FIA Formula Two Championship

I thought so and the racing is really good when everyone is even. Had some good practice races with others before and hopefully will get that back in a new series. Thanks for the interest. 👍
 
I think this has lost a lot of interest. It happens when no one (except one) can win. Everyone used there own setups dispite the number of times i asked for input into a 'base setup' which would have resulted in closer racing. Then after watching replays of race 2 discovered why i was 5 seconds slower at Monza as many drivers cut chicane 2 taking the corner in 4th or 5th gear. I cant compete with that level of driving. I started the series to promote close, fair and fun driving in the FGT. I forgot that a lot of people dont care for that much and must win everything at all costs.

I may bring it back in a tuning prohibited version, but right now i dont feel like i can at the moment.

JT


Stick with it man, just make some tweaks. This plan is something that's been floating in my head for a long-time, reducing the power on the FGT to make a series like Formula Two or GP2 or Star Mazda. Those series all use the same exact cars (I believe) and are geared towards putting emphasis on driver skill and not tuning skill.

My recommendation, start with tuning-prohibited. This is the best way we have to make the racing as close as possible. If you don't prohibit tuning then inevitably the person who has more time during the week to work on their setup will be the one who wins and that's not exactly fair or in the spirit of the sport. With tuning prohibited you can still use the power slider to dial back the power but won't but allowed to make any other changes. You can ask people to use one base tune, but there will be some people who bend the rules because they can't be caught. The only realistic options are full tuning or no tuning (I always vote for the latter).

The next thing is to stay away from tracks that encourage bad driving and corner cutting like Monza or Deep Forest. If people can cut a corner they will, even if they don't really mean to. Test the car on different tracks and find 4-5 that are really suited to the car and have clearly defined track barriers. There are enough tracks in the game that I'm sure you can find enough to put together a successful schedule.

I'd be glad to help with any testing. This could be quite successful, it's just going to require a little more thought and planning than a typical league. 👍
 
There are a few ways to make a reasonably even championship with the FGT but they are fairly drastic steps.
Options are-
1. Do not release the name of the track until practice starts on race day. (some people practice 5 hours a day, some 1 hour a week).
2. Have a ballast penalty for winning driver in the next race.
3. Ban tuning.

To eliminate cutting put penalties on for quali then get a steward team together to check the race. If people cut more than 5 times just disq them.

Immortal is almost unbeatable as he practises an unbelievable amount and is a good driver.
Good luck
 
1. Banning tuning = Banning players not having steering wheel. Anyone can verify this very fast with their own DS3 if they don't believe it. So obviously I don't support it. And there are very good base setups available in the web for everyone who don't have the skill/time to build their own setup.

2. Ballast penalty for top3 drivers would be the proper way in my eyes to even up the races and that is the method used in many series in real life also. There is many way to implement it, one might be: After 1st start add 50, 30, 10 kilos for top 3, after 2nd start the same and then divide the amount by 2 before the start of 1st race on 2nd track and so forth.

3. Enable the penalties, weak for the most tracks, heavy for Monza. Also keep them enabled in free run mode. Or then naturally the other way is using stewards if there is enough trustworthy and willing ppl to spend their times for it.
 
If like you say all the car set-ups are similar in real life, easy, just ban tuning altogether. Penalties are a bad idea, just review the replay like I do in IndyCar (Brett (Berty1979) does this for his FGTC also) after the race and you can judge the track edges, racing incidents and any cutting yourself.

I know watching the entirety of every race sounds extreme but if you put the effort in, people will appreciate that and stick with you 👍
 
1. Banning tuning = Banning players not having steering wheel.

Care to elaborate on this? As far as I know the DS3 is compatible with any car in the game, tuned or un-tuned. Why would prohibiting tuning suddenly render the DS3 useless? If you don't ban tuning you will never have even racing and the only people who will do well are people who are good tuners, not necessarily good drivers.

3. Enable the penalties, weak for the most tracks, heavy for Monza. Also keep them enabled in free run mode. Or then naturally the other way is using stewards if there is enough trustworthy and willing ppl to spend their times for it.

I may only speak for myself here (even though I know the majority of people I encounter feel the same way) but having cars randomly ghost themselves when the game decides you might make contact with somebody (or if you're a lap down) is a sure fire way to absolutely ruin any race. Having penalties on creates the exact opposite of the desired effect. If penalties are off and a driver plows into the back of another driver, he pays a price. If penalties are on and a driver is about to plow into the back of another driver the game will ghost him and let him pass through the lead car and gain a position. Not exactly my idea of close/fair racing.....in fact, not my idea of racing in any shape or form.
 
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