F40 horrible!

  • Thread starter Sydbom
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Top speeds at Route X are ridiculous, I think it might be some kind of an aero glitch. Try it on another track and then see if you get a more realistic result.
 


Amazing F40 video above.

I don't believe GT5 or 6 F40 handling to be anything like realistic. Every one of them would have been written off after the first test drive if true.

Also this video couldn't be made unless Chris Harris suddenly became a pro F1 driver. ..
 
Love the game!

But, just threw away 450.000 in the game on the f40 only to spin out in the first few metres testdriving my new pride and joy!

Its basically totally undriveable!
Tried with a controller since the tailhappy cars are not really possible to drive with the 900 degree dfp, but it was WORSE with that!

Only real lap I could get out of it was with the wheel in 200 degree mode and almost breaking it wringing it out like a madman!!!
And that was also with mods for 70.000+! Soft racing wheels!

Is there any way to get it driveable?!
Turned on traction control and skid recovery but didnt help any!

No way to test a car before buying with my dearly payed time ( ingame money is my work time just like in real life ) makes me want to just stop playing this altogether!
I mean, whats the point?! Slaving away for nothing!
The f40 is now just a 450.000 statue that looks like an f40!
Welcome to the club !! Look at my lamborghini diablo gt thread,
 
Guys,

Don't forget that you have the seat of your pants in real life as a sensory input as well. So you have a lot more inputs than just your field of vision. With most MR cars in the game, you never come completely off the gas. As someone already pointed out, you try to always brake in a straight line. While applying maximum braking, you want to still have about 5% or so throttle still applied. You don't jump on or off the pedals. As you decrease your braking, you want to increase your throttle input. You perform the reverse actions for braking. Don't back off the throttle until you apply the brakes first. You can also use the Differential to act as sort of a traction control. If the car is getting loose on down shifts, increase the Decel settings. If you are having trouble with wheel spin out of corners, try increasing the Accel settings. A great way to test this out is by putting the game in automatic transmission mode. The software shifts exactly at the same point each time, so it is easier to concentrate on what the car is doing.
 
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Its not power to the ground!

Its pure handling issue.
Tried lsd, and brake, and suspension tuning, but nothing makes it good.

Had similar issues in GT5, especially under breaking. I found that once I lowered the rear toe in (think it was about +2.0 default in GT5) it was better behaved and I could throw it around. Have a replay of using it at Toscana. Oh, the power slides! I actually started adjusting from a minus figure. Not sure what the figure is in GT6 but you need fully customizable suspension, which you've obviously got.
 
I actually like and enjoy the way mine handles. I would be disappointed if it handled like a slot car.
 
You are horrible for even suggesting that the F40 is the horrible one, and not your horrible driving.

Please dont identify with a computer generated car in a game, and take critisism of it as critisism of you!
I can drive this car as you have to drive it to be fast, as I have said in this thread. And its because i can drive i know its something wrong.
And that is not a ferrari fault, its a sony! Its sony who guesses how these cars might behave, the chance of them getting it right is very very small.
 
No, its completely crap! There is no way you guys drive this in gt6 without serious problems or driving aids of some sort!
Loosing the backend in the downhill sweeping righthander in the start just lifting of the gas gently!
Even driving it grannystyle is backend boonanza!
And this is OFF THROTTLE!

Its like there should be a wing on it but they forgot to put it on.

The ruf rgt is basically undriveable with my wheel too, but that is wonderful with the controller instead, powerslides and fantastic rear engine behavier.
Once
 
Well thanks to the other threads about midengined cars behaving very strangely, R8 and stratos,
I SOLVED IT!!!! :)

Well I dont know the problem but the sollution!

Different tires front and back completely takes away ALL problems!!!
Only tested sports hard in front and sports soft in the back and drove about 15 laps on brands hatch and the car didnt flip around or behaved strangely once!
Instead its now full of adjustability ( if that is a word ) and you can powerslide it fantastically if you want to and REALLY push it to the limit!
BUT.... It lost the crazy turn in, but I can drive it just as fast if you look at the times, maybe a little bit slower, did put in a really fast time yesterday with a suspension tune that was faster but dont remember what tires I had on then.

Gonna find the perfect combination of tires for this cars back and front to make it turn in AND stick to the road!

My guess, the physics engine dont calculate tire width correctly and adjust grip accordingly.... Maybe...
There is a reason Midengined cars have FAT rear tires.

