Forza 4 vs GT5 physics (read the first post before contributing)

Which game do you find has superior physics?

  • Gran Turismo 5

    Votes: 1,142 80.5%
  • Forza 4

    Votes: 167 11.8%
  • They are equal

    Votes: 110 7.8%

  • Total voters
    1,419
I do wonder which game has better super gt content but that's not important here
 
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I do wonder which game has better super gt content but that's not important here

Well, to answer your question, both games don't put huge emphasis on it. GT5 has more cars that are in the JGTC/Super GT, but only has that one event with 3 races. Forza on the other hand, doesn't have as many of those cars but there is a Nissan Super GT event and a GT 500 Tour event, so you get to do more with them there.
 
Well, to answer your question, both games don't put huge emphasis on it. GT5 has more cars that are in the JGTC/Super GT, but only has that one event with 3 races. Forza on the other hand, doesn't have as many of those cars but there is a Nissan Super GT event and a GT 500 Tour event, so you get to do more with them there.

thanks :) but i think i'll pick GT5 coz of the many cars and a few GT300 though i wish they made the SUPER GT EVENT a actual championship same with DTC. the GT 500 TOUR sounds like the surperior event though
 
I do wonder which game has better super gt content but that's not important here

Well, to answer your question, both games don't put huge emphasis on it. GT5 has more cars that are in the JGTC/Super GT, but only has that one event with 3 races. Forza on the other hand, doesn't have as many of those cars but there is a Nissan Super GT event and a GT 500 Tour event, so you get to do more with them there.

thanks :) but i think i'll pick GT5 coz of the many cars and a few GT300 though i wish they made the SUPER GT EVENT a actual championship same with DTC. the GT 500 TOUR sounds like the surperior event though

Please can we keep this on topic. The correct place to discuss this has already been linked to a number of times.


Both GT5 and Forza 4 are fairly realistic. They just have strong points and weak points in different areas. Overall F4 is a more polished game with WAY better sound and WAY better tire feel. The problem with Forza 4 is the track feel NOT the car physics. GT5 has the nuances and feel of the tracks down pat where they seem a little too perfect in F4.

I find it totally the other way around. GT5 throws in a lot of feedback via the wheel that shouldn't be felt via the wheel (primary ride should not be coming through the wheel in anything like the way it should). The issue is that primary ride is mainly what we feel through the car in general in reality and devs have two routes to provide us with that info, via the wheel (as GT5 does) or via onscreen movement of the car (which FM4 does). Neither are ideal, however I personally prefer the route FM4 takes as it ensures that only feedback that should be via the wheel is what you get, making reading he grip levels of the tyres much easier.
 
Unfortunately especially physics, forza4or rather a feature online mode fm4, is that, in common rooms with automatic population (which are the most popular in fm4) no restrictions on driving by, and the players on the joystick to compete with players on the steering wheel.
And users the steering wheel be slower lap times.

I'm on the joystick on average finish in 8th place out of 16.On the steering wheel, my result - 15 of 16: (But I like to drive on the steering wheel, with a good physics than the joystick and enabled helpers.It is interesting that in gt5 my result on the steering wheel and the joystick was the same, and perhaps even on the steering wheel a little faster.While I know that in fm4 players using the steering wheel and H-shifter with clutch - has a small speed boost to compensate for the loss in speed.But I do not use it, as Fanatec shifter too loud clicks.
 
By the way in gt5, not even, braking, with lower gear.

And other strange things, do you think it's a conscious marketing tactic polyphony digital, or a defect related to the lack of time towards dealing with this problem?
 
Another thing I don't like about GT5s physics is total lack roll in the heavier cars, its like the tires are made of non flexing material. In forza you can see the roll on screen and you can feel it through the wheel.
 
I guess it's based on what people like their preference and I still think that Gt5 is better than Forza but forza has beaten gt5 in numerous ways.
 
Cars in GT5 have weight to them but they're missing something:

For the larger cars (Ram,SUV's or whatever is taller than average) they don't roll over even if they have a high center of gravity.
 
Cars in GT5 have weight to them but they're missing something:

For the larger cars (Ram,SUV's or whatever is taller than average) they don't roll over even if they have a high center of gravity.

this is how it in reality

 
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this is how it in reality


He means the cars don't tilt like they should , its a purely visual trick forza pulls, a Guy on you tube debunked why the suspension looks so realistic in forza, its what you call a scripted movement , he slowed it down to were you can see teh script cut and change to adapt to the turn .. and the car irealisticaly shift into place to make it look realistic. These tricks make it look more realistic than gt5 but there purely visual .
 
