Forza 4 vs GT5 physics (read the first post before contributing)

Which game do you find has superior physics?

  • Gran Turismo 5

    Votes: 1,142 80.5%
  • Forza 4

    Votes: 167 11.8%
  • They are equal

    Votes: 110 7.8%

  • Total voters
    1,419
These games will only be close to real life if they were F1 simulators with full cockpit, etc. as far as the physics between the two games FM4 simulates under steer and threshold braking better than GT5. In GT5 I can haul the car down from any ridiculous speed with 'poor mans ABS' and not "feel" I'm in much danger of out braking myself and missing a corner. Late brake with FM4 and its a wrap if you get it wrong. I like that. The pain in FM4 comes under acceleration. Wheel spin in 3rd & 4th gears around a turn is just not on. I'll just add, I'm GT all the way until the series ceases, but FM4 has a better physics engine.
 
Oversteer when releasing the brakes do happen, but it's more driver and BB dependent, as I rarely have this - only when I overcooked it or brake too late and too hard + too much rear BB.
This has nothing to do with when the brakes are released, rather what should happen (with or without ABS) on a car with a high rear brake bias.



I ran no ABS from the day I have the game on release day, high BB as well, usually hovers around 9/4 to 10/9. The oversteer effect only occur frequently when the car has too much rear BB and to certain drivetrain ( FR/MR ), FF actually can reap benefits from it, reducing understeer in corner entry. With ABS 1 is different story, even with same BB as ABS 0.
Which once again should not be the case, not to mention that without running ABS you should significantly reduce braking efficiency (particularly in a FWD car) by running high rear bias.


Please drive it at Monza, as it was tuned for the track in mind, try several laps with ABS 1 or ABS 0, set to 10/8 BB, then 5/5 BB, then your own preferred BB, witness the difference in how the car reacted under braking and corner entry.

The way ABS behaves in GT5 is not like real life at all, it's more suitable to call it brake stability assist with adjustable force for front and rear.

In terms of bias 10/8 is not that much different to 5/5 (reduce the first one down and its 5/4) not a heavy rear bias at all, I think your getting the brake pressure confused with bias (or balance if you prefer) here, easily done as we only have a single tool to work with.



These games will only be close to real life if they were F1 simulators with full cockpit, etc. as far as the physics between the two games FM4 simulates under steer and threshold braking better than GT5. In GT5 I can haul the car down from any ridiculous speed with 'poor mans ABS' and not "feel" I'm in much danger of out braking myself and missing a corner. Late brake with FM4 and its a wrap if you get it wrong. I like that.
Most of which comes down to the difference in the tyre models between the two.


The pain in FM4 comes under acceleration. Wheel spin in 3rd & 4th gears around a turn is just not on. I'll just add, I'm GT all the way until the series ceases, but FM4 has a better physics engine.
Why is it not on?

If it was every car you may have a point, but its not and its also something that GT5 does as well. Take a stock Shelby Cobra out in both and they will give you wheel spin in 3rd gear (as will just about any car with high torque and shortish gear ratios), the difference for me is that FM4 will communicate that change in grip and balance to you while GT5 doesn't.
 
These games will only be close to real life if they were F1 simulators with full cockpit, etc. as far as the physics between the two games FM4 simulates under steer and threshold braking better than GT5. In GT5 I can haul the car down from any ridiculous speed with 'poor mans ABS' and not "feel" I'm in much danger of out braking myself and missing a corner. Late brake with FM4 and its a wrap if you get it wrong. I like that. The pain in FM4 comes under acceleration. Wheel spin in 3rd & 4th gears around a turn is just not on. I'll just add, I'm GT all the way until the series ceases, but FM4 has a better physics engine.

This is how a lot of the comparisons seem to be. Someone drives in GT5 with ABS on and says the braking isn't realistic. Of course it's not. I switched ABS on for the C7 TT and it felt like SRF was engaged. All I had to do was mash the pedal. My only danger was over reaching my marks. After driving without ABS for several months, the difference was profound.

