F40 horrible!

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Hot lap of GT6's Apricot Hill Raceway in the Ferrari F40. Stock settings except stage 2 weight reduction, then add 200kg ballast and set weight distribution at 48/52 F/R. Sports Hard tyres. All aids off except ABS 1.
 
Hot lap of GT6's Apricot Hill Raceway in the Ferrari F40. Stock settings except stage 2 weight reduction, then add 200kg ballast and set weight distribution at 48/52 F/R. Sports Hard tyres. All aids off except ABS 1.

lol you could never drive it that hard IRL esp with driving 2 wheels on the dirt on some corners, and it not spin.
but also you have made it unrealist on weight and balance, a F40 is already stripped, with perspex glass, and the paint is so thin you can see the CF.
so it's gone from one extreme to another.
 
People have mentioned the downhill right-hander at Brands Hatch. I've had many problems with that one corner. Any weight transfer forward just unsettles the rear end of the car and spins it around. With some aspects of MR cars exaggerated, the problem just gets worse. I've learned to do my braking before that corner, and have had to make sure I don't lift throttle at all until it levels off at the bottom.

For the record, I have done the F40 Ascari mission, and found it a joy to drive, although it does rotate very readily if you're not careful with the throttle at all times. It can sure catch you out if you don't pay attention.
 
DBM
lol you could never drive it that hard IRL esp with driving 2 wheels on the dirt on some corners, and it not spin.
but also you have made it unrealist on weight and balance, a F40 is already stripped, with perspex glass, and the paint is so thin you can see the CF.
so it's gone from one extreme to another.
This isn't real life as far as I know.... the complaint people have made is that the F40 is impossible to drive fast. I've just shown it isn't. The weight modification makes the overall weight the same but moves it forward slightly, thus making it slightly more friendly. Sticking fully custom suspension on it or switching on driver aids would be more unrealistic but realism wasn't what I was going for, it was driveability to encourage people who have been bitten by the F40 to have another go. I realise for reasons of self-importance you felt it necessary to say something critical but you know, sometimes it better to stay silent.

It hardly goes from one extreme to the other, either. Try it before you start playing the expert.
 
I done some research for some real life info.
Fastlaps list some real track times for the f40 http://fastestlaps.com/tracks/suzuka.html and http://fastestlaps.com/tracks/tsukuba.html
Both these times are easy to achieve with a stock car on sports soft, if you drive the car like you own it not stole it.
only thing I did find was it could be unstable on high speed braking, so I changed the bias to 3-1 this seems to fix / help with this. also seeing as game defaults to 5-5 on all cars this could be wrong for this car.
But a standard car can match real world results.
Yes its not the best car to thrash around the track, but I think the problem is it maybe too real, and that's the problem, not that it's not real.

This isn't real life as far as I know.... the complaint people have made is that the F40 is impossible to drive fast. I've just shown it isn't. The weight modification makes the overall weight the same but moves it forward slightly, thus making it slightly more friendly. Sticking fully custom suspension on it or switching on driver aids would be more unrealistic but realism wasn't what I was going for, it was driveability to encourage people who have been bitten by the F40 to have another go. I realise for reasons of self-importance you felt it necessary to say something critical but you know, sometimes it better to stay silent.

It hardly goes from one extreme to the other, either. Try it before you start playing the expert.

Valid point yes if you want to make the car easy to drive and thrash about then yours is a good solution and shows it can be a fun car. did not mean to attack you, more at some of the stupid option in the game.
 
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The way most us drive in this game is not the way we would drive in real life...
The car is a little loose, in real life they are not easy to drive at the limit as well.
You can read reviews about F40 from the past, and most probably these reviewers didn't drive the car like they stole it either.
Producing a nice drift good for the cameras is not the same as driving as hard as we stole it.

Will try Vagabond's weight balance trick as well.
The cars handling in this game is definitely more sensitive...esp. the high powered MR cars...
 
I have own 2 porsches and driven almost all, and believe me, they where nowhere near like these problem cars in this game.

Which, of course, is why every review of a 930 ever made points out that the car is a widomaker in the hands of an inexperienced driver because of MASSIVE lift-off oversteer. :rolleyes:

I've owned 4 Porsches and raced them. The 914 is twitchy but light and slow enough that you can catch the lift-off oversteer and run beautiful power-on drifts through corners. The 944 Turbo has no snap-oversteer behaviour because the mass is all out at the far ends of the car (front engine, rear transmission, very high polar moments of inertia) but it doesn't change direction as readily and if you're not paying attention mid-corner it'll spin you right off the track when the turbo spools in 2nd gear. A 911 will seem perfectly benign up to about 8/10, after which it starts becoming a bit of a monster that understeers with the power on, but has horrific lift-off oversteer that will snap the back end out in a heartbeat. The 930 takes those same characteristics and adds the same sort of boost-induced oversteer that the 944 Turbo has.

