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This is the discussion thread for an article on GTPlanet:
Where the issue lies with F1 24 is that I’m not actually sure that this game should exist at all
To be frank, that's pretty much been the F1 Series even before EA. I know people see the EA Sports badge and easily resort to the classic blame game but as yet another yearly franchise, this was already in motion. Its just got more attention now that the same publisher of the FIFA and Madden games has it in their possession. I've played enough of these games to remember how at times, the changes were at best incremental and the same bugs from the previous games popped up again.Sounds like EA has fully Madden-ized/FIFA-ized F1 now that they've had the title for a few years. To be moderately fair to EA, it's pretty much how every developer of "yearly" sports titles operates.
It's a story as old as yearly franchises. Had Papyrus kept the NASCAR license (and stayed in business), I'm positive NASCAR Racing 2004/2005/2006 wouldn't have been much different than 2003, and 2003 would, instead of being something groundbreaking enough to have much of its code used in the initial releases of iRacing, been a lot like 2002/2001/2000.To be frank, that's pretty much been the F1 Series even before EA. I know people see the EA Sports badge and easily resort to the classic blame game but as yet another yearly franchise, this was already in motion. Its just got more attention now that the same publisher of the FIFA and Madden games has it in their possession. I've played enough of these games to remember how at times, the changes were at best incremental and the same bugs from the previous games popped up again.
Yep, no argument here.The difference in handling (on controller) and new career mode are very good in my opinion.
like anything (for example destiny 2), streamers tend to nitpick small issues and complain when things are "too easy", and since they have big followings the hate rage picks up tractionIt's very interesting that the handling has been pretty much universally panned, so much so that CM will be releasing an update to it but the good folk here are mostly liking it alot. What gives?
There's also a lot of wannabe sim racers who think a race car has to be near undrivable for it to be "realistic", because it gives them a reason to flex about their secondhand Fanatec rig that they probably overpaid for.like anything (for example destiny 2), streamers tend to nitpick small issues and complain when things are "too easy", and since they have big followings the hate rage picks up traction
Controller or wheel?the physics and handling are so much better its not even comparable. been loving it so far.
1 Million percent this.There's also a lot of wannabe sim racers who think a race car has to be near undrivable for it to be "realistic", because it gives them a reason to flex about their secondhand Fanatec rig that they probably overpaid for.
I played it on both with and without assists. It's okay on wheel - nicer than F1 22, though I'd say the general feel is a bit pointy - and much better on pad than F1 22/23. There are some mad exploits which allow for some almost NFS-level driving at least on the preview build.I’m seeing so many different opinions on the handling. Everyone who plays on controller (with assists most likely) seems to think it’s good, while wheel users think it’s garbage.
It can’t be much different from the previous game.
Wow, what a weird, angry take.There's also a lot of wannabe sim racers who think a race car has to be near undrivable for it to be "realistic", because it gives them a reason to flex about their secondhand Fanatec rig that they probably overpaid for.
And you were doing so well not mentioning it up to that point. But anyway, what does it matter? Play the ball not the person.I'm not even going to mention the furry avatar though.
You're missing his point though, people perceive difficulty to be an equal to simulation. Hard = real isn't the way. So when people complain that something isn't difficult they perceive that as unrealistic.Wow, what a weird, angry take.
Why in the world wouldn't you want a racing simulation, featuring real cars, to be as realistic as possible? I do find it very entertaining, sitting in my wanna-be-sim-rig, knowing I'm getting better because I am getting a better understanding of the mechanics of racing, and not because the curbs have been turned off and the car has infinite steering. Why not play mariokart or something on your phone if you just want to steer effortlessly or whatever it is you're looking for?
Do you have any idea how fun driving a gt3 car is, with a powerful DD wheel, loadcell pedals, and a powerful PC with a good VR headset? Do you think I bought that stuff because I want to look cool to my dogs, or do you think I bought it because it's so absurdly ****in' fun? It's not even immersive, at this point in our tech levels, you can completely simulate racing a car. It's crazy that we can do this now. Everytime I sit down to play, I still can't believe this experience is something I get daily, at any track I want, for peanuts compared to buying a 600k porsche and flying to the nordschliefe or whatever.
For the record, I only play iracing, I just like to check in on the yearly f1 release. It's pretty shocking what low effort shenanigans they get away with. Charging 80 bucks a year for a roster update, lacking completely in features and mechanics compared to any credible sim, and now this year, they completely dumbed down everything to the point where it's a phone game.
I'm not even going to mention the furry avatar though.