And why do people alwas say that gt5/6 is an ,,unfinished product''?
Is a need for speed whatever unfinished because it has only 50 cars and not 700? Or because the graphics arent that great? Or because it doesnt sound realistic? Ot maybe because it doesnt have the fully modelled 700.000 polygon trees everybody wants?...
...NO its not! Its the game how it was made, finished and all. Just because a GT5 has evolved 2 years long through updates it doesnt mean it ever was unfinished. A need for speed doesnt get many updates not because its finished but because the makers just didnt care.
Polyphony cares, but instead that the people are honoring that all they do is rant, whine and calling GT5 an unfinished product!
It isn't how much content that determines the completion of the game, it's the consistency. How many other games have some content that's HD, while other parts look like content from the previous generation (...because they are), or don't have "premium" features that other content has (i.e. weather/day-night systems)? I can think of absolutely none outside of GT. And technically there weren't actually 1,000 cars, the list was simply padded. You can't tell me honestly that a special purple color constitutes a separate model. Nor regional copies. In fact, technically, unless there's a performance or cosmetic difference between them, separate liveries/race teams shouldn't even be considered separate models. Yet they are in GT5, just to give the padding for the 1,000 content. PD intended for more, but simple fact is that there wasn't 1,000 as planned, and the way they did it constitutes it as unfinished. I don't think a game can ever complete while having inconsistent quality in content and experiences throughout.
It's simple proof that a game isn't finished if non-bug fixing updates are required - like finalized sound, B-Spec, Course Creator - those are features that existed in GT5, and war planned for GT6, but were not complete. They were advertised as part of the game, but will not be at launch. At least with NFS (which I personally have had a grudge against since NFS Carbon) their games are launched as complete games, and everything feels like it was meant to be there. All games nowadays are going to end up having minor glitches, and the devs. will find ways to improve the performance of the game, making it run smoother. Features can be added as well.
But GT5 and 6 were and will be different. AI was appalling, the lighting engine was a mess, damage didn't work well, A-Spec was bland and short, race series (drifting, NASCAR, Rally, Karting, Super GT, etc.) and new features were under-utilized and often rushed or fatally flawed. Don't get me started on the paint system.
GT5 was NOT finished, and GT6 won't be, either. Not initially, anyways. Is it still a game? Yes. Is it a COMPLETE game? No.
Is it a game that will be able to satisfy me, considering improvements of flawed content, past development problems, and hardware limitations?
Yes.