F1 2015!F1 2010-2016 

Nothing really impressive about the article aside from the improved physics (nail that and I'm good), glad to see there will be 2015 cars day one (Manor aside).

They need to release some gameplay for this.

Edit: 60 FPS is no doubt the best feature here.
 
Yeah, good and enjoyable driving physics will be key to the series getting a good start on the new consoles. Good ai is key as well, and I don't mean good as in fast but realistic. Everything else is a bonus, if they can make it feel like F1 again then good. Although rumour has it you won't play yourself in career. Pro championship also basically just forces off assists, hud and locks to helmet cam.

Excited to see some footage though.
 
Yeah, good and enjoyable driving physics will be key to the series getting a good start on the new consoles. Good ai is key as well, and I don't mean good as in fast but realistic. Everything else is a bonus, if they can make it feel like F1 again then good. Although rumour has it you won't play yourself in career. Pro championship also basically just forces off assists, hud and locks to helmet cam.

Excited to see some footage though.

Question is, will there be an acutal helmet cam or do they just rename the cockpit view as helmet view?
 
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Boxart is out. Frankly, a damn Williams should be on the cover instead of a McLaren.
 
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Boxart is out. Frankly, a damn Williams should be on the cover instead of a McLaren.

Probably Martini livery not usable for a game cover.
I expect Mclaren to be overpowered in the game compared to the reality just to please uk market. Actually they are a joke now. Moreover it's not a wise choice as mclaren will move to a new livery (white and red probably) as soon as they will sort out they problems and recover some performance to compete at least in the middle pack of the grid. Now honda doesn't want to be recognizable.
 
Hopefully the below preview is a sign of things to come.

Amidst all those glorious handbags being tossed between Lewis Hamilton and Nico Rosberg in the Mercedes camp last season there was a different kind of drama being played out across F1 in 2014. It wasn't one likely to grab the tabloid headlines but it was every bit as spectacular, as the torque provided by the new breed of hybrid power units worked in unison with more slippery aerodynamics to make for cars that could really dance.

Look back at the strong-armed heroics of Valitteri Bottas as he wrestled the Williams FW36 in that delicious Martini livery on corner exits, the tail wagging like that on an excitable puppy. The turbo V6 units might not have made as much noise as their high-pitched V8 predecessors, but they provided an edge to F1 that had been missing for some time.

After the somewhat lacklustre F1 2014, a stopgap for Codemasters' F1 series as it bought time to work on its new generation debut, it's pleasing to see those heroics are front and centre of F1 2015. These cars are a real handful, requiring a delicate throttle finger and the need to curb the desire to simply floor it when heading out of a corner. Even with a feather-light approach, you'll still be micro-managing your way out of several near-disasters as the rear tires paint all that horsepower on the tarmac with the free-form dynamism of an abstract expressionist.

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You can now take part in multiplayer practice sessions - a small but welcome addition.

"There's the extra torque of the engines," says game designer Steven Embling. "It comes in a lot lower this time around, and it's quite a kick. In 2013, there wasn't really a lot of torque in the engines, you had to rev really high, but now it's a lot earlier in the rev range. And Pirelli have introduced new tires - we think we've got something very, very close. The handling, it's more simulation than we've ever done before."

What's heartening is that F1 2015 plays just as well on a pad as it does on a wheel - something which certainly couldn't be said of last year's entry, a game that utterly fell apart when played without a steering wheel to unlock the nuance of the handling model.

"The thing with 2014 is that everyone wanted to make it accessible," says Embling. "I think that perhaps had its toll on the simulation - it maybe got pushed to the way-side. This time we built everything to support that simulation. The force feedback is a lot stronger, and a lot more accurate - it comes from the tire forces and the suspension loading."

It certainly feels alive in the one track available for the first look at F1 2015, a sodden tour of the Singapore street circuit that takes place under floodlights. The choice of location helps underline the drama of the new handling model, but it does something else too: it underlines that this is a new start for the F1 series for its debut on Xbox One, PlayStation 4 (and not forgetting, of course, PC).

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Replay cams are truer to their broadcast inspiration, thanks to the ability of the new engine to show the whole F1 field at once. It probably helps that the fields slightly smaller this year, too.

F1 2015 is a good-looking game, and it does all you can reasonably expect with the F1 experience to make it pop with the visual fidelity expected with the current generation. Singapore's street circuit has always had something of Wipeout about it and that's accentuated here, the neon-infused streets stretching out into the distance as banks of blue lights are reflected in puddles that sit across the tarmac. If it can hit 60fps, as Codemasters intend to on both Xbox One and PS4, it could be very impressive indeed.

A graphical overhaul was the baseline that F1 2015 needed to hit, and Codemasters seems to have succeeded here, so what else is new for what's intended as a reboot of the series? Here it's slightly slimmer pickings, and it's a little concerning that the presentation leads with a look at the boxart for the new game - a selection of headshots of this year's F1 contenders that clearly apes the look of FIFA, and marks out Codemasters' ambition to establish its own series as a premier sporting brand.

