Barn One
I'm really, REALLY tired of seeing the "GT gives me 1000! (<-big number!) cars to drive", whilst "F4 gives me some cars that i can tune build etc and makes me not care about etc etc", thought process.
It's tiresome and just plain hypocriticle.
So how is picking a random car out of GT5 and slapping the upgrade parts on it and tuning it ANY different than what F4 does.
If you think it's makes you not care about the car in F4, (to use a worn out phrase because it actually fits here,especially here", Your doing it wrong.
If none of the variety of cars in F4 are valid because of this then neither are GT5's, even more so in GT5 because of the variations of the same car.
To be on topic here so as not to drag it off topic, at least F4 chose a actual tire manufactuer. The companies tire may not be the best out there but it beats another game that doesn't use one, but rather decides on it's own what tires should do.
Then use "comfort" tire choices as the "if you want realism, use these".
Kinda makes you wonder if those are the real choices for sim, what are the other ones for huh. "just saying".
FM and GT are both car games, yet they take each their own approach. I like to compare that to television. There's public and theres private television. They both show moving pictures. The motivation of public telly (should) be providing entertainment to the viewers. While the goal of private telly is to provide viewers to their costumers. Costumers being the companies which buy ads.
Same thing at first glance, very different matter on second thoughts.
Now I've always felt FM is built around XBL. Having been a long time gold member I think I can comment on that pretty well. FM does an outstanding job. To provide content for online interaction there's much more than online racing. Basically there's the leader boards and the auction house, the latter being fuelled by user generated content. Thus a livery editor and extensive tuning have their place and are done the way T10 did them.
PSN and GT are lacking any serious online efforts in that respect. There's no way GT could benefit from a livery editor the scope of Forza's.
Thus the focus is way different.
Speaking of tyres, they have been part of the equation for FM. The franchise to my knowledge was always very fond of "grip". Thus AWD swaps were so popular because the free grip gained could be traded in for lesser tyres and more room for power upgrades. There used to be the bamboo rockets, running very low grip tyres and thus destroying everyone on a straight because all the upgrades were used for shedding weight and adding power. Suzuka and the Nordschleife suffered a lot from these cars. Block in the corners, power away in the straights. Not a happy mixture if coupled by grip tunes.
GT fortunately doesn't count tyres to the performance index. This works as tyres are basically a way to balance the gameplay. Want an easy life? Slap on super sticky compounds and make gameplay more arcade. Want to enjoy your ride? Make full use of the physics model and run low grip economy rubber. I'd say even a race car up to GT500 class drives just fine with sports soft.
So it's the same thing, tyres, but the meaning in each franchise is totally different.
T10 has been claiming so many things over the years, things they supposedly do better than the competition. I've gotten a bit weary of promises over the years. Why they feel they have to go down this road I don't know.
There's a lot in favour of FM, especially the competition online aspect. There's another bunch of things GT offers.
What comes down on top is in my view totally which aspects of gameplay one does value most. Given the cost of the hardware there's little need to stick to one anyway. Have both if you feel the need.
I've got some serious time with FM2 under my belt and from what I've seen from FM3, little has changed on a fundamental level. FM4 might be the true successor to FM2, but as I'm personally very fond of the kid in a candy shop atmosphere that GT has the advantage.
If I would like to build my personal car, I'd had to go for FM. If I would really want to set up a virtual car as in real life, I had to go for PC sims. So I stick with what I feel is the best and most comprehensive representation of driving any car fresh from the dealers. That makes GT not better, but also certainly not worse than FM. Remember private and public telly? That's all it boils down to for me. Happy Easter.