FFB 1.12 Update

  • Thread starter DRambo
  • 758 comments
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^
HELL YEAH !!
it is so intolerable this time...missing content is one thing but this is killing it.
yes it feels better but way LESS realistic at the same time...

come on PD!!
 
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The lotus is fine. I race it a lot online. No changes in times. Over 12k miles on one and nearly 8k on the other. I have like 48k miles into gt6...nearly half of that with the lotus. It is fine. Feedback isn't quite right, but it is good enough to.drive the same. Trust me. What wheel lock setting are you using and which wheel?

Logitech G25. 10/10 feedback.

I'm guessing you're either using Thrusmaster or you used low feedback strength before the update? Because compared to pre update it sucks on my G25. I drove this car everyday too. Lap times have improved for me because it is now easier to toss around with less feedback, but this isn't how it should be.
 
Today I reinstalled GT6 to revert to FFB before the hotfix, it took several ours to do, but I was able to have another look at FFB before the latest update. I tested using the RUF 3400 and RGT, on Ascari, Nurburgring, Tsukuba and Suzuka. I am using T500.

Before the hotfix FFB, obviously, can be set to be very light at FFT 1 FFS 1. This gives more flexibility with cars that have very heavy FFB. I prefer this flexibility over the current settings in which 1 1 is still a little bit on the heavy side. The noticable difference in the pre hotfix settings was clear while driving the 3400, at a setting of about 4 2 the steering wheel feels light, but when the G forces increase it gets progressively heavier and more active. When back on the straight the steering feels lighter, and even if you flick the steering from side to side it's not like when taking a corner at high G forces. This progressive heaviness that you feel in corners, as far as I can tell, is lacking in the post hotfix setup. When taking corners, in addition to the high FFB feel, there is more vibration and feedback related to track surface. In Suzuka, that feeling was almost not there, as Suzuka is mostly a smooth surface track.

I still see the current setup and the ability to have separate FFT & FFS sliders as a big improvement in GT6, but I hope PD can increase the range of scale for both FFT & FFS in a way that allows users with different wheels/tastes to be satisfied.
 
This thread is getting silly.

Feedback issues are greatly diverse depending on brand of wheel.

As a whole, I wonder if the update was successful because it met the approval of the majority, or unsuccessful because it didn't meet the approval of the majority.
 
Feedback issues are greatly diverse depending on brand of wheel.

That's the point. The issue is for some wheels we can no longer tailor the feedback to our liking in some cars. The consensus is the feedback quality has been improved, but the strength adjustment is too biased towards the weak side for some wheels.

PD clearly knows about this (hence the hotfix), but some cars remain broken. This thread serves to raise awareness so hopefully in the next update these broken cars will be fixed.
 
This thread is getting silly.

Feedback issues are greatly diverse depending on brand of wheel.

As a whole, I wonder if the update was successful because it met the approval of the majority, or unsuccessful because it didn't meet the approval of the majority.

LMAO
18 pages of mad G25/G27 users: OF COURSE THE UPDATE IS NOT SUCCESSFUL :banghead:
....and then you call this thread silly :lol:


back to the topic:

VBR
WE WANT MORE RESISTANCE IN THE WHEEL PD & A SLIDER THAT GOES UP TO 20!



:cheers:
 
LMAO
18 pages of mad G25/G27 users: OF COURSE THE UPDATE IS NOT SUCCESSFUL :banghead:
....and then you call this thread silly :lol:


back to the topic:

1000+ likes :cheers:

:lol: PD implements the slider and meanwhile in :gtpflag: a new thread emerges.

NEW UPDATE 1:13 KILLED MY WHEEL: damn you PD :lol::lol::lol:

Very happy with the new update... great improvement on my G27.

But I do go to the gym to do some workout... dont need GT6 for that :lol::lol::lol:
 
@Morphisor , @skazz and others :

Clarification about Lotus and Formula GT with T500RS.

Basic I put FFT = 2, 3 or 4 and FFS = 1.

I tested with FFT = 4 and FFS = 4, it's perfect for me.
I finally asked if putting FFS = 4, the sensations are better for others cars ?

I'll try that tonight :)

Anyway, I am very satisfied with this update :)
 
Some people are so used to hearing distorted sound (cliping) that when they listen to clear sound they dont like it.

Same with FFB... some of you were so used to the strong numb clipping FFB that GT6 provided that when they finally decided to stop the FFB cliping most didnt like it.

Im not saying that the FFB is crystal clear now but its much more informative and much better.

The logitech wheels simply cant provide more information with that kind of strengh... they lack torque.

My sugestion is for those that are insatisfied to get a wheel with more torque like the T500RS before all their complaining makes PD numb the FFB info on the logitech wheels again.
 
@Morphisor , @skazz and others :

Clarification about Lotus and Formula GT with T500RS.

Basic I put FFT = 2, 3 or 4 and FFS = 1.

