Drivetrain conversions

That is the most bizarre thing I've ever seem...It looks like a plane without wings! I guarantee it was an epic track day car;)

Looks more like a torpedo. Also, it only has three wheels...
That is what the Volkswagen Type 2 wants to be when it grows up.
 
Quite a number of useless FF cars could be made much more useful with this feature; I have a number of 23Z Mazda Axelas and don't use any of them much or take photos of them because the driving experience is quite boring. I'd rather have them with RWD and maybe the 654x2 rotary from the RX-8.
 
Drivetrain conversions is a VERY REAL feature in real life. If GT wants to be the ultimate game with the ultimate, in-depth tuning options, then it better has it.

GT doesn't want to be that. It wants to provide you with the best console based driving simulation of a set group of cars who's engines and handling have been mapped out by PD to offer each one a unique feel and characteristic for you to pilot around their well drawn tracks.

They do the option of some basic bolt on mods like I/h/e like the average man in the street would have access to.

Not create new frankenstein cars. If you could have a rwd civic or integra and put am nsx engine in it, you could complete 3/4 of the game with one car. This is NOT what PD intended or wanted.

Drive train swaps won't happen IMO.
 
GT doesn't want to be that. It wants to provide you with the best console based driving simulation of a set group of cars who's engines and handling have been mapped out by PD to offer each one a unique feel and characteristic for you to pilot around their well drawn tracks.

They do the option of some basic bolt on mods like I/h/e like the average man in the street would have access to.

Not create new frankenstein cars. If you could have a rwd civic or integra and put am nsx engine in it, you could complete 3/4 of the game with one car. This is NOT what PD intended or wanted.

Drive train swaps won't happen IMO.

Not another, "It's against the spirit of GT" argument. The same defense used by people who don't want a livery editor. And you're talking about only having access to basic upgrades only the average man could get to. Can the average man turn a normal car into a professional racing machine, like we can with racing modifications in GT5? And your Civic example is a terrible exaggeration. Forza has engine and drivetrain swaps but you sure as heck can't complete most of the game with one car because of them. It's called putting restrictions in the events.
 
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I hope that we do get engine and drivetrain conversion options in GT6 as the series desperately needs a wake up call.

All I hope for is that it is implemented in a sensible way so that people don't go putting Veyron engines in Kubelwagens etc, but more sensible engine swaps such as K20A in an EG6, F20C in a 3 series or an RB26 in a Sileighty. I also hope drivetrain conversions are implemented into the game sensibly as well.
 
Not another, "It's against the spirit of GT" argument. The same defense used by people who don't want a livery editor. And you're talking about only having access to basic upgrades only the average man could get to. Can the average man turn a normal car into a professional racing machine, like we can with racing modifications in GT5? And your Civic example is a terrible exaggeration. Forza has engine and drivetrain swaps but you sure as heck can't complete most of the game with one car because of them. It's called putting restrictions in the events.

Civic starts ff/na that's 2 series of races. Its also 90s/Japanese. Throw in it can be rwd/ awd, turbo, supercharged engine changed etc. Just drop an nsx 500gt engine in it and it can do super gt too yay. There's few categories it could not be entered into.

As for race mod its just like adding a wide boy body kit and coilovers really.
 
If you could have a rwd civic or integra and put am nsx engine in it, you could complete 3/4 of the game with one car. This is NOT what PD intended or wanted.

Funny you should say this, because it wasn't particularly difficult to do exactly that with previous games.

Civic starts ff/na that's 2 series of races. Its also 90s/Japanese. Throw in it can be rwd/ awd, turbo, supercharged engine changed etc. Just drop an nsx 500gt engine in it and it can do super gt too yay. There's few categories it could not be entered into.

And even assuming PD was dumb enough to implement drivetrain modifications with no regard to game balance... so what?


As for race mod its just like adding a wide boy body kit and coilovers really.
No, no it's not. Half of the RMs (and TCs) are pretty much direct copies of real life race cars, and they had a lot more done to them then body panels and springs.
 
