Engine Braking in GT Academy

  • Thread starter hankolerd
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And that was not the point at all. With tire wear on, drivers won't easily abuse the physics, that was the point. To get fast, now you have to conserve the tires, not slide around. Now the smooth driver can get quick times, not the other way around. Doesn't matter who came on top for me.

There is no kick in time for tire wear, with very fast wear rate set. Have you ever tried very fast wear online on comfort soft or sports soft ? It's not so simple to just do hot lap run anymore for one magic lap.
Still doesn't change the fact that its a waste of time in a Time Trial. All that'll happen is guys will find out the maximum nunber of laps you can run balls to the wall before tire wear cuts into lap times and then everyone will just run stints of that length. Don't see how that enhances the game at all.

Now if you take it a step further and throw in managing tire temperatures for optimum grip like in racing sims then you have a variable that might be fun to play with, so long as its programmed properly of course.
 
Still doesn't change the fact that its a waste of time in a Time Trial. All that'll happen is guys will find out the maximum nunber of laps you can run balls to the wall before tire wear cuts into lap times and then everyone will just run stints of that length. Don't see how that enhances the game at all.

Now if you take it a step further and throw in managing tire temperatures for optimum grip like in racing sims then you have a variable that might be fun to play with, so long as its programmed properly of course.

Time trial is wasting time to find that magic lap. Looks like you wanted less to worry about when doing hot laps :) What's the use of simplified physics ( no tire wear ) on GTA TT ? I see no benefit from it and it makes people just abuse the disable tire wear physics.

You still don't understand how tire wear at very fast affects grip when pushed over the limit in GT6. Try it online on soft compound tires and you might understand. Everyone will try to find what works best for them with tire wear on. Some may use different strategies. Cold tire on 1st lap is different than the next several laps with tire wear on very fast. This can even be felt offline with no tire wear when tires are cold ( blue ) it has less grip, than after warming up ( white ). With tire wear on very fast, you do have to watch your tire not getting overheated or red in GT6 and maintain the ideal tire temp ( look at the tire icon color with tire wear on ) Blue is bad ( cold ) and white is preferable ( warm ), yellow or red is bad and worn the tire quickly.

Putting tire wear do not have any other purpose than to limit abuse of the physics. Not sure what you want with enhances the game statement :confused: I think the more parameter included in the TT the better it will be, as tire wear would be included if this was done on PC sim anyway. If this was done using Assetto Corsa, would people call it waste of time in TT with tire wear simulated ? This is what GT has been lacking, no TT ever done with tire wear.

Imagine Assetto Corsa TT with no tire wear enabled and no mechanical damage, and drivers abuse the tire like no tomorrow, rev the engine like madmen.
 
Time trial is wasting time to find that magic lap. Looks like you wanted less to worry about when doing hot laps :) What's the use of simplified physics ( no tire wear ) on GTA TT ? I see no benefit from it and it makes people just abuse the disable tire wear physics.

You still don't understand how tire wear at very fast affects grip when pushed over the limit in GT6. Try it online on soft compound tires and you might understand. Everyone will try to find what works best for them with tire wear on. Some may use different strategies. Cold tire on 1st lap is different than the next several laps with tire wear on very fast. This can even be felt offline with no tire wear when tires are cold ( blue ) it has less grip, than after warming up ( white ). With tire wear on very fast, you do have to watch your tire not getting overheated or red in GT6 and maintain the ideal tire temp ( look at the tire icon color with tire wear on ) Blue is bad ( cold ) and white is preferable ( warm ), yellow or red is bad and worn the tire quickly.

Putting tire wear do not have any other purpose than to limit abuse of the physics. Not sure what you want with enhances the game statement :confused: I think the more parameter included in the TT the better it will be, as tire wear would be included if this was done on PC sim anyway. If this was done using Assetto Corsa, would people call it waste of time in TT with tire wear simulated ? This is what GT has been lacking, no TT ever done with tire wear.

