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I'll try... the middle paddles work as the standard shifters and the top paddles are for mapping anything that might need regular accurate pressing, like DRS.hay there DomB_Fanatec.
if you get a minute. could you explain APM mode in stupid people terms
thanks
The analogue paddles work the same as they do on the McLaren GT3 wheel, with four main functionality options (Clutch Bite Point, Handbrake + Clutch, Brake + Throttle, Mappable Axes). The last three should be self-explanatory, but the Clutch Bite Point can be difficult to describe (easier to understand when you just play around with it). The basic clutch bite point feature works by pulling both paddles in fully, then releasing one slowly to set a biting point (the amount of clutch you'd like to release), and then letting go of the other to immediately drop the in-game clutch input to that value to get a quick launch. There is also an Advanced Clutch Bite Point mode, where you can save 5 preset bite points, and you have more control over the launch as you use the full throw of one paddle. We made a tutorial about this some time ago:
As I understand it, upper paddle functionality should come in the next build. FlagLEDs are coming too, but not sure on ETA.Does anyone know whether the rev LEDs work in iRacing if you put it in CSW mode? I'd try it myself, but I'm not sure whether that means I'll have to calibrate and assign buttons again. And is there any game in which the flag LEDs work? I was thinking iRacing would be the one that would be most likely to have implemented the Fanatec SDK. The upper paddles in the advanced shifter module don't seem to work either. I tried assigning DRS to one of them, but no button press was detected. Perhaps you could shed some light on this @DomB_Fanatec ?