I tested with FFT = 4 and FFS = 4, it's perfect for me.
I finally asked if putting FFS = 4, the sensations are better for others cars ?

I'll try that tonight :)

Anyway, I am very satisfied with this update :)

The higher stiffness around center that a higher FFS provides might suit some people better than others - it'll work better on certain cars than others, too. Depends entirely on your style I guess.

Personally I prefer keeping it low, because that pronounces the surface and grip effects better, which allows me to drive better. If I wanted to go purely for immersion though, I'd probably step it up a bit for most cars. Though on that note, most modern road cars actually have a light feeling around center, similar to the current minimal FFS.
 
:lol: PD implements the slider and meanwhile in :gtpflag: a new thread emerges.

NEW UPDATE 1:13 KILLED MY WHEEL: damn you PD :lol::lol::lol:

Very happy with the new update... great improvement on my G27.

But I do go to the gym to do some workout... dont need GT6 for that :lol::lol::lol:
Some people are so used to hearing distorted sound (cliping) that when they listen to clear sound they dont like it.

Same with FFB... some of you were so used to the strong numb clipping FFB that GT6 provided that when they finally decided to stop the FFB cliping most didnt like it.

Im not saying that the FFB is crystal clear now but its much more informative and much better.

The logitech wheels simply cant provide more information with that kind of strengh... they lack torque.

My sugestion is for those that are insatisfied to get a wheel with more torque like the T500RS before all their complaining makes PD numb the FFB info on the logitech wheels again.
https://www.gtplanet.net/forum/threads/ffb-1-12-update.317019/page-7#post-10080945
 
My sugestion is for those that are insatisfied to get a wheel with more torque like the T500RS before all their complaining makes PD numb the FFB info on the logitech wheels again.

Wow.
Eric Cartman style right here

 
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My old DFPro feels better now, you can feel the car squirm under braking and not want to turn if you are breaking, something you didn't get before in the game! I'm almost as fast as I was before the update now, as it took a couple of days to adapt. Big thumbs up to PD for that, bigger thumbs down for wrecking the server stability...
 
On my T500 that slider is called "FFB Sensitivity". I put it on minimum, and I just get the real forces. Works great.
How I'm understanding this sensitivity of FFB as how small changes on FFB are sent to wheel, and using 1 makes your wheel deaf, and 10 just opposite, and sending all ffb information what game gives to wheel.
 
Wow.
Eric Cartman style right here

m9lmon.jpg


And I say it again... I have a G27 and Im very happy with the FFB update.
 
^
good for you :)

glad to hear you can drive with your imagination instead of what you feel.

G25 feels better, more responsive and seems to allow a more precise driving
BUT it still lacks a lot of force, feel too light...and i'm on 10/10

fix this and i'll post in the epic praise thread :bowdown: maybe

G25 might be more precise but it lacks so much force it's not good
i'm on 10/10 and it feels too light...
PD, fix this please!! hurry!

Need I say more?

Its you that has to use imagination and imagine it feels stronger (just like a T500)
I like it fine as it is - mine isnt even maxed out.
 
^
good for you again. really: i mean i'm happy you like it that way but unfortunately, not everyone has your luck.

personally, i FEEL it's better but i FEEL there's not enough resistance.

i just hope PD could allow everyone to set the FFB like he enjoys it
 
Finally settled on a setting for my DFGT. 9/Torque and 7/Sensitivity.

An extremely low sensitivity steering was too light had sluggish response and 10 was a little too stiff. 7 seems to be a good compromise.

Torque was trickier to determine. At slower speeds the highest setting was too rough (clunky?) when turning. I honestly can't recall every setting I tried, but I started out 5/5, then went 10/5, 1/5, 1/1, 10/10, 5/10 and eventually dialed it in to 9/7.
 
How I'm understanding this sensitivity of FFB as how small changes on FFB are sent to wheel, and using 1 makes your wheel deaf, and 10 just opposite, and sending all ffb information what game gives to wheel.
I think we're feeling different things with different wheels.

On the T500RS I get bumps, curbs, real cornering forces, and also the steering going light when I lock up the fronts just from the FFB Max Torque. Increasing FF Sensitivity above 1 clearly adds a combination of wheel weight (damping), but also some kind of generic centering force which works on straights. From my many years of PC simracing I call that "centering spring".

Now I will agree that you lose one aspect if you get rid of the damping: when the car jumps you feel the damping lighten up nicely. However the price to pay for gaining that effect is oscillation on straights. No thanks :)
 
Some people are so used to hearing distorted sound (cliping) that when they listen to clear sound they dont like it.

Same with FFB... some of you were so used to the strong numb clipping FFB that GT6 provided that when they finally decided to stop the FFB cliping most didnt like it.

Im not saying that the FFB is crystal clear now but its much more informative and much better.

The logitech wheels simply cant provide more information with that kind of strengh... they lack torque.

