EA ends the Project Cars & Dirt series

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It's not going to be a good thing. It's going to be games. With microtransactions. Not Sims with DLCs. I guess if you just want the most recent thing just to go through a half assed career and then never to touch it again after a year, OK.
PC2 was a good thing, a good start. They just never finished it and let bugs stay as they were. They could have just ironed out the bugs, fixed the physics and added DLC packs to PC2 instead of coming out with PC3. The new material in PC3 put into PC2 would have been wonderful.
AMS2 changed a perception of what actually was/is possible and now we all know that PC2 could have been ten times better. PC3 could have been ten times better if the right people were working on it.
This below though:
EA technically didn't do anything with it. Pcars 3 was before EA got involved and PC4 wasn't much of anything to our knowledge.
I haven’t played a recent F1 game since the early 2000s PS1 & PS2 games. Played some of the recent GRID games. The way PC3 was handled, I’m sure EA can do a better job than that moving forward. That’s if we are to ever see similar touring cars games from EA.
 
The last portion of my prediction of how things would turn out for PCARS & SMS is confirmed.

It still sucks. Among big titles, Project CARS was the IP closest to the ballpark of what I'm looking for from a sim, and it wasn't even so terribly close. Pissing off everyone with PCARS3 by taking one step forward in the direction I hoped for and two irrational steps backward -- not only burying the Project CARS brand, but also reinforcing false mutual associations that stymie the driving/racing genre -- sure didn't help anything.

Cheers to those of you for whom Reiza's AMS2 or a sim like ACC is just perfect -- from PCARS2, that's a definite leap in the wrong direction for my interests. I'm back to waiting for something else, and my interest in PCARS2 didn't even last like LFS or EPR. It's too finicky. (AC w/ mods or BNG are even worse.)

I'm so 🤬 starved for a new go-to title. Denied a lifelong habit out of excess familiarity with what I've got, and nothing new up to par. I'm not trying to be picky. I enjoyed Mario Kart 8, Horizon Chase: Turbo, and the FAST titles, for non-sim examples. I don't expect perfection of one sort or another. Just something not being provided!!
 
There was some fun to be had with PC3, but SMS tried to sell it to the wrong people. The fact that it released just weeks after the infinitely worse F&F:C hurt SMS reputation almost beyond redemption.

The only thing that surprises me about this recent news is that PC4 was actually still in development.
 
It may be now possible for the team at Mildly Annoyed Games to procure the partially developed PC4, then continue the development and bring it to market.
I am sure that is something our loveable Nude Nut could be contemplating?

Any thoughts on if that will eventuate???🙄
 
Following the cluster**** that was PC3 and PCARS Go, I’m hardly surprised. Tbh, Reiza seems to have achieved more with the Madness Engine in a single title than SMS did in approximately 15 years, so in my honest opinion they kinda had it coming
Also, this is the almightiest of middle fingers to the Bell family
 
There was some fun to be had with PC3, but SMS tried to sell it to the wrong people. The fact that it released just weeks after the infinitely worse F&F:C hurt SMS reputation almost beyond redemption.
I completely agree with your statement, and I would further it by saying that SMS tried to sell it POORLY to the wrong people (the GT/FM/FH crowd) while ALIENATING the majority of their player base, which probably just wanted the company to further improve/enhance PC2.

Unfortunately, in the world we are living, a console driving/racing game that skews towards realism will have a very limited appeal. Heck, the new FM will be lucky if it gets a fourth of FH5's player base!
 
So EA's racing portfolio looks like this:

WRC
F1
NFS
Grid
Real Racing

Coddies takes the WRC license from Kylotonn, leaving the frenchies with the struggle of building a new IP. EA kills Project Cars and DIRT. And I'm not very hopeful with the future of Dirt Rally as a WRC licensed game (meaning, intended to be casual or accessible).

Lovely. From one of the best gens for the genre to one of the worst.
 
It may be now possible for the team at Mildly Annoyed Games to procure the partially developed PC4, then continue the development and bring it to market.
I am sure that is something our loveable Nude Nut could be contemplating?

Any thoughts on if that will eventuate???🙄
Highly doubtful. MAG has already started development on their own project (or so it's claimed anyway), and I'm pretty sure Bell has no interest in trying to negotiate with EA for the remnants of the PCARS franchise given his vocal dislike of the company. Not to mention it would be a much smaller group taking over an unfinished and unfamiliar project, which never goes well when it comes to any form of programming, and as I mentioned earlier we don't even have any definite proof that anything of substance even exists of PCARS 4.
 
Coddies takes the WRC license from Kylotonn, leaving the frenchies with the struggle of building a new IP. EA kills Project Cars and DIRT. And I'm not very hopeful with the future of Dirt Rally as a WRC licensed game (meaning, intended to be casual or accessible).