What I find interesting is just how much different the car's handling changes without ABS in situations where the brake is not engaged. I can enter high-medium speed turns with ABS on and get some understeer. Same situation with ABS off, and the handling is more neutral. Go in too fast and the front tires dig and leave skid marks from the front tires with lots more tire noise. Seems like speed is lost as the car gets off balance. FFB gets light then returns after setting the car's balance back. None of that happens with ABS on. It's even more noticeable after 2.09, grip and loss feels more gradual and natural especially on street tires.

If nothing else, driving without ABS makes the handling "seem" more real. You get a better sense of weight transfer and improper braking has serious consequences. At least it's made GT5 feel less arcadey for me and more like the limited track time I've had.

I was mainly wondering how the comparison of Forza and GT5's physics was when no ABS was engaged. Also from someone proficient in driving in GT5 without ABS since it takes some tweaking to get the car to not lock up. I'm certainly not trying to defend GT5 against F4, but to get a better understanding of both games physics.
 
This has nothing to do with when the brakes are released, rather what should happen (with or without ABS) on a car with a high rear brake bias.

I see, although on some cars, even with say 10/4 BB, front bias, oversteer on brake release also happens when trailbraking late into a corner. An example : Ferrari F40, stock, comfort medium tires,10/6 BB on Daytona Road Course, oversteer on brake release when trail braking into a corner too hard.

Which once again should not be the case, not to mention that without running ABS you should significantly reduce braking efficiency (particularly in a FWD car) by running high rear bias.

How does it reduce braking efficiency ? I run most FF cars with 10/8 or 10/9 BB, sometimes 9/10, the brake is fine to me, but they have that tail out trail braking which helped the massive understeer with high power FF cars.

In terms of bias 10/8 is not that much different to 5/5 (reduce the first one down and its 5/4) not a heavy rear bias at all, I think your getting the brake pressure confused with bias (or balance if you prefer) here, easily done as we only have a single tool to work with.


True, my bad, 10/8 is similar in bias with 5/4, but when the car is driven with ABS 1, it definitely gave different reaction, as I have seen time and time again every time I enter my tune on FITT shootout, most complained about the high BB, they usually find 10/8 or 9/7 too much understeer or overloaded the tires too early, then said that 6/4 or 5/3 works like a charm. This however less pronounced with ABS 0, as the driver have to threshold and trail braking anyway, so understeer or red tires only happen when the driver overcooked it or locked up the wheels. That Lexus ISF video i made, with 10/8 BB, the rear will lock up first when trail braking as can be seen from 1st chicane entry and parabolica. A more neutral bias would be 10/6, but the rear is harder to rotate even with trail braking.
 
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I see, although on some cars, even with say 10/4 BB, front bias, oversteer on brake release also happens when trailbraking late into a corner.
And yet you should see the oversteer happening as soon as you hit the brakes hard with a rear bias that high.

You are aware that no real world car (for road or track) would ever have a brake set-up that biases to the rear by any degree at all, all would have a front bias and for very good reason.


How does it reduce braking efficiency ? I run most FF cars with 10/8 or 10/9 BB, sometimes 9/10, the brake is fine to me, but they have that tail out trail braking which helped the massive understeer with high power FF cars.
You will brake most effectively when you use the grip available at each of the tyres. As the level of grip at each tyres is a product of the load on them multiplied by the mU value of the tyre/road interface, and load will always move forward under braking, you have the most 'stopping' power available from the front tyres, as such they are able to do more 'work' when it comes to stopping than the rears. If you bias the available braking force to the rears you are not using the level of grip available for tyre and not stopping as effectively as you can.

The purpose of brake balance (in the real world) is ensure you are making the most effective use of the stopping power you have available, not to balance the car (as just about every suspension tweak is able to do that).

In the real world a rear bias (or even a front bias that is not high enough) could cause the rears to lock first, which would massively de-stabalise the car and cause sudden and almost impossible to control oversteer.





True, my bad, 10/8 is similar in bias with 5/4, but when the car is driven with ABS 1, it definitely gave different reaction, as I have seen time and time again every time I enter my tune on FITT shootout, most complained about the high BB, they usually find 10/8 or 9/7 too much understeer or overloaded the tires too early, then said that 6/4 or 5/3 works like a charm. This however less pronounced with ABS 0, as the driver have to threshold and trail braking anyway, so understeer or red tires only happen when the driver overcooked it or locked up the wheels. That Lexus ISF video i made, with 10/8 BB, the rear will lock up first when trail braking as can be seen from 1st chicane entry and parabolica. A more neutral bias would be 10/6, but the rear is harder to rotate even with trail braking.
I've not said that brake bias doesn't do anything with ABS on, I've said its doesn't have a significant effect nor a realistic one, so please stop implying that I have said so.