My sugestion is for those that are insatisfied to get a wheel with more torque like the T500RS before all their complaining makes PD numb the FFB info on the logitech wheels again.

The thing is some cars feel great with the new update, even with a Logitech. I can feel the detail AND still have strong resistance. Cars like the RB Junior and GT86 are perfect. On the other hand you have the Lotus 97T and FGT that have good detail but NO resistance. I don't understand why they can do it with some cars and not others, because the wheel certainly can do it (though not as good as T500 understandably).

Worst case scenario, they could give us the option to use the old FFB model. TM users can use the new model, but us Logitech users are not left in the cold. The PS4 may not support Logitechs (and I've come to terms with that), but this is PS3 and they have no right to nerf our wheels just so people will be tempted to buy another wheel.
 
LMAO
18 pages of mad G25/G27 users: OF COURSE THE UPDATE IS NOT SUCCESSFUL :banghead:
....and then you call this thread silly :lol:

I, a G27 user, am not happy with the new FFB settings. Many Logitech users agree.

Other wheel users praise the new settings.

What's silly to me is the extreme difference in opinions. An objectionable party reading the entire thread wouldn't know whether the majority is happy or not. Some love, some hate. I don't see any consistency.

I guess I was wrong to call a thread silly :guilty:, everyone is entitled to state their opinion. I'm being short-sighted because I would like the FFB changed.
 
The thing is some cars feel great with the new update, even with a Logitech. I can feel the detail AND still have strong resistance. Cars like the RB Junior and GT86 are perfect. On the other hand you have the Lotus 97T and FGT that have good detail but NO resistance. I don't understand why they can do it with some cars and not others, because the wheel certainly can do it (though not as good as T500 understandably).

Worst case scenario, they could give us the option to use the old FFB model. TM users can use the new model, but us Logitech users are not left in the cold. The PS4 may not support Logitechs (and I've come to terms with that), but this is PS3 and they have no right to nerf our wheels just so people will be tempted to buy another wheel.
This is very curious to me. I can't think of a reason why the 97 and FGT would have so little weight to the wheel. I would have thought the added downforce and grip would have made the wheel heavier, not lighter. In PC games, wheel weight generally goes up and down with overall grip. Driving a Lotus 49, 60's F1 car on bias ply tires, you get a light feeling in the wheel to mimic the lower grip of the tires. Drive a modern Z4 GT3 and you get a heavier feeling to the wheel given the same settings. It's very curious and definitely sounds like something is mixed up or backwards and they haven't quite got it figured out yet.

I, a G27 user, am not happy with the new FFB settings. Many Logitech users agree.

Other wheel users praise the new settings.

What's silly to me is the extreme difference in opinions. An objectionable party reading the entire thread wouldn't know whether the majority is happy or not. Some love, some hate. I don't see any consistency.

I guess I was wrong to call a thread silly :guilty:, everyone is entitled to state their opinion. I'm being short-sighted because I would like the FFB changed.
Not everyone, including me, is looking for a heavy wheel. I ran at 3-5 before the update and that was enough for me. IMO one of GT's biggest weaknesses was the dead feeling in the FFB. You could drive over many curbs and obstacles with abandon and feel nothing with the wheel, whereas in other games on console you can feel something as small as a cobblestone road through the wheel. What I want is detail in the FFB to know what is going on with the car. Where am I losing grip, am I understeering, am I riding the curb, is it upsetting the car etc. Before the update all you did was add more resistance to the wheel by moving the slider, not more feedback from the game. They obviously haven't perfected the balance quite yet, but it's definitely a step in the right direction.
 
This is very curious to me. I can't think of a reason why the 97 and FGT would have so little weight to the wheel. I would have thought the added downforce and grip would have made the wheel heavier, not lighter. In PC games, wheel weight generally goes up and down with overall grip. Driving a Lotus 49, 60's F1 car on bias ply tires, you get a light feeling in the wheel to mimic the lower grip of the tires. Drive a modern Z4 GT3 and you get a heavier feeling to the wheel given the same settings. It's very curious and definitely sounds like something is mixed up or backwards and they haven't quite got it figured out yet.

Exactly. It's definitely wrong for those 2 cars to be so light. Hence my insistence that the problem is with individual cars, rather than with the feedback model itself. I'm guessing it's meant to be heavier, but Logitech wheels don't have the ability to generate so much torque while keeping the feedback details. So the trade off is we get the detail, but no resistance. What PD can do is program the game to recognise if someone is using a Logitech and revert back to the old model for certain cars. I don't know if that's even feasible though.

Certainly they are aware that for some cars the settings don't work (hotfix note below). But these 2 cars (and a few others) remain broken even after the hotfix. I wish we have a direct line of communication to PD so we can flag these cars to them and see what they have to say.

With certain cars, the [Force Feedback Max. Torque] value found in the [Steering Characteristics] page within the [Steering Controller] category of the [Options] screen in the [MENU] (accessible by pressing the START button) was not working as intended.
 
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