Lovely. From one of the best gens for the genre to one of the worst.
Dirt Rally 1 and 2 I wouldn't classify as casual from a driving or physics perspective, definitely in the sim camp. I'm pretty confident WRC23 will follow that as it took over DR3.

KT will be fine, they've honed their WRC games into something memorable and certainly with 10 and generations, cemented themselves as one of the top Rally game creators. I forsee V-Rally making a return in the not too distant future, inheriting a lot of the DNA and work that's gone into the WRC games on the way. V-Rally 4 was an awkward misstep by them but without the WRC license they could really push that IP to a new level.
 
Dirt Rally 1 and 2 I wouldn't classify as casual from a driving or physics perspective, definitely in the sim camp. I'm pretty confident WRC23 will follow that as it took over DR3.
Obviously it is not casual at all. I say EA could now make it. We'll see.

V-Rally 4 was an awkward misstep by them but without the WRC license they could really push that IP to a new level.
Disagree. It's actually the best arcade rally game on PS4 bar none. One of the best physics ever made in a game of its style.

It does feel awkward in the sense that they had to release something after WRC7. Can't remember the reason, but they took long time to release WRC8.
 
Coddies takes the WRC license from Kylotonn, leaving the frenchies with the struggle of building a new IP.
KT will be fine, they've honed their WRC games into something memorable and certainly with 10 and generations, cemented themselves as one of the top Rally game creators. I forsee V-Rally making a return in the not too distant future, inheriting a lot of the DNA and work that's gone into the WRC games on the way. V-Rally 4 was an awkward misstep by them but without the WRC license they could really push that IP to a new level.
I was thinking KT would have their hands full with Test Drive Unlimited Solar Crown, especially as that is the sort of game I'd expect to have a live service model lasting for at least a few months, maybe even over a year.

The Test Drive Unlimited franchise has a considerable amount of popularity. Despite a decade passing since the last release, I don't think Kylotonn should have trouble promoting it closer to launch.
 
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I was thinking KT would have their hands full with Test Drive Unlimited Solar Crown, especially as that is the sort of game I'd expect to have a live service model lasting for at least a few months, maybe even over a year.

The Test Drive Unlimited franchise has a considerable amount of popularity. Despite a decade passing since the last release, I don't think Kylotonn should have trouble promoting it closer to launch.
I actually totally forgot about TDU. I still don't think they're done with Rally games though, too much work has gone in to WRC to go to waste.

Obviously it is not casual at all. I say EA could now make it. We'll see.


Disagree. It's actually the best arcade rally game on PS4 bar none. One of the best physics ever made in a game of its style.

It does feel awkward in the sense that they had to release something after WRC7. Can't remember the reason, but they took long time to release WRC8.
Name another arcade rally game that it had to compete with. It's the best arcade rally game by default of the fact that it's the only one. Gravel wasn't really that type of rally game and Dirt 4 was much earlier and, much better.
 
Name another arcade rally game that it had to compete with. It's the best arcade rally game by default of the fact that it's the only one. Gravel wasn't really that type of rally game and Dirt 4 was much earlier and, much better.

I change the category to off road arcade racer. Arcade rally game is indeed too narrowed.

For me, Dirt 4 was not better at all. It is the most controversial Colin McRae game (with Dirt 3) for a reason. Better production values, music, sound, graphics... And that's it. Physics wise is a mess, in hardcore mode unplayable in certain circumstances. In arcade mode, better, but the most flat of the series (behind Dirt 5). Fun, but nothing special. VRally4 absolutely destroys it: much more noticeable weight transfer and natural tyre grip. Much more realistic and easier.

Track and environmental design is also a very clear win for Vrally.
 
I change the category to off road arcade racer. Arcade rally game is indeed too narrowed.

For me, Dirt 4 was not better at all. It is the most controversial Colin McRae game (with Dirt 3) for a reason. Better production values, music, sound, graphics... And that's it. Physics wise is a mess, in hardcore mode unplayable in certain circumstances. In arcade mode, better, but the most flat of the series (behind Dirt 5). Fun, but nothing special. VRally4 absolutely destroys it: much more noticeable weight transfer and natural tyre grip. Much more realistic and easier.

Track and environmental design is also a very clear win for Vrally.
We'll have to agree to disagree, I absolutely love my rally games, of all physic and accessibility levels, I find V-Rally 4 to be up there with the absolute worst of them.
 
and I'm not surprised, it's just another franchise that EA killed off after buying and absorbing the studio. They've done this numerous times and they'll continue to do it more.