Brake Bias with ABS on doesn't react in a realistic manner nor or the degree that it should, to be honest what you are doing here is simply using the issues that exist with GT5's tyre model to your advantage (nothing wrong with that in itself) by deliberately causing oversteer in a manner that would never be done in the real world and then riding the lack of tyre scrub (which occurs only at very high slip angles) to corner more quickly.

Its a neat and effective way of doing things, but its not even remotely realistic, hell the default brake bias of 5:5 would be enough to lock the rears first on just about any FWD car in the real world (which often have a bias of around 75%~80% to the front as standard).
 
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The pain in FM4 comes under acceleration. Wheel spin in 3rd & 4th gears around a turn is just not on. I'll just add, I'm GT all the way until the series ceases, but FM4 has a better physics engine.

To be honest, I feel there is not enough of that. Driving the ACR, or the 2006 Z06 in particular (well noted for being oversteery) I felt as if both cars were a bit tame.

And of course, there are cars like the SSC, which have wheel spin in every gear.
 
In Forza I all ways check the telemetry when setting up brake pressure/bias.
Basically I'm looking for all for tires to lose traction simultaneously. I know all four tires are at the same limit therefor giving me maximum stopping power.

Scaff's oversteer comment regarding rears locking up first is true but I'm assuming he's talking about turning whilst braking. A straight line shouldn't be a noticeable problem.

Real life manufactures set up cars to understeer as its the safest practise. Normal/Novice drivers can correct understeer far more easily than oversteer.

I haven't played GT since its newest physics update so unfortunately I'm not qualified to comment on its performance.

I do remember people recommending turning off the ABS to pass the Jeff Gorden challenge. A challenge that didn't involve the brakes at all.
It worked for me. So something's up there.
 
Scaff's oversteer comment regarding rears locking up first is true but I'm assuming he's talking about turning whilst braking. A straight line shouldn't be a noticeable problem.
Ohh it will be even in a straight line.

If the front tyres lock then the rear acts (which still has grip) to stabalise the car much as the flights on an arrow do, if the rears lock first then you get the same sort of effect as an arrow without flights, which is not straight line travel.

Keep in mind that the level of grip on each tyre for an axle is never going to be equal, as such if the rear looses it first then the front two tyres are producing differing levels of grip and slowing at slightly different rates, no stability from the rear means yoru now not slowing down in a straight line.

Think about doing an emergency stop in the real world with correct brake bias, your stopping in a straight line but the car still wants to get 'squirrel-ly', now imagine you had no stability from the rear of the car. What's going to happen? Those who have ridden motorbikes will be all the more aware of the issue of locking a rear first, as the effect is far more pronounced with two wheels.
 
And yet you should see the oversteer happening as soon as you hit the brakes hard with a rear bias that high.

You are aware that no real world car (for road or track) would ever have a brake set-up that biases to the rear by any degree at all, all would have a front bias and for very good reason.

I am running McLaren MP4-12C now at Daytona Road, with 10/3 BB, no ABS, as I am curious about running front bias, minor differences with slight more understeer, trail braking is a lot easier. Most cars would use what sort of front bias ? 10/2 or 10/3 ?

You will brake most effectively when you use the grip available at each of the tyres. As the level of grip at each tyres is a product of the load on them multiplied by the mU value of the tyre/road interface, and load will always move forward under braking, you have the most 'stopping' power available from the front tyres, as such they are able to do more 'work' when it comes to stopping than the rears. If you bias the available braking force to the rears you are not using the level of grip available for tyre and not stopping as effectively as you can.


The purpose of brake balance (in the real world) is ensure you are making the most effective use of the stopping power you have available, not to balance the car (as just about every suspension tweak is able to do that).

In the real world a rear bias (or even a front bias that is not high enough) could cause the rears to lock first, which would massively de-stabalise the car and cause sudden and almost impossible to control oversteer.

