- 6,796
- California
Roger the HorseWait, you played GT5 with an XBOX 360 wheel? How?
The Fanatec CSR works for Xbox and PS3.
Roger the HorseWait, you played GT5 with an XBOX 360 wheel? How?
The Fanatec CSR works for Xbox and PS3.
JDMKING13I try to play FM4 but the wheel feedback is so damn weird. I just dont get how the wheel was made for FM but it feels better with GT5. The only thing I like FM4 does is simulate the tire grip sensation it is very good. Other than that GT5 feels better and natural to me. Also whats up with the engine rumble in FM4? GT5 has got great engine rumble after you turn off the ABS on the CSR. The wheel feels so dead while i play FM4 now I just don't get it. I love the customization but the driving is not doing it for me.
What settings do you use because GT5 and FM4 both feel good to me. I still haven't decided which I like best.
Here are the settings I use on my wheel in case you would like to try them:
SEN: 100
FF: 100
SHO: 100
DRI: 3
ABS: 65
LIN: 0
SPR: 0
So I just did a few laps at Suzuka in the premium Skyline R34 (all aids off, including ABS) on GT5. I must admit, jdmking, I like your wheel settings for GT5 better than mine. The engine rumble effect given off by the wheel increases the immersion and makes driving more exciting. Honestly did not know you could make the wheel do that. 👍
I will do the same car/track combo in Forza and compare our wheel settings later.
amar212Yeah, right.
If you want to see how the real debate between *fans* of both games looks like, I humbly propose you the probably most legendary "VS" thread on that subject ever conceived:
Official [Forza 4] vs Gran Turismo 5 Comparison Thread of John, Chapter 11, Verse 35™
http://www.neogaf.com/forum/showthread.php?t=375000
From NeoGaf forums.
Dozens and dozens of members were banned during conception of that thread, hundreds of members were cross-ignored and the level of lunacy that spreads through that almost 3-years ongoing festival of madness is beyond explainable.
It started as "GT5rologue VS Forza 3" thread back in 2009 and it developed to current state in the past 1100 days (as today it have 16428 replies).
If you are willing to spend few days in reading one of the craziest debates that ever graced the both console and GT/Forza fanboyism at one place, you will not regret it. It have drama, soup-opera developments, quoting insane level of interweb informations, comparison of crazy things, beautiful .gifs of both games and rare moments of sanity and calmness.
I sincerely recommend reading that thread to everybody. One day it will have legendary status in the history of internet, communities, driving games genre and console-wars as such. Unique showcase of why your Ghandi-type call for sanity could never prevail
If you were speaking of using a wheel on both games, I wouldn't really contest that, but I find when stuck with a pad, FM4 definitely excels. I actually feel when my cars are overstepping the boundaries of their grip, on either end, whereas GT5 gives very little feedback. I want to say it wasn't always this mute though; I think one of the more recent updates did it
I wonder if Yamauchi is trying something very impressive for GT6... It would be a dream to have Sony paying for Porsche license and finally having those super cars in our favourite game
but physics in GT5, except for crashes, are better than Forza's.
ScaffAnd how are they 'better'?
Oh, again?
The first and most obvious regards the AUP. Every single post will be expected to follow the AUP, any AUP violations will result in action being taken by the staff.
However I want to clarify a few points in this regard:
- Opinion is not fact - don't present it as such
- Argue the point don't attack the person making it
- The term 'fanboy' (including any and all derivations) is banned
- Accusations of 'Troll' simply because you don't like what someone says are also out
- If you make a claim back it up with sources - fail to do so and you will be asked to provide them
- Don't just post up pictures and video without any form of meaningful comment. This is a discussion thread not a picture/video gallery. Offending posts will be deleted on sight.
Please answer this:but with the torque steer iv done, gt5 goes to one
GT5:1
ScaffUmm - what have you shown to illustrate torque steer is even modelled in GT5? I think you must be using torque steer to describe something else.
Oh yes please - in particular the first one of the Cobra SC.You want that i do the same in gt5 with your videos?