Project CARS 3's bad sales were a result of bad marketing choices from SMS, not the game itself, but EA doesn't care about that. It's that mentality that's part of why I've grown to hate EA.
I've said this before - and so have others - if they had just called it Project Cars Revolution (like they were going to) it would've avoided SO many issues. The game was never terrible. I enjoyed it. But it was a big departure from the first two. And calling it Pcars 3 made people expect another sim.

On another note, I hate EA so much. I used to love their sports games in the 90s and early 2000s. They've gotten so greedy and figured put how to make games that are just good enough to make people part with their money in many different ways
 
I've said this before - and so have others - if they had just called it Project Cars Revolution (like they were going to) it would've avoided SO many issues. The game was never terrible.
You're right, it wasn't. For some reason, SMS had it in their head that making this simcade styled PC game a sequel versus a spinoff would mark off better sales.

Which makes no sense, that's like releasing Forza Horizon as Forza Motorsport 5. You just don't do that.
 
It says particularly on open world, not exclusively. The article also says that Grid is in development, it won't be going anywhere.
The EA statement said that they would focus on licensed IP and open world. Their biggest earning licensed IP by multiples of 5 or 10 is F1, and their open world is NFS.

WRC is also a licensed IP.

Grid is NOT a licensed IP.

The article itself says that Grid work is in development (not the EA statement) but don't forget there are still 2 DLC packs outstanding for Grid 2022. Development for Grid could just amount to 2 further DLCs and that's your lot.

Don't forget Grid 2022 sales were poor by all accounts. There's nothing to stop EA dumping it if they don't like the sales figures.
 
The GRID series is a much better series than Project cars anyway. So no big loss as far as I'm concerned. GRID Legends may not be as much as a sim as PC3 was, but it's a much more fun and enjoyable game. Sure it's arcadey, but the cars are a blast to drive and the circuits are nice. Bring on GRID 6!
 
I really want to play EA games but just the games in the past
Every game from 2012 onward it just terrible in many ways
 
I got the first PCARS, not the second, due to the comments at the time, they said "more of the same' and the same thing as to the pcars3.
But how can a game revenge, if when entered in the PS Store, a 99€ and to this days, is about to leave, continues at the same price.

It already reminds me of PS Plus that lost a few thousand users (I am one of them) after launching the new plans, and since this never presented any discount as it was habit?

I still expect a new plan 'pay-per- game' and also, a game of cars that can destorm the Gran Turismo.
 
Ea and their grubby hands destroying two games which we all enjoyed.

Rip Project Cars
Rip Dirt Series

Im not surprised because I knew it was going to happen with ea destroying many game series and developers in the process.

Also SMS will be killed off.

A sad day.
 
Ea and their grubby hands destroying two games which we all enjoyed.

Rip Project Cars
Rip Dirt Series

Im not surprised because I knew it was going to happen with ea destroying many game series and developers in the process.

Also SMS will be killed off.

A sad day.
  • Dirt is still around (the Rally subseries anyways), it's just called WRC now.
  • Project CARS destroyed itself

All EA did was just confirm these two things.
 
two games which we all enjoyed.
Did we though? In both cases the last title in the series, which is really what matters in the world of business, was not well received critically and neither sold particularly well. I'm guessing Grid is also pretty close to the chopping block as well and I'm not sure I'd blame EA for doing so considering Legends seems to have far more effort put into it than the last couple releases when it was solely under the Codemasters banner and it still hasn't performed well.

Im not surprised because I knew it was going to happen with ea destroying many game series and developers in the process.
I really feel like EA is getting an undeserved amount of flack for this, it's not like either franchise was exactly setting the world on fire when EA took over. They haven't really destroyed anything because it was already reduced to a pile of irrelevant nostalgia by the time they acquired it. The only things from Codies really worth investing in are Dirt Rally (soon to be WRC) and F1 and that seems to be the direction EA is headed.
 
I would kill the franchise if I was EA too. Considering the damage pCARS 3 did to the franchise and I think majority of the old SMS lead devs left EA and went with Ian's new GTR Revivial. All EA got from this is a IP name and probably a game engine that no one seem to know what to do with it.

Also found some interesting comments on the development issues with pCARS 3 by Austin from Pretend Race Cars blog long ago, he joined SMS and was part of the development for the end of pCARS 2 and the whole of pCARS 3. It is in a youtube comment, I've merged both comment and summerized out the FnF Crossroads comments, just quote the pCARS related parts just for it to be easier to read and find:

Worked on both of these games (FnF Crossroads & pCARS 3), hopefully my comment does not get lost. This video is literally a documentary of my time at SMS. I signed on right as they were about to release pCars 2/start on pCars 3, and then left (not really lol) right as the run of pC3 DLC ended. That alone is a wild story unto itself.

pCars 3 from what I recall was dictated by misinterpreting pCars 2 sales figures.

