F1 Manager 2024 Announced for Summer 2024 Launch, With New "Create a Team" Mode

  • Thread starter Famine
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Seems like the AI research and development has been improved a lot with the latest patch? Start of the third season prior to the patch with my fake Andretti team. My car was 1st in everything aside from engine cooling. Persisted with the season and switched the race difficulty up to hard to makes things more interesting and knock off a few trophies (would have had the Grand Slam trophy in the first race at Bahrain if not for a slow pitstop. That one seems like its going to be real difficult to get now. :ouch:). Anyway going into the new season, my car has gone from being 1st to 7th overall rated on the grid, despite doing a bunch of research the previous year. Feels like a good improvement so far.

Benched that save though for the time being and started an Alpine one. Will probably end up doing a completely new longer term create-a-team save down the line.
 
Started a new create a team save and the driver signings in the off season of year 1 are absolutely wild. Enzo Fittipaldi at Red Bull, Paul Aron at Ferrari, Dennis Hauger at McLaren. Sainz and Alonso at RB Visa Card Whatever. And to top it all off. Max and Lewis at Alpine. 💀
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I kind of like how freakin bonkers the last patch made it. Makes the season a bit less predictable.
 
It's a shame because people clearly had fun with this and the games looked quite nicely done. But I'm not surprised it struggled to sell well. I know football management games are massive, but I feel like lots of people dream of being Pep Guardiola but they don't dream of being Christian Horner. The actual driving is the interesting bit for me, take that away and there's not much bar the initial novelty for me, so I never bought these.

But what's sad is that it shows, yet again, that there's not really a sustainable market for really niche games. I'm not massively into this series sure, but I'd far rather live in a world where stuff like this exists, if that makes sense.
 
It's a shame because people clearly had fun with this and the games looked quite nicely done. But I'm not surprised it struggled to sell well. I know football management games are massive, but I feel like lots of people dream of being Pep Guardiola but they don't dream of being Christian Horner. The actual driving is the interesting bit for me, take that away and there's not much bar the initial novelty for me, so I never bought these.

But what's sad is that it shows, yet again, that there's not really a sustainable market for really niche games. I'm not massively into this series sure, but I'd far rather live in a world where stuff like this exists, if that makes sense.
I don't think it was the lack of audience so much as it is that the game has had some pretty noticeable bugs with its core gameplay since launch and they just didn't seem to know how to fix them. That was what really killed off its sales, the fact that it took until version 1.9 to fix issues with things like contracts not working correctly or the mentality system not functioning the way it was supposed to and having game breaking effects.

They had a pretty dedicated audience that would have supported the series fine, but the game being fundamentally broken for several months just killed off its momentum and the goodwill people had with the developers.
 

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