Forza 3 370Z vs GT5D 370Z

  • Thread starter MowTin
  • 68 comments
  • 9,614 views
After doing a few laps trying to lower my times in GT5D stock car using DFP I decided to plug in the MS wheel and give the 370Z a spin.

The difference in handling between these two games is drastic. One of these games is totally wrong.

In Forza 3 you're just not going to spin out accidentally. You'll barely see the rear end come out on you unless you really force it. And if it does catching it is a breeze. In GT5D I am spinning out and crashing into walls often. When the tail steps out I can catch it but I have to react very quickly or I'll lose it. And I must get off the throttle in GT5D. In Forza I can stay on the the throttle, react slowly and still catch it.

GT5D feels more like the frustrating sims I sometimes try to play on the PC. If that's the standard of realism then GT5D is the more realistic.

Forza 3 feels easy to drive in the sense that you won't spin out and crash but getting great times takes skill. Basically FM3 punishes you with bad lap times for mistakes while GT5D throws you into a wall.

I've never driven a 370Z hard on a track before so I can't say which one is more accurate. GT5D's challenge is very rewarding but can sometimes by aggrevating and frustrating. FM3 is more fun but feels too easy and is not as visually convincing.

Anyone else compared the two?
 
http://www.youtube.com/results?sear...o_date_uploaded&suggested_categories=20&uni=3

Here is about a bunch of people with video reviews.

The 2nd video on that page is hilarious! It is unbelievable honestly. If you can't sit through his sorry excuse for rhetoric for the enitire length of the video, everyone should skip to around 6:30 (he does throw a couple explicit words). But at this point in the video you can really understand why everything this guy says is completley wrong. Enjoy!
 
Last edited:
After doing a few laps trying to lower my times in GT5D stock car using DFP I decided to plug in the MS wheel and give the 370Z a spin.

The difference in handling between these two games is drastic. One of these games is totally wrong.

In Forza 3 you're just not going to spin out accidentally. You'll barely see the rear end come out on you unless you really force it. And if it does catching it is a breeze. In GT5D I am spinning out and crashing into walls often. When the tail steps out I can catch it but I have to react very quickly or I'll lose it. And I must get off the throttle in GT5D. In Forza I can stay on the the throttle, react slowly and still catch it.

GT5D feels more like the frustrating sims I sometimes try to play on the PC. If that's the standard of realism then GT5D is the more realistic.

Forza 3 feels easy to drive in the sense that you won't spin out and crash but getting great times takes skill. Basically FM3 punishes you with bad lap times for mistakes while GT5D throws you into a wall.

I've never driven a 370Z hard on a track before so I can't say which one is more accurate. GT5D's challenge is very rewarding but can sometimes by aggrevating and frustrating. FM3 is more fun but feels too easy and is not as visually convincing.

Anyone else compared the two?

I agree with you on every count and can add with the Fanatec wheel the FFB feels more accurate on Forza3.

IsmokeGT: Those videos are for fanboys battles :D
 
Bad throttle control in a rear wheel drive front engine car with 330 BHP?

My guess would be the wall. In an unsoft manner.

(this is also directed at the OP)

Forza 3 comes with a 'steering buffer' that cannot be killed. Basically, this is a game that steers for you. It corrects pretty-much all the inconsistencies and detail in the steering as you're driving along, and when you slide it'll catch some oversteer, and smooth out (or increase sensitivity of) your inputs, and yes some people still manage to crash?

OP, you're not sliding out of control completely, because you were never completely in control to start with.

It's a shame nobody will ever truly know what Forza 3's physics are really like, because it steers the car for you when you try to do anything with the physics, and the suspension is made of pixie dust. Oh, and the performances are based on manufacturer's marketing blurb, not actual, real-world tried and tested performance.

If they killed the steering, attached the suspension and wheels to the body of the car and plugged in the right variables, it might be a good sim, may well even be a great one.
Then it really is a shame that doing those things would alienate 90% of their fanbase because suddenly it wouldn't baby you.
 
In GT5D you are driving with the N3 tires... I don´t know how it is in FM3 with the tires but normally you use S tires in GT5 on the most cars... So it´s a bit easier to drive than in the demo...

correct me if I´m wrong...
 
