Fanatec Gran Turismo DD Extreme Wheel

  • Thread starter super_gt
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The inconsinstancy and erratic changes on FFB at PD are baffling. Is there even someone in charge there? There should be incremental changes, tweaks, refinement with each update... but it looks like they gave it to a toddler who just has no idea what it's supposed to feel like. :dunce:

The rattle on the previous version was 100% anormal : clearly, the wheel was used outside its "capabilities". How can that even happen? I shouldn't need to tweak things myself to not break my wheel. That's the devs job.

We are talking about the official GT wheel !:banghead:

Btw: fullforce...when?:banghead:
 
Yes, it's very fun and realistic to have a concrete chipping machine at home, especially for the neighbors.🤦‍♂️


When i mentioned similiar loud rattling in GT Sport, some people commented that it's simulating "wheel hop" and is perfectly fine when driven correctly.
Maybe you need to adjust your corner turn in?
/s
 
When i mentioned similiar loud rattling in GT Sport, some people commented that it's simulating "wheel hop" and is perfectly fine when driven correctly.
Maybe you need to adjust your corner turn in?
/s
Well..
I mean…

Yeah.

My 2019 outback, with the abs firing and over scrubbing the tires felt a lot more aggressive than Wednesdays ffb. Todays ffb is just going to train a bunch of clowns to wreck their cars in the valley(backroads) this spring. Makes me wonder how many gt7 hero’s are going to be peeled off of trees, boulders and plucked from creeks in the coming months because they yanked the wheel like idiots. Mustangs are popular here so im guessing..a lot..

Ill probably be out there too. Think im going to take that 1k which was to be spent at fanatec on a wheel and finishing my rig and put it into gas. Driving is supposed to be a fun release and i’ve spent the better part of the year being pissed at this game. With brief months of joy mixed in.

Ugh.
 
So, it’s been interesting to read about the new 1.56 update as it relates to this specific fix:

- Lowered the vibration effect of the THRUSTMASTER® T300RS and Fanatec® GT DD Pro/Extreme.

I know a lot of folks have been “critical” of the understeer vibration effect exhibited by Fanatec DD bases when you push the car hard. I guess Thrustmaster also exhibited the trait. Personally, I’ve only noticed it when I tried to oversteer out of a situation or went into a corner way too hot. Meaning, I tried to force the car to steer more than the level of grip could provide. The effect is quite jarring, especially when I got the corner way wrong. However, for me at least, I never found this “hyper vibration” to be awful. I simply knew intuitively where the limit was. I play a lot of single player mode, and I do league racing. I’d say I reach the “understeer vibration limit” less than 2% of the time. Maybe that’s because I tend to drive smoothly and intuitively understand the limits of the cars in the game. I assume that gamers who tend to jerk the steering wheel a lot are likely to reach that “vibration” limit often. Understandable.

Anyway, before updating the game last night, I ran the Porsche Cayman GT4 car around Grand Valley as well as the Mazda GT3. I purposely over drove the cars in the sections that I knew I could induce the “understeer vibration” effect which signaled to me the steering limit of the car. I then updated the game and ran the same cars and track. Here’s what I noticed: The effect is still there, but it’s been vastly reduced. Maybe 75% less jarring. At the same time, I noticed, to get to that “understeer vibration effect limit”, your steering angle on the wheel is greater. I almost reached 90 degrees of steering angle to get to that “understeer vibration effect limit.” Whereas before, I was reaching 60 degrees to get to that limit.

How does this affect gameplay and enjoyment? For me, so far it seems I can brute force cars to steer before reaching that “understeer vibration effect limit”. Maybe the lap times will drop in my league races as I won’t have to subconsciously contend with the fear of reaching the previous “vibration” rattle during understeer. Do the cars feel insensible during steering? I would say yes. Not by a lot, but they do feel a tad numb compared to before. For me, it’s not going to ruin the game in any way.

I contend PD had to try reducing the “understeer vibration effect” because, let’s be honest, I bet a large percentage of wheel users likely brute force around the game. Maybe we’ll get more dynamic steering feel if PD ever decides to implement “FULLFORCE” to the DD+. Let’s hope it’s implemented before GT9. LOL :cheers:
 

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