Driver: San Francisco

I don't understand the point of the Shift mode. It's new to me, but I don't get why there's a need for it... I was just playing the demo. Granted I'm just looking to drive a car (which was kind of fun since it's different from other driving games I play), Swapping bodies to do missions is kind of... strange...
 
I don't understand the point of the Shift mode. It's new to me, but I don't get why there's a need for it... I was just playing the demo. Granted I'm just looking to drive a car (which was kind of fun since it's different from other driving games I play), Swapping bodies to do missions is kind of... strange...

It was really the only way they could get actual licensed vehicles.
 
Might be true though, which other game with licenced vehicles lets you steal them?
It's mostly buying or winning them (or all available from the start) although I guess there are plenty of other more convincing (and less frantic) solutions than the shift function.
In fact it's probably stealing (or borrowing perhaps) as well, not the cars but the bodies of the drivers.

As for the demo itself, the physics kind of disappoint me too even when I expected (or feared) it to be on the arcade side, I've only played the original Driver game and I remember those physics being more 'realistic' although it's a long time ago.
The visuals are slightly better than I thought (judging from some screenshots I saw) and I do hope there will be more controller options in the final game (and I perhaps assumed wrongly that manual shifting would be possible too).
Was really looking forward to this title, not sure I still do, at least not as much.
Might still buy it next month as it does seem to offer something different from other games but I did hope this one would offer more 'sim' like handling than other sandbox-type games (why can't those 2 go together somehow?).
 
It was a long time ago, but didn't "The Getaway" from PS2 feature licensed cars? I seem to recall you could carjack them off the streets.

I hated that game so I only played it briefly at a friend's.
 
It was really the only way they could get actual licensed vehicles.

That almost sounded ludicrous, but after reading about recalling about carjacking, that sounds more reasonable. But you know what? I've only ever played the first Driver game and in it, Tanner never leaves the car :lol:
 
That almost sounded ludicrous, but after reading about recalling about carjacking, that sounds more reasonable. But you know what? I've only ever played the first Driver game and in it, Tanner never leaves the car :lol:

And that's exactly the reason why that game's the hardest of all Driver games. The final 5 missions were absolutely crazy... You had to survive some insane stuff on just one car!

Ah, the memories.
 
It was a long time ago, but didn't "The Getaway" from PS2 feature licensed cars? I seem to recall you could carjack them off the streets.

Yes you're right about that one, I actually owned that game so I should've known...:ouch:
Maybe since the legal rules/requirements have changed though or it's just a few (or only one) brand(s) which are present in Driver (but weren't in The Getaway) who oppose it and they solved it this way.
Ferrari (and a few others as well) is strangely absent from the list of manufacturers though, maybe they were having demands they wouldn't meet (damage model perhaps? or having trouble with 'kidnapping' bodies? ;)).
 
Interesting, how so? Were manufacturers against carjacking?

So they object if you steal a car but the car with a persons body its ok???? strange logic.... I would rather they just steal my car and leave my body alone...
 
It was a long time ago, but didn't "The Getaway" from PS2 feature licensed cars? I seem to recall you could carjack them off the streets.

I hated that game so I only played it briefly at a friend's.

So much for my theory.:lol:
 
Played the demo...I don't understand how this game could have a story mode.
In my opinion I think it would just be a good arcade game that doesn't have a story mode like Need For Speed: HP3 or something. I do like the fact it runs at 60 fps and that the graphics are pretty neat.
 
Played it at a friends house.. It was fun. But how wrong they got SF, Marin and the East Bay ruins it for me. The streets are completely inaccurate and way to wide. It feels like a open town with a few tall buildings then a city. It seems as if they didn't even go to SF and look around, they just talked to someone who was once there high on acid.
 
Just finished with the demo, and to be honest, not too impressed. The cars dont feel too good and I think I would get bored off it quickly.
 
Didn't enjoy the demo, I love GTA4, and something was very different about it that doesn't feel very good. It might be the graphics and style of gameplay.
 
My opinion is that Reflections are trying to do something different to get into the market with this new game.

The guy in the vid in this thread mentioned that they were trying to take it back to the original in so many ways.

