First in game look at "standard" cars in Granturismo 6

Me too, at least, that was always my aim, but I developed something of a backlog...

I easily drove well over 100 cars, though - most of them Standards. I barely touched the Premiums at first because my stupid mind thought "they're in the dealerships, they're not going anywhere" and I concentrated on combing the used car lot for something unexpected.
 
I know you were not talking to me but.

yes I did, even much more than that.
Every car I get gets taken out for at least a few laps around the ring.

Yes, but most of the players just focus on using 100 cars or so. And I really think 100 are too much for some people.

For a regular use, online championships, etc. most players may have used less than 100 cars these 3 years.
 
Me too, at least, that was always my aim, but I developed something of a backlog...

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:lol: ;)

I'm thinking of ordering steak! Who's in?:cool::lol:
I hope they will deliver it with a bad tasting, old sauce so it will ruin your experience! :D
 
I have to say that after watching gameplay videos the standards don't look bad in motion. The reason is because the perfect lighting in this game did it justice.
 
You can use whatever cute analogy you'd like, the fact is there was once a time where I could go to that restaurant and get a great steak and great fries. Now, the fries are awful! :crazy:
 
The fact that "Free Run" can be selected in your garage, a person can easily use 100+ cars if they wanted. I'm going to be one of those people, especially who used standards more than premiums in GT5.
 
1. I've driven well over 500 cars in GT5. I'm more associated with DRIVING and LEARNING about cars, with racing on the side. That's why I see no problem with keeping standards in, though I would love full interiors for all cars. It is also the reason I prefer GT over F.
2. In Houston, you can get a great steak, great fries, AND great tea at a chinese buffet. Let alone an actual steak restaurant :D
 
the one thing that always bothered me in GT5 is the fact that standard cars and premiums are featured in the same race, so you always had something like "damn, this game is beautiful... just look at them cars... and then you passed a standard:lol:"
 
And why do people alwas say that gt5/6 is an ,,unfinished product''?
Is a need for speed whatever unfinished because it has only 50 cars and not 700? Or because the graphics arent that great? Or because it doesnt sound realistic? Ot maybe because it doesnt have the fully modelled 700.000 polygon trees everybody wants?...

...NO its not! Its the game how it was made, finished and all. Just because a GT5 has evolved 2 years long through updates it doesnt mean it ever was unfinished. A need for speed doesnt get many updates not because its finished but because the makers just didnt care.
Polyphony cares, but instead that the people are honoring that all they do is rant, whine and calling GT5 an unfinished product!

It isn't how much content that determines the completion of the game, it's the consistency. How many other games have some content that's HD, while other parts look like content from the previous generation (...because they are), or don't have "premium" features that other content has (i.e. weather/day-night systems)? I can think of absolutely none outside of GT. And technically there weren't actually 1,000 cars, the list was simply padded. You can't tell me honestly that a special purple color constitutes a separate model. Nor regional copies. In fact, technically, unless there's a performance or cosmetic difference between them, separate liveries/race teams shouldn't even be considered separate models. Yet they are in GT5, just to give the padding for the 1,000 content. PD intended for more, but simple fact is that there wasn't 1,000 as planned, and the way they did it constitutes it as unfinished. I don't think a game can ever complete while having inconsistent quality in content and experiences throughout.

It's simple proof that a game isn't finished if non-bug fixing updates are required - like finalized sound, B-Spec, Course Creator - those are features that existed in GT5, and war planned for GT6, but were not complete. They were advertised as part of the game, but will not be at launch. At least with NFS (which I personally have had a grudge against since NFS Carbon) their games are launched as complete games, and everything feels like it was meant to be there. All games nowadays are going to end up having minor glitches, and the devs. will find ways to improve the performance of the game, making it run smoother. Features can be added as well.

But GT5 and 6 were and will be different. AI was appalling, the lighting engine was a mess, damage didn't work well, A-Spec was bland and short, race series (drifting, NASCAR, Rally, Karting, Super GT, etc.) and new features were under-utilized and often rushed or fatally flawed. Don't get me started on the paint system.

GT5 was NOT finished, and GT6 won't be, either. Not initially, anyways. Is it still a game? Yes. Is it a COMPLETE game? No.

Is it a game that will be able to satisfy me, considering improvements of flawed content, past development problems, and hardware limitations?

Yes.
 
I've driven about 1000 cars in gt5 I'd say, abd used about half that on a regular basis. Whenever a particular pp was set I always used to go for the car I didn't drive to often, the quirky choice! It made it fun. I'll do the same in gt6 no doubt.
So I'd be very disappointed if we only had 100 cars to play with, and disappointed if we had lost all those standards, I'm glad they're still in! :D
 
I've driven about 1000 cars in gt5 I'd say, abd used about half that on a regular basis. Whenever a particular pp was set I always used to go for the car I didn't drive to often, the quirky choice! It made it fun. I'll do the same in gt6 no doubt.
So I'd be very disappointed if we only had 100 cars to play with, and disappointed if we had lost all those standards, I'm glad they're still in! :D

Yeah, ditto. I doubt I hit 1000. But I'm pretty sure I've driven several hundred of them. The thing some of you have to understand about the standards ... sometimes one gets released and the data is off. Maybe it's a mistake. Maybe it's intentional. But if you try a lot of cars, sometimes you find unexpected cars (often older) that are faster at a given PP than a car you'd expect.
 
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And they've removed premium Ferrari F1s and WRC cars, but keep 100 variations of Skyline.
I counted. Theres 34 or 35 non-racing models GTR's. The Skyline is a sedan and also another name for the Infinity G. So theres a few different types of car that are branded 'skyline'.
 
