Driveclub

  • Thread starter Waheed
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Well, I'm seeing mostly equivalent cars in the DC vids so far, so I'm still not sure how DC is the same as GT in that respect.

I really don't know if it's at all like GT, but I know for sure that the choice of cars on the grid have no bearing on how good the AI is.

AI is a standard term which relates to how the individual drivers respond, so I'm not really sure where you're going with that NPD stuff either. AI covers all aspects of the game driven opposition, which can be completely basic and scripted so that all opposing cars act exactly the same, or individually responsive which gives the cars the capability to react to circumstances directly, or about to directly affect them. The AI (Artificial intelligence) in a game is what is used to determine driver aggression and all of that kind of stuff, upto and including vehicle types and how they respond in race conditions.

You're on or close to the mark with most of this, but what is "driver aggression"? Aggressive driving really has nothing to do with AI in and of itself. Now, if the CPU controlled opposition was smart enough to register when their race might need more aggression and adjust accordingly, that might suggest good AI. Think about it like this though, take the opposition's behaviour straight from Next Car Game and put it in to a standard track racing game and it's going to be very aggressive indeed, just not necessarily more or less smart.
PD clearly tweak the AI in the seasonal races so that one car will drive far faster and not abide by the slow and sure method most of the rest employ. Also in the A-spec as well as arcade races, other cars that you know are faster than yours, can be quite easily caught up to...that's all down to the AI parameters. So I still maintain that Drive Club does not appear to share those characteristics.

That's not AI, that's where speed/difficulty is sometimes deliberately mismatched. If you see a noteworthy difference in the balance of vehicles and/or dispersion of cars around the track in DC, fine, but that can be done without smarter AI. It can even be done with far weaker AI than GT has. Stop and realise that close racing was achieved in games many many years ago, when computational power was vastly lower.
 
I saw that response, in fact some of them, what is there to reply? you didn't knew club limitations on DC for a start, and clubs didn't became a USP until now
Because I don't follow DriveClub. It lost me as soon as it was revealed it wasn't an open world game.
no barriers wasn't a thing in Horizon until now,
Because the fans asked for it. @CAMAROBOY69 could probably tell you how disappointed he was when the first one was enclosed.
crossroad outside a rally or dirt road in a SEMI-SIM-RACING game wasn't a thing in Horizon until now,
Same as above.
Test Drive is Defunct until ... The Crew Inherent such concept.
So The Crew is obviously taking a pot shot at Eden, then. I mean, that's how your logic is going.
People don't want to put Horizon in a position in which it could be compared to The Crew, and that's what MS did with it.
It was going to anyway. They're both open world racing games. However, the things you nitpicked as Horizon ripping off The Crew are hardly things unique to the latter to begin with.

Since DriveClub is so oriented on the details of the cars (remember how they claiming they couldn't produce the game because the technology wasn't there), I guess that's a jab at the anal obsessiveness that PD promotes through its Premiums.
I take jabs at it because the original game didn't need of such a thing to stand out, and to be honest neither did this one, having far better features to offer, like the dynamic weather system (which generates puddles based on terrain geometry, car handling is altered and you can see the GTR aquaplaning in some instances, can't find the article but it does), yet none of that is shown instead.
The original was critiqued mainly for these things, what are you making up about now?
Well, you are changing the topic now. If I point out something I at least have the decency of backing it, which is different from say "lol Horizon is going to flop", it doesn't work that way, if you are to post something at least back it, and is not post bait when they essentially did in the presentation was undermine all that makes Horizon unique.
You didn't back a single thing. :lol: You made the connection that Horizon is taking pot shots because it just amazingly happens to have the same concept as The Crew.

And how come that wasn't marketed in the same way as in the first Horizon, huh? I knew about the clubs that existed for first Horizon, yet I don't remember that being a complete fanfare.
Horizon 2 took the "I want part of that cake approach", never in the series the concept of club was addressed until the competition basically made it a mechanic,
You just claimed above there was no such thing as car clubs until the competition (in this case, DriveClub), made it a focal point. Last I checked, Horizon 1 had it, & to an extent, Forza 4 had clubs you could create and share cars with.

Stop lying, man.
 