After doing a few laps trying to lower my times in GT5D stock car using DFP I decided to plug in the MS wheel and give the 370Z a spin.

The difference in handling between these two games is drastic. One of these games is totally wrong.

In Forza 3 you're just not going to spin out accidentally. You'll barely see the rear end come out on you unless you really force it. And if it does catching it is a breeze. In GT5D I am spinning out and crashing into walls often. When the tail steps out I can catch it but I have to react very quickly or I'll lose it. And I must get off the throttle in GT5D. In Forza I can stay on the the throttle, react slowly and still catch it.
I'd say GT5D is much more realistic then. I haven't tried Forza 3, nor have I driven the 370Z in real life. However, I attempted to make the rear step out in a BMW E30 with an LSD and only about half the horse power of the 370Z, and I spun out right away, so it's definitely supposed to be hard. (I admit it was a little bit wet though)
 
Yes, the defaul tyres are typically S tyres in GT games, these tyre's don't usually represent the real road tyre's your car. They're grippier than the N tyres and this makes it easier for people who arn't really into the technical parts of the game or after a game where your 95bhp hatch will understeer off the road in a low speed corner if you mash the throttle a bit too hard. Then thoes that are after the more realistic approach can just fit the relevent N tyres onto the car instead.
 
Bad throttle control in a rear wheel drive front engine car with 330 BHP?

On the hardest tire compound...

I have a 360hp car on "normal" tires and it will swap ends in less than a heartbeat if I get stupid with the throttle with the front wheels turned even a little. (Assuming stability control is off)
 
(this is also directed at the OP)

Forza 3 comes with a 'steering buffer' that cannot be killed. Basically, this is a game that steers for you. It corrects pretty-much all the inconsistencies and detail in the steering as you're driving along, and when you slide it'll catch some oversteer, and smooth out (or increase sensitivity of) your inputs, and yes some people still manage to crash?

OP, you're not sliding out of control completely, because you were never completely in control to start with.

It's a shame nobody will ever truly know what Forza 3's physics are really like, because it steers the car for you when you try to do anything with the physics, and the suspension is made of pixie dust. Oh, and the performances are based on manufacturer's marketing blurb, not actual, real-world tried and tested performance.

If they killed the steering, attached the suspension and wheels to the body of the car and plugged in the right variables, it might be a good sim, may well even be a great one.
Then it really is a shame that doing those things would alienate 90% of their fanbase because suddenly it wouldn't baby you.

Talk about overreacting. Forza 3 with all the aids turned off most definately doesn't steer for you. Yes, even then it has that steering buffer issue. And you're partly right, you can't test the boundaries of its physics engine once that steering buffer kicks in. But the thing is, you're not going to trigger that steering buffer unless you're doing something horribly wrong, at which point you're losing plenty of seconds anyway.

Are you going to get out of nasty situations too easily in Forza 3? Definately. Does it hurt the realism of the game? Again, definately. But will that help you drive (or rather steer) better? No it won't. To get great lap times in Forza 3 without the assists you'll still have to be a very good driver. You're right that they baby 90% of their fanbase, but that has everthing to do with the wealth of customizable assists (that actually do let the game steer and brake for you, completely laughable) and very little with this hidden steering buffer that only kicks in after you've screwed up anyway.
 
Getting a fast lap in forza 3 is easy, getting a fast lap in GT5:P is hard. That's because it's hard to lose control in Forza 3 and it's easy to lose control in GT5:P and the GT5 demo. The differences in the games don't only show up when you get into a slide in Forza 3, there's definite pampering going on when your just driving a powerfull car. For instance, I can drive the Cergbera Speed 12 in Forza 3 without traction control and without ABS and all the other aids off, and it's not a challenge. People who have been in any TVR will tell you that the TVR's are far too easy to control in Forza 3, and someone who has driven the Speed 12 in real life will happily tell you that even with slick tyres on, you don't go full throttle until your in 3rd and the car stable and heading in a straight line.

I'm going flat out through corners in 2nd, on road tyres. Taking how the cars in GT5:P and the 350Z in the GT5 demo handle, I have very little doubt that I'm going to need traction control on for a good while before I even think about runinng the Speed 12 without in GT5. Provided it's in ofcourse. Forza 3's base physics feel right when your just pootling around, but as soon as you start to push, there's no overstepping the mark. The cars limits feel like the're a mile wide rather than a knife edge, and there's no punisment for stepping over them. The game is good, but it doesn't provide that thrilling driving experience and that full simulation of thrashing a car close to it's limits.

