they may take those cars out on the open road of Forza Horizon's Colorado.

Update Car clubs are capped at 100, and we hit our membership limit way early into this. My apologies, folks, but JLKT is full.

What's the catch? Well, only the car's owner can modify them, either in appearance, or in attributes. That's OK, the fleet we have waiting for you has plenty enough horsepower. All but one of these were supplied by yours truly. Matt Hardigree over at Jalopnik, one half of this club's namesake, has only delivered one car. He needs to get cracking, don't you think?

Maybe play the games or at least research them before continuing to post bait messages.
 
I already responded to this nonsense in the other thread.
https://www.gtplanet.net/forum/threads/forza-horizon-2.310564/page-18#post-9753786

Maybe if you'd stop making these posts & then running away, you'd see your responses.
I saw that response, in fact some of them, what is there to reply? you didn't knew club limitations on DC for a start, and clubs didn't became a USP until now, no barriers wasn't a thing in Horizon until now, crossroad outside a rally or dirt road in a SEMI-SIM-RACING game wasn't a thing in Horizon until now, Test Drive is Defunct until ... The Crew Inherent such concept. People don't want to put Horizon in a position in which it could be compared to The Crew, and that's what MS did with it.

I take jabs at it because the original game didn't need of such a thing to stand out, and to be honest neither did this one, having far better features to offer, like the dynamic weather system (which generates puddles based on terrain geometry, car handling is altered and you can see the GTR aquaplaning in some instances, can't find the article but it does), yet none of that is shown instead.
This has nothing to do with defending T10 or blaming MS, so don't attempt to change the topic. You're sitting here telling people not to make assumptions or take the piss when you just did it in the other thread days ago.
Well, you are changing the topic now. If I point out something I at least have the decency of backing it, which is different from say "lol Horizon is going to flop", it doesn't work that way, if you are to post something at least back it, and is not post bait when they essentially did in the presentation was undermine all that makes Horizon unique.
For Christ's Sake, you think the mentioning of a 1,000 member car club is taking the piss at Drive Club when obviously, it couldn't possibly be in reference to the first Horizon having a 100 member car club in it, could it? No, the mentioning of going from 100 to 1,000 is stupid. They clearly just said it to make fun of Drive Club's 5-person limited clubs.
http://kotaku.com/5954697/join-the-...rizon-and-get-these-six-cars-for-free-sort-of

Maybe play the games or at least research them before continuing to post bait messages.
And how come that wasn't marketed in the same way as in the first Horizon, huh? I knew about the clubs that existed for first Horizon, yet I don't remember that being a complete fanfare.
 
So, tell me, when the '51 Details' article was published was that actually 51 jabs at The Crew and Horizon 2?

Let's go back one further, in February of last year when Evolution revealed DriveClub and stated the name was trademarked nearly ten years ago but hadn't been pursued because the technology wasn't where they wanted it to be, was that a jab at Gran Turismo?
 
Vehicle selection has nothing to do with AI. "Chase the rabbit" could even very much occur in a game with the best AI ever implemented. One 600bhp car against 11 450bhp cars, all with ground breakingly brilliant AI.... and bingo, still chase the rabbit...
Well, I'm seeing mostly equivalent cars in the DC vids so far, so I'm still not sure how DC is the same as GT in that respect.

AI is a standard term which relates to how the individual drivers respond, so I'm not really sure where you're going with that NPD stuff either. AI covers all aspects of the game driven opposition, which can be completely basic and scripted so that all opposing cars act exactly the same, or individually responsive which gives the cars the capability to react to circumstances directly, or about to directly affect them. The AI (Artificial intelligence) in a game is what is used to determine driver aggression and all of that kind of stuff, upto and including vehicle types and how they respond in race conditions.

PD clearly tweak the AI in the seasonal races so that one car will drive far faster and not abide by the slow and sure method most of the rest employ. Also in the A-spec as well as arcade races, other cars that you know are faster than yours, can be quite easily caught up to...that's all down to the AI parameters. So I still maintain that Drive Club does not appear to share those characteristics.
 
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Not trying to start anything, but this is how I feel after seeing DriveClub and what it will have. Honestly it should've been at least an open world game IMO. It's just another generic racer we all I seen before but with clubs... Not only that. I feel Evo is trying waaaay too hard to make this game the prettiest thing on PS4. We don't need that.

Obviously the detail and graphics are one of the most important thing. I am glad Evolution has done such a amazing job. I think DC is probably the most promising non sim games and probably could be a must have game.

I do not understand the fun in driving a sport cars in open fields. I saw the FH2 video it was like driving in the smoothest race track with racing tires on. This type of burount style games is different and DC is little more realistic, which is good IMO.

Not interested in the social feature, dynamic menu they built which seems to be a key aspect of the game but glad about the loading times

 
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The way I look at driveclub is a beautiful game to drive some really great cars on what look to be hugely fun tracks. That's why I'm getting it, the pure driving pleasure.

Think about free runs, cruising with mates, that sort of thing

If you are thinking of like the social racer driveclub are selling it as, maybe try seeing it like I am. For me, at least, it makes sense and makes the game exciting :D
 
Obviously the detail and graphics are one of the most important thing. I am glad Evolution has done such a amazing job. I think DC is probably the most promising non sim games and probably could be a must have game.

I do not understand the fun in driving a sport cars in open fields. I saw the FH2 video it was like driving in the smoothest race track with racing tires on. This type of burount style games is different and DC is little more realistic, which is good IMO.

Not interested in the social feature, dynamic menu they built which seems to be a key aspect of the game but glad about the loading times


You don't? Well conversation over then.
 

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