He means the cars don't tilt like they should , its a purely visual trick forza pulls, a Guy on you tube debunked why the suspension looks so realistic in forza, its what you call a scripted movement , he slowed it down to were you can see teh script cut and change to adapt to the turn .. and the car irealisticaly shift into place to make it look realistic. These tricks make it look more realistic than gt5 but there purely visual .

Could you explain the bolded part ? I never knew about the visual trickery to make it more realistic looking ... some kind of scripted/pre programmed movement ? If it's true, then that's a let down .. care to share the link to the Youtube video :D
 
He means the cars don't tilt like they should , its a purely visual trick forza pulls, a Guy on you tube debunked why the suspension looks so realistic in forza, its what you call a scripted movement , he slowed it down to were you can see teh script cut and change to adapt to the turn .. and the car irealisticaly shift into place to make it look realistic. These tricks make it look more realistic than gt5 but there purely visual .

Sounds more like the visual position of the chassis is updated more slowly than it is in the physics.
 
shved111
this is how it in reality

<a href="http://www.youtube.com/watch?v=WjhNnEL26Vs&feature=player_embedded"]http://www.youtube.com/watch?v=WjhNnEL26Vs&feature=player_embedded[/URL]">YouTube Link</a>

I am pretty sure I can duplicate or at least get closest to that in GT5 . Only reason I say close is because even they can get that to happen the same exact way
 
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He means the cars don't tilt like they should , its a purely visual trick forza pulls, a Guy on you tube debunked why the suspension looks so realistic in forza, its what you call a scripted movement , he slowed it down to were you can see teh script cut and change to adapt to the turn .. and the car irealisticaly shift into place to make it look realistic.
Please provide a link as I've searched and can find nothing that comes close to matching this at all.


These tricks make it look more realistic than gt5 but there purely visual .
Which is odd because the visual side of FM4 ties in with the suspension telemetry, load centre and the tyre grip levels?

Are you suggesting these are faked as well?
 
Scaff
Please provide a link as I've searched and can find nothing that comes close to matching this at all.

Which is odd because the visual side of FM4 ties in with the suspension telemetry, load centre and the tyre grip levels?

Are you suggesting these are faked as well?

I don't think he means fake. I think he means a senaryo built simulation movement if you catch my drift.
But with that said both games have that same style basically
 
I don't think he means fake.
Then why did he say it was purely visual? Which would imply that the suspension movement we see is not related to the actual workings of the physics engine, which would make them fake.



I think he means a senaryo built simulation movement if you catch my drift.
But with that said both games have that same style basically
Do you mean 'scenario'?
 
He means the cars don't tilt like they should , its a purely visual trick forza pulls, a Guy on you tube debunked why the suspension looks so realistic in forza, its what you call a scripted movement , he slowed it down to were you can see teh script cut and change to adapt to the turn .. and the car irealisticaly shift into place to make it look realistic. These tricks make it look more realistic than gt5 but there purely visual .

GT5 vs FM4 vs Real SUSPENSION WORK, ROLLS


FORZA 4 vs iRacing suspension PHYSiCS


Forza4 suspension may not have a big advantage over gt5 in terms of roll, but it feels much more honest and more alive
 
I like the turning in GT5 more. It stays on the rear of the car, (I am a 3rd person driver.) Forza and other games don't really do that.
 
I've never played Forza4 , only Iracing and of course GT5. Forza look very cool in the video but the way it look is not always the way it feel .
The only problem in any game like this is the abscence of G force. Then ,the only possible reference that stay is the vision and the force feed back in your wheel of course.
I think we would be able to feel more the car if the eyes of the pilot , cockpit , bumper ,rear or roof view was fixed and stabilized on a medium driving line and the car moving around this pilot view.
I've heard that in Forza the eye of the pilot is oriented to the apex when turning ?? Like in the real life??? This would be a great thing too for GT5 or 6 ....
Just my point of view, waiting the oportunity to play any better game in the future.

PS: Why G27 can't play Forza..... If i buy an Xbox one day, i have to buy a fanatec expensive wheel too ???? That's not good.!!