Regarding the steering, Forza 3 doesn't steer round the corners for you, but what it does is masks your own steering inputs with little corrections of it's own. It does start to steer for you when you get sideways, I've seen the steering on the telemetry going mad when I've just had the steering at a set angle while letting the car slide and I've seen a video or two of someone else doing the same with the same results. The game smooths out your own inputs and it corrects the steerign angle for you when you start to lose stability in certain cases. In short, you don't have to be that precise with the steering in Forza 3, in real life you do and in the GT5 demo you do. That said, the GT5 demo isn't perfect, but in terms of what game simulates driving car unaided, then the GT demo is head and shoulders above Forza 3.

You can argue, going back to the Speed 12 and how difficult a car like that should be to drive fast, that people in general don't want a game that hard to play, but some do and surely that's what the driving aids are for, to help thoes that would otherwise be spinning out on every corner or thoes that simply don't want a game that requires that level of concentration. Another area that highlights the difference between Forza and GT5, I can win races in Forza 3 on difficult, with all the driving aids off, without paying much attention. I can be half concentrating on something on iplayer while I'm racing and still win. In GT5, I can't, if I stop paying attention and start to make all thoes small mistakes that you get away with in Forza 3, I'm probably finishing last.
 
Last edited:
I have a 360hp car on "normal" tires and it will swap ends in less than a heartbeat if I get stupid with the throttle with the front wheels turned even a little. (Assuming stability control is off)
I concur. I don't think people appreciate how much power 300+ really is. One of the first impressions I got after buying my Z was that it would gladly kick my ass if I didn't drive it with care. The biggest difference between it and a rental-car Hyundai is that throttle-control is actually necessary. On cold tires/cold roads, I can't mash onto full throttle in 2nd without the traction control throwing a fit. You really have to "roll" the throttle on when going around a corner, or you will be facing the wrong direction...or the bottom of a ditch. GT simulates this far better than Forza. I enjoy the picky physics of the demo, because it requires such smooth inputs, and adds a level of tenseness that is missing from most other racing games.
 
Yeah, many people tend to underrate the power the cars in GT5P and FM3 make. Hell, I have a Volvo S40 which is fwd and has a measly 140 bhp, but that is still enough to spin the tires in 2nd gear (4k+ rpms) if the asphalt is a bit wet, not even talking about worse conditions.
The point is - anything over, say, 150 bhp will understeer/oversteer when you just put the foot down during a corner.
 
Every one who complimented GT got thumbs downs, while those who complimented Forza, get thumbs ups. Ugh, fanboyism. I don't even see how Forza is better anymore. Forza has Ferraris, Lambos, etc., So does GT5. Forza has customization, So does GT5(I hope). Forza has online, So does GT5. Froza has damage, So does GT5. And GT5 has better graphics, physics(i think), more content, and lots more. The only thing Forza wins in is the amount of glitches.
 
Last edited:
I concur. I don't think people appreciate how much power 300+ really is. One of the first impressions I got after buying my Z was that it would gladly kick my ass if I didn't drive it with care. The biggest difference between it and a rental-car Hyundai is that throttle-control is actually necessary. On cold tires/cold roads, I can't mash onto full throttle in 2nd without the traction control throwing a fit. You really have to "roll" the throttle on when going around a corner, or you will be facing the wrong direction...or the bottom of a ditch. GT simulates this far better than Forza. I enjoy the picky physics of the demo, because it requires such smooth inputs, and adds a level of tenseness that is missing from most other racing games.

When did you get a Z? No more Mazda 3?
 
Getting a fast lap in forza 3 is easy, getting a fast lap in GT5:P is hard. That's because it's hard to lose control in Forza 3 and it's easy to lose control in GT5:P and the GT5 demo. The differences in the games don't only show up when you get into a slide in Forza 3, there's definite pampering going on when your just driving a powerfull car. For instance, I can drive the Cergbera Speed 12 in Forza 3 without traction control and without ABS and all the other aids off, and it's not a challenge. People who have been in any TVR will tell you that the TVR's are far too easy to control in Forza 3, and someone who has driven the Speed 12 in real life will happily tell you that even with slick tyres on, you don't go full throttle until your in 3rd and the car stable and heading in a straight line.