Imagine Assetto Corsa TT with no tire wear enabled and no mechanical damage, and drivers abuse the tire like no tomorrow, rev the engine like madmen.
I'm in a racing series that has tyre wear set on fast, so I know what you mean. After leaving the pits with new tyres the car will be very slippery until the tyres are heated enough for them to get grip. We had one guy who always set faster times than the others, but he almost always ended up losing the race. That's because he was using the tyres really aggressively, like people do in TT's. I believe that adds to your point.

I also wish it was more realistic, but I'm fine with how the tyres are here to be honest. (I still don't like the whole engine braking thing though) Hot laps are all about using the most of the tyres and the car just for that one magical lap, so the way people drive in TTs is similar. In real life it'd be different of course, but you'd still try to drive as aggressive as you can and make use of the tyres as much as you can for just a single lap. With tyre wear turned on the driving style might become a little less aggressive, but everyone would still push the tyres to their limits since it's only just one lap.
 
Time trial is wasting time to find that magic lap. Looks like you wanted less to worry about when doing hot laps :) What's the use of simplified physics ( no tire wear ) on GTA TT ? I see no benefit from it and it makes people just abuse the disable tire wear physics.

You still don't understand how tire wear at very fast affects grip when pushed over the limit in GT6. Try it online on soft compound tires and you might understand. Everyone will try to find what works best for them with tire wear on. Some may use different strategies. Cold tire on 1st lap is different than the next several laps with tire wear on very fast. This can even be felt offline with no tire wear when tires are cold ( blue ) it has less grip, than after warming up ( white ). With tire wear on very fast, you do have to watch your tire not getting overheated or red in GT6 and maintain the ideal tire temp ( look at the tire icon color with tire wear on ) Blue is bad ( cold ) and white is preferable ( warm ), yellow or red is bad and worn the tire quickly.

Putting tire wear do not have any other purpose than to limit abuse of the physics. Not sure what you want with enhances the game statement :confused: I think the more parameter included in the TT the better it will be, as tire wear would be included if this was done on PC sim anyway. If this was done using Assetto Corsa, would people call it waste of time in TT with tire wear simulated ? This is what GT has been lacking, no TT ever done with tire wear.

Imagine Assetto Corsa TT with no tire wear enabled and no mechanical damage, and drivers abuse the tire like no tomorrow, rev the engine like madmen.
Again, this doesn't change anything other than wasting time, forcing people to go back to the pits or hit restart over and over to run laps. All that will happen is people will go balls to the wall for one single lap and hit restart over and over, having to go through a warm up lap, essentially 2 laps just to get one good one. As soon as the tires began to degrade and lap times rise, there's no more point in driving. It's a good way to turn people off the game.

The only TT's I've done in Assetto Corsa are in RSR Live Timing, and there are no restrictions on anything. You can put tire wear on or off, TC on or Off, autoshift, use the paddles or heel and toe, the choices are yours. However, if you want to qualify for a "Pro" ranking you have certain limitations you must adhere to. The leaderboards are full of all kinds of combinations but also sortable into Open, Pro, Pro+ and Pro++(no driver aids, TC and ABS off). The leaderboards I've seen are all dominated by "Pro" ranked drivers. IMO that's how it should be done. Let people choose what aids they want to use (in an open TT, not GTA) and then have sortable rankings and fixed sets of rankings like Pro, Amateur etc.
 
Regardless of what the settings are they still apply to everyone. Whether tire wear is on or off or if there are cones placed closer or further from the apex everyone still has the same rule set. The key then becomes skill and adaptation.

Nothing prevents anyone from performing crazy downshifts or drifting just as nothing stops you from inching closer to a cone to maximize your speed and distance. It's a skill. Is it easier to move your line closer to a cone than to time a downshift from 5th to 2nd? Sure. Can everyone do it successfully? No.

And it's not just in GT/GTA but the same applies to other games and to the real world just the same. Sanctioning bodies have specs and rules to be followed and physics doesn't change per person. Engineers, manufacturers, drivers all try to max their advantage within the rule set. Those that can, win. Those that can't, don't.

Change the settings any way you like. The fast guys will still be fast because they can maximize any limit you place on them. You may close the gap by a tenth or a even second. Maybe you see more realism. I don't think you see any difference in the rankings.
 
