- 874
- United Kingdom
@Speedster911 I think you need to read the quotes of yours I used in my last post, as well as some of your past posting history from not only before you actually had FM5, but after you purchased it.
@Speedster911 I think you need to read the quotes of yours I used in my last post, as well as some of your past posting history from not only before you actually had FM5, but after you purchased it.
One thing that really annoys me in the demo is fact it resets your progress every single damn time you quit it...like, wtf, i want to just play around on the demo tracks...oh well.
One thing that really annoys me in the demo is fact it resets your progress every single damn time you quit it...like, wtf, i want to just play around on the demo tracks...oh well.
How many times I brought this up in different forums.... But there's always someone trying to be the devil's advocate saying "hey it's a demo, you know? What did you expect?" This is really irritating, it's like trolling.This. What bothers me even more though is the Forza demo trademark of forcing people to sit through a two-minute slog of overproduced, grandiose self-righteous human interest garbage that is totally superfluous and not at all representative of the actual game, only to be followed by unskippable narration, some of which is genuinely intended to actually explain the game to newcomers, but mostly recycles the same grandiose self-righteous human interest garbage from earlier.
This. What bothers me even more though is the Forza demo trademark of forcing people to sit through a two-minute slog of overproduced, grandiose self-righteous human interest garbage that is totally superfluous and not at all representative of the actual game, only to be followed by unskippable narration, some of which is genuinely intended to actually explain the game to newcomers, but mostly recycles the same grandiose self-righteous human interest garbage from earlier.
How many times I brought this up in different forums.... But there's always someone trying to be the devil's advocate saying "hey it's a demo, you know? What did you expect?" This is really irritating, it's like trolling.
What did I expect? It's over 12 GB, I expected a freaking simple autosave feature. Most of Forza players use custom controller/wheel settings (buttons AND deadzones) and turn some/all aids off. Every single time you start the game you need to reconfigure everything. Looks like T10 don't care.
To get to play the 3 "career" races, you must watch the full intro and play a stupid Ford GT race with all the aids enabled.
Whatever, the pain is almost over (for those who pre ordered the ultimate edition)
I've played the FM6 demo for a few days now and it's a fun overall experience. I like the fact that it gives me a taste of what the career mode is going to be like. I also am thankful about the amount of content I get for a demo, 4 tracks and 9 cars is more than what I expected from a sample game.
Of course, it isn't without it's faults; I don't like that I have to sit through the same tutorials and intro movie everytime I start the demo up. That kind of thing can get real tedious fast; a skip button would have nice. The last thing I would note is that i was kinda hoping for an arcade mode to try, where I can select a car & track and just drive. The previous Forza demos I played had something like that. Anyway, I still had fun with it overall and it was a great taste of what there is to come on release day.
Okay. I still find it tedious though. Not everyone will want to go through the career again, but I do so I can experience the other cars offered in the demo. It would be nice if I didn't have to waste time sitting through an intro and tutorials so I can experience the other cars.Intro and tutorials are only in the career portion, if you start the demo and go to rivals you can skip it.
Okay. I still find it tedious though. Not everyone will want to go through the career again, but I do so I can experience the other cars offered in the demo. It would be nice if I didn't have to waste time sitting through an intro and tutorials so I can experience the other cars.
Agreed. Narration is also on a bit "dramatic" side. Making it unnatural. Racing games tend to be to the point. Seems not on this. Same goes to the gameplay soundtrack.The unskippable narration is an appalling design decision, even for a demo. I'm fairly certain it will end up being in the full game too as they've done it in the past. I'd love to see just how many players are returning from Forza 5 and how many are new to the franchise as it doesn't seem fair to make returning players sit through narration endlessly. They must be expecting a lot of newcomers.
Either way it's horrible and I wish they would move away from it, they have implemented systems to read your profile to see if you played the demo to get the Ford GT so why not check if you've played 5 so you can skip the waffling? It baffles me.
Full lock on fast turns? Doesn't seem natural.
Agreed. Narration is also on a bit "dramatic" side. Making it unnatural. Racing games tend to be to the point. Seems not on this. Same goes to the gameplay soundtrack.
The narration should have been for the loading time filler. If the loading finishes, it can be skipped.
@Moglet : some of the dialog is skippable, but not all. I hear you on that. On a similar note: The "Don't show this again" option makes a merciful return, though.
You're driving a Cactus these days? So cool!
That Skip Barber race could've done with some windscreen wipers... for the camera.
