Forced SRF in GT6

  • Thread starter HaylRayzor
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HaylRayzor

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HaylRayzor
Stupid Ridiculous Force

The latest GT5 seasonal yet again has SRF forced ON. There must be a reason for this (which they don't tell us), but it kills the game for any serious player. I gave up on GT5 and stopped buying dlc because of this.

So I'm worried that GT6 will do the same thing.

SRF destroys the driving experience and makes the "real driving simulator" just another arcade game.

I understand why it's there and I'm not demanding it be removed completely but it has to be optional. Let us decide.

PD, no forced SRF in GT6!
 
It's to help the average gamer, I can understand why they do it but it's still a shame. Making it optional is the best we can hope for.
 
Gosh, let's hope not.

The forced SRF has me baffled as well. I tried some work arounds (lesser tires etc) but there's no way around it's effects. I just stopped doing the new seasonals altogether. Been only doing old ones which are now being phased out. I can set up far better races in Arcade with no aids anyway.
 
I agree!

Things are very wrong when 'the best that we can hope for' is the option to turn off the SRF and drive the car how we want!

What say everyone else?
 
I would still like to know their reasoning for this because I can't think of one. Optional or forced off are the only logical choices in a dricing simulator.
 
Maybe they'll remove the SRF label and keep the SRF physics, since the SRF/on is more realistic than SRF/off.
 
In my opinion, they could delete the SRF completely, as I don't need - nor want to use - it.
 
Maybe they'll remove the SRF label and keep the SRF physics, since the SRF/on is more realistic than SRF/off.

mcenroe-meme-generator-you-cannot-be-serious-ce6bce.jpg
 
In my opinion, they could delete the SRF completely, as I don't need - nor want to use - it.

Same but then I would never have had it in the first place, PD did and so it's very unlikely they'll remove it.:yuck:
 
SRF/off was SO realistic that PD worked with a tire company to get the tire modeling correct for GT6.

This happened, right?

Nah, I think I'll leave it there.

It get's my point across quite bluntly.

I'd check my grammar before I'd call someone 'dumb', just saying.
 
SRF/off was SO realistic that PD worked with a tire company to get the tire modeling correct for GT6.

This happened, right?



I'd check my grammar before I'd call someone 'dumb', just saying.

Everything can be improved and this does not make SRF on more accurate than off either.
 
SRF/off was SO realistic that PD worked with a tire company to get the tire modeling correct for GT6.

This happened, right?

Yes but how does that make SRF/on more realistic than off? With SRF off the tyre model is poor, with SRF on the tyre model is poor with a dose of real world physics defying help on top.
 
SRF/off was SO realistic that PD worked with a tire company to get the tire modeling correct for GT6.

This happened, right?

As opposed to saving time and money and just using SRF on.

Now like I said last time this came up, I can see a round about, sort of right argument for saying SRF on is feels more realistic in a handful of very specific cases.

But the truth is, SRF is unphysical. It's not a simulation aspect at all, and hypothetically if GT6 was SRF on all the time, it would be an arcade game.


As for its inclusion in GT6, I pray to not have it forced on anywhere, though it's impossible to tell what will happen. That it is forced on now does not make sense in anyway.
 
SRF/off was SO realistic that PD worked with a tire company to get the tire modeling correct for GT6.

This happened, right?



I'd check my grammar before I'd call someone 'dumb', just saying.

Ok, sorry for slipping in that " ' " by accident.

You can not SERIOUSLY think that a fictional electronic aid that prevents you from breaking traction and spinning, defying the laws of physics, making the game arcade-like, is more realistic than without that aid.

Please elaborate on why you think that way, I would be very interested to hear your thoughts on it.
 
There was never any reason whatsoever to force any of the driving aids on at any point in the game. Not even in the licence tests, as that was better when the game came out too.

SRF/off was SO realistic that PD worked with a tire company to get the tire modeling correct for GT6.

This happened, right?
You do realize that that argument also applies to SRF/On being realistic, yes?
 
But it is optional...It's only forced on in a couple of events, the rest of the game can function without it so I don't now what are you guys talking about.
 
SRF/off was SO realistic that PD worked with a tire company to get the tire modeling correct for GT6.

This happened, right?

Really?

Yep, nothing is more realistic than having a tire make more grip when sliding :rolleyes:

You must be joking and/or trolling. Lets not get this thread locked. The OP has a good point.
 
Nah, I think I'll leave it there.

Actually I'm pretty sure you won't leave it there. It violates the AUP and removing it voluntarily will save the mods the trouble of removing it for you.

But it is optional...It's only forced on in a couple of events, the rest of the game can function without it so I don't now what are you guys talking about.

It's been forced on for MOST of the seasonal events in the last year. That's a problem.
 
Ok, sorry for slipping in that " ' " by accident.

You can not SERIOUSLY think that a fictional electronic aid that prevents you from breaking traction and spinning, defying the laws of physics, making the game arcade-like, is more realistic than without that aid.

Please elaborate on why you think that way, I would be very interested to hear your thoughts on it.

SRF doesn't 'prevent you from breaking traction'.

However, SRF/off is like driving on ice. Totally unrealistic.

Yes but how does that make SRF/on more realistic than off? With SRF off the tyre model is poor, with SRF on the tyre model is poor with a dose of real world physics defying help on top.

There was never any reason whatsoever to force any of the driving aids on at any point in the game. Not even in the licence tests, as that was better when the game came out too.


You do realize that that argument also applies to SRF/On being realistic, yes?


The way I see it, PD wasn't happy with either physical model in either case and elected to change the model.

I would not be surprised if what PD came up with was somewhere in between the two and closer to SRF/on and be done with it.
 
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Oh, here we go again, same debate about SRF on being more realistic just like on the old SRF thread, just ignore it until we can get our hands on GT6 demo,SRF off will be worse than driving on ice for this guy :lol:
 
Probably for more years than you've been alive.

So surely you must know you've never felt a car react the way it does when you start losing grip with SRF turned on?

Also if you think GT5 feels like driving on ice I'd hate to see what you think of iRacing.
 
So surely you must know you've never felt a car react the way it does when you start losing grip with SRF turned on?

Also if you think GT5 feels like driving on ice I'd hate to see what you think of iRacing.

In the real world I would NEVER even lose drive wheel grip in a high speed sweeper with a low powered car on soft-street tires from applying full throttle.
 
So surely you must know you've never felt a car react the way it does when you start losing grip with SRF turned on?

Also if you think GT5 feels like driving on ice I'd hate to see what you think of iRacing.

To be fair, nowadays most sports cars and high end supercars have electronic aids so it's not that far off reality and if you want to go that way, then using ABS on GT5 is completely unrealistic because it's not even simulating a real ABS.
 
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