Scaff
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And had you added that explanation in as well (and read the first post to know it was a requirement) that point could have been cleared up much sooner.I thought that my reply was self explanatory due the context, quote and indications but I will take note.
I was not discussing the existence of an accurate transition, he said that "there is no change" and I said "there is a change in that situation". Nothing more.
Plenty of people make steering aids a deal and they have been discussed in this thread in the past, that however was not the point being discussed in this case (and therefore a strawman). The point was that when you understeer in FM4 the steering goes light on the limit. It was argued that this is unrealistic, fact (and it is one) is that is not unrealistic at all.Maybe most of those "facts" are not as important as people want to make. Forza has not even a linear steering simulation and no one is making that a big deal when it's more important for the driving model than a car sliding to one side, in first gear, from a standing still start and when doing a burnout. Same with the force feedback, if it feels good it's because is doing more things right than other that overall feels worst or less detailed, even doing some certain aspect better.
Oh and feedback feeling 'good' and being 'right' are two different things. That steering resistance reduces at and over the limit is not debatable, that is what happens, however that may not feel 'good' to someone who has no or limited real world experience. That they don't feel its 'good' has no bearing at all on if it feels real.
The GT Academy is a marketing exercise and little more. That the final tests are done on track and in real cars is testament to that, the exercise is focused on chosing the right person to then train as a racing driver (and does so well). However it doesn't prove the physics in any way, now if they were to only use GT5 and then put someone straight in for a racing licence test that may be different, but they don't.Youtube is plenty of vids like these and here in GTP there are a lot of positives real life experiences from people with track time. Also there is the GT Academy success and all the finalists (not the winners) doing good at the track events even with no real experience except playing GT5 with a wheel. Those are the real facts.
Yes they do exists (and while I can understand you mentioning MS comparisons I fail to see why you have an issue with magazines), and they are interesting but overall easy to put together.There are examples like the above but from Forza? I mean real players not promotional material from MS or the typical magazines comparisons.
Edited to add - Now I know you have multiple accounts I see exactly why - That is not permitted here at GT Planet - Reply to the PM you have been sent before you post again
Similar stuff exists for Enthusia, GT4, etc.
Take the example you have posted here, its often cited as a great example of just how realistic GT5 is, yet its was produced pre Spec 2.0. Spec 2.0 brought a massive amount of physics changes. Does that mean GT5 is now more real than real? What does that mean in terms of the video?
You mean the people who are known (regardless of Sim) as Playstation Heroes?I have read many times that some FM top players were involved in serious crashes at Nurburgring and that the instructors are being cautious of "game players" because that but I don't recall any proof from people that have translated its Forza developed skills succesfully into the track.
http://bridgetogantry.com/2/index.p...ystation-heroes&catid=3:amusing&Itemid=300066
http://www.bridgetogantry.com/2/index.php/home/touristenfahrten/324-playstation-heroes-part-2
Read the second one in particular - it addresses 'your' video evidence directly and the author (who has a lot of track time at the 'ring) doesn't give it the same degree of importance as you do (well not for the same reasons).
No sim is going to teach you exactly how a track reacts, nor will they teach you how to be a racing driver. Anyone with any degree of track time will tell you that.
What this thread does have however is a good degree of 'sacred cow' attitude towards GT5, characterised by two main factors:
- An inability to acknowledge any flaw in GT5's physics engine
- The use of GT5 as a benchmark, rather than reality
Most of the FM4 players here are more than happy to discuss the issues which it has (I have listed and discussed them many times), however the moment GT5 gets mentioned many act as if you have just shot a kitten.
GT5 has issues with its physics engine (some serious) and discussing them is only natural, and acknowledging them is the only way PD is going to move the series forward.
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