E3 2011: The Parallel Paths of Forza Motorsport 4

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Looks great but the incar gameplay at the end of the vid looked like same old Forza, which is not a bad thing of course. Want to see more gameplay.
 
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You have got to be kidding about the "better physics engine"
Not sure if ill ever be a fan of Forza but seriously. PD needs to get to work.

The preview for this game looked really good.

PD doesn't have to do anything at all. I wish they were threatened by Forza and would get to work.

FM4 looks awesome but hell FM 3 was awesome. It had more features than the Sun, the Moon, & the stars. GT5 series (GT5+GT5:Prologue) sales more than doubled over FM3. Hell GT5 alone almost doubled FM3 sales

FM4 does look very good though. But that's no surprise. FM3 was/is a very good game. All they had to do was update the lighting model and release again

Heck just think bout all the money PD must've made from licensing all these wheels (T500rs & DFGT). Add up all this I see no reason at all for PD to be worried. Not to mention Thrustmaster will be showing off the new shifter. Thats just more $$$ for PD. Kaz is just laughing all the way to the bank, probably ignoring FM4 altogether

Very disappointed by all this flash promoting Kinect and no talk about racing wheels. The game itself looks great but what I care bout is what they plan to do bout racing wheels.....
 
Too bad Turn 10 Does not make PS3 version. THat way no stupid Kinect, and they wont force them to use MOVE to play Forza. Only thing they would force on them is 3D and headtracking for PS Cam. But in the end Kinect or anything else is only Extra feature it will not ruin game experience.
 
McLaren
Considering the fact that every car is modeled with an interior, I'm pretty sure every car will work in the garage.

Well, I don't know. Do you think they modeled all 500 cars with open door detail? Open hood and engine? So something tells me they will have maybe around 100 super detail cars and most ported from fm3. once they go into gt5 car detail, they might take a while to model so much detail.
Unless for now all car will have door opened and that it? Cuz that's least modeling that have to be done. And some like Ferrari with glass back hood to open.
 
I too don't think every car will get the open door , Clarkson treatment. I am glad that every car gets the 1 million poly count treatment however. When the game is in motion cars wont look out of place next to each other.
 
Well, I don't know. Do you think they modeled all 500 cars with open door detail? Open hood and engine? So something tells me they will have maybe around 100 super detail cars and most ported from fm3. once they go into gt5 car detail, they might take a while to model so much detail.
Unless for now all car will have door opened and that it? Cuz that's least modeling that have to be done. And some like Ferrari with glass back hood to open.
They did it for FM3 as all the cars are modeled to much higher standards than they are when you load them up. I can easily see them doing the samething for FM4, & then just "downplaying" the models when they get loaded during a race.

There's also the fact that T10 outsources, so they could easily knock out several dozen car models with an independent company if they wanted to.
 
PD doesn't have to do anything at all. I wish they were threatened by Forza and would get to work.

FM4 looks awesome but hell FM 3 was awesome. It had more features than the Sun, the Moon, & the stars. GT5 series (GT5+GT5:Prologue) sales more than doubled over FM3. Hell GT5 alone almost doubled FM3 sales

FM4 does look very good though. But that's no surprise. FM3 was/is a very good game. All they had to do was update the lighting model and release again

Heck just think bout all the money PD must've made from licensing all these wheels (T500rs & DFGT). Add up all this I see no reason at all for PD to be worried. Not to mention Thrustmaster will be showing off the new shifter. Thats just more $$$ for PD. Kaz is just laughing all the way to the bank, probably ignoring FM4 altogether

Very disappointed by all this flash promoting Kinect and no talk about racing wheels. The game itself looks great but what I care bout is what they plan to do bout racing wheels.....

Right. Kaz has actually mentioned that he doesn't really pay much attention to the "competition" because he's so busy...and...well...let's face it...they is no competition. GT is in a class all by itself. It's the second best racing franchise ever. (would be the best game for game if PD hadn't released all the concepts and promo discs. But, excluding those, NFS has nearly 20 games and GT has 5 and NFS is at over 100million units and GT is at 65 million...yeah...a couple more games and the GT series as it stands now, will pass NFS.)

Right now, in terms of sales, Forza is really competing with NFS. And the Run...I don't know....FM4 vs. NFS The Run...close call.
 
I'm really excited about this game and can't wait for this game to be released. One thing I will say though, it seems like F4 has a bit of PGR4 influence (racing in different countries) and I think that's actually pretty cool.
 
Same problem as Final fantasy,too much cinematic and actually less than 30 secs of gameplay,seriously just the same old gameplay as other trailers,not looking too confident if I'm honest,I don't know until I see actually gameplay with normal controls or steering wheel.

And,what the hell is this wheel all about,it just screams casual:

5802809701_640b3c572f_t.jpg


Proper treatment for actual hardcore players dammit.
 
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Right. Kaz has actually mentioned that he doesn't really pay much attention to the "competition"

Believe me...it shows. Not in a good way either.

because he's so busy...and...well...let's face it...they is no competition.

How do you figure?

GT is in a class all by itself.

