Car manufacturers. Read more carefully. Connect stuff with your brain.
I'm stll waiting for your 'proof' of the claim that GT5's damage model is more precise than FM4's. Remember the opening post of the topic?
To me it just screams of excuses. The finished product is what we judge the work by, not the what ifs and what could have beens.
Exactly. That's why I don't really care about interviews where Kaz tells everyone what he wants and how hard it is being a game developer these days - even though everyone elses seems to be doing fine.
A link about what's coming to a game is not proof of it's actual inclusion. Kazunori said a LOT of things would come to GT5, but never did.
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Now here we must agree to disagree. Kaz absolutely nailed the driving feel.
Well, I wouldn't say 'nailed' just yet, GT5 still has a lot of flaws and quirks. I've been lucky enough to play a few PC sims on a nice gaming rig, and in my opinion, those are still quite a bit better than GT5, but that might be personal prefference.
I admit I have only driven FM3 in the demo, both at home and in store. But after having played GT5 demo at the Gamescom back to back with the FM3 demo in a store I felt driving was on a different level with GT5.
GT5 does feel better, yes. I think that's true for most people, whoever, I find that some cars (of the few I've drivena t decent pace in real life), Forza still managed to depict a few accurately. While not as good as GT5, I think it's still pretty good.
I posted this to prove the car manufacturers limit the amount of damage their cars can take which is something dumb and dumber were saying is half-assed. That's why I said to read carefully.
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If in the past, GT couldn't have damage because of the manufacturers then damage being limited means it's to do with them.
And yet, games like Shift 2 Unleashed are allowed to damage the cars to a far greater extend than GT.
So, GT seem to be more held back by that than other games, so I wonder just how accurate such a statement is.
Also, this goes against your initial claim. You said the damage was more precise in Forza, now you're saying it is limited because of the manufacturers. I mean, I might be missing something, but from my point of view, this does not add up.
Aero damage is in GT5. It's not called that though.
There is? So far, the consensus seemed to be that it isn't? I mean if it is, that'd be nice, of course.
Again, I'd like to ask you for a source, if you don't mind.
Oh I never new jumps would damage. I am going by the cape ring jump which never seemed to have any mechanical impact.
PD would've had to patch that, yeah. When I was still palying GT5, I could jump on Cape Ring all day long and nothing would happen, when a single jump like that would smash a road car's suspension to bits.
Oh wow. You obviously screwed up. That was a link to prove that GT5's damage sensitivity is limited.
Which means your initial about it being better than Forza's doesn't seem to hold much water. See, this is all I was on about. You make a claim, don't back it up and get angry when you get called out about it. I mean, really, is that how you want to debate this?
You see. He's human and he's far more intelligent than you and me.
You seem to think that you're knowing me quite well, eh?
Thanks for that. Most people, when they're clearly angry, can't see the whole picture the way you just explained it to them. Oh how condescending you others have been. It's funny, show me proof. Come on show me proof. :^}
Sigh... I can take a Ford GT in Shift 2 and smash it up to an extend that's far beyond anything GT5 will let me do. If it was Ford that was limiting the damage, wouldn't that also affect Shift 2?
Also, the cabin remaining intact is not limiting damage on the car's exterior, nor mechanical damage to the drivetrain or engine.
It's logical reasoning. He wanted proof about the sensitivity of the damage being limited. It wasn't about real time damage he was asking. I still posted a link about real-time damage. I just posted it. Three posts above.
http://www.examiner.com/video-game-...ge-and-effects-system-full-detailed-breakdown
I for one asked you, numerous times by now, for proof that the damage in GT5 is more precise than in FM3. You didn't do that. Quite the opposite.
Here's the part of your post:
especially considering the damage model is more precise than Forza's.
All you have done so far is suggesting that this isn't true.
I think I'm asking calmly and relatively politely that you'll back that claim up, prefferably by quoting a source like, I don't know, Inside Sim Racing.
To me it adds so much. I was in a FM2 series racing Lancia Integrale's around Laguna Seca and one of our friend's who was a horrible driver sent me off on the first lap towards a wall. I putted into the pits, got everything fixed aside from the aero and joined back racing. Ended in 2nd place in a 45minute race and it was probably the best racing experience I had. 1st place had damage too but my aero was affected more. I'd out handle him on the twistiest but he'd pull on me in the straights. Same car, same build, just damaged slightly different.
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Your negativity is just starting to spew, a competition that draws over 100 thousand people from both regions annually means a lot. Take a look at the front page, Lucas will not be the last Gt-Academy winner to be successful and if you are not happy that we (Sim Racers) are having an impact in the real world then i don't know what else to say. No other console game is transitioning and giving people experience that is valuable in the real world, Fifa 12 is definitely not getting me into Chelsea or Man-U. So whether you are happy about it or not give credit where it is due.
I think you misunterstood me. See, the Forza leaderboards also draw in a lot gamers. That's not the point I'm on about here; but the difference, for the overwhelming majority of the gamers out there isn't big, if there is one, at all. If I remember correctly, the best two drivers of each country got to actually drive a real car. That's less than 200 people, I'd assume, which translates (considering the 5 million sales GT5 made) to 0.004% of GT buyers for whom it made a difference as to whether the GT Acadamy allows you to drive a real car and such.
That's why I said the GT Acadamy itself is a nice thing, but it doesn't change what the overwhemling majority of GT players are experiencing when they're playing the game, even more so if, appearently, it is also important to note that it doesn't seem like GT5 was the only thing that gave (at least one off) the GT Acadamy winners the experience to do what they're doing now.
That's why I brought up StarCraft: There are some people who make a decent living off og playing it in, say, South Korea, if I'm not mistaken. Does that change what the overwhelming majority will experience when playing the game? I just don't think so.