Same old chesnut, just like using the handbrake.

Each to their own.

I don't do either btw.. well maybe h/brake if i'm going in a tad too hot. :P
 
I'll assume my second post was ignored. Seems to be the norm for me... :rolleyes:

And as I said in the post everyone ignored, I can't replicate any real form of engine braking. It goes straight to gray/neutral with 2 quick shifts.

From my experience it seems like the clutch model is linked to the rev limiter so when the revs go past what the rev limiter would allow the clutch is engaged briefly. If the revs are much too high it will go to neutral gear and stay there. The only time the tyres lock up is when the braking force from the engine is greater than the traction force of the tyres. For instance, if you build an ultra-short gearbox (like, top speed 20 km/h) you can easily lock the tyres by shifting down at high speeds, because the braking force from the engine is multiplied by the ultra-short gearbox and becomes substantially higher.
 
Again, this doesn't change anything other than wasting time, forcing people to go back to the pits or hit restart over and over to run laps. All that will happen is people will go balls to the wall for one single lap and hit restart over and over, having to go through a warm up lap, essentially 2 laps just to get one good one. As soon as the tires began to degrade and lap times rise, there's no more point in driving. It's a good way to turn people off the game.

The only TT's I've done in Assetto Corsa are in RSR Live Timing, and there are no restrictions on anything. You can put tire wear on or off, TC on or Off, autoshift, use the paddles or heel and toe, the choices are yours. However, if you want to qualify for a "Pro" ranking you have certain limitations you must adhere to. The leaderboards are full of all kinds of combinations but also sortable into Open, Pro, Pro+ and Pro++(no driver aids, TC and ABS off). The leaderboards I've seen are all dominated by "Pro" ranked drivers. IMO that's how it should be done. Let people choose what aids they want to use (in an open TT, not GTA) and then have sortable rankings and fixed sets of rankings like Pro, Amateur etc.

GTA do not allow such freedom like in AC. TT is wasting time in essence, restart or not and people who keep at it are the ones who are on top. Don't know why tire wear is such a burden, it should be an aspect of time trial. If you don't agree, I understand :) For regular seasonals, I would prefer separate categories in leaderboards like AC have in GT and have them run with more freedom ( tire wear )

I'm in a racing series that has tyre wear set on fast, so I know what you mean. After leaving the pits with new tyres the car will be very slippery until the tyres are heated enough for them to get grip. We had one guy who always set faster times than the others, but he almost always ended up losing the race. That's because he was using the tyres really aggressively, like people do in TT's. I believe that adds to your point.

I also wish it was more realistic, but I'm fine with how the tyres are here to be honest. (I still don't like the whole engine braking thing though) Hot laps are all about using the most of the tyres and the car just for that one magical lap, so the way people drive in TTs is similar. In real life it'd be different of course, but you'd still try to drive as aggressive as you can and make use of the tyres as much as you can for just a single lap. With tyre wear turned on the driving style might become a little less aggressive, but everyone would still push the tyres to their limits since it's only just one lap.

Driver in real life cycle the tires once they are over their heat range or worn out. Doing time attack in real life, there's no continuous abuse of tires without repercussions :) The Tsukuba Time Attack battle IRL often sees tuners with several sets of tires, one set for 1 warm up lap, then 3-4 laps full bore and they go back to pit for fresh set ( they often run super soft comp semi slick ) In GT6, all you need to do is hit restart button.

Regardless of what the settings are they still apply to everyone. Whether tire wear is on or off or if there are cones placed closer or further from the apex everyone still has the same rule set. The key then becomes skill and adaptation.

Nothing prevents anyone from performing crazy downshifts or drifting just as nothing stops you from inching closer to a cone to maximize your speed and distance. It's a skill. Is it easier to move your line closer to a cone than to time a downshift from 5th to 2nd? Sure. Can everyone do it successfully? No.

And it's not just in GT/GTA but the same applies to other games and to the real world just the same. Sanctioning bodies have specs and rules to be followed and physics doesn't change per person. Engineers, manufacturers, drivers all try to max their advantage within the rule set. Those that can, win. Those that can't, don't.