Cool, thanks for the info, I always thought rear brake helped a lot to shorter stopping distance. I'll try to run more with realistic front bias with my cars.

I've not said that brake bias doesn't do anything with ABS on, I've said its doesn't have a significant effect nor a realistic one, so please stop implying that I have said so.

Brake Bias with ABS on doesn't react in a realistic manner nor or the degree that it should, to be honest what you are doing here is simply using the issues that exist with GT5's tyre model to your advantage (nothing wrong with that in itself) by deliberately causing oversteer in a manner that would never be done in the real world and then riding the lack of tyre scrub (which occurs only at very high slip angles) to corner more quickly.

Its a neat and effective way of doing things, but its not even remotely realistic, hell the default brake bias of 5:5 would be enough to lock the rears first on just about any FWD car in the real world (which often have a bias of around 75%~80% to the front as standard).

Okay, I understand your point, so for FF, I should be running 10/3 or 10/2 :D, I will try that 5/5 on FF, I am running a public room now. Thanks, Scaff.
 
I am running McLaren MP4-12C now at Daytona Road, with 10/3 BB, no ABS, as I am curious about running front bias, minor differences with slight more understeer, trail braking is a lot easier. Most cars would use what sort of front bias ? 10/2 or 10/3 ?



Cool, thanks for the info, I always thought rear brake helped a lot to shorter stopping distance. I'll try to run more with realistic front bias with my cars.



Okay, I understand your point, so for FF, I should be running 10/3 or 10/2 :D, I will try that 5/5 on FF, I am running a public room now. Thanks, Scaff.

No easy answer exists as to what it should be, however the tuning guides licked to in my signature contain a section on brake bias setting which should help out as a starting point.

So of the info in this post....


https://www.gtplanet.net/forum/showpost.php?p=1954474&postcount=419

which is from this main thread

https://www.gtplanet.net/forum/showthread.php?t=58993

and here....

http://www.teamscr.com/the-book/sample-pages-pdf.html

...may also help.
 
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Just to throw this out there, Ridox has been able to run very high BB settings. No way I can do that without instant lock up with a DFGT-there's no brake travel whatsoever. Some quick settings that work for me are comforts 2/0 sports 3/1 race 4/1. I'll tweak as needed but that at least gives me some realistic brake travel. Getting a BB setting that allows enough travel and doesn't lock up instantly at low speeds makes all the difference. Otherwise the cars lock up in a totally unrealistic manner. Instant frustration.

Much has been posted on GTP about ABS off. Amar's original postings about it were what got me to try it. Basically he said that ditching it would "unlock" the sim mode of GT5. That was quite a statement but after getting used to it and learning what settings work for me I'm more convinced. It's tough to go back and drive with ABS1 and take the physics that seriously.
 
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Just to throw this out there, Ridox has been able to run very high BB settings. No way I can do that without instant lock up with a DFGT-there's no brake travel whatsoever. Some quick settings that work for me are comforts 2/0 sports 3/1 race 4/1. I'll tweak as needed but that at least gives me some realistic brake travel.

Different people = different feet/fingers.

I like you can't run high values in GT5 as I find it far harder to judge the application of brakes.
 
I know this might sound stupid but just read:

If you're running a 10F/1-9R, how is it possible to run the BB at 100% in the front? You can't do that in real life can you?
 
I know this might sound stupid but just read:

If you're running a 10F/1-9R, how is it possible to run the BB at 100% in the front? You can't do that in real life can you?

Your not running 100% at the front, GT5's brake bias is a ratio.

As the numbers increase teh force applied increases, but the ratio front to rear depends on the two values.

So 5:5 and 10:10 would both be 50% front, while F10:R1 would be 90% front.
 
Ohh it will be even in a straight line.

If the front tyres lock then the rear acts (which still has grip) to stabalise the car much as the flights on an arrow do, if the rears lock first then you get the same sort of effect as an arrow without flights, which is not straight line travel.

Keep in mind that the level of grip on each tyre for an axle is never going to be equal, as such if the rear looses it first then the front two tyres are producing differing levels of grip and slowing at slightly different rates, no stability from the rear means yoru now not slowing down in a straight line.