So The Crew is obviously taking a pot shot at Eden, then. I mean, that's how your logic is going.
so what, one cannot compared two open world racing arcade games for being similar, which then is refuted by:
It was going to anyway. They're both open world racing games. However, the things you nitpicked as Horizon ripping off The Crew are hardly things unique to the latter to begin with.
Also:
Since DriveClub is so oriented on the details of the cars (remember how they claiming they couldn't produce the game because the technology wasn't there), I guess that's a jab at the anal obsessiveness that PD promotes through its Premiums.
What does that has to do with anything?
The original was critiqued mainly for these things, what are you making up about now?
Nothing, you seem to make a complete circus of showing stuff that is atrociously marketed.
You didn't back a single thing. :lol: You made the connection that Horizon is taking pot shots because it just amazingly happens to have the same concept as The Crew.
I did, if not then try reading again.
You just claimed above there was no such thing as car clubs until the competition (in this case, DriveClub), made it a focal point. Last I checked, Horizon 1 had it, & to an extent, Forza 4 had clubs you could create and share cars with.
Where did I said that there wasn't any clubs?

A bit of English vocabulary, (adressing: -say or write remarks or a protest to) which is different to say "Forza made them until now", which is what you seem to imply.
 
so what, one cannot compared two open world racing arcade games for being similar, which then is refuted by:
You can compare them all you want, they're in the same genre. But, your logic defines that 1 ripped off the other because the show supercars off road. Funny how your points are continuing to fall.
What does that has to do with anything?
It's making fun of your dumbass logic. You cherry picked the simplest thing in a trailer & came to the conclusion it was done to spite another game. By your logic again, DriveClub's obsessiveness over the details must clearly be a jab at PD. Who else markets that kind of perfection? :rolleyes:
Nothing, you seem to make a complete circus of showing stuff that is atrociously marketed.
Wrong, kiddo.
I did, if not then try reading again.
You backed nothing up. What you did is the equivalent of remarking that Target clearly took a jab at Wal Mart by introducing a produce section next to its grocery aisles. It's not a jab, it's a common theme. Just as the inclusion of letting cars go off roads in video games & having car clubs. It's far from some concept either of these games thought up or ripped from the other.

What you didn't back up is that PG purposely did it because of Drive Club or The Crew. Where's the evidence they did it for that exact reason?

There isn't any. There's only you failing to connect the dots.
Where did I said that there wasn't any clubs?

A bit of English vocabulary, (adressing: -say or write remarks or a protest to) which is different to say "Forza made them until now" which is what you seem to imply.
Twist it all you want, you had no idea there were car clubs in the Forza series until Horizon 2 made one comment about them & deduced that was done to spite DriveClub. If you did know there were clubs in the previous titles, how in the hell would that be a jab as you made it out to be? What person doesn't have common sense & think that the mentioning of a 1,000 members was done to let people know about the increase from 100?
 
With the open world barriers thing. Horizon devs have a bunch of codemasters people there. Their games allow more freedom and off track stuff in years past which I love to see. No invisible barries or plastic tape that can stop a car dead. Gran Turismo 5 rally parts really highlight some issues I have with so called modern games. Eiger is a pinball alley and very simple old design.

Burnout Paradise was a very successful game. It's within the ethos of the devs and to me the progression of the game (Horizon) to go this way, not the Crew.
 
You can compare them all you want, they're in the same genre. But, your logic defines that 1 ripped off the other because the show supercars off road. Funny how your points are continuing to fall.
One was showcased about a year ago, the other about 6 days ago, you might detect the slight similarity when they both do complete open racing, while the original Horizon was more orientated into it's Sim Racing roots.

It's making fun of your dumbass logic. You cherry picked the simplest thing in a trailer & came to the conclusion it was done to spite another game. By your logic again, DriveClub's obsessiveness over the details must clearly be a jab at PD. Who else markets that kind of perfection? :rolleyes:
Wrong, wasn't the trailer, it was in the presentation itself, why then the weather system wasn't presented in the MS press conference as it was presented the trivial 1000 number club number, which everyone knew would increase?

You backed nothing up. What you did is the equivalent of remarking that Target clearly took a jab at Wal Mart by introducing a produce section next to its grocery aisles. It's not a jab, it's a common theme. Just as the inclusion of letting cars go off roads in video games & having car clubs. It's far from some concept either of these games thought up or ripped from the other.