The original pCars generated massive sales figures for SMS on day one, primarily because in 2015 GT Sport was delayed and there was no racing sim on the PS4 yet. When pCars 2 didn't match those immediate insane sales figures, the decision was made that sim racing is too finicky of a market, and to try their hand at a Horizon-style offshoot.

In reality, pCars 2 sold very well over it's total lifetime, so this shift in direction was ill-advised and in hindsight shouldn't have happened. It is my professional opinion that pC3 failed because SMS didn't really comprehend what made the Shift games great. Shift was intended to be used as the blueprint but nobody really made an effort to ensure the Shift formula was there - things like obnoxiously loud engine sounds, aggressive visual effects, moody menus, and a grandiose soundtrack. We settled on rainbow menus, dubstep, and very uninspired car sounds. It was like they didn't understand why people liked Shift.

In mid 2019 when deep in development it really did remind me of PGR, albeit with pCars content. The game drove great with a pad and the AI was fun to race wheel-to-wheel with on higher difficulties. Portimao I recall being a highlight in GT3 cars. We didn't get all AI quirks dialed out that are a staple of isi/Madness engine games, but I was pretty satisfied especially because we had close to a year of fine tuning ahead of us. But once the overlords stepped in and demanded the AI to act a certain way, the entire experience fell apart IMO. They wanted road racing to be pack-based like NASCAR is, which literally doesn't work if you have even one iota of knowledge about road racing. Didn't matter.

Some of the crazier ****, like 6-wide starts at Fuji, thankfully never got into the release build. Not because it was immediately canned after one playtest, but because someone (me) spoke up and asked why we were intentionally generating chaotic 6-wide starts when we simultaneously had an online safety rating system that punished any sort of contact.

Two further things did us in.

Codies suggested a name change from pCars Revolution to pCars 3 at the last minute. The original name you can see Ian reference on twitter and in some promo shots. Codies had just taken over SMS & were worried it would confuse investors to have two arcade racers from the same company, competing against each other on the market at the same time - Grid 19 and pCars R. By changing the name from pCars R to pCars 3, they theorized the investors would understand that one was arcade and one was sim. Dead serious. This also resulted in crazy ****, like our physics guys having to write blog entries about how "realistic" our very obviously arcade racer was. In my opinion that put them in a very strange spot and messed with their personal reputations, as they had their real names slapped on blog posts that the sim community laughed at.

So instead of people knowing it was a Shift-style offshoot and to give it a pass if it wasn't your thing, we all had to double down and pretend like this neutered experience was indeed the future of sim racing.

We also recycled too much content. 95% of the car/track roster is stuff directly copy/pasted from pCars 2, with some tire updates and draft scalars improved (you'll notice drafting in pC3 is a lot more realistic than pC2 - you're welcome).

Had we taken a more focused approach - just street cars only - and maybe street circuits only as opposed to literally the entire pCars 2 track roster, people would have understood that yeah, it's just a lighthearted PGR-style racer, and you can upgrade or paint your car if you want to. If you sell that for $30, maybe $40, it does well and holds people over until the next major release.

Instead it pissed off our core fanbase and coupled with the launch of Crossroads, made them swear off buying games from SMS.
To further summerize it, pCARS 3 was pCARS Revolution but Codemasters see it as a conflict with Grid 2019 and forced to change its name to be pCARS 3. Then SMS is asked to advertised as a proper sim while it wasn't designed as a sim.

Link to video where I found the comments:
 
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Project Cars changed my perspective on racing games. It completely changed my understanding of driving physics and made realise how far behind GT was at the time. It wasn't perfect but the way each car handled and sounded was unlike anything I'd played before. I frequently played online with a small group of people on Monday nights, and did a few races with another league before I got booted out unceremoniously. The Monday league carried on through to Project Cars 2 before it was canned shortly after. However it wasn't long until I found two more to compete in - a Thursday night series and a Friday night one. I think it's fair to say that Project Cars 2 is my most played game due to the sheer number of races I did for both online leagues. I didn't stick with the Thursday series for that long (they went to F1 in 2019 and I ended up leaving due to the poor driving standards and horrible stewarding), but I stuck with the Friday league for about 3 years (2018-2019-2020) and had some of the best moments of my gaming life. I thought this would continue with Project Cars 3 but no. The game was soo bad that they didn't even make the switch over to it; they stuck with Project Cars 2. A lot of people left the league after that which sucked for me. The amount of drivers who stayed was too little for me to justify sticking with them so I left. However a few months later I gave the game one last crack, this time with RaceOnOz. I managed to win the Div 2 championship by 2 points in the little Ginetta G40. It's fair to say that this series has had a massive impact on me but I'm not upset about the decision to kill it off.
 
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