Hold on a second you said:And that only with old car which loose grip in every game to illustrate their low grip but all fast cars back tractions will loose controle over 200 km/h
Now i want to talk about grip, grip is a very bad thing in forza 4 because all cars can turn (without aids) like a formula and don't lost grip to drift
Notice the word in bold. You said all cars and now all of a sudden the goal posts move, oh well no bother at all, all of the following are cars of less that seven years old with the majority from the last two model years.
A range of oversteer situations, from power over to inertia, some with control retained and some with control lost, a variety of car sizes and drivetrain layouts and some donuts for fun as well.
soheibV12We have allready talked about this, torque steer with the cobra hasn't worked. and what, GT5 is not a simulation game? Have you heard of data logger simulation on GT5? In forza they can't because of the bad quality of the track and simulation, why all peoples says that cars in fm have too grip? You think they don't have any experience with reality? And finally why not a fm academy?
We have allready talked about this, torque steer with the cobra hasn't worked. and what, GT5 is not a simulation game? Have you heard of data logger simulation on GT5? In forza they can't because of the bad quality of the track and simulation, why all peoples says that cars in fm have too grip? You think they don't have any experience with reality? And finally why not a fm academy?
I have to imagine it probably has something to do with them not having any idea what they are talking about.In forza they can't because of the bad quality of the track and simulation, why all peoples says that cars in fm have too grip?
terronium-12still going with the nonsense? Scaff may have the patience to deal with you but i don't, so you have one of two choices:
1. Back up your ridiculous claims with hard evidence and not garbage you're pulling from your rear.
2. You stop posting in this thread.
We have. Yet you continue to claim that GT5 can do it. Do that mean GT5 is not a sim? I've not claimed anything of the sort. Does it mean that GT5 can't simulate this? Yes it does, which kind of undermines you argument that GT5 does everything FM4 does and more.We have allready talked about this, torque steer with the cobra hasn't worked. and what, GT5 is not a simulation game?
Yes I have heard of it in GT5, and its not yet been releasedHave you heard of data logger simulation on GT5?
Really? Can you provide proof for this claim? Oh BTW the AUP would like to remind you:In forza they can't because of the bad quality of the track and simulation,
AUPYou will not knowingly post any material that is false, misleading, or inaccurate.
They don't.....why all peoples says that cars in fm have too grip? You think they don't have any experience with reality?
What does the GTA have to do with physics accuracy within GT5? Download a few of the replays of the top times and then post them up here with a detailed breakdown of the physics.And finally why not a fm academy?
Oh, again?
I define satisfying physics as physics that give you a very direct, instinctive feedback. Most racing games don't have that, but GT always has. You can just feel what the car is doing, even through a controller. Race 07 is the other good example I can think of of a game that has physics like that.
What does the GTA have to do with physics accuracy within GT5? Download a few of the replays of the top times and then post them up here with a detailed breakdown of the physics.
The GTA is an advertising strategy, nothing more and nothing less and it sure as hell doesn't prove anything with regards to physics accuracy at all.
The only reason GT Academy can be used at all to determine driver skill is because the ability to practice and learn work just as well in Gran Turismo as in real life. Someone who is able to get a good time in GT5 has dedicated themselves to learning to drive well in the game. If the game is a completely terrible simulation and nothing like real life, he will be pretty bad on the racetrack, but he will still be able to learn to drive using the same techniques he used in the game. In other words, no matter how bad the physics were, Someone capable of driving well in the game is also capable of driving well in real life, with practice.
And that's exactly it. It's simply a litmus test with millions of marketing dollars behind it. Somehow people take this to be a testament of how accurate GT is.In other words, no matter how bad the physics were, Someone capable of driving well in the game is also capable of driving well in real life, with practice.
Anyone got the link to the news article where some extremely avid GT5 player tried to do a flying lap at the nurburgring on his first go because he thought he knew everything thanks to GT5 and ended up rolling multiple times?
I'm sorry, but if you want to learn real car dynamics, GT5 is about as useful as NFS.
That said, even FM4 is pretty useless compared to sims like iRacing.
On another note, I always find it funny when someone who plays nothing but GT5 tries Forza for the first time. They get into a high powered rear drive car and the first thing they do is spin out on the strait because they have no understanding of torque steer. Of course they than try to claim it's because the physics are bad