What you didn't back up is that PG purposely did it because of Drive Club or The Crew. Where's the evidence they did it for that exact reason?

There isn't any. There's only you failing to connect the dots.
First coming from not backing up anything, to then joined the dots, to then disjointing the dots.

I did backed my claims, if they present the same theme they are indeed to be compared, if one claims one thing while the other did the same a year ago is something that deserves mention, no matter how much you want to isolate one thing from the other.

And that's something that you can ignore, The Crew was showed a year ago, it followed the same Test Drive Unlimited roots, and wanted to be a prime example of that genre. Horizon could have excelled on it's own, but it was rather aimed at the public response departing from The Crew's announcement a year ago.
Twist it all you want, you had no idea there were car clubs in the Forza series until Horizon 2 made one comment about them & deduced that was done to spite DriveClub. If you did know there were clubs in the previous titles, how in the hell would that be a jab as you made it out to be? What person doesn't have common sense & think that the mentioning of a 1,000 members was done to let people know about the increase from 100?
So now I'm twisting it, rather telling you why it was marketed in such way during the E3 presentation in the MS press conference.

Now tell me that Sunset Overdrive wasn't making a parody of cover based military shooters during it's presentation.
 
Edit* Sorry, didn't see your post made T12. There's nothing more to discuss anyway after the continuous things we've both pointed out.
Wrong, wasn't the trailer, it was in the presentation itself, why then the weather system wasn't presented in the MS press conference as it was presented the trivial 1000 number club number, which everyone knew would increase?
Built for Xbox One on Forza Motorsport 5 graphics engine, Horizon 2 delivers a full day/night cycle and introduces dynamic weather all in stunning 1080p.
And the experience is even more social when you create a club. With up to 1,000 members, your club can become a community in its own right.
That was all that was said about weather or car clubs in the conference by Fulton. Looks like an equal mention to me.

The rest of your post isn't worth a response b/c there's just no evidence besides "silly assumptions".
 
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From all the videos I've seen DC looks stunning, certainly prettier than FH2.

And me personally am glad it's not open world, the novelty of that doesn't last very long imo.

Still looking forward to this but will be a PS+ purchase to see if it has longivity as I'll certainly be picking up ProjectCars too.
I'm not so sure about the open-world longevity bit - as I've said possibly several times before, I spent a lot of hours on Fuel. Imagine this level of beauty and that level of world size (improbable, I know) and more than a few people out there would be very happy. I suppose though that you'd have to be into playing open-world style games for it to be a need.

That's not AI, that's where speed/difficulty is sometimes deliberately mismatched. If you see a noteworthy difference in the balance of vehicles and/or dispersion of cars around the track in DC, fine, but that can be done without smarter AI...
Hey, you're the one who thought DC was just like GT. I also don't think we are going to agree on what constitutes AI or not.
 
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I'm starting to lose interest in this game real fast. Seriously I see nothing different with DriveClub other than its graphics. I just don't see myself lasting for too long with this game. Games that are open world like Forza Horizon 2 is what keeps me playing, especially exploring the world and taking photos.

I'm honestly disappointed in DriveClub for not being a launch title. Evo shot themselves in the foot in the very beginning when they delayed DriveClub...
 
I'm starting to lose interest in this game real fast. Seriously I see nothing different with DriveClub other than its graphics. I just don't see myself lasting for too long with this game. Games that are open world like Forza Horizon 2 is what keeps me playing, especially exploring the world and taking photos.

I'm honestly disappointed in DriveClub for not being a launch title. Evo shot themselves in the foot in the very beginning when they delayed DriveClub...
I see what you mean :(

But maybe it will be really good, I hope so...
 
Patch in weather effects after launch of the game???
After delaying the game I thought at least a full game would appear at launch.

This sounds awfully similar to another Sony exlusive driving game.
 
^

Weather was actually a surprise. I find it is pretty amazing they could add it after the release. Never thought it was possible. May be it will be only on few tracks which will be a DLC. Also I am glad they did not pull out something like Forza5.

You don't? Well conversation over then.

Nope. I had love a new motorstorm game though. Motorstorm PR2 would be great if they decide to make it. But DC is going to be pretty big by the look of it :)
 
Patch in weather effects after launch of the game???
After delaying the game I thought at least a full game would appear at launch.