Think about doing an emergency stop in the real world with correct brake bias, your stopping in a straight line but the car still wants to get 'squirrel-ly', now imagine you had no stability from the rear of the car. What's going to happen? Those who have ridden motorbikes will be all the more aware of the issue of locking a rear first, as the effect is far more pronounced with two wheels.

Thanks Scaff that makes sense. I just imagined a rear wheel lock up in a straight line was just like throwing an anchor out the back lol.

Dragsters slowing down with a parachute get squirrelly. Not the same I suppose but the stopping force there it mostly from the rear bias.

I've never tried pulling the handbrake in my car from high speed. I've wondered if my pedal didn't work and I had to do a handbrake would I spin 180 in a straight line?

I've seen F1 cars locking up rears in straight lines and yes the rear gets loose but it seems to waggle. Almost auto correcting itself.

Your front grip not being equal makes sense. Road camber/elevation and back end wiggling about would throw the front into differing levels of grip.

The official way to correct oversteer is to steer into the skid. I just assumed in a straight line your always steering into it in effect.

Technically though. The minute the backend steps out a degree it's oversteer.
 
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Well, I just did some nice run with the McLaren MP4, 2:03.3xxx with comfort medium, 10/3 BB, feels much more stable under heavy load when trail braking, but it does tend to understeer more, great feeling, it seem I can run 10/3 to 10/7 just fine, but I'll try to stick more real life like BB from now 👍
 
Hey Scaff, since it came up, how accurate do you think your tuning guides are in terms of GT5's physics? I know you wrote them for GT4 and haven't changed them for GT5 because they're really based on real life physics.

I've been wanting to get into tuning, but the info I've found recently has suggested that since the last physics update, tuning settings don't do what they'd expect, though no one can really seem to agree on what the problems are, if any, or even what affects various setting have or should have.

Can you shed any light on this? I don't really want to bother tuning if it won't make a significant difference.

And to bring it on topic, how accurate are the guides for Forza? Have you had the same results as in Gran Turismo?
 
Hey Scaff, since it came up, how accurate do you think your tuning guides are in terms of GT5's physics? I know you wrote them for GT4 and haven't changed them for GT5 because they're really based on real life physics.

I've been wanting to get into tuning, but the info I've found recently has suggested that since the last physics update, tuning settings don't do what they'd expect, though no one can really seem to agree on what the problems are, if any, or even what affects various setting have or should have.

Can you shed any light on this? I don't really want to bother tuning if it won't make a significant difference.

And to bring it on topic, how accurate are the guides for Forza? Have you had the same results as in Gran Turismo?

To be honest they transfer over fairly well to both GT5 and FM4 and I still use them for reference myself.

GT5 does have some odd issues with regard to ride height which is a major pain (it seems to act counter to how it should - a big thread on it exists in the GT5 tuning sub-forum), that may have been fixed with 2.09 - I've not tested myself.

FM4 is actually better suited to the guides as it offers a great range of values in most cases (not all) and seems to have a more significant effect on the car. Keep in mind that tuning in both is effectively 'dialed down' in both in terms of the effect you would see in the real world, but I've personally found more value in tuning with FM4 than GT5.
 
Forza4 undoubtedly has the best physics. Gt5 is made for easy control of the joystick. In gt5 less inertia, no deformation of the tire model.When you play forza4 or even Enthusia you understand that it's harder than gt5.
In Forza 4 you feel that control a realistic vehicle. When driving on the joystick in fm4 have some limitations, but if you Fanatec, you can fully enjoy the physics of Forza 4

I played Forza2 and I how to make tires and other things I like fm2. But I thought that gt5 is better, because in fm2 were some problems with the suspension.
I was waiting for gt5, but after playing it, disappointed.

uspension is the same kart and inanimate, in fm2, but fm2 was better made ​​than the deformation of the tire gt5.In addition to gt5 I think less inertia, shorter braking distances, understated center of gravity,
FWD cars behave not realistically enough. Cars in gt5 go toy.And I think gt5 physics behind even Enthusia (2005) and fm2 (2007)

I played gt5 1.5 years, I liked the online race, it's more fun than Forza. I bought a DFGT.Physics gt5 good for fun online, but it is bad when I want a serious driving on Nordschleife in single player.
In gt5 cars do not have much difference and depth of character.A fm3 not buy, because from reviews, she moved to the status of arcade.But when I got fm4, I was happy and fully satisfiedPhysics-fm4 best that was on consoles
 
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You needto use a wheel set it on sim mode G25 is best. Havent played forza 4 with wheel so not able to compare directly. GT5 with wheel much harder and real than Forza. If only GT had Forzas engine sounds.
 
