- 282
- Newc, England
- SafffOneee
- Saf4
http://jalopnik.com/5982998/gt-academy-drivers-cant-race-in-real-life-because-theyre-too-fast
This would not happen for FM4 veterans.
This would not happen for FM4 veterans.
FM4 does those two better sure but why be bitter about it? I've played (and loved) both games, and we're talking about the game as a whole!Just like realistic weight transfer or dynamic tire grip won't be experienced by GT5 players, unfortunately.
Sorry, not playing favorites, but that's bull. That would not only happen with FM4, but also Forza 1, Gran Turismo 3, Shift 2 Unleashed, whatever. The only thing Gran Turismo really lent those players is an environment that rewards a sense of discipline, something invaluable in racetrack situations. Any pseudo-sim or "serious" racing game offers the same thing, even if it isn't terribly realistic or sophisticated. This isn't so much the mark of a good game as much as an indicator of the type of game they played.This would not happen for FM4 veterans.
http://jalopnik.com/5982998/gt-academy-drivers-cant-race-in-real-life-because-theyre-too-fast
This would not happen for FM4 veterans.
NO this thread is for discussing physics, we have another thread if you wish to discuss both series overall.FM4 does those two better sure but why be bitter about it? I've played (and loved) both games, and we're talking about the game as a whole!
Edit: Not sure if you are being bitter or just saying. It's impossible to gauge online![]()
100% agree, the number of people who use the GTA as a reason why they believe GT5 has 'uber' physics is quite frightening. Success in the academy is only a product of GT to a certain point in time (and as you say could be replaced with any sim or semi-sim). Once you get to any of the heats they are looking for far more from you than how quickly you can drive a sim and once it gets down to the final dozen or so, then GT5 leaves the equation all together.Sorry, not playing favorites, but that's bull. That would not only happen with FM4, but also Forza 1, Gran Turismo 3, Shift 2 Unleashed, whatever. The only thing Gran Turismo really lent those players is an environment that rewards a sense of discipline, something invaluable in racetrack situations. Any pseudo-sim or "serious" racing game offers the same thing, even if it isn't terribly realistic or sophisticated. This isn't so much the mark of a good game as much as an indicator of the type of game they played.
It doesn't matter which game is your favorite, you don't need a high-fidelity physics engine to learn racetracks and racing etiquette. Furthermore, a good simulator won't automatically teach you how to drive, and a good driver won't necessarily pick the best simulator to play in their spare time.
I still feel the "simulator level" of the game will determine how accurately they can gauge potential academy students.
I disagree, and will explain why, from my perspective: "..."
^ "..."
Wasn't trying to flame! Also, I meant physics as a whole not game, that's my bad (I agree w/ Exorcet's 2 points but imo I feel overall in physics terms GT5 trumps).
I wasn't so in tune with the what was going on in the tyres (I want a wheel!), I could tell forza did that better but the other aspects to me seemed to be recreated more authentically. For example in Forza there is less variation in the "poise" of a car. Every car is "hoon-friendly" and the ease of drifting (as in mild powersliding through turns as opposed to full on D1 level) is probably the best example of this. In GT5 you get cars with lots of understeer stock, cars that kick the tail out with the slightest amount of excess throttle, for me it was about perception and the "feel" of the game more than scrutinising what's responsible.Could you expand on why you feel a title that simulates less factors is better overall in terms of physics?
Given that tyres are easily the single most critical factor in a sim, how can a title with a very basic tyre model (and that is what GT5 has) be better overall?
Funny because the same thread in GTP has more votes for GT5. I have Horizon and GT5 reg. edition and I'd have to say that FMH has NFSU like physics. The screen is all shaky and meh. I love Forza, especially for it's features, but I just can't stand the physics. GT5 is just unexplainable. Absolutely amazing physics. All Forza needs is physics and they are right on target. GT5 is like a pure, real driving experience. Of course, GT5 is a simulator and Forza is a arcade game, but GT5 ATW (All the Way).