The thing we need to understand is that this is what makes Gran Turismo, Gran Turismo. Let me try to explain it (without making us all completely famished and craving steak lol). We all know GT is very well known for its unrivalled number of cars. And the fact is, it will always be this way. The series itself was founded on these principals. Kaz himself said (if I remember correctly) he wants Gran Turismo to be a like library of cars, per say. This means theoretically speaking, the more cars, the better. Now this, is where GT is flawed in its own design. Let's take GT6 for example. Let's say there are 400 premiums and 800 standards. Plenty cars ya? But of course Premiums look far better than standards. Let's take into consideration it takes a relatively long time to produce a single premium car (I believe 6 months in man hours it was said). In today's world, gaming graphics are now unbelievably realistic and beautiful to look at. So when you look at a standard car in today's generation, it would be a turn off to some gamers expecting to see the latest for every car and not just 400. This is where everything clashes. GT has always been about more cars and PD does not want to consider removing cars an option because that would totally be against the 'library' Kaz wants. At the same time though, it takes far too long to improve a standard car visually compared to what current gen games look like now. Let's be realistic right now. Let's say PD doesn't add ANY cars to GT7. That leaves them with 1200 cars. Assuming GT7 is on PS4, that means they have to model give or take 800 standards into premiums (ignoring dupes to make this less complicated) to keep up with the visual standard of today's games. It will take far too long for PD to get all these cars to today's standards as well as adding new cars in the years to come WHILE STILL adding new content to keep us entertained. It's one big paradox. Yes, they can keep the cars and we would enjoy that (if they remove my CSL I'll cry), but this is the gaming industry and people will be looking at these things, and there must be compromise. This game is a manifestation of quality and quantity trying its hardest to work together and it is an awful struggle to look at in my opinion.
 
The thing we need to understand is that this is what makes Gran Turismo, Gran Turismo. Let me try to explain it (without making us all completely famished and craving steak lol). We all know GT is very well known for its unrivalled number of cars. And the fact is, it will always be this way. The series itself was founded on these principals. Kaz himself said (if I remember correctly) he wants Gran Turismo to be a like library of cars, per say. This means theoretically speaking, the more cars, the better. Now this, is where GT is flawed in its own design. Let's take GT6 for example. Let's say there are 400 premiums and 800 standards. Plenty cars ya? But of course Premiums look far better than standards. Let's take into consideration it takes a relatively long time to produce a single premium car (I believe 6 months in man hours it was said). In today's world, gaming graphics are now unbelievably realistic and beautiful to look at. So when you look at a standard car in today's generation, it would be a turn off to some gamers expecting to see the latest for every car and not just 400. This is where everything clashes. GT has always been about more cars and PD does not want to consider removing cars an option because that would totally be against the 'library' Kaz wants. At the same time though, it takes far too long to improve a standard car visually compared to what current gen games look like now. Let's be realistic right now. Let's say PD doesn't add ANY cars to GT7. That leaves them with 1200 cars. Assuming GT7 is on PS4, that means they have to model give or take 800 standards into premiums (ignoring dupes to make this less complicated) to keep up with the visual standard of today's games. It will take far too long for PD to get all these cars to today's standards as well as adding new cars in the years to come WHILE STILL adding new content to keep us entertained. It's one big paradox. Yes, they can keep the cars and we would enjoy that (if they remove my CSL I'll cry), but this is the gaming industry and people will be looking at these things, and there must be compromise. This game is a manifestation of quality and quantity trying its hardest to work together and it is an awful struggle to look at in my opinion.

You do realize the irony of your post right? You're on the biggest GT forum on the entire planet, the most rabid, knowledgeable fanbase anywhere, and you're telling us how we must understand what makes GT, GT?:cheers:
 
I can't even say how mad I get when someone starts "standards are ugly, it would be better without them". How can't you understand that this is what GT about? What if they remove all the standards? Then we are left with a bunch of racecars, some expensive sportcars and only a few hot hatches. There would be like 20-50 cars I'm interested in. And standards offer you to try a whole lot of sedans or hot hatches and station wagons. My garage mostly consists of standards and I love my Outbacks(I even collected all of them!), or those RWD Skylines? Who cares about the way they look? I enjoy driving, not looking at cars.
That also applies to those who are whining about the lack of European or American cars. It is Japanese game and there are some people who are interested in Japanese cars. Don't be that selfish.
Well, that what I wanted to say, sorry for my poor language or some typos(using my iPhone, sorry)
 
I can't even say how mad I get when someone starts "standards are ugly, it would be better without them". How can't you understand that this is what GT about? What if they remove all the standards? Then we are left with a bunch of racecars, some expensive sportcars and only a few hot hatches. There would be like 20-50 cars I'm interested in. And standards offer you to try a whole lot of sedans or hot hatches and station wagons. My garage mostly consists of standards and I love my Outbacks(I even collected all of them!), or those RWD Skylines? Who cares about the way they look? I enjoy driving, not looking at cars.
That also applies to those who are whining about the lack of European or American cars. It is Japanese game and there are some people who are interested in Japanese cars. Don't be that selfish.
Well, that what I wanted to say, sorry for my poor language or some typos(using my iPhone, sorry)

Yes. They should also put in all the PS1 models that have been removed. [/sarcasm]

A small but balanced selection of premium cars would be preferable to a random grab-bag of premiums propped up by assets from ten years ago.

GT3 was not a failure. GT1 was not a failure. Both of these had miniscule numbers of cars compared to what we're looking at these days.

It's not all about numbers, as much as some people would like to claim that it is.
 
You do realize the irony of your post right? You're on the biggest GT forum on the entire planet, the most rabid, knowledgeable fanbase anywhere, and you're telling us how we must understand what makes GT, GT?:cheers:

Glad you can understand my post about understanding. :cheers:
 
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