Which is really an interesting thinking knowing that Enthusia's director of physics programming - Yutaka Ito - moved over to Polyphony Digital after Konami disassembled original Enthusia team in 2006.
He joined Akihiko Tan (GT physics programmer) and his team and worked on GT5
rologue on creation of next-gen GT physics engine (the same which foundations GT5 is using today). He is credited for work on AI for GT5 and he is still part of the Polyphony team.
Also I have to admit - as someone who plays both series for too long now and who played Enthusia as crazy backthen - how I do not see anything regarding "Enthusia" in FM series. Complete success of FM4's tyre-model comes from single fact how raw tyre-data was supplied to T10 by Pirelli, who then used it completely separately from their body/object physics-model.
However - and I will never get tired of highlighting that - you really can't discuss Forza's tyre-model outside of realm of Simulation setting, which is the only in-game setting that uses raw tyre-data supplied by Pirelli (introduced in the first FM4 patch). "Normal" physics mode have increased values for threshold of tyre-grip, tyre-heating, tyre-deformation and tyre-load (as can be easily seen on in-game graph monitors for load-behaviour) thus it does not represent the true "Pirelli Raw Simulation" setting. IMO, the "Normal" setting is something I would compare to GT5's SRF assist while Simulation setting is the setting where Pirelli's model shines.
I have to also say how there is also something abysmally wrong with suspension-modelling or balance-modelling in FM4 which results with many of cars becoming literally undrivable once you begin to use 900-wheel for steering. Main example for that are Koeninggseg models, but that is now an area I really do not want to drag myself into.
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