Here's an article I wrote on my own site about it - please don't visit the site to view the article, I'm sharing this article for info and NOT for advertising!
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Forza 2 seemed able to do no wrong... but Forza 3 split the fanbase down the middle with its heavily reworked community functions, now we get our first look at Forza 4!
Let's face it, Forza 3 has had some problems during its self proclaimed tenure as the XBox's top racing title.
Fans who forked out for the Limited Edition were disappointed to find that premium content didn't come (printing error), was available for separate sale after release (consumer demand), or was given to everyone on XBL free-of-charge by accident (duh!).
Add to that the inability to gift unlocked paints, the inability to edit purchased tunes (not even the gear ratios), the tighter-than-ever NAT protocols, the ubiquitous success of the oldest squarest car in the game as a flat out drag racer, lack of working cockpits on some models, dodgy gearshift animations... well, the community weren't happy.
Painting bugs, indigestible colour palettes, only a few really track-ish new tracks and a shameless recycling of old content - the mood sank heavily on the official Forza forums after release. Community Manager Che Chou mysteriously famously proclaimed that certain bugs ''Aren't a Show Stopper'' before his own show was suddenly stopped by The Management. The framerate (a seamless affair, apparently) had seams that you could park the ludicrously lardy SUVs in and the upload-to-website features broke down regularly - in fact they still do.
So why the hell are we still talking about it?
Well, it's part of the magic of Forza - honest! Warts and all we still love it - buying, modding, painting, auctioning, and most of all frenetically racing wheel to wheel... Forza does some things very well.
The evidence says that Forza 3 is really Forza 2.5, but Forza 2 wasn't all bad, was it?
Now we've got our eager eyes on some renders from Forza 4. The lighting's great, the palette's cool and the resolution is excellent. Will we really be able to take pictures of that quality in-game? Time will tell... many of the pre-release Forza 3 teasers used Dev-Mods to remove drivers, open doors, look inside cars, leave track boundaries - and featured resolutions that the Turn10 servers wouldn't support for users. We wouldn't be surprised if Forza 4 actually outputs 4-colour postage stamps instead of these sparkling examples, but have a good look anyway.
Forza 4 will, of course, feature Kinect-ability (if your XBox wasn't melted by it) which will allow you to walk around cars, open the doors and steal CDs. We made the last one up. If you buy the Kinectimals bundle your pets will be able to virtually urinate on the tyres of opponents' cars, probably.
These shots look good - they look VERY good. We've always felt that a car's headlights are its eyes - that's why GT5 looks so natural with its fantastic renders of reflective perspex and chrome. Forza 2, 2.5, 3 have always been missing something in the reflections but these new shots look, well, mouth watering!
All in all the future of Forza 4 is, in Turn10's eyes, looking bright.