Forza 6 Demo Sept 1

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@Speedster911 I think you need to read the quotes of yours I used in my last post, as well as some of your past posting history from not only before you actually had FM5, but after you purchased it.
 
@Speedster911 I think you need to read the quotes of yours I used in my last post, as well as some of your past posting history from not only before you actually had FM5, but after you purchased it.

Big deal.. while I do wish there were a way to give the player full control over the car with a pad, I'm not in the least bit unhappy or discontent with Forza control on a pad. It is right where it should be.. the vibration + rumble feedback is spot on, and dire consequences usually occur when you get too aggressive with braking late - in motorsport school they always teach you to brake first then start turning.

Anyway, have you noticed the bizarre effect when you brake hard and try to turn the wheel using a pad.. and it won't? It's not until you ease off the brakes completely, downshift and slow down further.. that the wheel (cockpit) turns enough to give you a good turn in. Tuning certainly helps.. but take PCARS for instance: isn't it wonderful you can go to full lock even around faster turns? I hope T10 can give full control to pad players and just let them bear the consequences.

As for casual pick up and play gamers, they can always choose to keep speed sensitive steering on.

Cheers.
 
One thing that really annoys me in the demo is fact it resets your progress every single damn time you quit it...like, wtf, i want to just play around on the demo tracks...oh well.

Another issue I have is there is STILL no independant audio sliders?! Wtf. An "overall volume" slider copy and pasted from FM5 when FH2 had full set of audio sliders...is just infuriating, that and it goes up to 110 which bugs me too lol. But seriously, I want engine, tyres, sound effects, other cars volume sliders at the very least, it's crazy there is not an option for all main audio catagories...
 
One thing that really annoys me in the demo is fact it resets your progress every single damn time you quit it...like, wtf, i want to just play around on the demo tracks...oh well.

This. What bothers me even more though is the Forza demo trademark of forcing people to sit through a two-minute slog of overproduced, grandiose self-righteous human interest garbage that is totally superfluous and not at all representative of the actual game, only to be followed by unskippable narration, some of which is genuinely intended to actually explain the game to newcomers, but mostly recycles the same grandiose self-righteous human interest garbage from earlier.
 
One thing that really annoys me in the demo is fact it resets your progress every single damn time you quit it...like, wtf, i want to just play around on the demo tracks...oh well.
This. What bothers me even more though is the Forza demo trademark of forcing people to sit through a two-minute slog of overproduced, grandiose self-righteous human interest garbage that is totally superfluous and not at all representative of the actual game, only to be followed by unskippable narration, some of which is genuinely intended to actually explain the game to newcomers, but mostly recycles the same grandiose self-righteous human interest garbage from earlier.
How many times I brought this up in different forums.... But there's always someone trying to be the devil's advocate saying "hey it's a demo, you know? What did you expect?" This is really irritating, it's like trolling.
What did I expect? It's over 12 GB, I expected a freaking simple autosave feature. Most of Forza players use custom controller/wheel settings (buttons AND deadzones) and turn some/all aids off. Every single time you start the game you need to reconfigure everything. Looks like T10 don't care.
To get to play the 3 "career" races, you must watch the full intro and play a stupid Ford GT race with all the aids enabled.

Whatever, the pain is almost over (for those who pre ordered the ultimate edition)
 
This. What bothers me even more though is the Forza demo trademark of forcing people to sit through a two-minute slog of overproduced, grandiose self-righteous human interest garbage that is totally superfluous and not at all representative of the actual game, only to be followed by unskippable narration, some of which is genuinely intended to actually explain the game to newcomers, but mostly recycles the same grandiose self-righteous human interest garbage from earlier.

You sound really mad about a video you'll only have to watch once.

How many times I brought this up in different forums.... But there's always someone trying to be the devil's advocate saying "hey it's a demo, you know? What did you expect?" This is really irritating, it's like trolling.
What did I expect? It's over 12 GB, I expected a freaking simple autosave feature. Most of Forza players use custom controller/wheel settings (buttons AND deadzones) and turn some/all aids off. Every single time you start the game you need to reconfigure everything. Looks like T10 don't care.
To get to play the 3 "career" races, you must watch the full intro and play a stupid Ford GT race with all the aids enabled.

Whatever, the pain is almost over (for those who pre ordered the ultimate edition)

It's a demo, you'll get over it.

Using it as an example that Turn 10 doesn't care is reaching pretty hard.
 