I'm not so sure that's a good thing at this point, considering how outright archaic GT5 is portrayed.

It's the second best racing franchise ever. (would be the best game for game if PD hadn't released all the concepts and promo discs. But, excluding those, NFS has nearly 20 games and GT has 5 and NFS is at over 100million units and GT is at 65 million...yeah...a couple more games and the GT series as it stands now, will pass NFS.)

I think you mean second most sold franchise ever. I'd also doubt GT surpassing NFS in sales numbers anytime soon considering the gaps between releases.
 
But Forza's a Casual Simulator. GT5 is a Hardcore Simulator. It's much much much easier to access Forza than Gran Turismo. Forza, all my friends can jump in and play. GT, only my hardcore racing fans will ever really give me a challenge. And...Forza, like Shift, has a permanent driving aid which makes it more accessible. 'Cause Xbox is all about accessibility. Again...I would LOVE to see what Turn10 could do if MS wasn't breathin' down their necks.

@Terrorism. GT outsells all the other racing games by such a massive margin that...I probably wouldn't be looking in my review mirror for my competition because I'm lapping them. With so few games under it's belt and such high sales.

Also, what about GT5 is archaic?
 
@Terrorism. GT outsells all the other racing games by such a massive margin that...I probably wouldn't be looking in my review mirror for my competition because I'm lapping them. With so few games under it's belt and such high sales.

And that's reason enough to utterly ignore the innovations brought forth? Both Shift titles are simulating things GT5 doesn't. Both Shift titles actually attempt to do more than just advance the visuals to an anal level that actually seems to detract from the game itself. Forza is so far ahead in every other department that, when directly compared, the first (and usually only) retort is "GT has better graphics". I'm sorry, but I want more from a game than visuals.

And did you just call me "Terrorism"?

Also, what about GT5 is archaic?

Let's see...what can I remember?

1. The paint system (apparently they've never heard of a palette; I'm not playing an RPG). Collecting colors is stupid, for lack of a better word.

Honestly, I'm scratching my head now. That's how long it's been since I've cared to play.
 
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I'll go on a limb and say no way will all cars have the garage treatment.

Just too much work guys.

Still I think it will be a fun and interesting experience.
 
But Forza's a Casual Simulator. GT5 is a Hardcore Simulator.
Totally False. Forza is as hardcore as you want it to be. Infact , there's even an option to reduce grip by percentage online in races if you really want to get hardcore which I'm sure NONE of the detractors of the game has even attempted. I haven't because I think the game plays fine as is. GT5 can be as casual as you want it to be. A TON of aids can be turned on to make the game accessible as proven by having ..... infact... I'm not even going to get into the examples and arguments just to say that statement of yours is purely false.

Forza, all my friends can jump in and play. GT, only my hardcore racing fans will ever really give me a challenge.

I call BS on this statement. I've read MANY people claiming this exact same garbage and it winds up being exactly that, garbage. I've experimented myself with a few friends who game also but not really into racing games or as hardcore as I am. EVERY SINGLE ONE OF THEM can't keep a car on the road in Forza and have as much difficulty as in GT5.

And...Forza, like Shift, has a permanent driving aid which makes it more accessible. 'Cause Xbox is all about accessibility.

First off there is some controversy about this "permanent driving aid" so I'll leave it as is. What I DO know, driving aid or not, it's something that is very slight if it's even there and does NOT take away from the racing action. And really these games are all about the racing action. Quite frankly one game "get's it" and the other doesn't. And it looks like the game that "got it" just got better.

The only legit argument I ever gave GT5 over Forza was grid size. Although "8 is enough" (see what I did there ;) , wait,some of you are too young to know what I just did) you really do need more than that. Especially when you have options to setup multi-class racing. Interesting, one game has the multi-class option but could use more cars on the grid while one has the cars but barely any options.

Man don't be like the dude in my sig.
 
And that's reason enough to utterly ignore the innovations brought forth? Both Shift titles are simulating things GT5 doesn't. Both Shift titles actually attempt to do more than just advance the visuals to an anal level that actually seems to detract from the game itself. Forza is so far ahead in every other department that, when directly compared, the first (and usually only) retort is "GT has better graphics". I'm sorry, but I want more from a game than visuals.

And did you just call me "Terrorism"?



Let's see...what can I remember?

1. The paint system (apparently they've never heard of a palette; I'm not playing an RPG. Collecting colors is stupid, for lack of a better word.

Honestly, I'm scratching my head now. That's how long it's been since I've cared to play.


But....Gran Turismo 5 IS an RPG.


Anyway, this thread is about the awesomeness of FM4, not how it compares to other games. Sorry I started it, I apologize. I'm a fan of the Forza franchise. Really, I am. I've played both GT and Forza and I'm still in the belief that they're two completely different games. Forza is going further and further down it's own path. I mean, now they've got a Showroom where you can hear Jeremy Clarkson tell you everything wrong with your car and why you're an idiot for buying it and for buying Forza 'cause all the cars in it suck. (just kidding.) GT is headed for a more Racing RPG game. And...if I may...there's a wiff of a Racing MMORPG in GT's future. But that's at least a console away.