As for the MR physics, I have not experienced the "low-speed spin-out" issue that others seem to be having. I have found every MR car I've played with so far (both X-Bows, Dino 246, Lotus Europa Special, Ford GT40 Mk I, Countach LP400, Lancia Stratos, and the R18 TDI among others) to all handle quite nicely. The only cars I've had issues with are the Aventador (the downhill sweeper at Brands Hatch is difficult to get right since all cars get very light as the track drops away, which is also just as you're setting up for the turn and the Aventador tends to 4-wheel drift wide and right off the track if I'm not careful) and the Veyron (it's HEAVY and won't "dance" around a corner or change heading as readily as lighter cars and I've got a long way to go in learning how to get the most out of a car that understeers like the Veyron does). Hell, the only spinout problem I've had has been with the FR Corvette ZR1 LeMans car.
 
Been using this car, for Nat A, turbo and MR, as stock (some power reduction to fit rules), and the more I drive it the more I like it,
Makes you drive more realistic, setting up the corner before taking it, as if you brake mid corner your spin, as you would IRL.
Also if you drive clean, not screeching round ever corner, you actually go faster.
Yes if you do the weight mod so you can drive like you stole it, it is faster, but not as much fun, and just makes it like any FR car.
 
I will take the plunge then and spend half of my hard-earned credits! I bought a Lambo GT2 yesterday and its is fantastic.
 
I will take the plunge then and spend half of my hard-earned credits! I bought a Lambo GT2 yesterday and its is fantastic.
If you like a challenge then its a good buy. leave it stock, maybe reduce some brake bias, and try the Nat A events with it, I had to repeat a few to get gold. make the car does make you drive clean.
 
I found it pretty dam good! If you push it and go hard into the corner it will understeer but if you drive within its limits (as someone mentioned earlier) it's dam fast. I left the brake bias default and it did lock up easily but I have a dial on my pedals to reduce sensitivity which did the trick.

Nice and flat with hilarious turbo lag but predictable at least. A nice pointy nose and a planted rear end. The only thing it doesn't quite replicate is the slow awkward gear change!

It seems from prowling the forums that some MR cars are said to be undriveable, but I think its more related to DS3 users than wheels.

DBM
If you like a challenge then its a good buy. leave it stock, maybe reduce some brake bias, and try the Nat A events with it, I had to repeat a few to get gold. make the car does make you drive clean.

Finished off Nat A yesterday with the car and it was well worth it. I even remembered the old GT trick of an oil change when I first bought it! Can't believe that still works.
 
It seems from prowling the forums that some MR cars are said to be undriveable, but I think its more related to DS3 users than wheels.
Well I'm using the DS3, hence needed a the bias adjust, And ABS1 but all others off.
I use R2/L2 for Acc. brake, it improved my steering control using this for several hours, as after I was able to do the slalom IB1 a lot quicker, still 0.2 off gold thou :(
 
Stronger front anti roll bar or sway bar setting. Should sort rear end problems out.
I'm trying to use it as stock, with no upgrades, but brake bias comes as standard, but adjustable suspension does not.
As pointed out the weight balance trick completely transforms the car. but then its becomes boring, and too gamey
 
I've only tried this car in a race mission, and I just loved it! felt soo.. alive! Much better then in gt5! No aids, ds3, no problem :D
 
Use the turbo lag as a form of traction control. When you downshift into the higher revs, you create wheelspin. Keep the revs low and you shouldn't have a problem.

Am I the only one that has 0 problems with the F40?

The F40 is fine. Hell, mine's fine with SS tires and the default hard setting race suspension. The R8 is fine as well. These forums are infested with terrible 🤬 that can't drive and think the cars are the problem. But yeah, the F40 is great.
 
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Posting this here to, seems you need to put on custom rims to really understand how bad the bad handling is, its not as bad on standards:

----------------
VERY IMPORTANT FIND!!!
This explains a lot!
I started the trhead about the f40 being close to undrivable and I have had custom rins on it from the beginning!!!
So just to see if this patch did anything to the f40 I just tried it on brands hatch, where the faulty handling really shows its stuff, and first of I tried with my "fixed" settings with different tires back and front and if anything would have been changed this would now be undrivable with lots of understeer, and it was! Drive it yesterday without any problems like thus so thinking its been fixed I put sport mediums on all around... Totalt spinnfest! Can hardly take a corner! So nothing fixed then.
Now I went and put on the standard rims!
Tried again.... And what do you know! The car handles slightly better!!!
Its gone from total catastrophe to bad but can be driven, even though the backend still bites its got more grip!
Very interesting!!!
This means no more custom rims!
And that is very boring! :)

Which, of course, is why every review of a 930 ever made points out that the car is a widomaker in the hands of an inexperienced driver because of MASSIVE lift-off oversteer. :rolleyes:

I've owned 4 Porsches and raced them. The 914 is twitchy but light and slow enough that you can catch the lift-off oversteer and run beautiful power-on drifts through corners. The 944 Turbo has no snap-oversteer behaviour because the mass is all out at the far ends of the car (front engine, rear transmission, very high polar moments of inertia) but it doesn't change direction as readily and if you're not paying attention mid-corner it'll spin you right off the track when the turbo spools in 2nd gear. A 911 will seem perfectly benign up to about 8/10, after which it starts becoming a bit of a monster that understeers with the power on, but has horrific lift-off oversteer that will snap the back end out in a heartbeat. The 930 takes those same characteristics and adds the same sort of boost-induced oversteer that the 944 Turbo has.

