Problem with all these videos, is the sound seems so out of place, kinda like the various Rfactor mods using real life video sounds
It's like trying to use a photograph for a texture in game, it always looks out of place.
Plus the fact video sounds have no bass, and the mics are not sensitive enough to pick up a lot of the wind and road/tyre noise.
Even driving at 100kph in a streetcar on smooth roads, with all the sound proofing and what not, is still pretty loud, wind and tyre noise wise
Then how do you explain games like GTR and even TOCA, with much better engine sounds and rawness of opening up the throttle, turbo whine, the car botteming out, and so on? It should have been recorded somehow, wouldn't it?Nothing to do with your work, it's more to do with the fact real life recording and games don't mesh together. One is frozen in time, and the other is interactive
Personally, I think the old concept of using a numeric scale of some kind to represent aspects of a game is stupid anyway, but still...people will want things pigeon-holed!Btw, imagine how stupid the reviews would look:
Graphics: 9/10
Gameplay: 9/10
Story: 8/10
Sound: 4/10
Maybe, but then the game is hardly photo realistic either... It'd be cool to have engine sounds generated by the game that sound integrated, and are completely flexible in terms of how they sound within a given situation/environemnt. So, when you go through a tunnel, you don't just get some echo added, you have the sound modelled on how it would be in real life, with different tunnels producing a different effect - even if it sounds moderately artificial. This might be beyond the realms of PS3, but on PS4...who knows?!That sonory thing is still very artificial for me
Well, that's because they aren't samples.I'm not sure how sonory synthesise their samples.
I don't want sounds like the videos because in those examples, they sound artificial relative to the graphics and don't feel like they are integrated/part of the game. Of course I can turn the volume down if I find them too harsh, that's not the issue.I dont understand why people wouldnt want the cars to sound like the videos, thats the real sound! But its too much for your living room. If its the real driiving simulator you need the most realistic sounds you can get and if thats a problem for people you can always turn the volume down. I really hope they sort out the sound for gt5, prologue was bad bar 1 or 2 (Amuse s2000)
Well, that's because they aren't samples.
I actually like it. The sound aren't perfect to me, but the difference between a V8 and a V6 is tenfold of that in GT5.
Not really! Most people who play the game have eyes, and can see that the cars look like their real counterparts. However, very few people are able to distinguish the different nuances in sound in the detail described there. For me, so long as it sounds appropriate for the car being driven , I really couldn't care less about unequal manifolds with a low restriction 6-2-1 stock growl-emulator!What I think you're actually referring to is the difference in exhaust system used in sonory's examples - for example, the V6 is the classic "unequal length 2x 3-1 manifold with x-pipe" sound, running into a low-restriction tail section, as is popular on 350Zs etc. since it gives a similar sound to a straight 6 (6-2-1). The Audi S4 (B8) uses a different stock manifold design, so is more growly than howl-y, if you get me...
Your mom is going to kill you when she gets home
Nothing wrong with a good old dose of 80s electronica followed by a screaming V6 lump!Yeah, I swing from one to the other - I like both types equally, if "done well". My favourite ever V6 is the 90° one from the back of a Metro 6R4 (skip to 0:30, to avoid the 80s electronica )
Ok ok, the difference is the same, but the quality isn't.Oh, and regarding GT5, the difference between any of the V6s and any of the V8s is equally distinct, so far as I can tell (any examples would be welcome).
what sound did you use for the NSX? Sounds like one brutal Porsche! (not trying to say you fail at matching engine to car, i just really like the sound )
Well, you did mention it, so technically you got yourself started! However, let me bring you down to earth gently...no way will any F1 car in GT5 sound like that!and dont even get me started with this http://www.f1-fansite.com/sound/Ferrari fly by.mp3
no way will any F1 car in GT5 sound like that!
The problem is, if you get audio that sounds too real, as demonstrated in numerous videos, it can sound out of place if the graphics do not reflect that same level of realism. With Gran Turismo they are much closer to photo-realism with the cars than they are the environments. As such, for me the refined audio works, sounds integrated, and very much a part of the game.Yes, but that should be the goal for PD just like photorealism seems to be in graphics.
realistic overall, but right now, I'm happy with the balance they have struck.
Relative to the cars, yes. Relative to the environments, no. Hence why, on balance, I'm happy. Besides, audio seems to have improved anyway in recent builds.General opinion however is that graphics vs sound quality is far from balance in GT5.