Forza4 undoubtedly has the best physics. Gt5 is made for easy control of the joystick. In gt5 less inertia, no deformation of the tire model.When you play forza4 or even Enthusia you understand that it's harder than gt5.
In Forza 4 you feel that control a realistic vehicle. When driving on the joystick in fm4 have some limitations, but if you Fanatec, you can fully enjoy the physics of Forza 4

In my Opinion are Physics of GT made to play with Wheel (Logitech Driving Force GT) not Controller lol. I got a DFGT and a new G27 and you play much better with Wheel than with a Controller (You got more Controll over your Car)

When i play FM 4 i feel that every car is under 1000kg, and have over 1300 hp (fully tuned) . Cars Physics sucks ( like Roll over and you think WTF !!) >> http://www.youtube.com/watch?v=YZbQhvpk9BE

One of my Favorite Track is the Nordschleife. I drove there in Real Life like 8 Times now and I played it in GT5 and FM4.

Nordschleife in GT5 almost matches the Real life Track, and FM4 is not even close.
 
In my Opinion are Physics of GT made to play with Wheel (Logitech Driving Force GT) not Controller lol. I got a DFGT and a new G27 and you play much better with Wheel than with a Controller (You got more Controll over your Car)

When i play FM 4 i feel that every car is under 1000kg, and have over 1300 hp (fully tuned) . Cars Physics sucks ( like Roll over and you think WTF !!) >> http://www.youtube.com/watch?v=YZbQhvpk9BE

One of my Favorite Track is the Nordschleife. I drove there in Real Life like 8 Times now and I played it in GT5 and FM4.

Nordschleife in GT5 almost matches the Real life Track, and FM4 is not even close.

Haha, True I don't think you would flip that bad I mean your tires would come of the ground but not flip. I have played FM2 when it was still popular but I sold my xbox to get a ps3 but one thing I don't like about GT5 is that there is no marketplace like FM4 and the damages needs to be worked on other than that gt5 is sweet as. We should be able to transfer money to other people :nervous:
 
In my Opinion are Physics of GT made to play with Wheel (Logitech Driving Force GT) not Controller lol. I got a DFGT and a new G27 and you play much better with Wheel than with a Controller (You got more Controll over your Car)
The exact same is true of FM4.

Can I ask have you tried FM4 with a wheel?


When i play FM 4 i feel that every car is under 1000kg, and have over 1300 hp (fully tuned) .
So every car out of the box feels like that in FM4 to you does it?

Either you've not actually played FM4 or your deliberately posting flame-bait, as that's not ever close to an accurate statement.

Suspension and tyre physics in GT5 are still incredibly basic, and while FM4 still has a way to go its significantly further ahead in these areas than GT5.



Cars Physics sucks ( like Roll over and you think WTF !!) >> http://www.youtube.com/watch?v=YZbQhvpk9BE
Can you point out exactly what you issue is with the roll-over in that video and explain to us what you think should have happened?

Oh and explain physics suck - because right now you sound like your on an ill-informed rant.



One of my Favorite Track is the Nordschleife. I drove there in Real Life like 8 Times now and I played it in GT5 and FM4.
Good for you - your not the only one you know.

Nordschleife in GT5 almost matches the Real life Track, and FM4 is not even close.
FM4's issues with the 'ring are well known and full acknowledged and if you've driven the track in real life you would also know that GT5's version has its own issues. That however is not a topic for this thread, as this is a physics discussion.
 
Haha, True I don't think you would flip that bad I mean your tires would come of the ground but not flip. I have played FM2 when it was still popular but I sold my xbox to get a ps3 but one thing I don't like about GT5 is that there is no marketplace like FM4 and the damages needs to be worked on other than that gt5 is sweet as. We should be able to transfer money to other people :nervous:

Hello

Yes sure! Marketplace would be Awesome, Better Damages, better Sounds, better, better, ... a Game is not Perfect :)

More Costumasation is a must, because every second Day you see People with same Car and same Wheels and same Color... :) i Want be able to put some Decals on it etc...