There's that stupid excuse GT5 fans always have to post when they can't make any argument to begin with.Funny because the same thread in GTP has more votes for GT5. I have Horizon and GT5 reg. edition and I'd have to say that FMH has NFSU like physics. The screen is all shaky and meh. I love Forza, especially for it's features, but I just can't stand the physics. GT5 is just unexplainable. Absolutely amazing physics. All Forza needs is physics and they are right on target. GT5 is like a pure, real driving experience. Of course, GT5 is a simulator and Forza is a arcade game, but GT5 ATW (All the Way).
Funny because the same thread in GTP has more votes for GT5. I have Horizon and GT5 reg. edition and I'd have to say that FMH has NFSU like physics. The screen is all shaky and meh. I love Forza, especially for it's features, but I just can't stand the physics. GT5 is just unexplainable. Absolutely amazing physics. All Forza needs is physics and they are right on target. GT5 is like a pure, real driving experience. Of course, GT5 is a simulator and Forza is a arcade game, but GT5 ATW (All the Way).
The thread is called Forza 4 vs. GT5 so I don't know why you're bringing Horizon into this.
I don't drift in either game, but weight transfer crushes this argument. FF and AWD are usually super stable in GT. In Forza, get off the gas and turn hard and you'll probably end up spinning.For example in Forza there is less variation in the "poise" of a car. Every car is "hoon-friendly" and the ease of drifting (as in mild powersliding through turns as opposed to full on D1 level) is probably the best example of this.
Well, that's not physics then. I'd also have to disagree with your opinion on feel. GT5 feels a lot less varied. Some types of cars especially (low powered FF and old muscle cars) feel dead in GT. At the other end, the difference between GT's Super GT cars and Forza's are pretty big. GT's versions have seemingly infinite grip by comparison, even if you drive like an ape.In GT5 you get cars with lots of understeer stock, cars that kick the tail out with the slightest amount of excess throttle, for me it was about perception and the "feel" of the game more than scrutinising what's responsible.
Same cheese...
Maybe you should come back into this thread when you've had some actual time playing FM4.Same cheese...
Maybe you should come back into this thread when you've had some actual time playing FM4.
Horizon's physics are not the same.
I wasn't so in tune with the what was going on in the tyres (I want a wheel!), I could tell forza did that better but the other aspects to me seemed to be recreated more authentically. For example in Forza there is less variation in the "poise" of a car. Every car is "hoon-friendly" and the ease of drifting (as in mild powersliding through turns as opposed to full on D1 level) is probably the best example of this. In GT5 you get cars with lots of understeer stock, cars that kick the tail out with the slightest amount of excess throttle, for me it was about perception and the "feel" of the game more than scrutinising what's responsible.
So the title that actually simulates less and has a significantly more basic tyre and suspension model is a sim, but the one that does cover these areas is an arcade game?Of course, GT5 is a simulator and Forza is a arcade game, but GT5 ATW (All the Way).
How do you know? You've never played FM4.They are similar.
Now both titles need a lot more to be 'realistic', but a lot of what is going on in GT5 is quite a way behind FM4 in that regard (and don't get me started on the RR models in GT5 - so wrong its not even funny).
How do you know? You've never played FM4.
If you have, you wouldn't have made the comments you did.Um I actually have. And if I haven't how would you know? Do you stalk me at night?![]()
If you have, you wouldn't have made the comments you did.
I know it feels like you "probably" will, but if you wait for it you'll never get it. I've tried. That hint of liftoff oversteer is still better than nothing -- and many of the cars in GT5 will give you precisely nothing -- but it's not enough, certainly not to cause a spin by the sort of driver error you described. That's more Enthusia and PC sim territory.FF and AWD are usually super stable in GT. In Forza, get off the gas and turn hard and you'll probably end up spinning.
The physics are almost exactly the same, and anyone here who disagrees hasn't given Horizon a fair shake (and neither have you if you consider it "arcade" or remotely similar to NFSU)...but it's a different tire model. You might as well be comparing GT5 to FM3. Thank you for throwing Horizon under the bus to take an underhanded jab at the Forza series and give GT5 a leg up, though. Those wounds needed some fresh air.They are similar.
I know it feels like you "probably" will, but if you wait for it you'll never get it.