Civic starts ff/na that's 2 series of races. Its also 90s/Japanese. Throw in it can be rwd/ awd, turbo, supercharged engine changed etc. Just drop an nsx 500gt engine in it and it can do super gt too yay. There's few categories it could not be entered into.

As for race mod its just like adding a wide boy body kit and coilovers really.
So all in all, all that is really changing is that you can enter two more races?(RWD/AWD)
Last I checked, only SuperGT/GT500 cars can enter in races restricted to SuperGT/Gt500. Even if I'm wrong, throwing that engine in a Civic is not going to make it an even somewhat close race, when your going up against a full-bred race car.. You'd lose by a couple miles..

I didnt know the widebody and coilovers added a couple hundred horsepower as well. Thats odd.
 
GT doesn't want to be that. It wants to provide you with the best console based driving simulation of a set group of cars who's engines and handling have been mapped out by PD to offer each one a unique feel and characteristic for you to pilot around their well drawn tracks.
How exactly do you know what GT wants to be? Do you know what Kaz' mysterious 'vision' is?

They do the option of some basic bolt on mods like I/h/e like the average man in the street would have access to.

But the average man in the street doesn't have access to race cars and rare, exotic cars. So i'm not sure what argument you're trying to make there.

Not create new frankenstein cars. If you could have a rwd civic or integra and put am nsx engine in it, you could complete 3/4 of the game with one car.

Even if that were possible, so what? What does it bother you how someone else decides to complete the game? If you want variety, you use different cars. If someone wants to stick to one car and heavily modify it to fit different races that's their choice.

This is NOT what PD intended or wanted.

Again, what do you know that we don't?
 
Civic starts ff/na that's 2 series of races. Its also 90s/Japanese. Throw in it can be rwd/ awd, turbo, supercharged engine changed etc. Just drop an nsx 500gt engine in it and it can do super gt too yay. There's few categories it could not be entered into.

As for race mod its just like adding a wide boy body kit and coilovers really.

So that's 3/4 of the game to you? Use your imagination. You're ignoring events that could be made using other Japanese manufacturers other than Honda, manufacturers from other countries, events made exclusively for a type of car that a Civic couldn't participate in, etc. The possiblities are almost endless.

As SimonK said, so what if someone wants to do as many events as possible with a Civic? It's just a strategy to complete the carrer mode. Personally, I would drop the Civic and buy a car that's better suited for a certain event, but I'm sure not everyone wants to play that way. Some might stick with a car and get as much as possible out of it through upgrades, so they can save their money for more expensive cars.
 
But why would you need a car different to the Honda if it can cover so.many event types? Sure you get the odd musclr car event but apart from that. It can cover the hot hatch event except the euro version. I'm not trying to be factious but clearly this kind if mod is NIR what kaz wanted.
 
But why would you need a car different to the Honda if it can cover so.many event types? Sure you get the odd musclr car event but apart from that. It can cover the hot hatch event except the euro version. I'm not trying to be factious but clearly this kind if mod is NIR what kaz wanted.

It's called choice, I really don't see your problem if a car could potentially do so many races?
 
But why would you need a car different to the Honda if it can cover so.many event types? Sure you get the odd musclr car event but apart from that. It can cover the hot hatch event except the euro version. I'm not trying to be factious but clearly this kind if mod is NIR what kaz wanted.

You could probably get through all of A-Spec (and subsequently, B-Spec) with well under 50 cars. So why does the game have over 20 times that amount?

Choice. Engine swaps massively increase that (even more so if PD bucked the industry trend and allowed you to downgrade when swapping engines). Even keeping it limited to same-manufacturer, or "in-the-family" (like an Audi engine in a VW), the options would be massively increased over what we have now. As an example, BMW would massively benefit; you could swap the 135's engine into the 120i for a hatch version, the 120d's engine into the 135 for a torquey 123d replica, or my personal favourite, the E92's awesome V8 into the Z4 M Coupe.

The argument that it's unrealistic is moot, since so much of the tuning aspect of the game is already far from it as well.
 
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