* Adds a new Multiplayer game mode: Team Time Trial.
* Adds a new track offering 2 variants: Kobago in Japan.
* All add-on Tours have new progress requirements: You need 8 Stars (previously 12) to progress to the second stage and 22 Stars (previously 27) to open up the final Championship.
* Adds the ability to choose from a collection of factory Paint Jobs during vehicle selection prior to an Event.
* Adds the option to enable the Rev Counter in cockpit view.
* Decreases the threshold on the manumatic downshift limiter to allow players to downshift earlier.
* Reduces the drying time for rain splatter on the screen when in Chase Cam.
* Implements ghosting under certain conditions in Multiplayer races to prevent track blocking.
* Allows the 'Contender' and 'Unbeatable' Trophies to be unlocked even if the challenges expire when you are not online.
* Includes a number of minor bug fixes, performance improvements and usability tweaks.
Update 1.11 Add-ons (coming to PlayStation®Store Feb 24-26):
* Adds support for the VUHL 05, coming to PlayStation®Store as a free download.
* Adds support for the DOWNFORCE Expansion Pack, coming to PlayStation®Store as a premium/Season Pass add-on.
* The Downforce Car Pack includes: Ferrari F50, Chevrolet Corvette Z06 Centennial Edition, SRT Viper GTS, Koenigsegg One:1 and Jaguar F-Type R Coupé.
* The Downforce Tour Pack includes 11 new Events and 5 new Trophies.
* Adds support for the Midnight Tour Pack, coming to PlayStation®Store as a premium/Season Pass add-on.
* The Midnight Tour Pack includes 11 new Events and 5 new Trophies.
* Adds support for 2 new livery packs, coming to PlayStation®Store as a premium/Season Pass add-on. Each Livery Pack contains 5 new livery patterns to customise your cars with.
What else is coming to DRIVECLUB?
* Server upgrades: to improve stability and performance for all current players and to enable the release of the PS+ Edition and DRIVECLUB companion app.
* Private lobbies: Development of Private Lobbies for Multiplayer is ongoing alongside development of server upgrades.
* Replays: are in the final stages of development and testing. It's likely that offline replays will come ahead of Multiplayer replays.
* Changes to drift scoring: to ensure that you are rewarded for momentum, control and staying on the track in drift zones.
* Lots more cars: We can't say what's coming just yet, but many of your most commonly requested cars and manufacturers are coming to DRIVECLUB, along with a few surprises.
* New ranks: because many of you are at Level 50 already.
* Lots more! Please keep sharing your feedback about DRIVECLUB with us to help the game continue to evolve around you.
You're welcome.