There's a good reason for that: It was a good game.

But how many remember that game and how it played?
How many will buy this new one on the strength of that memory?
You are a games producer, you need to bring your game out to the fore, you need to make sure that anyone who hasn't played the original will want to play this new one, based on its own merits......
Give it a new feature.... something no-one has done before.... give it the ability to body swap!..... of course! the ability to body swap in a driving game! why has no-one done this before!? it's genius, it'll sell games! people will want to try body swapping and all the possibilities that that will bring to the genre..... what an awesome idea!

Ok, maybe not.

But you get my point.

Personally, I think the shift element of the gameplay sux.
I would have preferred to be driving around in the original, but with todays graphical capabilities, and some more depth of realism with the steering wheel, brake, throttle, and shifter (ahem) in the car.

I don't think it is beyond the realms of possibility for someone to take the driving physics of GT4, and marry them to the sandbox of GTA4 and give us the kind of game everyone on this forum wants.

But so far, no-one's done it yet.

These guys certainly haven't.
However, that said, I did get a distinct 70's vibe from the opening movie, and the cut scenes were perfect in terms of lip-sync and style, and I thought the Challenger at least handled a bit like a heavy muscle car. In short, it's done enough to have me interested in at the very least hiring and monstering through in a weekend sometime. If it's good enough, I'll buy it. But once the ability to free roam is unlocked; that's what I'll be doing all day.

They have brought back a lot of the original, but tried a new twist to get more heads to turn.

I think it's too far out there for a lot of us old-school, who remember the original, but are we the kids of today who play video games?

The ones who have fond and somewhat distant memories of being wowed at the replay value in the first Driver game, aren't.
The ones who have never heard of the franchise, are, and they might be happy to see the ability that they thought should have been in open world sandbox gameplay for a long time: the ability to shift from person to person like some mosquito with a fetish for 70's muscle and the odd 370z.

They're our future people, run and hide! Or shift into someone else........

:irked:👍
 
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I actually really like the demo...

And if this game has free roam, which it seems to, then I'll be spending hours getting into chases. 'shifting' into a truck and wrecking those cop cars!
 
Just had a go of this demo, enjoyed it! Took me back to the old Drivers. I kinda like the shifting thing, bit weird at first but I like using it to affect police chases, very cool.
 
Just had a go of this demo, enjoyed it! Took me back to the old Drivers. I kinda like the shifting thing, bit weird at first but I like using it to affect police chases, very cool.

Yeah, shifting into a massive truck and having a head-on collision with the cops is pretty cool.
 
I played Parallel Lines, after I modded a few cars I was over it lol.

This new Driver looks promising, despite being set in San Fran, but with GTA having come off the rails big time with the IV disaster, Reflections are in a prime position to beat Rockstar at making a fun game, they absolutely must deliver a superior damage system to IV/Anything Rockstar can conjur for V if they want to make an impact (puns were unavoidable, and again!)

Best of luck Reflections!
 
I played the demo last night and at first it felt good to play, sliding the muscle car round was great fun and even when I shifted into the other car for the 'jump off the transporter' mission it felt good to drive.

Then I tried the mission where you have to escape the cops in an Audi R8. The police ruined it for me. Fair enough the police in Driver have always been harsh but in this you only have to do the slightest thing wrong and 6-7 cars turn up intent on killing you! Then you drive into a big red barrier by accident and are spawned facing an army of oncoming police vehicles.

Sort that out and it'll be brilliant fun. As it is, you can't take any corners without being smashed off the road. It's just not fun.
 
Then you drive into a big red barrier by accident and are spawned facing an army of oncoming police vehicles.

Sort that out and it'll be brilliant fun. As it is, you can't take any corners without being smashed off the road. It's just not fun.

I believe the barrier is in existence because it's a demo....

You most certain can take corners, just don't be predictable :P
 
I played the demo last night, and I dunno, the shifting just doesn't seem that great to me. It feels more like an idea thought up to avoid having to have any on foot action in the game.

I'll probably give it a rental though.
 
I personally liked it. Its a good change of pace. I'm going to wait, however, considiring how the last few games I bought were REALLY buggy.
 
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