I'm going flat out through corners in 2nd, on road tyres. Taking how the cars in GT5:P and the 350Z in the GT5 demo handle, I have very little doubt that I'm going to need traction control on for a good while before I even think about runinng the Speed 12 without in GT5. Provided it's in ofcourse. Forza 3's base physics feel right when your just pootling around, but as soon as you start to push, there's no overstepping the mark. The cars limits feel like the're a mile wide rather than a knife edge, and there's no punisment for stepping over them. The game is good, but it doesn't provide that thrilling driving experience and that full simulation of thrashing a car close to it's limits.

Regarding the steering, Forza 3 doesn't steer round the corners for you, but what it does is masks your own steering inputs with little corrections of it's own. It does start to steer for you when you get sideways, I've seen the steering on the telemetry going mad when I've just had the steering at a set angle while letting the car slide and I've seen a video or two of someone else doing the same with the same results. The game smooths out your own inputs and it corrects the steerign angle for you when you start to lose stability in certain cases. In short, you don't have to be that precise with the steering in Forza 3, in real life you do and in the GT5 demo you do. That said, the GT5 demo isn't perfect, but in terms of what game simulates driving car unaided, then the GT demo is head and shoulders above Forza 3.

You can argue, going back to the Speed 12 and how difficult a car like that should be to drive fast, that people in general don't want a game that hard to play, but some do and surely that's what the driving aids are for, to help thoes that would otherwise be spinning out on every corner or thoes that simply don't want a game that requires that level of concentration. Another area that highlights the difference between Forza and GT5, I can win races in Forza 3 on difficult, with all the driving aids off, without paying much attention. I can be half concentrating on something on iplayer while I'm racing and still win. In GT5, I can't, if I stop paying attention and start to make all thoes small mistakes that you get away with in Forza 3, I'm probably finishing last.

Wow hey, I don't really want to defend Forza 3 on a GT forum as I've always been a much bigger fan of GT and still am. I just thought the issue was definately overstated. I also don't really agree with Forza 3 being easy to do a fast lap. It's easy to you (and me as well) because GT5:P (and GT5:TT even more I feel) is harder. But that doesn't just make Forza 3 easy. It still takes a decent amount of skill. I definately can't go flatout with a Speed 12 in 2nd, even in a straight line, so I feel you're exaggerating a bit there...
 
Wow hey, I don't really want to defend Forza 3 on a GT forum as I've always been a much bigger fan of GT and still am. I just thought the issue was definately overstated.
That's fine, you may feel whats being said is overstated, but the way you feel something is going to be different from how I do or TBR 427 feels it. You might say "hey the Mini Cooper S is a doddle to drive fast" and I might say "no it isn't, it's really hard to get right", but then if we played a simulator with that car in, if the simulator was any good, minus the g-force we should be finding the car is handling in the same way at the limit, you should still find it easy and I should still find it hard. It's relative.

I also don't really agree with Forza 3 being easy to do a fast lap. It's easy to you (and me as well) because GT5:P (and GT5:TT even more I feel) is harder. But that doesn't just make Forza 3 easy.
If you find the game literally easy or not isn't the issue, it's all relative. I find Forza 3 a piece of cake, literally, and without really concentrating. However, it is much easier to do a fast lap in Forza 3 than it is in GT5:P and I don't have to look beyond myself to see this. Because on any oher sim, RFactor, Live for Speed, GT5:P or the TT demo I'm at a certain level below the top gys. I'd describe myself as competent against okay drivers but out of my depth against good ones. In Forza 3, I'm much closer to the better drivers, I must hasten to add that I'm not particularly good at tuning my cars settings either.

It still takes a decent amount of skill.
A decent ammount of skill is a matter of perception. I get what your saying, but in relation to driving a real car, or driving another sim be in GT5 or one of the typical PC selections and Forza 3 stands out as being the easiest game of the lot.

