Fanatec Announcements: CSW V2 Reviews Out

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Who wants to play another horrible GT game with another round of broken promises anyway. Who seriously still cares?! :odd:

I'd say go PC only and enjoy the big titles in the simulation world. iRacing, Assetto Corsa, Project CARS, rFactor 2... etc. Plus you'll have more mods than you could ever dream of.

Sony is turning this into their own failure, and Microsoft isn't doing any better either.

If you'd have to pay 1000 dollars to buy a console and a new wheel, or buy a 1000 dollar PC on which all your gear is supported and than some more... plus an endless amount of racing games (with mods!).
Personally I would say 'too hell!' with Sony and Microsoft. :mad:

Except Microsoft has Turn 10 and Forza which isn't a failure by any stretch of the imagination.
 
Except Microsoft has Turn 10 and Forza which isn't a failure by any stretch of the imagination.

I never had a xbox compatible wheel. So I can't say much.
When I was at HoiHman's place when he still had the CSR-Elite I did drive a bit of Forza Horizon (can't remember if I also played Forza 4), but yes... that was a nice experience. So I will definitely give you the benefit of the doubt on that one.

Still, I don't think it can hold a candle against the latest sim games on PC. Than again, haven't played Forza 5 at all (let alone with a wheel).
 
I never had a xbox compatible wheel. So I can't say much.
When I was at HoiHman's place when he still had the CSR-Elite I did drive a bit of Forza Horizon (can't remember if I also played Forza 4), but yes... that was a nice experience. So I will definitely give you the benefit of the doubt on that one.

Still, I don't think it can hold a candle against the latest sim games on PC. Than again, haven't played Forza 5 at all (let alone with a wheel).
Turn 10 get their data from Pirelli for FM4, they get huge budget to make their game/simulation. Polyphony Digital from another manufacturer. Kunos or ISI do not base their tire model on such "pro" data. So should we think their simulations are more games ? A car physic engine is a constraint solver that iterate at very high frequency. PC can reach higher frequencies, but they are not so different from console.

Edit : I remember Forza solver runs at 360Hz on the 360... Do not know for iRacing and other PC sims. By the way rFactor2 tire model seams to me to be better than any other sim.

Edit 2 : PC sims runs 1khz or 2khz solvers and maybe their model are more detailed, but using large data base from car industry can allow simpler models with good realism. It is all data vs computation. If you can not have access to lateral and longitudinal tire reaction depending of slip ratio and slip angle, load, camber, then you have to write a complex thermo dynamic based tire model. And it takes a long time to get a good one.
 
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Turn 10 get their data from Pirelli for FM4, they get huge budget to make their game/simulation. Polyphony Digital from another manufacturer. Kunos or ISI do not base their tire model on such "pro" data. So should we think their simulations are more games ?

You can test a tire and get completely different data from the manufacturer. You can then take those same tires to a different facility and get yet different results.
It's a more mysterious version of "depends on the yardstick used" e.g when measuring the perimeter of a continent.

All that effort is still wasted if at the end, the boss comes along and says "this is too hard, make it easier because of control pad wielding gamers".
 
You can test a tire and get completely different data from the manufacturer. You can then take those same tires to a different facility and get yet different results.
It's a more mysterious version of "depends on the yardstick used" e.g when measuring the perimeter of a continent.
It is very complex to test a tire and to get some accurate data. I am not sure that you can do by your own :)
But you are right, you need some data and a mathematical model fed by this data in order to simulate its behavior. This is where ISI impresses me a lot. Because the tire model is the starting point of a good FFB.
 
Turn 10 get their data from Pirelli for FM4, they get huge budget to make their game/simulation. Polyphony Digital from another manufacturer. Kunos or ISI do not base their tire model on such "pro" data. So should we think their simulations are more games ? A car physic engine is a constraint solver that iterate at very high frequency. PC can reach higher frequencies, but they are not so different from console.

Edit : I remember Forza solver runs at 360Hz on the 360... Do not know for iRacing and other PC sims. By the way rFactor2 tire model seams to me to be better than any other sim.

Edit 2 : PC sims runs 1khz or 2khz solvers and maybe their model are more detailed, but using large data base from car industry can allow simpler models with good realism. It is all data vs computation. If you can not have access to lateral and longitudinal tire reaction depending of slip ratio and slip angle, load, camber, then you have to write a complex thermo dynamic based tire model. And it takes a long time to get a good one.

Project CARS physics will run at 600hz on PC and Consoles. Plus it will use such a complex thermo dynamic based tyre model. You don't want to know how much heat effects those virtual tyres. :eek:
Also SMS is getting their data from tyre manufacturers and teams/organisations like Gulf Sport that give their direct feedback.

