F1 2010 Patch Thread (All Formats)F1 2010-2016 

  • Thread starter icelt
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How about looking that word up the next time you use it? Reply to this, don't reply to this...doesn't really matter, you'll just be talking to yourself.

Returned, as in... returned to the store I purchased the game from for a refund. I suppose it was too generous of me to assume you possessed the level of intelligence to comprehend such a complex financial transaction. My apologies.

Doesn't look like they allude to the tire puncture issue being corrected. I'll certainly be waiting until F1 2011 to give them another chance.
 
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Doesn't look like they allude to the tire puncture issue being corrected. I'll certainly be waiting until F1 2011 to give them another chance.

Well actually their new community representative Caldera posted in some thread (don't recall the specific one) that the puncture issue was being looked at by the team. He also stated he was going to update his "ai issues" post with that information, however I just checked it again and nothing's been added yet. So FWIW.
 
Had to re-start my career as I experienced the corrupted saved data.


Wonder when the fix(es) will be ready for download?
 
In am a Die Hard Driving Sim Fan, I was literally in my local game shop with F1 2010 in my hand about to buy it, when I remembered all the reviews about how bug-y this game is, I put the game down and thought Im gonna wait until this game is second hand and the price has dropped.
 
I have a sneaking suspicion we'll see 2 or 3 patches with fixes, rather than one big one. Although it means the time is longer, if you fix some issues within a quicker time, it keeps more people interested in the long term.
 
Had to re-start my career as I experienced the corrupted saved data.

Me too...good thing I was only at China.

BTW a strange thing happened to me in Melbourne.....I was 15th but spun at the penultimate corner and dropped to 16th, but on crossing the finish line I was given the win!? :crazy: (mind you, Vettel had already won & the countdown clock was going) any one had a similar experience?

Also, speaking of strange check this out...(not me BTW) http://www.youtube.com/watch?v=hnoSwU0Ojzw
 
I have a sneaking suspicion we'll see 2 or 3 patches with fixes, rather than one big one. Although it means the time is longer, if you fix some issues within a quicker time, it keeps more people interested in the long term.

Yeah that is what I'm thinking as well based on their interview with http://www.f1fanatic.co.uk/. So it "could" mean that we see the first patch relatively shortly... at least that is what I'm hoping.
 
One big patch has some big disadvantages, not only time, but you have such a greater risk of breaking something. It's better to send out a patch or two and then fix any issues caused by patching in later patches, than do one final patch that still has bugs in it that takes 6+ weeks to do.
 
From Codemasters F1 2010 Forum:

"05-10-2010, 10:21 AM
Update: The team have been working through a masterlist of issues, and are making good progress. Various issues have been through the preliminary testing process, and once the patch is complete a build will go in for siginificant testing time.

As soon as I have more news, it'll get posted here.

Caldera." (Codemasters Community Representative)

Soon; just like GT5 :lol:
 
From Codemasters F1 2010 Forum:

"05-10-2010, 10:21 AM
Update: The team have been working through a masterlist of issues, and are making good progress. Various issues have been through the preliminary testing process, and once the patch is complete a build will go in for siginificant testing time.

As soon as I have more news, it'll get posted here.

Caldera." (Codemasters Community Representative)

Soon; just like GT5 :lol:

Thanks for the heads up, I'll add it to the first post.

Edit....

So "siginificant (sic) testing time" hungh?! Maybe we won't see that 1st patch until the holiday time frame afterall :grumpy:.
 
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From Codemasters F1 2010 Forum:

"05-10-2010, 10:21 AM
Update: The team have been working through a masterlist of issues, and are making good progress. Various issues have been through the preliminary testing process, and once the patch is complete a build will go in for siginificant testing time.

As soon as I have more news, it'll get posted here.

Caldera." (Codemasters Community Representative)

Soon; just like GT5 :lol:


in this case you can simply buy F1 2011 💡
 
We need this patch really soon, the game is unplayable with that bugs :/

Especially the pit-stop bug and that some of the other teams make no pit-stop during an race (Career mode)
 
We need this patch really soon, the game is unplayable with that bugs :/

Especially the pit-stop bug and that some of the other teams make no pit-stop during an race (Career mode)

Seems playable to me. Why not just pit in a different lap than eeeveryone else?

I just made it through my first season in career mode with something like 6 poles, 10 podiums, 3 wins in a Virgin (now in a Red Bull) and the only bug I came up against was where I'd switch tires in the pits and you'd hear a tire blow as they were putting them on. Then when on the track, the tire's already blown. But again, I worked around it.
 
I have to say, the only bug I really notice and is unavoidable in races is the lack of fuel simulation for AI. Turn it off and it's just too easy.
 
I have to say, the only bug I really notice and is unavoidable in races is the lack of fuel simulation for AI. Turn it off and it's just too easy.

Agreed.

Also noticed that improvements to track conditions (i.e. it was wet and is drying out) are not made when time is accelerated during qualifying.
 
Seems playable to me. Why not just pit in a different lap than eeeveryone else?

I just made it through my first season in career mode with something like 6 poles, 10 podiums, 3 wins in a Virgin (now in a Red Bull) and the only bug I came up against was where I'd switch tires in the pits and you'd hear a tire blow as they were putting them on. Then when on the track, the tire's already blown. But again, I worked around it.

You can't do that in a Virgin without their being bugs! I'm exactly the same as you, points, poles, wins with Virgin, but that's ridiculous, it shouldn't happen!
 