I definately can't go flatout with a Speed 12 in 2nd, even in a straight line, so I feel you're exaggerating a bit there...
I can, I'm not talking about mashing the throttle from whatever revs, but you can build up to full throttle in 2nd gear in the Speed 12 pretty easilly as long as you don't go from low power to lots straigt away.

In the real car you can't do that, because the power and torque in this car is so brutal with the 1st and 2nd and even 3rd gear ratios (to a degree), that as soon as you reach a certain point on the power curve the torque becomes too great for the traction. It's not impossible to go flat out in 2nd in the real car I'm sure, but to do so would require a level of finess with the throttle that the owner never tried, nor did John Barker of EVO or Tiff Needell the former racing driver. I do know a thing or two about the Speed 12 and I did have contact with the owner and have discussions with him about the car. I also have read the cars only road and track test, and Forza 3 doesn't not come across as being anything like the real car, you don't have to short shift up to 4th with slick tyre's on for a start. I also have first hand experience in a TVR Sagaris, and I can tell you that Forza 3 is way off with that. I have driven one or two cars in Forza 3 and they are also far too forgiving to drive, there's a general feel to the handling that's pretty good but that's all I get from Forza 3, a good general feel. Overall the cars are just too easy to control with the driving aids off compared to other sims or the real cars in cases when I've driven the real car.

For the record, I don't dislike Forza 3, I actually think it's a great game and I do think the physics are pretty decent. I do however see plenty of evidence that even with all the driving aids turned off, there are still things in place that continue to help you out whether you want them to or not.

To clarify, my original point wasn't to prove a particualr car is right or wrong, or what the definition of easy and hard is, and regardless of how difficult, difficult is, I was simply refuting your point that the assists only helped when you took a car over the limits. To go back to the comment about the Mini Cooper S, Forza 3 would be like me finding the Cooper S hard to drive in real life, but finding it as easy as pie in the game.

On a seperate note, the Cerbera Speed 12 is actually up for sale at the moment, anyone care to lend me £200k?
 
Last edited:
Wow hey, I don't really want to defend Forza 3 on a GT forum as I've always been a much bigger fan of GT and still am. I just thought the issue was definately overstated. I also don't really agree with Forza 3 being easy to do a fast lap. It's easy to you (and me as well) because GT5:P (and GT5:TT even more I feel) is harder. But that doesn't just make Forza 3 easy. It still takes a decent amount of skill. I definately can't go flatout with a Speed 12 in 2nd, even in a straight line, so I feel you're exaggerating a bit there...
Here's a test. Jump in a Koenigsegg and drive down Fujimi Kaido. Go for a medium-fast pace, see what time you get.




Then try to figure out how you managed to hustle a mig-engined rwd supercar with hundreds upon hundreds of horsepower and almost zero ground clearance down a tight windy mountain road at a fairly high speed without dying.

Apart from steering for you (which negates almost all the track detail they worked to impliment over forza 2), think of the understeer going into a corner, or the oversteer coming out. Most of the time it's smooth and really controllable, and the understeer is never more than a gentle push, making you go only slightly wide. In real life, or the PC sims/GT5D, you're be flying straight off with the fronts locked.
Because on any oher sim, RFactor, Live for Speed, GT5:P or the TT demo I'm at a certain level below the top gys. I'd describe myself as competent against okay drivers but out of my depth against good ones. In Forza 3, I'm much closer to the better drivers, I must hasten to add that I'm not particularly good at tuning my cars settings either.

It's the detail in the inputs that puts you behind on those sims and up front in Forza. Watch the replays of the fast guys (or preferably, their inputs if you can) and you'll see them making little stabs at the steering , small fast movements on the brake and more modulation with the throttle when powering out. They do this because they have to react to the detail in the road; if you're not instantly correcting the steering over some mid-corner bumps, you'll find yourself off the track backwards in a tyre wall. Same thing will happen if you're not adjusting your braking fast enough if it's not perfectly smooth, and god forbid if your right foot doesn't notice a ripple strip on the exit.
Those are the things you have to do to be competitive in a racing sim. In forza 3, you don't, which means everyone's closer as there's no way to use that extra talent to pull a gap.

Wait, what's this thread about? Oh right.

LOL nissan Z
 
I think a good comparison is NFS shift 370Z and Forza 3 370Z; Their physics is closer.