Change the settings any way you like. The fast guys will still be fast because they can maximize any limit you place on them. You may close the gap by a tenth or a even second. Maybe you see more realism. I don't think you see any difference in the rankings.

All I ever want to see is GT to use what the physics can offer, at least tire wear should be mandatory in gameplay ( like online GTA TT and races ), it is after all a driving simulator. I proposed tire wear as I often sees drivers abuse the physics and if as you said the ranking would be the same, then why not :) I don't care who wins the GTA TT or seasonals. At least the cheaters in TT seasonal would have more to worry about with tire wear :lol: My ideal TT would be comfort tires, tire wear, no assist at all ( no active steering, no brake assist ) and add water on track to the mix ( 10-20% ), fun and challenging :P but not many will like it.
 
Driver in real life cycle the tires once they are over their heat range or worn out. Doing time attack in real life, there's no continuous abuse of tires without repercussions :) The Tsukuba Time Attack battle IRL often sees tuners with several sets of tires, one set for 1 warm up lap, then 3-4 laps full bore and they go back to pit for fresh set ( they often run super soft comp semi slick ) In GT6, all you need to do is hit restart button..
Exactly, it's just that you don't have to waste time to heat up the tyres and changing them in the pits. That's the great thing about sims, they are less time consuming for these things.
 
Actually ( unless something as recently changed ) in GT6 if you downshift and hit the limiter the "auto-clutch" will prevent your engine from over revving. So "technically" if your engine didn't mind a few trips to the redline it would be fine to do this in real life. When the auto-clutch kicks in you don't get any extra braking force.

If PD wanted to make it really "realistic" they would charge 4 PSN credits for every lap on SH tires. If you buy the the "alien speed" pack for 60 PSN credits it would upgrade all your tires to RS for the next 20 laps. If you by the "We Love PDI" pack for 200 PSN credits it would let you cut 3 corners and all your GTA cars would have an extra 10 HP. Also each PS3 would be hardware locked to a max of 75 laps. This would be much more realistic.

I have yet to find a sim that won't let you abuse engine braking. iRacing, Assetto Corsa both let you abuse the engine and be quicker for it. If damage is set to 100% in AC it won't work for that many laps but it will work. In AC you can get about 1 maybe 3 laps driving a car to the "real" limit with tire wear on full. But then just like any other game you hit restart and do it all again.
 
GTA do not allow such freedom like in AC. TT is wasting time in essence, restart or not and people who keep at it are the ones who are on top. Don't know why tire wear is such a burden, it should be an aspect of time trial. If you don't agree, I understand :) For regular seasonals, I would prefer separate categories in leaderboards like AC have in GT and have them run with more freedom ( tire wear )
RSR Live Timing is not part of AC, it's an independent, 3rd party application that anyone can download and use for free. It runs in real time in game, updating the leaderboards on the fly as you complete each lap. You can even have a small window on the HUD that shows the people before and after you, and the leader's time if you choose.

It's not that I don't want tire wear, it's that the way tires are modeled in the game, introducing tire wear merely becomes a burdensome hurdle to jump around, rather than a strategic gameplay element. As I said already, if you introduce tire temperatures and optimum temperature ranges to maximize grip and you can view real numbers in real time, then that's a different story. You can choose to attack for a lap and overheat the tires in the process, losing grip towards the end of the lap, or you can choose a more moderate approach, attacking the corners before the long straights where the tires cool down before the next corner. Or you can choose to be more conservative for a couple of laps and get into a rythmn, then attack for a lap or two, then cool things down. If you incorporate brake heat making it's way into the tire carcass as new sims are doing, along with flatspotting, blistering etc., then you're really got something to work with that requires some real forethought and tire management.

Exactly, it's just that you don't have to waste time to heat up the tyres and changing them in the pits. That's the great thing about sims, they are less time consuming for these things.
For racecars at least, newer sims like AC and PCars incorporate tire blankets into the game programming as well.
 
