Uh, what? innovation has absolutely
zero place in anything that tries to simulate the real thing, because you're not innovating, you're replicating. At least as far as the main game goes.
What innovations did GT5 bring along? Is there anything that wasn't done before GT5, that's actually any good? I mean, you could, for example, call the painting system GT offers 'innovative', but if that's the kind of innovation PD is going to offer, well, I think I'll pass, thanks. Or maybe the car maintance? Because you're going to pay, what, half of the car's price to get the chassis sorted once you've driven a mile? Or maybe tyres that run without any presure?
All they did was cram features into the game and a lot of them are just half-assed.
So, I don't get your point. PD copy-pasted features other games had long before, what's 'innovative' about that?
Hell, Autovista is more innovative than anything GT5 has to offer. And, still, I'd much, much rather see a game do the established stuff well than offer loads and loads of pseudo-innovative rubbish.
People calling PD innovative... That's actually quite suprising. The game feels like you're playing something straight from 1998, and that's called 'innovation', just because the games that did it before didn't look as good?
Let's be honest, the last time a developer offered something that was truly unheard of in a racing game (that actually happened on the track, not some side game, like Autovista) was probably a decade ago.
I sure hope you were calling GT5's Move features out as being pointless, too. In this game, you can at least do more than just use for headtracking only, including voice recognition and Autovista.
But, you know, there's this feeling that you, you know, didn't.