- 813
- United Kingdom
Hoping that PD fixes this issue soon. I'm planning to get a wheel later on in the year but right now I'm stuck with the DS4. Even the MX-5's steering feels sluggish!
It's just the fact that if I turn my controller to counter-steer, I expect the game to respond. Right now it isn't responding, and takes a good second to respond. By this time you are already spinning out.
I'll be honest with you, it's really not. Even if you anticipate the oversteer, the game will not let you steer into it. At least with a wheel / in real life, I am able to turn the wheel or at least attempt to turn the wheel when I want to. It's clearly an issue that hopefully they will resolveBut at the moment it is much like driving a real car - if you are reacting to something like oversteer then you are already too late to do anything about it. Predict the oversteer, balance the throttle and be gentle with the steering and you'll be fine.
In a real car you would be able to feel the onset of oversteer through your butt basically. Since this sensation is unavailable on a DS4, a quicker response from the controller helps to counteract that lack of seat of your pants feeling. A series of options for world and driver movement would also help but they are not in the game as of yet. Telling people to simply adapt really doesn't solve the problem along with the fact that's oversteer cannot always be predicted through visual cues.But at the moment it is much like driving a real car - if you are reacting to something like oversteer then you are already too late to do anything about it. Predict the oversteer, balance the throttle and be gentle with the steering and you'll be fine.
But at the moment it is much like driving a real car - if you are reacting to something like oversteer then you are already too late to do anything about it. Predict the oversteer, balance the throttle and be gentle with the steering and you'll be fine.
But at the moment it is much like driving a real car - if you are reacting to something like oversteer then you are already too late to do anything about it. Predict the oversteer, balance the throttle and be gentle with the steering and you'll be fine.
No it's not. In a real car I turn my wheel and the car immediately reacts to my input. It doesn't have a think about it for a bit and then decide to do what I ask.But at the moment it is much like driving a real car - if you are reacting to something like oversteer then you are already too late to do anything about it. Predict the oversteer, balance the throttle and be gentle with the steering and you'll be fine.
I might be the only one that finds the DS4 pretty good (It could be after AC &Pcars I am used to slower inputs) but anyway I tried adjusting up and down the steering sensitivity and I actually found the opposite helps to make it feel better by reducing the sensitivity and increasing the FFB helps me and these settings are what I use now.
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I also found the M4 and the Rally course cars a little different to start with but again a few laps in it was fine.
On the gravel it is very loose so brake hard in a straight line (slow in) and then let the back drift out not touching the pad only the triggers. 👍
Hi, had to make a new login im so old school. Just to say I have been experiencing this too but i thought the car swapping ends at the drop of a hat was down to a different problem i have. Im not sure if anyone has talked about this but im one of those crazy old people who still use x and square as accelerate and brake, which worked fine for me in every GT up to now. I used to be able to modulate the throttle just with the touch sensitivity, but now it seems the buttons are just on/off which is a bit of a problem for me. I dont know why PD would take this feature out after so long, which makes me think maybe its the DS4 itself.
steering in general is very slow and unresponsive... even when standing still it takes 2 seconds to turn from left to right...
I will wait for an official statement from Poly about the controller steering and so far nothing. Maybe it's a game design choice? I mean the difference between GTSport and GT6 is so obvious and Poly knows it.That lock issue is the only problem though and it can be easily fixed. Apart from that driving with a controller feels so good. GT has always felt good with a controller though.
Yep, anyone can test this. Stop your car, hold the brakes, hold the thumbstick all the way in one direction, let go of the thumbstick, watch the in game wheel. That can't possibly be right.I gave it another go as we speak with the sensitivity cranked up and it's still absolute trash. It takes more or less a good second from full lock to center when standing still. It's obvious how this becomes a problem once you're trying to countersteer.
¯\_(ツ)_/¯
Yep, anyone can test this. Stop your car, hold the brakes, hold the thumbstick all the way in one direction, let go of the thumbstick, watch the in game wheel. That can't possibly be right.
Can anyone upload a video demonstrating this controller problem? I've read the several explanations but I'm not too sure I fully understand what the problem is. I don't have the demo so I wouldn't be able to see what the problem is for myself.