The leader of ranking, [miguel659444], do this 'engine braking' in just one corner...and he don't drift...It is a very clean lap...
 
So this was something I saw last year that bugged me, and it seems it is still allowed in GT Academy 2015. When I watch the replays of the fastest guys, it seems quite a few of them use an engine braking technique of throwing the car into a very low gear, say from 5th to 2nd at ~120mph, and just let the engine bounce off redline to help get some extra braking force. It is no doubt that these guys are putting down very fast times and I know it is not completely because of this technique (they must have some skill as well), but it does bother me the "The Real Driving Simulator" does not check and penalize for this. If the winning GT Academy driver hopped in their race car and did the same I know they would be less than thrilled :lol:

Anyway, just wondering how other people feel about? Perhaps something to put in the GT Suggestions section.

/rant
I believe you do not benefit from this technique as engine braking when pinging off limiter is reduced.. Whats getting my goat is the excessive use of hand brake.. Wtf?? it aint no rally!!!
 
And that was not the point at all. With tire wear on, drivers won't easily abuse the physics, that was the point. To get fast, now you have to conserve the tires, not slide around. Now the smooth driver can get quick times, not the other way around. Doesn't matter who came on top for me.

There is no kick in time for tire wear, with very fast wear rate set. Have you ever tried very fast wear online on comfort soft or sports soft ? It's not so simple to just do hot lap run anymore for one magic lap.
I don't think tyre wear will make much of a difference, I will be surprised if it will force driver styling change for people doing fast times. Only effect I think will happen will be the gap between fastest times and slowest will grow. If they had good tyre temperature modelling, I think that will make a big difference but likely aid people who are doing fast times already and gap to slowest might grow at an even bigger rate.
 
The way I see it is that people who complain about the set of rules in any game or competition, really don't understand what is the essense of competition, in the essense every game is nothing but a set of rules, and when I know these rules aplly to everyone equally there's no meaning in complaining about them. Now if I don't agree with the rules of some competition I have two options, either I just don't enter, or then I just work trough the frustration and try learn how to bend those rules like the top guys do. And of course people are free to express their opinion nothin wrong with that, but now when the competition is already on and set of rules are set long long time a go, this whole conversation is a vaste of energy... So instead of trying to figure what is wrong with the rules, better would be spending that energy learning to do it like pro's do, or then just simply move on to a game that has "better" set of rules.



-people were competing who is the best in complaining... Competition never got started for all the complaining about rules.

Yes it was my own joke, sorry :D
 
I don't think tyre wear will make much of a difference, I will be surprised if it will force driver styling change for people doing fast times. Only effect I think will happen will be the gap between fastest times and slowest will grow. If they had good tyre temperature modelling, I think that will make a big difference but likely aid people who are doing fast times already and gap to slowest might grow at an even bigger rate.

ODB
The way I see it is that people who complain about the set of rules in any game or competition, really don't understand what is the essense of competition, in the essense every game is nothing but a set of rules, and when I know these rules aplly to everyone equally there's no meaning in complaining about them. Now if I don't agree with the rules of some competition I have two options, either I just don't enter, or then I just work trough the frustration and try learn how to bend those rules like the top guys do. And of course people are free to express their opinion nothin wrong with that, but now when the competition is already on and set of rules are set long long time a go, this whole conversation is a vaste of energy... So instead of trying to figure what is wrong with the rules, better would be spending that energy learning to do it like pro's do, or then just simply move on to a game that has "better" set of rules.



-people were competing who is the best in complaining... Competition never got started for all the complaining about rules.