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I've played the FM6 demo for a few days now and it's a fun overall experience. I like the fact that it gives me a taste of what the career mode is going to be like. I also am thankful about the amount of content I get for a demo, 4 tracks and 9 cars is more than what I expected from a sample game.

Of course, it isn't without it's faults; I don't like that I have to sit through the same tutorials and intro movie everytime I start the demo up. That kind of thing can get real tedious fast; a skip button would have nice. The last thing I would note is that i was kinda hoping for an arcade mode to try, where I can select a car & track and just drive. The previous Forza demos I played had something like that. Anyway, I still had fun with it overall and it was a great taste of what there is to come on release day.
 
I've played the FM6 demo for a few days now and it's a fun overall experience. I like the fact that it gives me a taste of what the career mode is going to be like. I also am thankful about the amount of content I get for a demo, 4 tracks and 9 cars is more than what I expected from a sample game.

Of course, it isn't without it's faults; I don't like that I have to sit through the same tutorials and intro movie everytime I start the demo up. That kind of thing can get real tedious fast; a skip button would have nice. The last thing I would note is that i was kinda hoping for an arcade mode to try, where I can select a car & track and just drive. The previous Forza demos I played had something like that. Anyway, I still had fun with it overall and it was a great taste of what there is to come on release day.

Intro and tutorials are only in the career portion, if you start the demo and go to rivals you can skip it.
 
Intro and tutorials are only in the career portion, if you start the demo and go to rivals you can skip it.
Okay. I still find it tedious though. Not everyone will want to go through the career again, but I do so I can experience the other cars offered in the demo. It would be nice if I didn't have to waste time sitting through an intro and tutorials so I can experience the other cars.
 
Okay. I still find it tedious though. Not everyone will want to go through the career again, but I do so I can experience the other cars offered in the demo. It would be nice if I didn't have to waste time sitting through an intro and tutorials so I can experience the other cars.

I've played 20~ hours of the demo, I understand you mean.
 
The unskippable narration is an appalling design decision, even for a demo. I'm fairly certain it will end up being in the full game too as they've done it in the past. I'd love to see just how many players are returning from Forza 5 and how many are new to the franchise as it doesn't seem fair to make returning players sit through narration endlessly. They must be expecting a lot of newcomers.

Either way it's horrible and I wish they would move away from it, they have implemented systems to read your profile to see if you played the demo to get the Ford GT so why not check if you've played 5 so you can skip the waffling? It baffles me.
 
The unskippable narration is an appalling design decision, even for a demo. I'm fairly certain it will end up being in the full game too as they've done it in the past. I'd love to see just how many players are returning from Forza 5 and how many are new to the franchise as it doesn't seem fair to make returning players sit through narration endlessly. They must be expecting a lot of newcomers.

Either way it's horrible and I wish they would move away from it, they have implemented systems to read your profile to see if you played the demo to get the Ford GT so why not check if you've played 5 so you can skip the waffling? It baffles me.
Agreed. Narration is also on a bit "dramatic" side. Making it unnatural. Racing games tend to be to the point. Seems not on this. Same goes to the gameplay soundtrack.

The narration should have been for the loading time filler. If the loading finishes, it can be skipped.
 
@Moglet : some of the dialog is skippable, but not all. I hear you on that. On a similar note: The "Don't show this again" option makes a merciful return, though.

You're driving a Cactus these days? So cool! :cheers:
 
VXR
Full lock on fast turns? Doesn't seem natural.

Yes, it may not sound or seem natural, but the game should not have trouble simulating the physics-related consequences of doing so, should it?

The worse that can happen is, you'll hear and feel the tires struggling for grip, until there is a loss of grip, and from oversteer, you go to understeer and end up in the grass/sand or a sidewall.

I'd like to see cars struggling for grip and turning hard into corners.. some of them don't turn and bite down as well as they should.. and exhibit noticeably more bodyroll IRL. In fact, with some FWD hatchbacks, you'll see one of the rear tires lift off the road, due to hard cornering.

It would be very nice to see your car's suspension getting more stressed, front wheels turning more.. it sometimes feels as if the rear tires got preference when T10 was working on their tire physics.

It's nothing major, but in a game that really is marketed as a "realistic yet accessible" racer, you should be able to see the suspension and chassis coming alive around bends, bumps, elevation changes. Being said, I will say it has been significantly improved in FM5, and felt even more alive in FM6 demo.