This sounds awfully similar to another Sony exlusive driving game.
Game devs don't need to finish their games anymore. I can only remember 1 maybe 2 complete racing games come out for the PC in the last 2 years. Cant really blame the developers though. If I could get paid upfront for only doing half my job that's all I would do also. I just cant figure out how I can get paid for a half-ass job at my work. So keep pre ordering or paying to be a "beta tester" (I'm guilty myself) and the devs will keep shipping half a game with a promise of many many updates to come.

Until we as sim racers decide we aren't going to buy unfinished games anymore this trend will continue. AC is a perfect example of this new trend. I love the game, but the development on the game has all but stalled. They no longer have an incentive to get the game finished. They have received 3\4 of the money the game will make already so why hurry, not any real profit left. AC claimed they were ready for release back in oct. nov. of last year, but had an issue with the Italian government and had to realease the game as early access to get it out. The game was no where near ready for release, it still isn't, but we all bought it thinking the game just needed some final polish, hell they hadn't even started on the online when they sold us the early access. Other developers have done very similar things as well. We the sim racers are the only ones who can change it. So lets stop throwing our money at the screen until the developers have a finished game to sell, not half a game and a lot of promises of whats to come.
 
OH MY GOD
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I find it funny that before a certain game was announced, DriveClub not being open world racing game wasnt a problem at all, but 30fps was the turn off (to put it gently) for a lot of people. Now that a certain game was announced, it's all about open world and the whole 30fps excuses completely died out.

Funny, huh?

I'm personally glad that this game doesnt have an open world. Want one? There's dozen of them. NFS Rivals, The Crew, Forza Horizon 2 and World of Speed, some of them with a launch window mere months away or already avaiable. And they'll all suffer, to some extend, of bland level and course design, specially if they have to balance off-roading. So yeah, call me happy when at least one developer it's going back to the racing roots and focusing on what is truly important: racing through beautifully designed tracks on amazing locations. And not some gimmick that will die out in a few months or tacked-on features just to ride on the hype train of other games.

With that said, I'm excited to try out The Crew (and if I had a X1, FH2). I just hope racing is actually fun (not sold yet on the actual gameplay for some reason) and not a bore because of the forced level design to allow and balance off-roading.
 
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I found it funny that before a certain game was announced, DriveClub not being open world wasnt a problem at all, but 30fps was the turn off (to put it gently) for a lot of people. Now that a certain game was announced, it's all about open world and the whole 30fps completely excuses died out.

Funny, huh?

I'm personally glad that this game isnt open world. Want one? There's dozen of them. NFS Rivals, The Crew, Forza Horizon 2 and World of Speed just to be launched in the near feature. And they'll all suffer, to some extend, of bland level and course design, specially if they have to balance off-roading. So yeah, call me happy when at least one developer it's going back to the racing roots and focusing on what is truly important: racing through beautifully designed tracks on amazing locations. And not some gimmick that will die out in a few months or tacked-on features just to ride on the hype train of other games.

With that said, I'm excited to play The Crew (and if I had a X1, FH2). I just hope racing is actually fun and not a bore because of the forced level design to allow and balance off-roading.

It's good we still have a choice and devs are not all making the same games. I don't know why people can't look at all the differing driving games coming and just be happy.
 
I don't know why people can't look at all the differing driving games coming and just be happy.

This. As far as I can tell, none of these developers care about competing with other titles. Choices are always good

Also, the FPS thing is such a dead horse. Who the f cares? FPS doesn't immerse me, content does.
 
This. As far as I can tell, none of these developers care about competing with other titles. Choices are always good

Also, the FPS thing is such a dead horse. Who the f cares? FPS doesn't immerse me, content does.
Only on the consoles its a dead horse, because the user has no control over it. On the PC FPS are still alive and kicking.
 
This. As far as I can tell, none of these developers care about competing with other titles. Choices are always good

Also, the FPS thing is such a dead horse. Who the f cares? FPS doesn't immerse me, content does.
While I dont mind FPS either, what is bad is fluctuating FPS. It can be a major annoyance, and can actually take from the immersion in a way. That way being you'd rather want to throw your controller at the screen, wondering why your teleporting all over.
 
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