Codemasters doesn't have the budget of EA, of course, and that's something evident in the more low-key offerings in F1 2015 itself, its key new feature being a broadcast mode that prefaces each race with commentary from Sky Sports F1's team of David Croft and Anthony Davidson as they set the scene over images of your chosen driver chatting to their race engineers. It's all a little static, starring likenesses that seem half-baked, though it's an appreciated attempt to embed you further into the action.

Which ties into F1 2015's other new feature: the ability to pick any driver from the F1 field and do a full campaign with them. It's hard to get excited about a feature that really should have been present from day one of Codemasters' F1 tenure back in 2009, though. Elsewhere, it feels like a stretch to call the new Pro Championship mode - a career offshoot that locks players to helmet cam while removing all assists and the HUD - a feature. It's an option, and one that's always been there from the off for players so inclined.


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The AI's had an overhaul, and it certainly puts up a fight. It's also fairly realistic: Maldonado swiped me off the circuit in one of my races around Singapore.

At least F1 2015 now comes out when the season's in full swing (or not, as the case may be, following the two soporific races either side of the more entertaining Malaysian Grand Prix). This year's game comes out in June with last years' grid in its entirety plus all of the 2015 cars as they lined up in Australia - which means no Manor, and a sickly McLaren-Honda that must have new recruit Fernando Alonso looking longingly at the Ferrari he's left behind. An update due after release will introduce Manor, as well as some performance updates based on the action over the next few races.

"The most interesting one is McLaren and Honda," says Embling of how F1 2015 will evolve. "How's that going to improve over the season? That's what the season update's for. They think they're quick, but they haven't been able to show it yet because of they've had to turn the engine down, they're losing 100bhp which is a dramatic amount. On the corners it's looking like quite a nice car, though."

F1 2015 adds value in including the 2014 and 2015 seasons, although the classic cars that starred in F1 2013 don't make another appearance. It is something, however, that's on the sidelines and could well feature in future Codemasters' F1 games. "I personally really enjoyed working on the classic content," says Embling. "I'd like to think that in the future we can work more on that, but not in this title."

How many more Codemasters F1 games there will be remains to be seen, with another year left on the licence, and with the intent on the publisher's behalf to renew it once time is up. F1 2015 doesn't exactly mark a bold new direction for the series, and it's not quite the reboot that was promised, but in its full-blooded simulation of the new breed of F1 cars it is at least a reminder that Codemasters understands where the sport's real appeal lies.

http://www.eurogamer.net/articles/2...s-a-little-more-drama-into-codemasters-series
 
Which ties into F1 2015's other new feature: the ability to pick any driver from the F1 field and do a full campaign with them. It's hard to get excited about a feature that really should have been present from day one of Codemasters' F1 tenure back in 2009, though. Elsewhere, it feels like a stretch to call the new Pro Championship mode - a career offshoot that locks players to helmet cam while removing all assists and the HUD - a feature. It's an option, and one that's always been there from the off for players so inclined.

That supposedly replaces the career mode in which you get to create a driver and do a career with it. If the career mode where I can play as myself is gone then I probably wouldn't buy it, as that was the main draw to the series for me. But that's still unconfirmed, so we'll see.
 
I have F1 2012 and 2013. I think F1 2012 is a great game. Did not like the tire wier in F1 2013 and handling wise too F1 2012 was more fun some how. F1 2015 is not coming to PS3 but this time it will be 60fps so hopefully they can do a good upgrade. AI was already quite aggressive I thought and in F1 2013 even with front wing AI have no affect. I would like to see commentary like the PS2 days instead of the engineering talking to the player.
 
Perhaps this can be stuck in the opening post?

LAUNCH DETAILS
- Game Title: F1 2015
- Date: 12th June 2015
- Platforms: PlayStation 4, Xbox One, PC

GENERAL INFORMATION
- Shift in direction for the series
- Game built on an all new version of EGO
- Significant step forward in visuals and physics-based handling model
- Enhancements and additions in over 20 areas including:
- Engine and transmission
- Aerodynamics
- Fuel
- Force feedback
- Suspension
- Brand new tyre physics
- Racing experience more accessible, enjoyable and rewarding for players of all skill levels
- Improved AI with the extra power of the next-gen consoles
- Now faster through turn 1 and generally more competitive and unpredictable
_________________________________________________

BROADCAST STYLE PRESENTATION- New podium and grid sequences
- New animations showing the drivers faces
- It's like watching the race build up on the TV
- New TV replay camera angles
- Adds to buzz and excitement that surrounds each Grand Prix
- Pre-race commentary from Sky Sports F1's David Croft and Anthony Davidson (also WEC 2014 Champion)
- The duo have read 'thousands of lines' for this new feature
- Featured in all confirmed game modes

GAME MODES- Championship Season
- Pro Season (very challenging)
- Quick Race
- Multiplayer
- Career*