Well, its solved anyway!
:)
Raced my little F40 like the little racer it is! Its great now!
I love how breaking loose the tires with the throttle feels in this game! And how the grip comes back instantly when releasing again :)
 
Sports medium in front and racing hard in the back!
Really good!
Makes it as fast as I have been but driveable now, but still nervous and really needs to be learned and respected. Might be perfect for everyone this way!
 
Sports medium in front and racing hard in the back!
Really good!
Makes it as fast as I have been but driveable now, but still nervous and really needs to be learned and respected. Might be perfect for everyone this way!

Have you had a look at the rear toe angle, what's the default in GT6, still +2.0?
 
Have you had a look at the rear toe angle, what's the default in GT6, still +2.0?

Not today, but changed everything yesterday. But dont think rear toe was that much.

Just drove 5-6 laps of ascari just for fun and it is really great now with this tire combination! Really great!
 
Not today, but changed everything yesterday. But dont think rear toe was that much.

Just drove 5-6 laps of ascari just for fun and it is really great now with this tire combination! Really great!

Glad you managed to sort it.
 
Mismatched tires is how people "solved" the Ruf Yellowbird in GT5, which did everything everyone is complaining about for MR/RR cars in GT6. But that car wasn't actually broken, it's really just a tail-heavy car in real life that's hard to drive (watch a youtube video of it on the 'ring, it looks terrifying.) Stratos was the same way in GT5 too, so it's not surprising that it's hard to drive in GT6.

Too much gas: oversteer (lose traction, like a FR car)
Brake hard: oversteer (weight transfer off rear wheels in tail-heavy car = pendulum swinging)
Lift throttle too suddenly: oversteer (see above)

Looks like GT6 makes these characteristics of tail-heavy cars more uniform across MR as well as RR cars, not just the "tricky" ones like the Stratos and Yellowbird.
 
Mismatched tires is how people "solved" the Ruf Yellowbird in GT5, which did everything everyone is complaining about for MR/RR cars in GT6. But that car wasn't actually broken, it's really just a tail-heavy car in real life that's hard to drive (watch a youtube video of it on the 'ring, it looks terrifying.) Stratos was the same way in GT5 too, so it's not surprising that it's hard to drive in GT6.

Too much gas: oversteer (lose traction, like a FR car)
Brake hard: oversteer (weight transfer off rear wheels in tail-heavy car = pendulum swinging)
Lift throttle too suddenly: oversteer (see above)

Looks like GT6 makes these characteristics of tail-heavy cars more uniform across MR as well as RR cars, not just the "tricky" ones like the Stratos and Yellowbird.

Faszination is the name of the legendary Ruf ctr nurburgring video.
And the car dont handle like that, its just the way stefan roser drives it, for publicity of course.
Its no problem driving it very fast without any problem.
I have own 2 porsches and driven almost all, and believe me, they where nowhere near like these problem cars in this game.
Nobody constructs a car to be near undriveable, you dont wanna kill your costumers, so these extremely tailsnappy cars are NOT like it should be or something you have to learn how to survive.

Does anybody think sebastian vettels car is an unstable mess and he wins because he has the biggest balls and the best at corrective steering? No, its stability and grip that fast cars has as a cornerstone.
The instability is just a tool for turning faster, its not the goal.
Many in here seems to think undriveable means realistic and that taming it you are a great driver and a real man. And maybe you are, but cars dont handle like that.
 
Faszination is the name of the legendary Ruf ctr nurburgring video.
And the car dont handle like that, its just the way stefan roser drives it, for publicity of course.
Its no problem driving it very fast without any problem.
I have own 2 porsches and driven almost all, and believe me, they where nowhere near like these problem cars in this game.
Nobody constructs a car to be near undriveable, you dont wanna kill your costumers, so these extremely tailsnappy cars are NOT like it should be or something you have to learn how to survive.

Does anybody think sebastian vettels car is an unstable mess and he wins because he has the biggest balls and the best at corrective steering? No, its stability and grip that fast cars has as a cornerstone.
The instability is just a tool for turning faster, its not the goal.
Many in here seems to think undriveable means realistic and that taming it you are a great driver and a real man. And maybe you are, but cars dont handle like that.
You had 2 Porsches, did you have a RUF yellowbird? When driven fast, like many cars that have been produced, will try and kill you in some way. If you look at motorsport in the past 70 years, the objective has not changed at all. You still want to go as fast as you can, but the cars from 70 years ago are a lot more aggressive and lethal. They didn't say when designing it "Oh, lets make it completely undriveable, it'll look great for the fans", they were just making powerful cars and they couldn't give a toss about anything else. Now, we are worlds apart from those cars, so you can't say that if Vettel was around back then his car wouldn't be sideways and on the edge all the time.
 