All in all, the physics and steering mechanics are right where they should be - connecting with your car though the pad is a breeze, but the cap in steering is a bit silly; if you have adjustable deadzones and button mapping, don't see why you can have adjustments to set steering speed and sensitivity.

I doubt if T10 will ever remove the cap in speed sensitive steering on the pad, though options to adjust it should be offered in some sort of advanced menu.

There have been countless threads about this BTW, on the official forums about limited front tire grip on a controller. You can bet your motor on the fact that the moment this speed sensitive steering cap is removed, cars will be biting down more around slow and sharp corners, though to a certain extent. I would love to see this limit of traction in the front wheels being simulated in Forza.

One way to get over this lack of bite in the front wheels is going to normal steering. However, the game just becomes too easy and straightforward.. at least for me.
 
Agreed. Narration is also on a bit "dramatic" side. Making it unnatural. Racing games tend to be to the point. Seems not on this. Same goes to the gameplay soundtrack.

The narration should have been for the loading time filler. If the loading finishes, it can be skipped.

Don't even get me started on the intro video. "Why do we race?" I don't care.

@Moglet : some of the dialog is skippable, but not all. I hear you on that. On a similar note: The "Don't show this again" option makes a merciful return, though.

You're driving a Cactus these days? So cool! :cheers:

I am! Well, technically it's my wife's car but I drive it most of the time.

The 'Don't show this again' option is great but it still doesn't alter the fact that I have to sit through a narration explaining every single aspect of the game. I understand that it could help new users but I don't like being forced to listen to it like I'm an idiot.

I'm quite bitter about this. :lol:
 
Don't even get me started on the intro video. "Why do we race?" I don't care.



I am! Well, technically it's my wife's car but I drive it most of the time.

The 'Don't show this again' option is great but it still doesn't alter the fact that I have to sit through a narration explaining every single aspect of the game. I understand that it could help new users but I don't like being forced to listen to it like I'm an idiot.

I'm quite bitter about this. :lol:
To be perfectly fair though, its a demo. Probably Turn 10 must explaining the features before the final release. Plus i think that the intro is only for the demo. The GT land has a GT Academy 2012 intro which a driver with a full suit grabbing a "why we race"-like sign with a piano music and no narration, though its looks better imho.

Enthusia intro is better :P
 
Don't even get me started on the intro video. "Why do we race?" I don't care.



I am! Well, technically it's my wife's car but I drive it most of the time.

The 'Don't show this again' option is great but it still doesn't alter the fact that I have to sit through a narration explaining every single aspect of the game. I understand that it could help new users but I don't like being forced to listen to it like I'm an idiot.

I'm quite bitter about this. :lol:

Yeah I found it super duper annoying too. Until I just ditched it and went straight to rivals after launching the demo. There, issue resolved.

Now enjoy the demo or wait for your final game to arrive. :D
 
Forza Horizon's demo intro was carried forward into the full game. I thought it was quite well done for that game but once is enough. :D

Why... do we have to sit through unskippable demo intros? The fact is... we always will. :lol:
 
Anyway, have you noticed the bizarre effect when you brake hard and try to turn the wheel using a pad.. and it won't? It's not until you ease off the brakes completely, downshift and slow down further.. that the wheel (cockpit) turns enough to give you a good turn in. Tuning certainly helps.. but take PCARS for instance: isn't it wonderful you can go to full lock even around faster turns? I hope T10 can give full control to pad players and just let them bear the consequences.
What I've noticed is that this is a glitch, rather then something they programmed in. I get it so bad sometimes that the car will just literally go straight, and not turn an inch. The sad thing is, is that it's been glitch since past gen, now.
 
So I just fired up the demo and the Audi S3 event at Lime Rock Park has disappeared, but the three other Challenge Rivals events are still there. Anyone else experiencing this?
 
So I just fired up the demo and the Audi S3 event at Lime Rock Park has disappeared, but the three other Challenge Rivals events are still there. Anyone else experiencing this?
Yes, T10 removed it.
 
What I've noticed is that this is a glitch, rather then something they programmed in. I get it so bad sometimes that the car will just literally go straight, and not turn an inch. The sad thing is, is that it's been glitch since past gen, now.

Really? You think it's a glitch? Well, that's even more bizarre.. to have it still unresolved since FM4. I'm not sure if it was there in FM3... though I never used to experience any issues braking hard and having to deal with a wall of understeer when trying to hit the apex.