You can't do that in a Virgin without their being bugs! I'm exactly the same as you, points, poles, wins with Virgin, but that's ridiculous, it shouldn't happen!

That's not a bug, that's just the difficulty level.
 
According to their FaceAche page, the patch is in testing, date and fix list is TBC.

Oooooohhhh good. I have only experienced one or two bugs (one for sure: pit stop, last night during my Malaysian GP), but I'm too afraid to do anything. I hate having full damage off, not happy with the AI/Lap Time business, and the save game thing. Hopefully, the fix list will be vast.

Thanks Sureboss!
 
Below is the latest patch news:

Hi everyone,

It’s been a while since we last updated on the forthcoming F1 2010 patch so here is where things are at currently…

The team are hard at work, and have been since launch, building the patch. We’ve focussed on both fixes to the game and a number of gameplay improvements based on your feedback. Once the process has finished, we can then release the patch for submission which will take an additional couple of weeks until it is available for release. Here is a quick overview of the main issues which we’re addressing:


1. Corrupt Save Games - We have identified an over-zealous anti-cheating check that manifested as falsely identified corrupt saves, specifically the ones relating to practice and R&D upgrades, the save-games should now load without issue. However if any of you are experiencing corrupt saves outside of this then please continue to send your PS3 save game files to us (Xbox360 & PC saves aren’t of any use to us) and we can test these against the latest patch to see whether all instances of this issue have now been fixed

2. AI not pitting in dry races where a mandatory pit stop was required (20% or more) – This has been fixed.

3. Player held in pit-stop too long – We’ve improved exit logic so that it isn’t too cautious in holding players during a pit-stop.

4. Puncture frequency reduced – The likelihood of players suffering punctures has been reduced.

5. Pit-stop lock-ups - Fixed several instances which caused the pit crew to lock-up and not be able to service the cars.

6. Automatically updating race strategy – Selecting prime tyres from the tyre menu (over default option) now updates the strategy so that the pit-crew assign options during the pit stop as opposed to re-attaching another set of primes (in a dry race of 20% or more).

7. First lap calculates correctly – The lap time for the first lap of the race now calculates correctly, from the lights going out as opposed to the cars crossing the start line.


In addition to these fixes we’ve also made improvements to the game based on your forum feedback:-


1. OSD changes – showing split times rather than gap to leader – We’ve changed how the OSD timing information functions so that split times are now displayed on the OSD, showing race time and race time differences to the other cars – I.e. how far ahead/behind are at a sector boundary.

2. AI affected more by damage received – Damage sustained by an AI’s car will have a greater effect their handling characteristics, effectively slowing damaged AI down more. AI cars that cannot maintain a racing speed will naturally yield to faster cars & come into the pits for repairs. As before, If they receive too much damage, they will retire from the race.

3. AI yielding to other cars when not on flying lap in qualifying - Improved AI behaviour to move off the racing line or out of the player’s way when the player is on a flying lap.

4. Increased wheel support – Increased wheel support and force feedback tweaks (where applicable) for the following wheels; Thrustmaster Ferrari F430 Force Feedback (officially supported), Thrustmaster Ferrari GT Experience (officially supported), Thrustmaster RGT Force Feedback Pro Clutch (not officially supported but will work), Fanatec Porsche 911 Turbo S & GT3 RS2 (both officially supported).

5. Wet weather improvements - Rebalanced graphical and handling effect of cars driving on a wet track - the level of wetness has been increased as well as tyre trails being made more prominent.

6. Improved Damage Modelling – Tweaks to the damage system so that more damage is visible / received during lesser impacts.

7. Next lap invalidated time trial logic - In time trial the next lap is no longer invalidated for any offence committed in the 3rd sector. It is calculated per track and is predominantly based on the final corner.

8. AI: Driver Behaviours - Addressed some issues in driver behaviour balancing that were causing occasionally unrealistic finishing positions.



There have also been several PC specific improvements as well:-


1. PC 'replay saving' and playback – You will be able to save out the files to replay them later or share them with others.

2. DX11 – The F1 2010 patch will enable the game to run on DX11. All of the graphical improvements are configurable from graphical options when in DX11. Specifically, "ultra" settings for 'shadows' and 'postprocess'. (These options require a lot of processing power, and are only recommended for high-end graphics cards.

3. Eyefinity Support – F1 2010 now supports 3 x 1 or 3 x 2 monitor display setups (minimum requirement of 3 x monitors)

4. Optimisations – We have made better use of multi-core processors in general, which will lead to better framerates on higher end machines.

5. Additional Support - Support for SandyBridge processors, which also adds support for currently available 'modern' processors, like Core i7, which wasn't correctly detected previously.


This list is not exhaustive of the issues being addressed in the patch but a snap shot of the key improvements. Please keep your feedback coming though as it is invaluable both for the work on the patch and for the design of F1 2011.

Once the patch goes into submission, we’ll try to give you guys a heads up as to when it will be live and ready to download as soon as we know.

Thanks for your continued support & feedback.

The F1 2010 Development Team.
__________________
Ian 'Helios' Webster
Community Manager


I wonder if it will fix the 'falling' virgin glitch shown in video on 'glitch' thread? :)
 
No information on the AI not seeming to have fuel simulation problems? I.E nothing said about them running super-fast pace when supposed to be under fuel load?
 
No information on the AI not seeming to have fuel simulation problems? I.E nothing said about them running super-fast pace when supposed to be under fuel load?

Think that comes under number 8 on the patch list.
Helios did say the list is not all items their addressing.
 
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