I don't personally don't care about if something uses pro-data or not. The point is that if you use pro-data the physics engine should react in a way that the car/tyre response is 1-on-1 correct with/to the real-world response.

At some point things can go two ways when using pro-data and the results are off/incorrect.
1. You at some point need to correct or improve the physics engine as to get closer to the real-world response that is desired. With the downside that a change in or getting a more accurate physics result having the possibility of becoming more CPU resource hungry.
2. You have to at some point deviate from the pro-data to get closer to what you want without demanding more from your physics engine and thus your CPU resources.

Most often consoles will be CPU resource restrained and thus you can only do number 2.
The PC can often go a bit further here as it continues to evolve (and a new PC is more powerful than the current consoles). So a PC will be able to generate more accurate physics more easily. Remember this is not about fancy graphics, but about pure power to do plain math calculations. So the faster the CPU the better it is.

In the end I can only conclude that... the 'sim/game' that is better is the one that feels more accurate to you the driver as to what you would expect that the chosen car would do in real-world when you'd be able to drive it. Which comes to the fact that if you haven't driven the thing than it's darn hard to tell what's accurate to the real-world responses. :scared:
 
Project CARS physics will run at 600hz on PC and Consoles. Plus it will use such a complex thermo dynamic based tyre model. You don't want to know how much heat effects those virtual tyres. :eek:
Also SMS is getting their data from tyre manufacturers and teams/organisations like Gulf Sport that give their direct feedback.

I don't personally don't care about if something uses pro-data or not. The point is that if you use pro-data the physics engine should react in a way that the car/tyre response is 1-on-1 correct with/to the real-world response.

At some point things can go two ways when using pro-data and the results are off/incorrect.
1. You at some point need to correct or improve the physics engine as to get closer to the real-world response that is desired. With the downside that a change in or getting a more accurate physics result having the possibility of becoming more CPU resource hungry.
2. You have to at some point deviate from the pro-data to get closer to what you want without demanding more from your physics engine and thus your CPU resources.

Most often consoles will be CPU resource restrained and thus you can only do number 2.
The PC can often go a bit further here as it continues to evolve (and a new PC is more powerful than the current consoles). So a PC will be able to generate more accurate physics more easily. Remember this is not about fancy graphics, but about pure power to do plain math calculations. So the faster the CPU the better it is.

In the end I can only conclude that... the 'sim/game' that is better is the one that feels more accurate to you the driver as to what you would expect that the chosen car would do in real-world when you'd be able to drive it. Which comes to the fact that if you haven't driven the thing than it's darn hard to tell what's accurate to the real-world responses. :scared:
I totally agree for ps4/xbone CPU vs PC CPU. But not for the ps3 spus that are very capable (for some math intensive computation, the ps3 is more powerful than the ps4/xbone). But GT5/6 can not use spus only for physics simulation so this why (I think) PC sims feel more progressive and realistic. I still feel GT/Forza/Assetto Corsa "sandy" like it is updated at a low FFB input frequency. RFactor2 feels real and I guess it works with a very high FFB refresh rate.
 
I don't really want to play the "sim master race" game. I'll just say that only having my gaming PC wouldn't be enough for the variety and types of racing games I like to play. While the consoles don't have anything that I'd call a hardcore sim, there's no PC game I've seen that offers the breadth of games like Gran Turismo and Forza/Horizon, the casual car collection cornucopia (the 4 Cs!) paired with sim physics. Therefore, I want a wheel that covers them all. I'm hoping this new wheel base is it.
 
I never had a xbox compatible wheel. So I can't say much.
When I was at HoiHman's place when he still had the CSR-Elite I did drive a bit of Forza Horizon (can't remember if I also played Forza 4), but yes... that was a nice experience. So I will definitely give you the benefit of the doubt on that one.

Still, I don't think it can hold a candle against the latest sim games on PC. Than again, haven't played Forza 5 at all (let alone with a wheel).

I won't disagree that any console racer can hold a candle against the best racing sims.
 
I totally agree for ps4/xbone CPU vs PC CPU. But not for the ps3 spus that are very capable (for some math intensive computation, the ps3 is more powerful than the ps4/xbone). But GT5/6 can not use spus only for physics simulation so this why (I think) PC sims feel more progressive and realistic. I still feel GT/Forza/Assetto Corsa "sandy" like it is updated at a low FFB input frequency. RFactor2 feels real and I guess it works with a very high FFB refresh rate.