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You had 2 Porsches, did you have a RUF yellowbird? When driven fast, like many cars that have been produced, will try and kill you in some way. If you look at motorsport in the past 70 years, the objective has not changed at all. You still want to go as fast as you can, but the cars from 70 years ago are a lot more aggressive and lethal. They didn't say when designing it "Oh, lets make it completely undriveable, it'll look great for the fans", they were just making powerful cars and they couldn't give a toss about anything else. Now, we are worlds apart from those cars, so you can't say that if Vettel was around back then his car wouldn't be sideways and on the edge all the time.

I have driven 3,2 liter porsche 911, they are rock solid on the road, with maybe the best steering ever.
My porsche 944 turbo was just as old as the f40 and tuned and it didnt have any sort of outdated chassie, 99% of modern cars cant touch it through corners. So all old cars are not bad behaving cars.
If the f40 really handles in real life like it does in the game my 944 would have beaten it without any problem, and that was not the case.
All cars are of course lethal at the edge, but what we are talking about here is a car ( the f40 in the game) that basically turns around on you when you just turn it into a corner, and not in speeds that are near any edges. THAT is what this thread is about.

Well problem has been solved and sony have not copied real car behaviour to there game. No game has, yet. Maybe one day.
Or... We could all just drive real cars instead! Much more rewarding!
 
Its almost impossible to keep this thread going. people cant read anymore.
They dont understand that when driving slowly, with no steering or throttle abuse(steady foot,a few degrees of steering input), the car should turn in just fine.
Would be very strange to see every MR supercar to oversteer when they want to turn on the public road.
But hey this is gran turismo so the physics are spot on!
Real life physics got it al wrong!
When driving on the limit is a complete different story.
But thats not what happening here.
THATS what they DONT read.
Like i sad before, im testing the lambo gt cars thoroughly sinds release date to see where the problem lies.
And there is something wrong!
 
Very well said, there are physics issues with the game, but I suppose they'll be ironed out over time like GT5.
 
Haha im not saying anything gt physics is right or wrong. Those MR car people having trouble is too sensitive steering under braking or off throttle oversteer. If you reduce rear toe, it reduce that behavior.
 
@hsv010 , lets hope they fix it in an update soon!
Then we can enjoy the supercars as well.

@YS2K , Sorry bro, your right about the toe in toe out.
I thought you meant something differently.
my bad
 
Haha im not saying anything gt physics is right or wrong. Those MR car people having trouble is too sensitive steering under braking or off throttle oversteer. If you reduce rear toe, it reduce that behavior.
In real life, when people bought the F40, R8 etc etc, they did not make toe adjustments to stop them from flying backwards at 20mph, which is what happens with certain cars in this game. At least it shows PD is looking at physics, and they have made some good steps in the right direction.
 
exactly, tuning and any adjustments you make to the lsd, suspension downforce etc, should be to complement or to fix minor problems. Even when you make adjustments in the most
exaggerating way( max understeer) the problem remains!
 
this car just spins out when i brake on corners no matter how slow or hard i brake is there a fix for this issue in tuning the suspension ?.. because i dont remember this car behaving like that back in GT5
 
GT6 has made MR cars handle almost like their real world counterparts, albeit exaggerated with the F40. The reason is because the F40 has 50/50 weight distribution in real life, but in GT6 its 40/60, so its tail happy. I'm surprised you haven't mentioned spinning on just cornering by itself.

Heres what to do that worked on me, Tire switching, sports on the front and Racing on the back.

If that doesn't cut it for you, equalize the weight, first off apply all weight reducing mods, then add 200kg of ballast and set it to the front -50. It should be 49-51, and you should weigh almost about the game, give or take 10kg.

In terms of tuning the suspension and keeping the weight stock, Raise the rear, lower the front about 65-80. Tighten the rear springs immensely, like really high 17+ and make the front a little looser, maybe 13. Set camber at 1.5 or 2 for front, 1.0 rear. Toe Angle -.15 front, .15 rear.

Dampers at 7 or 8, and anti roll bars at 5. Set brake balance to 2 on the front, 4 on the rear, set the LSD to 5 torque, 10 acceleration, and 20 braking.

I haven't found a tune that makes the F40 corner under high speed without spinning, but this should alleviate the braking and spinning out. What I recommend though is try braking earlier, brake in a straight line because MR cars don't handle well braking at a turn, after you enter the corner, let the F40 loose! Good luck and hope I helped.
 

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