So...interactive car encyclopedia vs Racing RPG....yeah...they're about the same as Jeremy Clarkson and Christopher Titus.

Oh, and DV, I said, in terms of SALES Forza's competing with NFS.
 
I'll go on a limb and say no way will all cars have the garage treatment.

Just too much work guys.

Still I think it will be a fun and interesting experience.

A lot of work that they can and probably have outsourced. Don't worry.
 
Oh, and DV, I said, in terms of SALES Forza's competing with NFS.

My point stands. To compete for something, It means you are both aiming to take the object of your competition from the grasp of your competitor, FM and NFS are aimed at COMPLETELY different markets...kind of like how marlboro arent trying to steal cheeseburger sales from mcdonalds ;)

Oh...T.O, feel free to use it if you want :)
 
My point stands. To compete for something, It means you are both aiming to take the object of your competition from the grasp of your competitor, FM and NFS are aimed at COMPLETELY different markets...kind of like how marlboro arent trying to steal cheeseburger sales from mcdonalds ;)

Perhaps if their special sauce consisted of ketchup, mayonnaise, and nicotine. Big Nic, anyone?
 
Terronium-12
A lot of work that they can and probably have outsourced. Don't worry.

I'm not worried in the slightest. I am sure it will be great but not all cars will get the garage treatment IMHO.

It's no where near the premium standard issue that disappointed me.

I see the garage as a genuine bonus in that regard.

Anyway hope in wrong and lol at Shouden. Your funny.
 
My point stands. To compete for something, It means you are both aiming to take the object of your competition from the grasp of your competitor, FM and NFS are aimed at COMPLETELY different markets...kind of like how marlboro arent trying to steal cheeseburger sales from mcdonalds ;)

Oh...T.O, feel free to use it if you want :)

Actually, FM and NFS Shift had, at least, the same target in mind: KILL GT. Both failed. Forza went of in a different direction and...we'll see where the Shift franchise goes. (lets hope to ISI.)

Also, I wouldn't order a nicotine burger from McDonald's, anyway. They might screw up my order and then...well...then I'd be dead, wouldn't I?

Me: *takes bit of burger* This is real...*starts having seizures on the ground before I die.
Manager: How much nicotine did you use?
Cashier: just a couple spoonfuls. What? He wanted more cheese.


You know what would be REALLY funny? What if FM4 has Standard and Premium models lmao. "Dude, you're not suppose to copy the BAD stuff, idiot."
 
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No one is out to kill GT. Get a grip man.

The only thing that will kill GT or any other title is THEMSELVES.
 
OP
Turn 10 Studios has teamed up with Pirelli Tires to mine data and statistics from real-world tire tests in order to further build upon Forza Motorsports' physics model

Cool, I've been curious about fm4 physics for sometime now, hoping for the best.

OP
Other points on the car describe fun facts as told by the Jeremy Clarkson, courtesy of Forza Motorsports 4's new Top Gear partnership. These stories include hilarious retellings of manufacturer embarrassments and famous, quirky anecdotes behind each car's design choices.

These things always bother me in racing games, good thing I have a mute button.

OP
The Showroom experience has around 10 hours of unique content, challenges, and cars to view,..

Doesn't sound like every car to me but I don't need it to be, the dreaded 'standard/premo' didn't bother me either.

OP
You simply mimic steering with your hands with Kinect, and the braking and acceleration are handled for you. These Kinect-specific assists don't change the physics, but they do lower the barrier of entry for a serious game

Could be fun for drunkin parties or if you have young children.

OP
The last piece of Forza 4's platform is its multiplayer and community features, the closest ties to the main game and a player's possessions. Races add experience to your driver level, and racing Clubs and liveries return.

Cool, as all racing games should be.

The only thing keeping me from being too excited about the release is the wheel issue. What they offered up is a joke and I'm not so sure I want to buy a fanatec. I'll be watching to see what other wheels will work and provide ffb.
 
Teaming up with a tire company isn't going to change ALL the physics in the game. Just the tire physics. So..essentially, exactly what PD did for the new tire physics model in GT5. But I like that model...it'll be interesting to see what Perelli's model looks like. The only down side...all the tires in Forza will be Perelli's won't they?
 
I can only believe that the showroom mode is limited to certain cars, that's all anyone can reasonably expect (IMO), the level of detail with opening doors/bonnets etc is just too much work. Possibly we may get more cars modelled to this level over time (and via DLC), excitingly, what a vehicle (PUN Intended) for car manufacturers to showcase new models etc.. this has potential..

I know this has an element of standard/premium to it that I'm sure will be jumped on, but the reality is, all cars whilst racing will be equal, which is a big distinction.

All we need is the new tyre physics to be the icing on the already not too bad in places physics engine, and I think there is enough to be genuinely hyped about.. :)

All this FM vs GT is a bit annoying, I think both need to do their own thing, whilst also keeping an eye on each other, it should be a good thing to have healthy competition, it benefits the customer much more..
 
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