The PS3 is more powerful than the PS4/XBO if you want to play Blu-ray movies, that's about it. The Cell chip was pretty overrated and way past its day which is why Sony didn't bother using it or even a newer version for the PS4. Quite frankly it was a flop.
 
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:confused::confused::confused::confused::confused::confused::confused::confused::confused::confused::confused::confused::confused::confused::confused::confused:
 
The PS3 is more powerful than the PS4/XBO if you want to play Blu-ray movies, that's about it. The Cell chip was pretty overrated and way past its day which is why Sony didn't bother using it or even a newer version for the PS4. Quite frankly it was a flop.
It was a nightmare to work with, but actually, losing the 3.2gHz spus is a regression. The 1.6 GHz amd CPU is more "PC" like so it is easier to work with and the GPU is of course really more powerful.
 
Yeah, it is like with LaFerrari. Everybody can't just buy it, Ferrari chooses who is worth to buy it. :lol:

If it works like that. That is the question.
I don't know if anyone remembers the early Gmail closed beta days. Google gave each new member 5 new invites to send out to people you knew who were interested.
This could work like that as well, but I am not sure.
For example: First a select few will get one in say a beta test round and those people can than send 5 invites to others who are seriously interested in one and have the money to give.

Than again it might be like you say. Ferrari picks you only if you own at least 3 cars and are a real Ferrari nut and seriously interested. Something they did with all top models I believe. I know it was with the Testarossa, F40, F50, Enzo, LaFerrari.


Interesting chess move. I wonder how the system really works. :boggled:
 
This really is a strange final teaser. I doubt it refers to the actual product; rather the presentation. If they go to all this effort to market a wheel then don't make it available for all to purchase, that would be ridiculous, especially considering there are many people who will be wanting to place an order straight away.

Unless of course it is only going to be available straight away as a free upgrade to those who have pre-ordered the CSW because stocks are going to be slow to produce, but I doubt that.

I'm looking forward to the full reveal tomorrow, that's for sure, as I was about to buy a CSW before this announcement came out.
 
The reasonnable guess is that Fanatec wants to give the message that it will be exclusive, V.I.P., not developped for a large market.
...
...
In this context, this should mean expensive !
 
My guess :

Stock will be limited, this wheel will have a VERY competitive price and it will sell like CRAZY. :D

To prevent negative publicity of people waiting months too long to get this new wheel, it will be excluvie to a selective group of people (current fantec gear owners i think)


Brilliant marketing campaign 👍 : The whole simracing community is watching Fanatec's announcements:

We ALL want know if there is a countdown to 0 and what will be the next reveal ? :confused:
 
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Could it be a beta version of a new wheel?

The Beta version is always by invitation only.... I havent seen them release a wheel without having a Beta first.
 
Could it be a beta version of a new wheel?

The Beta version is always by invitation only.... I havent seen them release a wheel without having a Beta first.

Who says the beta isn't being done under a select group of people as we speak? ;)
Fanatec has always had beta testing sessions for new products. Which have started about 1-2 months at minimal before the actual public announcement. So why wouldn't that be the case now?

As HoiHman says this could be simply a way to handle the incoming orders in a way that no more orders are taken than that Fanatec can make.

Anyway, I reckon all will be disclosed tomorrow in a final announcement. :)
 
You could definitely be correct. Ive just never heard of a product like this being sold by invitation only. :odd:

Definitely leaves me feeling a bit gutted. I was hoping for another PS4 option besides the overpriced, 2 pedal, T300 setup. :(
 
Whatever it is, I wake up at 2:40 am to see the #1 :)
Then I did return to bed and could not feel asleep thinking "what does it mean ?"
Today will be a loooong day with a lot of coffee
 
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Good morning/afternoon gentleman. Long time no talk! Hope all has been well inside the community here.

Interesting marketing tactics here. I have noticed on here, ISR and iRacing a big following to this. As a CSW owner, I am a bit surprised to see those seething at the tip to get this. The CSW is the best bang for the buck in the sim racing market, imho. When dialed in properly, it feels nearly, not quite 100%(like 93%) as good as a direct drive with brushless motor. I have driven and ECCI 7000 before.

What more could users want for the price? I am a bit lost to be honest here. And heck, I have a beta base! #11 to be exact. No extra fan, updated electronics & belts, etc..... and thrilled. Grant you, it is to each is own and good for Thomas in future business! Just voicing opinion here.
 
bit ridiculous they didn't show off the actual product today and want to do this invitation only crap when people are trying to throw money at them
 
bit ridiculous they didn't show off the actual product today and want to do this invitation only crap when people are trying to throw money at them

No one actually knows what the Invitation Only means yet so I wouldn't worry yet..maybe worry tomorrow ;)
 

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