But i am Happy!
 
Hello

Yes sure! Marketplace would be Awesome, Better Damages, better Sounds, better, better, ... a Game is not Perfect :)

More Costumasation is a must, because every second Day you see People with same Car and same Wheels and same Color... :) i Want be able to put some Decals on it etc...

But i am Happy!

If you wish to discuss FM vs GT in general terms please go here:

https://www.gtplanet.net/forum/showthread.php?t=209534


This is a thread for physics discussion, please keep it on topic.

Haha, True I don't think you would flip that bad I mean your tires would come of the ground but not flip.
I've seen cars roll in similar situations so its not that far removed from reality and its not as if both title are free from issues in this area:





I have played FM2 when it was still popular but I sold my xbox to get a ps3 but one thing I don't like about GT5 is that there is no marketplace like FM4 and the damages needs to be worked on other than that gt5 is sweet as. We should be able to transfer money to other people :nervous:
Have you played FM4? As its a major step forward from both FM2 and FM3.
 
The exact same is true of FM4.

Can I ask have you tried FM4 with a wheel?



So every car out of the box feels like that in FM4 to you does it?

Either you've not actually played FM4 or your deliberately posting flame-bait, as that's not ever close to an accurate statement.

Suspension and tyre physics in GT5 are still incredibly basic, and while FM4 still has a way to go its significantly further ahead in these areas than GT5.




Can you point out exactly what you issue is with the roll-over in that video and explain to us what you think should have happened?

Oh and explain physics suck - because right now you sound like your on an ill-informed rant.




Good for you - your not the only one you know.


FM4's issues with the 'ring are well known and full acknowledged and if you've driven the track in real life you would also know that GT5's version has its own issues. That however is not a topic for this thread, as this is a physics discussion.

wow... :scared: Take it Easy

That was my Opinion, and yes i played FM 4 with a GT2 Fanatec at my brothers House.

And not every car out of the Box, ***(FULLY TUNED)***

and about the Roll Over Video, this would not happen in real life. and it would slip/slide to left not ROLL OVER

and im not postim flame.... but you are admin, say what you want and what you think...
 
wow... :scared: Take it Easy

That was my Opinion, and yes i played FM 4 with a GT2 Fanatec at my brothers House.
Sorry did you not expect people to reply?


And not every car out of the Box, ***(FULLY TUNED)***
That's not clear from your post at all and I would still like some detail as to why you state (as a fact not opinion) that FM4's physics suck.


and about the Roll Over Video, this would not happen in real life. and it would slip/slide to left not ROLL OVER
I guess the times I've seen it happen and the incident when I was in the passenger seat of a car (at a test track in France) must not have happened then. Its not an every day occurance but it certainly is not impossible.

Set the suspension too hard on a car and hit a high curb hard enough and its more than possible, as an example had Tarquini made a mistake in adjusting the car or been turning into the corner any more when this happened he would have rolled the car.



And as I have already illustrated and said, its not as if both titles don't have issues at the limit of the physics engine; or do you believe the GT5 clip is an accurate reflection of what would have happened?



and im not postim flame.... but you are admin, say what you want and what you think...
No I'm not an admin, I am a member of staff but not an admin. However the opening post of this thread does conatain the following:


The ground rules

The first and most obvious regards the AUP. Every single post will be expected to follow the AUP, any AUP violations will result in action being taken by the staff.

However I want to clarify a few points in this regard:

  • Opinion is not fact - don't present it as such
  • Argue the point don't attack the person making it
  • The term 'fanboy' (including any and all derivations) is banned
  • Accusations of 'Troll' simply because you don't like what someone says are also out
  • If you make a claim back it up with sources - fail to do so and you will be asked to provide them
  • Don't just post up pictures and video without any form of meaningful comment. This is a discussion thread not a picture/video gallery. Offending posts will be deleted on sight.

The staff reserve the right to amend and adjust the above as often and in any way we see fit.

Discuss away, but play nicely.


Scaff

And the thread title does say you should read it before posting, by my count you have hit at least two of those (opinion as fact and a video without any meaningful comment).

Basically you've come into the thread and shouted that FM4's physics suck and that's about it.
 
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