To be perfectly fair though, its a demo. Probably Turn 10 must explaining the features before the final release. Plus i think that the intro is only for the demo. The GT land has a GT Academy 2012 intro which a driver with a full suit grabbing a "why we race"-like sign with a piano music and no narration, though its looks better imho.Don't even get me started on the intro video. "Why do we race?" I don't care.
I am! Well, technically it's my wife's car but I drive it most of the time.
The 'Don't show this again' option is great but it still doesn't alter the fact that I have to sit through a narration explaining every single aspect of the game. I understand that it could help new users but I don't like being forced to listen to it like I'm an idiot.
I'm quite bitter about this.
Don't even get me started on the intro video. "Why do we race?" I don't care.
I am! Well, technically it's my wife's car but I drive it most of the time.
The 'Don't show this again' option is great but it still doesn't alter the fact that I have to sit through a narration explaining every single aspect of the game. I understand that it could help new users but I don't like being forced to listen to it like I'm an idiot.
I'm quite bitter about this.
I hope you're right because it's very lamePlus I think that the intro is only for the demo
What I've noticed is that this is a glitch, rather then something they programmed in. I get it so bad sometimes that the car will just literally go straight, and not turn an inch. The sad thing is, is that it's been glitch since past gen, now.Anyway, have you noticed the bizarre effect when you brake hard and try to turn the wheel using a pad.. and it won't? It's not until you ease off the brakes completely, downshift and slow down further.. that the wheel (cockpit) turns enough to give you a good turn in. Tuning certainly helps.. but take PCARS for instance: isn't it wonderful you can go to full lock even around faster turns? I hope T10 can give full control to pad players and just let them bear the consequences.
Yes, T10 removed it.So I just fired up the demo and the Audi S3 event at Lime Rock Park has disappeared, but the three other Challenge Rivals events are still there. Anyone else experiencing this?
What I've noticed is that this is a glitch, rather then something they programmed in. I get it so bad sometimes that the car will just literally go straight, and not turn an inch. The sad thing is, is that it's been glitch since past gen, now.
hmm I'd say that is correct behavior. high speed + brake lock + turn = you go straight, or at least you dont turn nowhere close to where you wanted to.What I've noticed is that this is a glitch, rather then something they programmed in. I get it so bad sometimes that the car will just literally go straight, and not turn an inch. The sad thing is, is that it's been glitch since past gen, now.
hmm I'd say that is correct behavior. high speed + brake lock + turn = you go straight, or at least you dont turn nowhere close to where you wanted to.
It's not brake lock.hmm I'd say that is correct behavior. high speed + brake lock + turn = you go straight, or at least you dont turn nowhere close to where you wanted to.
about your bolded sentence, if you havent noticed in the demo, they toned down the car to car physics, and in forza 6 you can almost play bumper cars.I believe they have improved this in FM6, though the cap on steering with a pad remains. Would be very nice to have 100% unassisted steering on the pad and leave everything up to skill.
you mean high speed and no brakes full steering lock? well, you know the outcome of that, dont you?It's not brake lock.
It's not that either. I can be going 20 mph around certain turns and it won't turn in, unless, like @Speedster911 , you slow down to a crawl, and then bam out of nowhere it finally goes full lock. It's not me, it's a glitch.about your bolded sentence, if you havent noticed in the demo, they toned down the car to car physics, and in forza 6 you can almost play bumper cars.
you know why this step back? because 90% of the players simply cant handle realistic car-to-car friction.
I play online f5 since the beginning and I 100% understand why they did this.
AND I am pretty sure that by doing this more people will be able to play/enjoy f6 online, with this dumbing-down of c2c
And what you ask here is to open another rabbit hole: most players will not be even able to turn.
("HEY, I TURN THE JOYPAD ALL THE WAY, AND IT GOES SCREAMING STRAIGHT TO THE WALL!! FIX THIS **** T10" ;D)
and then, you have to ride another slippery-slope to further "fix" that => tone down the car-to-road physics too.
steering assistance in forza enters only on the brim of you ****in' it up anyway. its physics driven, not hard coded.
you are a skilled racing player and you want 100% unassisted steering no matter what? use a wheel and appropriate settings.
you mean high speed and no brakes full steering lock? well, you know the outcome of that, dont you?
but anyway, you can use a wheel and do that all day long if you like.
I think its understandable how some things have to be filtered in order to have an audience that exceeds iracing's playerbase.
see above about my "grief" for car-to-car shenanigans