><(((((°>°°°°°°
 
I've heard that in Forza the eye of the pilot is oriented to the apex when turning ?? Like in the real life??? This would be a great thing too for GT5 or 6 ....

With head tracking enabled then yes. Otherwise it's the same deal from cockpit view.

One difference is that the horizon jumps about in GT to simulate bumps. Forza the horizon remains fairly stable but the cockpit moves. If that makes sense.

My GT comment is patch 2.05 and previous. Not sure of it still does the horizon bouncing about thing.
 
PS: Why G27 can't play Forza..... If i buy an Xbox one day, i have to buy a fanatec expensive wheel too ???? That's not good.!!

><(((((°>°°°°°°

The problem is communication protocol Xbox360, so the PC-PS3 steering wheels are not compatible.You can buy the Fanatec CSR for 190 euros, and connect it to the pedal on G27

Jumping the camera, which is good, but when I play on the joystick in fm4, I can say with any vehicle suspension is soft, in which rigid. Is the suspension of energy-intensive or weak and lax.But on the Fanatec gt2 I am feeling not. On the joystick I get a lot of information on the suspension, and playing on the steering wheel about Damping is almost there.
I concluded that the information on the bumps and irregularities in the road is not transmitted visually, and passed through the vibration, the vibration Fanatec gt2 very weak
 
Scaff
Then why did he say it was purely visual? Which would imply that the suspension movement we see is not related to the actual workings of the physics engine, which would make them fake.

Do you mean 'scenario'?

Ah i see what you mean now.

And what i meant by senaryo was maybe he thought it was based on just a senaryo model. Trouble trying to how explain this in words never mind haha
 
Last weeks GT5 patch 2.10 may have altered the physics again. Grip loss feels more progressive. I've just used stock street cars on CH,CM,CS and SH tires no aids/ABS off.

It would be interesting to hear a comparison from some of you guys who play both how GT5's physics feel now after both 2.09 and 2.10. Using no aids including abs. Thanks.
 
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GT5 suspension work is fine for me, could be better with wider ranges of movement and more accuracy in relation to the car's speed, suspension load, grip level of tire, G forces, ride height, spring rates, dampers and anti roll bar settings.

I think PD can still visually enhance the car's suspension movement, maybe by tweaking the physics or increase the range of values ?

@NCRthree : I did notice the subtle physics changes, now I can feel the tire better, tried Jaguar E type '61, stock everything except some bolt on power up to 300HP+, high mileage, no overhaul yet. I ran the car at Nurb GP/D, with comfort medium and no ABS. The front seems to have more grip, rear tire slipping very nicely, no "ice" feeling, and there seems to be wider grip loss window on the edge of tire grip. I have driven the car pretty often at seasonals races during 2.08 and 2.09, I can say there is a difference.
Some other member who are in Deadnutsevenracing club also have the same experience, one of them ( JohnnyPenso ) said the Yellowbird and BTR are easier to manage now even with comfort medium, while on previous version he said it was harder to drive, he is using G27.
 
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I had a full on session of FM4 yesterday (near 12 hours straight), the first time I've spent a good bit of time with it, it was with a gamepad though. I have played it before, but it was near the time it got launched, and I didn't have near as much time with it.

As far as GT5 vs FM4 goes... Well it's hard to really compare without a wheel, and it's hard to really compare them side by side as both have strengths in different areas. After that time though it became apparent that the reason I always thought GT5 had better physics and why many people think that is due to grip levels.

My first experience of this was my mate was driving a car on the final straight of the nurburgring to start a lap, he got to the end and I was thinking "oh ****.. brake brake" and then he broke really late and the car just came to a hault as if it had slicks and carbon ceramic brakes or something (it was a stock road car, the first you get).... I was thinking if that was real life I would be changing my pants right now, though in reality if it was real life we would probably have been in hospital.

The braking distance needed to slow down was much much shorter than my experience and expectations told me, FM4 has too much grip. Without going into a really long post trying to explain the details of where I think one is better (unfair to do without a wheel anyway) I'l just leave it that both do some things better than others but GT5 has more realistic grip levels.

In terms of replays... well I always thought of GT5 having the most fluid and lifelike looking replays of any racing game, not just on the console. With that said FM4 does a great job too, I think comparing them on replays is not worth the hassle, both have aspects that could allow an arguement to go on forever.
 
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