As for the MR physics, I have not experienced the "low-speed spin-out" issue that others seem to be having. I have found every MR car I've played with so far (both X-Bows, Dino 246, Lotus Europa Special, Ford GT40 Mk I, Countach LP400, Lancia Stratos, and the R18 TDI among others) to all handle quite nicely. The only cars I've had issues with are the Aventador (the downhill sweeper at Brands Hatch is difficult to get right since all cars get very light as the track drops away, which is also just as you're setting up for the turn and the Aventador tends to 4-wheel drift wide and right off the track if I'm not careful) and the Veyron (it's HEAVY and won't "dance" around a corner or change heading as readily as lighter cars and I've got a long way to go in learning how to get the most out of a car that understeers like the Veyron does). Hell, the only spinout problem I've had has been with the FR Corvette ZR1 LeMans car.

Well I am talking spirited driving on ordinary roads. Not pushing to the max and playing with lift if oversteer. So we are both very right. But please put on custom rims on an f40 and try it in a orderly manner on brands hatch and you will see :)

The F40 is fine. Hell, mine's fine with SS tires and the default hard setting race suspension. The R8 is fine as well. These forums are infested with terrible 🤬 that can't drive and think the cars are the problem. But yeah, the F40 is great.

Lets try keeping the conversation on a level that is more grown up and based on your own opinion and what you may or may not have learn from the game or your life.
Having opinions about others opinions and negative comments about others is what makes this world a big pile of crap basically and makes everybody feel bad!

All you have to say is that you think the F40 is great! Thats all!
 
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Well I am talking spirited driving on ordinary roads. Not pushing to the max and playing with lift if oversteer. So we are both very right. But please put on custom rims on an f40 and try it in a orderly manner on brands hatch and you will see :)

Yeah. A lot of cars that seem very benign at 7/10 or 8/10 on public roads are a much different story at 10/10 on a race track. :)

I haven't played around with changing the wheels on my cars, and that looks like the biggest reason I haven't had issues with the MR cars since there seems to be a verified issue with new wheels not maintaining the proper staggered widths.
 
For the record, I use a DS3 with the default button configuration, and don't have any problems. I've been playing since GT1, so I also have a pretty intimate understanding of the car. GT6 doesn't disappoint, and the car is fine when bone stock.
 
The only real problem with the f40 is the snap oversteer when downshifting to 1 or 2.
Better judgement while downshifting and braking solves that, but yes its easy to mess up.

Other handling issues can easily be solved by suspension settings.
Max out that ballast and weight redux so you can get as close as possible to 50:50.
If abs = 0, Dont use racing brakes. The body roll issue is exaggerated when the wheels lock up.
Youll have to really stiffen up that suspension to reduce that roll.
Negative toe and higher camber in front.

Its a legend, over 20 years old, i expect it to require more skill compared to new cars.
 
The only real problem with the f40 is the snap oversteer when downshifting to 1 or 2.
Better judgement while downshifting and braking solves that, but yes its easy to mess up.
That's why race drivers have to learn heal and toe, any powerful car will snap IRL if you shift down without doing so, if your driving hard.

Other handling issues can easily be solved by suspension settings.
Max out that ballast and weight redux so you can get as close as possible to 50:50.
If abs = 0, Dont use racing brakes. The body roll issue is exaggerated when the wheels lock up.
Youll have to really stiffen up that suspension to reduce that roll.
Negative toe and higher camber in front.

Its a legend, over 20 years old, i expect it to require more skill compared to new cars.
IMHO the weight trick is completely destroying the car, and unrealistic.
 
DBM
That's why race drivers have to learn heal and toe, any powerful car will snap IRL if you shift down without doing so, if your driving hard.


IMHO the weight trick is completely destroying the car, and unrealistic.

Isnt the f40 is supposed to have a 50:50 weight ratio.
Adding ballast willget you to 49:50
 
Isnt the f40 is supposed to have a 50:50 weight ratio.
Adding ballast willget you to 49:50

The F40 is a Mid / Rear engine car, with real wheel drive, so would think its a rear weight bias car, was trying to find real live values but could not, but the 60/40 could be right IRL, be nice to know for sure, but I very much doubt its 50/50
 
Weight is 60/40 Cross% is left/Right.
USA model with full tank is 3001lb, with a 61/39 split.

1525512_707309895954101_1666375844_n.jpg
 
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Practically all of the high-powered sports cars or supercars in GT6 (especially the MR drivetrain models) require a specific type of driving input, depending on the car. The F40 is no different. None are "undriveable."


DBM
Weight is 60/40 Cross% is left/Right.
USA model with full tank is 3001lb, with a 61/49 split.

1525512_707309895954101_1666375844_n.jpg

OMG what a beautiful car! And I think you mean 51/49 or 61/39 :)
 
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