I tried to fix this in FM5 by setting the outside steering deadzone at 75. It helps somewhat, but then the hyper and race cars get twitchy, since you're working with less degrees.

One other solution is to set steering to normal - it doesn't cure the bug but you'll certainly see the nose biting down more.

I have honestly never experienced this in any racing game or sim I've played to date. Eagerly looking forward to seeing the developer throw in some options to fine-tune steering on pad but chances seem slim. Guess we'll just have to brake early and let go completely before turning.. it works fine that way. Every time I go to PCARS, I literally fall in love with the steering mechanics.. and to think that was the game's worst bug at release!
 
What I've noticed is that this is a glitch, rather then something they programmed in. I get it so bad sometimes that the car will just literally go straight, and not turn an inch. The sad thing is, is that it's been glitch since past gen, now.
hmm I'd say that is correct behavior. high speed + brake lock + turn = you go straight, or at least you dont turn nowhere close to where you wanted to.
 
hmm I'd say that is correct behavior. high speed + brake lock + turn = you go straight, or at least you dont turn nowhere close to where you wanted to.

Hmm right..it does happen that way if you lock up the brakes. However, we were talking about braking hard and trying to have a decent amount of turn in as you get ready to hit the apex. Just doesn't happen in Forza; the driver doesn't go to the desired lock level (not full lock), unless you ease off the brakes completely and slow down to what the game feels is appropriate... THEN you get front tire bite.

It's wrong in some ways, and players should have more steering freedom on the pad.

I believe they have improved this in FM6, though the cap on steering with a pad remains. Would be very nice to have 100% unassisted steering on the pad and leave everything up to skill.
 
I believe they have improved this in FM6, though the cap on steering with a pad remains. Would be very nice to have 100% unassisted steering on the pad and leave everything up to skill.
about your bolded sentence, if you havent noticed in the demo, they toned down the car to car physics, and in forza 6 you can almost play bumper cars.
you know why this step back? because 90% of the players simply cant handle realistic car-to-car friction.
I play online f5 since the beginning and I 100% understand why they did this.
AND I am pretty sure that by doing this more people will be able to play/enjoy f6 online, with this dumbing-down of c2c

And what you ask here is to open another rabbit hole: most players will not be even able to turn.
("HEY, I TURN THE JOYPAD ALL THE WAY, AND IT GOES SCREAMING STRAIGHT TO THE WALL!! FIX THIS **** T10" ;D)
and then, you have to ride another slippery-slope to further "fix" that => tone down the car-to-road physics too.

steering assistance in forza enters only on the brim of you ****in' it up anyway. its physics driven, not hard coded.
you are a skilled racing player and you want 100% unassisted steering no matter what? use a wheel and appropriate settings.

It's not brake lock.
you mean high speed and no brakes full steering lock? well, you know the outcome of that, dont you? :D
but anyway, you can use a wheel and do that all day long if you like.
I think its understandable how some things have to be filtered in order to have an audience that exceeds iracing's playerbase.
see above about my "grief" for car-to-car shenanigans
 
about your bolded sentence, if you havent noticed in the demo, they toned down the car to car physics, and in forza 6 you can almost play bumper cars.
you know why this step back? because 90% of the players simply cant handle realistic car-to-car friction.
I play online f5 since the beginning and I 100% understand why they did this.
AND I am pretty sure that by doing this more people will be able to play/enjoy f6 online, with this dumbing-down of c2c

And what you ask here is to open another rabbit hole: most players will not be even able to turn.
("HEY, I TURN THE JOYPAD ALL THE WAY, AND IT GOES SCREAMING STRAIGHT TO THE WALL!! FIX THIS **** T10" ;D)
and then, you have to ride another slippery-slope to further "fix" that => tone down the car-to-road physics too.

steering assistance in forza enters only on the brim of you ****in' it up anyway. its physics driven, not hard coded.
you are a skilled racing player and you want 100% unassisted steering no matter what? use a wheel and appropriate settings.


you mean high speed and no brakes full steering lock? well, you know the outcome of that, dont you? :D
but anyway, you can use a wheel and do that all day long if you like.
I think its understandable how some things have to be filtered in order to have an audience that exceeds iracing's playerbase.
see above about my "grief" for car-to-car shenanigans
It's not that either. I can be going 20 mph around certain turns and it won't turn in, unless, like @Speedster911 , you slow down to a crawl, and then bam out of nowhere it finally goes full lock. It's not me, it's a glitch.
 
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