I appreciate both physics, GT seems to be a bit more unforgiving than the real thing and i like it :) while Forza is a lot more forgiving very similar to NFS Shift.

just my thoughts.
 
After doing a few laps trying to lower my times in GT5D stock car using DFP I decided to plug in the MS wheel and give the 370Z a spin.

The difference in handling between these two games is drastic. One of these games is totally wrong.

In Forza 3 you're just not going to spin out accidentally. You'll barely see the rear end come out on you unless you really force it. And if it does catching it is a breeze. In GT5D I am spinning out and crashing into walls often. When the tail steps out I can catch it but I have to react very quickly or I'll lose it. And I must get off the throttle in GT5D. In Forza I can stay on the the throttle, react slowly and still catch it.

GT5D feels more like the frustrating sims I sometimes try to play on the PC. If that's the standard of realism then GT5D is the more realistic.

Forza 3 feels easy to drive in the sense that you won't spin out and crash but getting great times takes skill. Basically FM3 punishes you with bad lap times for mistakes while GT5D throws you into a wall.

I've never driven a 370Z hard on a track before so I can't say which one is more accurate. GT5D's challenge is very rewarding but can sometimes by aggrevating and frustrating. FM3 is more fun but feels too easy and is not as visually convincing.

Anyone else compared the two?

yeah, i did and there is no way in hell an 370z is as easy to drive as it is in forza 3, heck even the carrera gt i drove in forza around suzuka i didnt spin out once, the stig spun out several times before getting it right on the top gear test track. plus the Xbox wheel only turns 270 degrees.

plus i drive an s2000 as a daily driver, i can tell you right now a quick jab of the throttle in lower gear will instantly send you sideways and you have to be super quick with the steering

The GT5 demo is as real as i have ever played and i love it, don't worry in the full game there will be options to dumb down the physics for the masses.

as for me the physics is right on
👍
 
Every one who complimented GT got thumbs downs, while those who complimented Forza, get thumbs ups. Ugh, fanboyism. I don't even see how Forza is better anymore. Forza has Ferraris, Lambos, etc., So does GT5. Forza has customization, So does GT5(I hope). Forza has online, So does GT5. Froza has damage, So does GT5. And GT5 has better graphics, physics(i think), more content, and lots more. The only thing Forza wins in is the amount of glitches.
You can have all the content in the world, & it won't make a difference if the game isn't fun.

There are plenty of folks here that do prefer Forza 3 for several reasons, regardless of the amount of content it & GT do or don't share. I, for one, think Polyphony needs to step up its audio team because Turn10 have beaten them again to better sounding cars because for me, that's one of the things I love most.
 
You can have all the content in the world, & it won't make a difference if the game isn't fun.

There are plenty of folks here that do prefer Forza 3 for several reasons, regardless of the amount of content it & GT do or don't share. I, for one, think Polyphony needs to step up its audio team because Turn10 have beaten them again to better sounding cars because for me, that's one of the things I love most.

I like the sound in both games GT5 Demo and Forza 3 what i like about GT5 deno though is during replay mode the sounds switch up. it sounds like your really watching a car from an outside view during the replay in gt5 Demo, in forza 3 this is not the case during replay mode the car does not switch up audio sound it sounds the same as if im in the car view. in the end i cant wait to hear GT5 final sounds and forza 3 sounds pretty good also 👍
 
You can have all the content in the world, & it won't make a difference if the game isn't fun.

There are plenty of folks here that do prefer Forza 3 for several reasons, regardless of the amount of content it & GT do or don't share. I, for one, think Polyphony needs to step up its audio team because Turn10 have beaten them again to better sounding cars because for me, that's one of the things I love most.

has any Gran Turismo game ever lacked fun?

Gran Tursimo - fun
Gran Tursimo 2 - more fun
Gran tursimo 3 - even more fun
Gran Turismo 4 - raised the bar for fun for years

given the scope of GT5 i assure you there will be something in it for everyone, harcore sim racers to arcade fun lovers and everything in between

;)
 
plus i drive an s2000 as a daily driver, i can tell you right now a quick jab of the throttle in lower gear will instantly send you sideways and you have to be super quick with the steering
👍

GT5 Demo does simulate that need to be "super quick" with the steering to catch oversteer.
 

Latest Posts

Back