Looks to be a good product in general.
A rather interesting thing in this video and BM do not seem to have realised, regards the new "Full Force".
Will, highlighted with this "sample wheel" but he mentioned the finished version may not offer.
He demoed using a PC sound device to output tactile/haptics directly to the wheel shaft/rim.
*I believe this is something currently few if any other DD wheel base can do, nor is it possible with "True Force" wheels.
*IIRC, the closest thing to this as a feature was the SimXperience DD wheels that used Simvibe but this is vastly inferior to Simhub for tactile tone generation...
Can somebody please bring to Fanatecs attention....
It would be very wise to keep this as a feature for the final version and the simple reason is...
With Simhub which thousands of PC/Console owners already use, we could then as a community create specific tactile effects for the wheel, no different than we do for tactile transducers. If this was possible then owners would be able to enjoy some enhanced immersion and not need necessarily wait months and months for developer support with "Full Force" to be added to specific game titles.
I understand from my own research/testing, that yes, the official method with "True Force" which Fanatec are modelling this on. It can use "recorded samples" for the different effects elements which the game has as audio and (not just basic tone generation). I am probably one of few who already shared briefly on these forums a few months ago how "True Force" operated with such.
Yet for this to be done right, and improve over how Logitech have it implemented. It is vital important that the game developer incorporates as many individual volume sliders (for separate effects) as possible. Or at the very least ensures constant effects like (engine/road texture) can be individually controlled +/- to other effects.
Most people I have seen want a way to reduce engine but be able to increase roadbumps/curb detail. Yet in a lot of "True Force" supported titles different audio elements are grouped together as one controlled bus/arrangement. In most titles, we just do not have enough control for a user to generate their own preferred "effects mix" to be output to the wheel.
The disappointing thing is, its not as if titles like GT7 are then getting Logitech/Developer updates or improvements made, so frustratingly, it just seems the technology is not being best implemented and on all or enough AAA titles.
early test I showed previously using spectrum analysis tools to see what frequencies are being generated from True Force. Its then easy to compare this to the games speaker/audio mix.
* If Fanatec could enable 3 possible options to toggle how these new wheels operated.
1. OFF = No haptics/wheel tactile
2. ON = Full Force *with supported games
3. AM = Audio Mode (Simhub / Shakeit Soundcard Control)
If option 3 was made possible, then within days/weeks, content creators for Simhub, quite acquainted with building tactile effects. Could come up with (tone generated) immersion enhancements for the wheel. The beauty is with Simhub and the level of control it offers, unlike what we see with "True Force" is that a user would have much more control over which/how many effects they wanted to be generated on the wheel but also full control over their volumes.
We can add tactile transducer units to the wheel base or wheel base shelf and do this, but its not the same thing as having a wheel be able to directly transmit "audio/haptics" into the wheels shaft and wheels attached rim.
I really hope its not to late for Fanatec to consider implementing such but maybe things are more complicated.