VOICE RECOGNITION TECHNOLOGY
- Available on PlayStation 4 (Camera) and Xbox One (Kinect) consoles only
- Interaction with your race engineer like never before
- In-game voice commands available with headsets for PS4 too
- Ask for race info, updates on weather, tyre status, request tyres, front wing changes, and more
- New race engineer voice to go with this new system too

ENHANCEMENTS AND ADDITIONS IN DETAIL
- Handling is a big improvement on previous games
- More simulation than ever before
- 'Intuitive'
- Tyre model in particular is a big step towards realism
- You can feel the car leaning on the tyres through the corners
- Explore the limits of the tyres, and feel connected with the car
- Experience grip changes caused by wear, temperature changes, car setup, debris and weather
- Improved vehicle dynamics convey differences in performance between mechanical and aerodynamic grip
- New Force Feedback system adds to the connection feeling of the car to the track, far more accurate
- More natural and realistic nature of the game physics
- Plays just as well on a pad as it does a wheel

2014 BONUS CONTENT
- F1 2015 also includes the entire 2014 season as bonus content
- Included in the game at no extra cost
- Includes all the cars, drivers and tracks from the Australian Grand Prix
- This means no Manor Marussia at first
- An update will be released at some point which will feature Manor as well as up to date performance updates
- All features the updated handling and new game features
_________________________________________________

VISUALS
- Runs at a very smooth 60fps on all consoles
- 1080p on PS4
- 900p on Xbox One
- Expected that most players can match 1080p on the PC
- Singapore in particular looks 'stunning'
- Circuit lights reflect on a wet track surface
- 'Wonderful' sense of speed
- Track surfaces look far better

MINIMUM PC SPECS:- OS: 64 Bit Windows 7/8/8.1/10
- Processor: Quad Core @ 3.0 GHz
- Memory: 4 GB RAM
- Graphics: AMD HD5870 / Nvidia GTX460
- Network: Broadband internet connection
- Hard Drive: 20 GB available space
- Sound Car: DirecttX Compatible Soundcard

CAREER MODE*
- Race as an actual driver from any team in either the 2014 or 2015 season
- Think of F1 2015 as a whole new experience
- It appears that you won't race as your own person in the career mode, but there will be more explanation on this soon.

PRO SEASON MODE
- Very challenging, like an expert mode
- Similar to a sim mode
- Lock's you to the helmet camera, removes all assists and the HUD

ONLINE AND MULTIPLAYER MODES
- New online practice sessions available
- More online information coming soon
_________________________________________________OTHER INFORMATION
- Much more information coming over the next few weeks
- No plans for future DLC
- No classic content
- Trailer coming soon, along with other features such as interviews with key staff
- Pre-orders should be available with your local retailers and websites
- Information of supported wheels coming nearer the launch date

 
Because I didn't realise it had been posted on a previous page....shoot me.

Relax, I was just asking. Just seemed like a silly thing to do when there was already a link to said article.
 
- No plans for future DLC
That doesn't sound like Codemasters.

Clarely, a damn Williams should be on the cover instead of a McLaren.
Fixed that for you. Frank doesn't really run the team any more.

To be honest, I'd prefer it if they just featured the cars on the cover, largely because the photo they have chosen looks like the drivers just started a game of Who Can Go The Longest Without Peeing.
 
Not being able to create your own driver is silly - surely you won't be able to move away from the team that you race for in your career otherwise a million license issues will be incurred. Yawn.

Also I hope you have the option of starting a career in 2014 but that would be too good to be true.
 
So why does the voice communication use the PS4 camera? surely all you need is plug a pair of headsets with a Mic, or am I missing something?
 
So why does the voice communication use the PS4 camera? surely all you need is plug a pair of headsets with a Mic, or am I missing something?
VOICE RECOGNITION TECHNOLOGY
- Available on PlayStation 4 (Camera) and Xbox One (Kinect) consoles only
- Interaction with your race engineer like never before
- In-game voice commands available with headsets for PS4 too
- Ask for race info, updates on weather, tyre status, request tyres, front wing changes, and more
- New race engineer voice to go with this new system too
Theres your awnser! ^^
 
VOICE RECOGNITION TECHNOLOGY
- Available on PlayStation 4 (Camera) and Xbox One (Kinect) consoles only
- Interaction with your race engineer like never before
- In-game voice commands available with headsets for PS4 too
- Ask for race info, updates on weather, tyre status, request tyres, front wing changes, and more
- New race engineer voice to go with this new system too
Theres your awnser! ^^

The first point contradicts the third, unless I'm not understanding something?
 
Probably a choice the player has. Already have a mic, it works for you. You like to use headsets a lot, it'll work for you.
 
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It's published by Bandai Namco. I could imagine they'll wait another 1-2 weeks until project cars is released.

Weird since Bamco have done the opposite with CARS giving eurogamer early build of CARS to preview the frame rates which backfired.

Still they must show footage soon.
 
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