Welcome to the club !! Look at my lamborghini diablo gt thread,Love the game!
But, just threw away 450.000 in the game on the f40 only to spin out in the first few metres testdriving my new pride and joy!
Its basically totally undriveable!
Tried with a controller since the tailhappy cars are not really possible to drive with the 900 degree dfp, but it was WORSE with that!
Only real lap I could get out of it was with the wheel in 200 degree mode and almost breaking it wringing it out like a madman!!!
And that was also with mods for 70.000+! Soft racing wheels!
Is there any way to get it driveable?!
Turned on traction control and skid recovery but didnt help any!
No way to test a car before buying with my dearly payed time ( ingame money is my work time just like in real life ) makes me want to just stop playing this altogether!
I mean, whats the point?! Slaving away for nothing!
The f40 is now just a 450.000 statue that looks like an f40!
Its not power to the ground!
Its pure handling issue.
Tried lsd, and brake, and suspension tuning, but nothing makes it good.
You are horrible for even suggesting that the F40 is the horrible one, and not your horrible driving.
OnceNo, its completely crap! There is no way you guys drive this in gt6 without serious problems or driving aids of some sort!
Loosing the backend in the downhill sweeping righthander in the start just lifting of the gas gently!
Even driving it grannystyle is backend boonanza!
And this is OFF THROTTLE!
Its like there should be a wing on it but they forgot to put it on.
The ruf rgt is basically undriveable with my wheel too, but that is wonderful with the controller instead, powerslides and fantastic rear engine behavier.
Once you get it down it is cake and I love cakeOnce
Sports medium in front and racing hard in the back!
Really good!
Makes it as fast as I have been but driveable now, but still nervous and really needs to be learned and respected. Might be perfect for everyone this way!
Have you had a look at the rear toe angle, what's the default in GT6, still +2.0?
Not today, but changed everything yesterday. But dont think rear toe was that much.
Just drove 5-6 laps of ascari just for fun and it is really great now with this tire combination! Really great!
Mismatched tires is how people "solved" the Ruf Yellowbird in GT5, which did everything everyone is complaining about for MR/RR cars in GT6. But that car wasn't actually broken, it's really just a tail-heavy car in real life that's hard to drive (watch a youtube video of it on the 'ring, it looks terrifying.) Stratos was the same way in GT5 too, so it's not surprising that it's hard to drive in GT6.
Too much gas: oversteer (lose traction, like a FR car)
Brake hard: oversteer (weight transfer off rear wheels in tail-heavy car = pendulum swinging)
Lift throttle too suddenly: oversteer (see above)
Looks like GT6 makes these characteristics of tail-heavy cars more uniform across MR as well as RR cars, not just the "tricky" ones like the Stratos and Yellowbird.
You had 2 Porsches, did you have a RUF yellowbird? When driven fast, like many cars that have been produced, will try and kill you in some way. If you look at motorsport in the past 70 years, the objective has not changed at all. You still want to go as fast as you can, but the cars from 70 years ago are a lot more aggressive and lethal. They didn't say when designing it "Oh, lets make it completely undriveable, it'll look great for the fans", they were just making powerful cars and they couldn't give a toss about anything else. Now, we are worlds apart from those cars, so you can't say that if Vettel was around back then his car wouldn't be sideways and on the edge all the time.Faszination is the name of the legendary Ruf ctr nurburgring video.
And the car dont handle like that, its just the way stefan roser drives it, for publicity of course.
Its no problem driving it very fast without any problem.
I have own 2 porsches and driven almost all, and believe me, they where nowhere near like these problem cars in this game.
Nobody constructs a car to be near undriveable, you dont wanna kill your costumers, so these extremely tailsnappy cars are NOT like it should be or something you have to learn how to survive.
Does anybody think sebastian vettels car is an unstable mess and he wins because he has the biggest balls and the best at corrective steering? No, its stability and grip that fast cars has as a cornerstone.
The instability is just a tool for turning faster, its not the goal.
Many in here seems to think undriveable means realistic and that taming it you are a great driver and a real man. And maybe you are, but cars dont handle like that.
You had 2 Porsches, did you have a RUF yellowbird? When driven fast, like many cars that have been produced, will try and kill you in some way. If you look at motorsport in the past 70 years, the objective has not changed at all. You still want to go as fast as you can, but the cars from 70 years ago are a lot more aggressive and lethal. They didn't say when designing it "Oh, lets make it completely undriveable, it'll look great for the fans", they were just making powerful cars and they couldn't give a toss about anything else. Now, we are worlds apart from those cars, so you can't say that if Vettel was around back then his car wouldn't be sideways and on the edge all the time.
No its not.If you change rear toe from +2.0 to 0, this car behave just like other cars
In real life, when people bought the F40, R8 etc etc, they did not make toe adjustments to stop them from flying backwards at 20mph, which is what happens with certain cars in this game. At least it shows PD is looking at physics, and they have made some good steps in the right direction.Haha im not saying anything gt physics is right or wrong. Those MR car people having trouble is too sensitive steering under braking or off throttle oversteer. If you reduce rear toe, it reduce that behavior.