So auditions and interviews mean squat because no one gets a chance at all besides one person. It's a competition. Gives people a CHANCE.
Like American Idol, eh?
Still, 99.9% of people get absolutely nothing out of it and therefore, doesn't make it a better game for them. Sure, GT Academy in and off itself is nice and all, but how does that make GT5 a better game?
http://www.telegraph.co.uk/technology/video-games/8113479/Gran-Turismo-5-developer-interview.html
"Another addition is car damage. In the past, manufacturers balked at the idea of players being able to rough up their prized designs. But in GT5, you can T-bone a Ferrari if you please. This has, of course, added to his team’s workload. The 3D-modelling of each car takes six months and now has to include the underside of each chassis - should you roll your Nissan GT-R while cornering hard on Piccadilly Circus."
Of course, Santa Claus exists here too. You can't do a rollover, but you can flip and do cartwheels and handstands.
And that proves your point about the damage model being more precise how?
Also, of course it increases the workload. How's that making it not PD's fault to half-ass GT5? I'd call that "mismanagement of time and resources".
And what's with the comment about how manufacturers being opposed to damage in games? Others did that
long before GT.
They only made so little race modifiable cars and the Bugatti is standard. The 2 extra years would have done wonders.
See the point about mismanaging time and resources for this one.
I think for a first time ever in GT, at least we got it this time for premiums. And it doesn't suck. It's just not Forza's amazing customization.
It's even more limited than Shift 2's customization, which, itself, doesn't seem to be all that brilliant, so yeah... I at least wouldn't call it 'good'. And I don't see how GT lacking car customization for so long makes fine to implement a sub-par version in GT5.
Does Forza 3 have 24 hours time change?
Nope, probably because they couldn't immplement it across the board
While constantly working on the physics engine (even after Prologue it was worked on), 6 years is nothing. Over 1,000 licenses to get from the many manufacturers. Recreating 2 original circuits down to the bone with 24 hours time change. +200 premium car models fit to be used for next gen PlayStation.
They claimed that about the GT4 models too, see what that got us?
Anyways, why would they get over 1000 licenses? Do you really think they have to license each car individually? Also, if 6 years if nothing for what PD did, what does that make T10 for spending just two years on a Forza game?
Does FM3 have a half-assed course generator that I love like a puzzle maze?
No, but a full-blown livery generator, auction house, more varried online multiplayer, longer single-player carrer, more cars with modelled cockpits, more in-depth upgrades and tuning, more realistic upgrades as well (for exampke, in Forza, a supercharger or turbocharger *gasp* weighs something!).
Yea, a palette is great. I don't care for it. Paint chips don't hurt people.
You 'just' have to re-buy the car it came with, if it did. If you want one that can't be easily bought, you're out of luck.
Can you copy/paste paint jobs in Forza? Basically, is it simple to paint multiple cars the exact same color in Forza?I've only had it for 2 weeks and I can't remember if I changed paint; this was early, early 2010.
As long as you can remember the three or four numbers that determine what thhe colour looks like, then yes, you can (always did that for my rims in FM3). A lot faster and easier than rebuying the same car over and over to get bronze paint chips.
your attitude makes me steam with rage.
Returning the favor, I guess.
http://www.joystiq.com/2007/04/20/gran-turismo-5-confirmed-to-have-no-damage-to-vehicles/
Straight from the master himself. Previous GT's didn't have it for that very reason.
He didn't want to make it dumbed down.
Which would raise the question why exactly that happened in GT5. Also, I lol'ed a bit at the "the master" bit.