Yes it was my own joke, sorry :D

I don't compete in GTA, although I may still do the lap to get the money and prize car, that was the main interest for me. This year my country is included in the GTA , but I have my own life already :) There's no point for me to compete as I have no interest to win it ( except for the credits ). And I am not complaining, I merely stated what I wanted to be implemented in the TT, PD has taken the backward step since GT5 with no tire wear on TT and their usual PP/car limitation. I don't care who will be in the top ten :) or if the same people will be on top. It surprises me the reaction from some of the member here, as if I was unhappy about being not on top ten or something :lol: Those who know me would know that I never take serious TT run by PD ( seasonals or GTA ) Just gold and money :P
 
I don't compete in GTA, although I may still do the lap to get the money and prize car, that was the main interest for me. This year my country is included in the GTA , but I have my own life already :) There's no point for me to compete as I have no interest to win it ( except for the credits ). And I am not complaining, I merely stated what I wanted to be implemented in the TT. I don't care who will be in the top ten :) or if the same people will be on top. It surprises me the reaction from some of the member here, as if I was unhappy about being not on top ten or something :lol: Those who know me would know that I never take serious TT run by PD ( seasonals or GTA ) Just gold and money :P

Ok sounds great :)👍 I was just wondering what is the point of all this, but like I said everyone is free to express their opinion nothing wrong with that, I could almost add that if GT ever comes so close to reality that we have to concentrate on tire temperatures, I think I'll move on to something bit more simple :lol:
 
ODB
Ok sounds great :)👍 I was just wondering what is the point of all this, but like I said everyone is free to express their opinion nothing wrong with that, I could almost add that if GT ever comes so close to reality that we have to concentrate on tire temperatures, I think I'll move on to something bit more simple :lol:
I moved away from GT because it is far away from reality,actually if GT7 come so close to reality that will bring me back to GT.
 
I don't compete in GTA, although I may still do the lap to get the money and prize car, that was the main interest for me. This year my country is included in the GTA , but I have my own life already :) There's no point for me to compete as I have no interest to win it ( except for the credits ). And I am not complaining, I merely stated what I wanted to be implemented in the TT, PD has taken the backward step since GT5 with no tire wear on TT and their usual PP/car limitation. I don't care who will be in the top ten :) or if the same people will be on top. It surprises me the reaction from some of the member here, as if I was unhappy about being not on top ten or something :lol: Those who know me would know that I never take serious TT run by PD ( seasonals or GTA ) Just gold and money :P
My main point is with tyre wear on, it likely won't change driving style required for fastest lap. I think only difference would be more people will have to just use first lap as fastest lap attempt and no long stints like some may do. Having tyre wear on doesn't magically change what the driving physics allow, they need to improve them a lot in next game and hopefully Lucas's tweet regarding development was about GT7 physics. Tyre temperature will make a huge difference if done well, in GT6 it is more or less non-existent compared to what difference it can really make but I think it is much better than GT5 in that regard.
 
My main point is with tyre wear on, it likely won't change driving style required for fastest lap. I think only difference would be more people will have to just use first lap as fastest lap attempt and no long stints like some may do. Having tyre wear on doesn't magically change what the driving physics allow, they need to improve them a lot in next game and hopefully Lucas's tweet regarding development was about GT7 physics. Tyre temperature will make a huge difference if done well, in GT6 it is more or less non-existent compared to what difference it can really make but I think it is much better than GT5 in that regard.

Using 1st lap as fastest lap ? Try the car and track on current GTA Rd 1 ( GTR Nismo at Silverstone GP ) same tire, but go online, use tire wear very fast, see if you can push the car as hard as you can in the actual GTA TT on 1st lap. Slide / slight drift now will not make the car faster or aggressive braking that turns the tire red will have bad effect on the tire wear level. My main concern is with the TT format itself ( no tire wear ).
Have you ever tried hot lapping or tuning/testing online with tire wear very fast ? I always use tire wear ( either normal or very fast ) when I am online.

I have also tested SLS AMG GT3 ( building a online race tune for at least one pit stop - 30 minutes race ) - tune posted in my garage, on RS tire and tire wear very fast, and my best lap usually around 3rd or 4th lap of a fresh tire ( Red Bull Ring ) You have to consider fuel level as well ;) This is what makes TT with tire wear much more fun IMO.
 
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Ok guys, if we want realism, shouldn't they include the risk of getting killed or hurting yourself if you happen to crash badly?? Also we should spend real money buying cars and if we crash then we need to dig our pockets some more :D Then we would see who has the biggest set of balls don't you guys agree :D


Naah, just joking, I happen to be satisfied with this game, but I can also see it's not exactly the most presice in it's simulation, but it's enough for me :)👍
 
ODB
Ok guys, if we want realism, shouldn't they include the risk of getting killed or hurting yourself if you happen to crash badly?? Also we should spend real money buying cars and if we crash then we need to dig our pockets some more :D Then we would see who has the biggest set of balls don't you guys agree :D


Naah, just joking, I happen to be satisfied with this game, but I can also see it's not exactly the most presice in it's simulation, but it's enough for me :)👍


You know, I was going to mention that earlier but thought it was a bit extreme. :crazy: Leave it to you to take that stick and run with it. :lol:
 
If fuel and tyre wear were a factor of time trials all that would happen is keep lapping till the fuels down, pit for tyres run 5 laps and repeat. Simple.

Everyone cast your mind back to the final GT Academy on GT5, a GT6 demo at silverstone, anyone remember the 370z tyres?? Thats right, if you pushed too hard the tyres would heat up and stay bright orange for a whole lap,or more, forcing you to start again or just cruise a lap to let them cool down.
 
You know, I was going to mention that earlier but thought it was a bit extreme. :crazy: Leave it to you to take that stick and run with it. :lol:

Hahahah, well bit extreme I have to admit :D but the fact is I play for the exitement and adrenaline and too much fiddling with details just eats all that away so this game suits my needs just fine, no need to have casulties to make it interesting :lol:

But yeah, personal preference and taste are things we don't want to depate too much, we all know how's that going to end up :D


:gtpflag:
 
ODB
Hahahah, well bit extreme I have to admit :D but the fact is I play for the exitement and adrenaline and too much fiddling with details just eats all that away so this game suits my needs just fine, no need to have casulties to make it interesting :lol:

But yeah, personal preference and taste are things we don't want to depate too much, we all know how's that going to end up :D


:gtpflag:
or possibly not end at all :P
 
just throwing this out there. Yes the techniques used are not realistic at all, but with that said you do what you have to do with this type of prize on the line. Either follow suit or get left behind. Not trying to sound rude, but these complaints pop up every year (warranted yes because they are the exact opposite of what you should be doing to go fast). Being smooth and precise will get you nothing in this competition.
 
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Using 1st lap as fastest lap ? Try the car and track on current GTA Rd 1 ( GTR Nismo at Silverstone GP ) same tire, but go online, use tire wear very fast, see if you can push the car as hard as you can in the actual GTA TT on 1st lap. Slide / slight drift now will not make the car faster or aggressive braking that turns the tire red will have bad effect on the tire wear level. My main concern is with the TT format itself ( no tire wear ).
Have you ever tried hot lapping or tuning/testing online with tire wear very fast ? I always use tire wear ( either normal or very fast ) when I am online.

I have also tested SLS AMG GT3 ( building a online race tune for at least one pit stop - 30 minutes race ) - tune posted in my garage, on RS tire and tire wear very fast, and my best lap usually around 3rd or 4th lap of a fresh tire ( Red Bull Ring ) You have to consider fuel level as well ;) This is what makes TT with tire wear much more fun IMO.
I think personally first lap offers most opportunity to do the fastest time. Yet to try the GT Academy Round 1 but will give it a go both ways when I do, I'm expecting little difference. Never tried online mode in the game before so should be interesting to use it for the first time. Only real experience of tyre wear is through game events by PD and I found generally first clear lap is fastest unless there is good slipstream opportunity.

Does GT even take into account fuel level regarding speed, wouldn't be surprised in that SLS AMG GT3 combo you mention, fastest possible time is achieveable only on the first lap, everything after, you might lose performance.

just throwing this out there. Yes the techniques used are not realistic at all, but with that said you do what you have to do with this type of prize on the line. Either follow suit or get left behind. Not trying to sound rude, but these complaints pop up every year (warranted because they are the exact opposite as what you should be doing to go fast). Being smooth and precise will get you know were in this competition.
Personally think the most smoothest and precise lap is normally at top spot and being that quick has a good chance of getting somewhere in the competition.
 
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